UBOAT [InDev] (
continued) B125 (28 December 2019) - Part III
Fixes: (continued)
- (Preview 10, 19.12.2019 17:45) Officers that were observing the torpedo hit were getting XP instead of the officers that fired the torpedo.
- (Preview 10, 19.12.2019 17:45) It was possible to share resources with u-boat in need multiple times and exploit that for reputation.
- (Preview 10, 19.12.2019 17:45) Small fix to u-boat deck mesh that allows characters to more easily move without exhaust pipes getting on their way.
- (Preview 10, 19.12.2019 17:45) Sailors could sometimes keep sitting at the table in the officers room after officer stopped playing cards.
- (Preview 10, 19.12.2019 17:45) Memory usage optimizations.
- (Preview 10, 19.12.2019 17:45) Hatch state wasn't fully restored from the saved game states. They could be for example visually open, but internally considered as locked until they were opened and closed back.
- (Preview 10, 19.12.2019 17:45) Warning under telegraph is now explaining exactly why the ship cannot be undocked. This label is now also open for translations.
- (Preview 10, 19.12.2019 17:45) Small delay after changing gear index is now scaled with time compression. It was taking about 20 seconds between order and execution with TC enabled and 1 second without it.
- (Preview 10, 19.12.2019 17:45) Asynchronous task scheduler wasn't balancing asynchronous work exactly as intended. That could in some cases create easily avoidable memory usage spikes.
- (Preview 10, 19.12.2019 17:45) Character fade state could render with a wrong silver-like material.
- (Preview 10, 19.12.2019 17:45) Level up sound is now much more quiet.
- (Preview 10, 19.12.2019 17:45) Wreck groups are now removed from the game after player leaves their area to avoid cluttering of the map.
- (Preview 10, 19.12.2019 17:45) Klaus Schmid (leading officer) had a white beard, if he was in Wilhelmshaven.
- (Preview 10, 19.12.2019 17:45) Night lights in ports were restored in a wrong, partial state after loading a night game state from the main menu, while being docked at a port.
- (Preview 10, 19.12.2019 17:45) [Modding] Data in equipment tab from Entities.xlsx couldn't be overriden using usual rules. Important: If you overriden data in this data sheet, please update a header in this sheet to a new one.
- (Preview 11, 20.12.2019 09:40) Keyboard shortcuts for scaling interface weren't working when any window was open in the game.
- (Preview 11, 20.12.2019 09:40) Torpedoes now use historical ranges and start to sink after exceeding it. This also fixes issue when MTB-fired torpedoes would extend size of MTBs group indefinitely and preventing player from escaping the area.
- (Preview 12, 20.12.2019 13:10) Assignments list was sometimes empty due to an error (this fix requires a new campaign to work).
- (Preview 12, 20.12.2019 13:10) T5 Zaunkönig torpedoes weren't produced after research.
- (Preview 12, 20.12.2019 13:10) Fixed UI scaling issues on the character screen as well as provided compatibility with lower screen resolutions.
- (Preview 12, 20.12.2019 13:10) Translation fixes.
- (Preview 13, 23.12.2019 17:15) UI scale slider no longer allows for setting a scale that would make UI larger than the screen can contain with the current resolution.
- (Preview 13, 23.12.2019 17:15) Fixes to a few problems related to hovering activators that resulted in cursor becoming stuck with a changed bitmap or inability to interact.
- (Preview 13, 23.12.2019 17:15) Activator icons were appearing in the scene with a delay after pressing a key binded to queueing orders (CTRL by default).
- (Preview 13, 23.12.2019 17:15) While loading stern torpedo launcher engineer had two "green" slots for sailors, while only one could participate due to the space restrictions in this compartment.
- (Preview 13, 23.12.2019 17:15) Fixes to various problems related to torpedo loading. Not exclusively, but mostly esthetic like two torpedoes occupying the same space during animation.
- (Preview 13, 23.12.2019 17:15) War correspondent was behaving incorrectly after he ran out of questions.
- (Preview 13, 23.12.2019 17:15) War correspondent now responds to player answers to give a general idea, if the answer was correct and notify about publication progressing.
- (Preview 13, 23.12.2019 17:15) Reworked a few background tasks that were disallowing to save game state at random moments.
- (Preview 13, 23.12.2019 17:15) Torpedo research now takes much more time and has date restrictions that apply penalties when researching them early.
- (Preview 13, 23.12.2019 17:15) Fixes to multiple automatically reported errors.
- (Preview 13, 23.12.2019 17:15) Radioman was becoming bald on the portrait, if he was using hydrophone, had equipped hat and portrait was refreshed.
