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high rated
This War of Mine has updated again today:-

from
6.0.0.s4039.a11525_(34592) 6.0.7.2

to
6.0.7.3_s4042.a11530_(34739) 6.0.7.3

:)
Post edited December 20, 2019 by JAMVA
Bombshell is flagged, but no changelog.
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seppelfred: Bombshell is flagged, but no changelog.
In GOG Galaxy the update is called "Version 1.2.10466(ion_furry)". Can't find any info anywhere about what this does change.
Just entered this thread to find out what they did with Bombshell ... nobody has any idea ... also if it would be cloud saves the normally use "a" instead of "g" ... very strange ....
high rated
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mrkgnao: GOG updated "Neverwinter Nights: Enhanced Edition" today from 79.8193.3 to version 79.8193.4 (no changelog).

In doing so, they managed to corrupt some (more) DLCs. For each DLC, there are now two installer files (part 1 and 2), rather than one, except that part 1 is broken (404), while part 2 seems ok (an exe, not a bin). I expect all they need to do is delete the part 1's.

Here is a list of the broken part 1's, with some lovely file names:
(112) DLC: German Extras: Windows installer, English (part 1 of 2), ver. 79.8193.4 [setup_neverwinter_nights_enhanced_edition_-_german_extras_jenkins-neverwinter_nights_gog_build_and_upload_to_ nightly-97_(64bit)_(34625).exe; unknown; 0];

(113) DLC: Polish Extras: Windows installer, English (part 1 of 2), ver. 79.8193.4 [setup_neverwinter_nights_enhanced_edition_-_polish_extras_jenkins-neverwinter_nights_gog_build_and_upload_to_ nightly-97_(64bit)_(34625).exe; unknown; 0];

(114) DLC: Spanish Extras: Windows installer, English (part 1 of 2), ver. 79.8193.4 [setup_neverwinter_nights_enhanced_edition_-_spanish_extras_jenkins-neverwinter_nights_gog_build_and_upload_to _nightly-97_(64bit)_(34625).exe; unknown; 0];
Fixed.
high rated
Parkitect

Updated to 1.5cp1

No Changelog.
high rated
GreedFall

Standalone installer, and that of its DLC, updated 20 December 2019 with no changelog: 1.0 ⇒ 1.0 (5636)


From Steam:
... We also just released a new update aiming to fix the issue linked to Vinbarr's sanctuary and The dead man's voice where players weren’t able to meet Cera. The Feel free to sail back to Teer Fradee and meet her to continue your unique adventure.
See you on Teer Fradee!
Post edited December 20, 2019 by JackknifeJohnson
high rated
Darksiders Genesis

Updated to 1.02

Changelog from Steam

Additions

- Added audio to the pet the Hellpups section in the HUB!
- Enemies now display an outline if visually blocked. Added an option to toggle this on/off.
- Mayhem Difficulty Mode Added.
- Balance Pass Across all Difficulty Modes.
- Easy multiplier: 80%→75%
- Normal: No Changes
- Hard multiplier: Damage 120%→150% / Health 120%→140% / Special ammo drop rate reduced by 5%
- Mayhem multiplier: Damage 250% / Health 200% / Special ammo drop rate reduced by 10%
- Apocalyptic multiplier: Damage 750%→1000% / Health 750%→800% / Special ammo drop rate reduced by 20%
- Potion cool-down increased 5s->10s across the board, includes auto-use
- Snare and Slow no longer work on bosses, and large enemies can only be slowed by upgraded Caltrops.
- Strife Special Ammo Consumption
- Charge/Gravity shot capacity doubled
- Gravity Shot damage per tick increased 50%
- Beam/Static shot capacity down 8%
- Lava shot capacity down 10%
- Nature shot capacity down 37.5%
- Option to direct melee attacks toward mouse cursor added.
- Game Speed option added; only works in Single player or Split Screen.
- Added option to choose which controller art to display.
- Creature Cores now display the type in vendor menus.
- Health & Wrath Shards are now tracked on the mission/map screen.
- Added new idle animations for Dis when outside of the shop screen.
- Added subtle camera zooms to large enemy finishers.
- Highest difficulty level completed icon is now shown on the mission select screen.


Bugfixes

- Fixed various platforms in Leviathan’s Landing to be more consistent and less frustrating.
- Fixed an issue where enemy interacts and health bars would not appear.
- Quests: Pure Hatred II, Behind the Mask II, Keymaster III, and Flex II quests all track properly now.
- Chapter 1: Added a Trickster Key to the level, and removed a Trickster Key from Vulgrim.
- Chapter 2: Fixed the exit in the Trickster Room (could be difficult to use).
- Chapter 3: Ingot quest now properly spawns rewards on completion.
- Chapter 3: Split Screen: Camera will now properly follow players across the polls.
- Chapter 5: Lore now unlocks properly.
- Chapter 7: Fixed the intro camera not triggering properly.
- Chapter 9: Fixed an issue where Belial would get stuck channeling and halting progress.
- Chapter 14: You no longer fall to your death during the load screen.
- Chapter 15: Fixed the elevator appearing closed after reentering the area.
- Chapter 15: Soul Chest now properly spawns after defeating the skeletons at the bone wall.
- War Machine Boss Fight now properly spawns players when they die during the fight.
- MP: Endless Arena starts properly now in both Split Screen and online MP.
- MP: Chapter 2: Fixed an issue where the gate would show locked to the client when joining late.
- MP: Chapter 5: Vault door is much easier to interact with.
- MP: Fixed an issue that would cause the host to get stuck on an infinite loading screen when a client quit.
- MP: Void portals: Only 1 player can have Void portals active in MP now; this fixes an issue where portals were unusable.
- MP: Fixed an issue with clients not being able to use level portals.
- MP: Fixed an issue in MP that caused players to get put under the world when knocked off a ledge by spikes.
- MP: Fixed an issue in MP where the client would get disconnected when picking up Wicked K’s core.
- MP: Chapter 4: Molten Hound encounter no longer resets when the client joins after it was completed.
- MP: Leviathan flyby is now properly triggered for clients.
- MP: You can no longer attempt to join a friend that has the game set to private or invite only.
- MP: Fixed an issue that caused the creature core menu to become stuck when spectating.
- MP: Fixed wave notifications and arena stats not showing up for clients.
- MP: Tutorial hints now display properly for clients.
- War’s Health cores track properly now.
- Lots of localization fixes across all languages.
- More map fixes! Adjusted various locations where things were tracking incorrectly.
- Adjusted soul chests to prevent players from getting stuck on them.
- Fixed an issue that caused Synergy/Chaos to generate at an extreme rate in the later parts of the game.
- Leviathan Creature Core now disappears properly after collecting it.
- Various issues and exploits fixed that would allow players to bypass puzzles or content (potentially missing crucial equipment).
- Executions are now prioritized over other interacts.
- Fixed music not playing in the credits.
- Fixed an issue where the FX for the Leviathan creature core was playing on the Dagon creature core.
- World Ender no longer consumes Beam Shot ammo when the Flame Legion core is equipped.
- Tempest wings now show up more consistently.
- Fixed mission quest progress notifications not showing up if you hadn’t open the map in that level.
- Strife’s currently equipped ammo types get saved now.