- (Preview 13, 23.12.2019 17:15) Fixes to animation alignment of knock out action.
- (Preview 13, 23.12.2019 17:15) Character screen UI is now compatible with 1280x800 resolution.
- (Preview 13, 23.12.2019 17:15) German localization by Ruby.
- (Preview 14, 24.12.2019 13:15) Sunk freighters no longer keep u-boat at the alarm state.
- (Preview 14, 24.12.2019 13:15) It's no longer possible to order loading torpedo into an already loaded launcher.
- (Preview 14, 24.12.2019 13:15) Multiple officers no longer can be sent to calm down or knock out a panicking sailor.
- (Preview 14, 24.12.2019 13:15) Header in the skipper creation screen and a port name on the campaign start screen weren't correctly localized.
- (Preview 14, 24.12.2019 13:15) War correspondent could operate ballast tank valves.
- (Preview 14, 24.12.2019 13:15) French localization fix (motor torpedo boats).
- (Preview 14, 24.12.2019 13:15) German localization fixes.
- (Preview 14, 24.12.2019 13:15) Decreased memory usage during collisions.
- (Preview 14, 24.12.2019 13:15) Some of the random events, like an ally requesting help, could activate when player was docked at port.
- (Preview 14, 24.12.2019 13:15) Choices during dialogues and events weren't supporting multi-line answers.
- (Preview 14, 24.12.2019 13:15) Added sound effect for collisions.
- (Preview 14, 24.12.2019 13:15) Device state tip wasn't appearing for manned attack and observation periscopes.
- (Preview 15, 27.12.2019 11:50) C3 ships were rendering in a wrong way after becoming hit for the first time.
- (Preview 15, 27.12.2019 11:50) "Sink" objective could be duplicated during lost ship side-mission, if player visited the ship multiple times. Duplicated objectives couldn't be completed.
- (Preview 15, 27.12.2019 11:50) Player could end in a middle of the convoy, if experienced a lag or low framerate before entering the area.
- (Preview 15, 27.12.2019 11:50) "Report to officer" objective was always marked as failed in the mission summary after completing flotilla change assignment.
- (Preview 15, 27.12.2019 11:50) If uboat was docked at a port and then player activated quick travel to a checkpoint, ship would appear at the destination with an attached gangway.
- (Preview 15, 27.12.2019 11:50) Collision damage was applied twice to both colliding ships. This could lead to exagerrated damage when colliding with pontoons and other light objects.
- (Preview 15, 27.12.2019 11:50) "Exit" button on the customization screen couldn't be clicked at 1366x768 resolution, if customization panel was visible.
- (Preview 15, 27.12.2019 11:50) Customization screen was missing information that promotion of a sailor to officer consumes 1 reputation point.
- (Preview 15, 27.12.2019 11:50) It's no longer possible to promote crew on the open sea.
- (Preview 15, 27.12.2019 11:50) Sailor promoted to officer is now removed from the ship, if that would lead to having more officers than it's currently allowed by the limit.
- (Preview 15, 27.12.2019 11:50) NPC ships away from the player that were attacked by aircraft could occasionally move through land.
- (Preview 15, 27.12.2019 11:50) If player ordered any action on another crew member like calming down a panicked sailor, this action would execute in a wrong spot, if it wasn't possible to arrive near the target.
- (Preview 15, 27.12.2019 11:50) "Move to" orders assigned to right mouse button could stop to work after completing an assignment.
- (Preview 15, 27.12.2019 11:50) Free roam assignment had incorrectly composed intro message.
- (Preview 15, 27.12.2019 11:50) Skipper was rotated incorrectly in some ports during decoration scene.
- (Preview 15, 27.12.2019 11:50) Sinking of ships with 88 mm gun wasn't correctly reported in the decoration summary.
- (Preview 15, 27.12.2019 11:50) Increased requirements for some of the more reputable decorations.
- (Preview 15, 27.12.2019 11:50) German localization fixes by Ruby.
- (Preview 16, 27.12.2019 21:05) Memory usage optimizations.
- (Preview 16, 27.12.2019 21:05) Rewards for espionage assignment, war correspondent mission and experimental torpedo testing mission weren't correctly awarded. Some of the declared rewards were given, but some not.
- (Preview 16, 27.12.2019 21:05) U-boat type on the campaign setup screen wasn't translated.
- (Preview 16, 27.12.2019 21:05) Warning that was explaining why sailor promotion isn't possible wasn't displayed with red font color as expected.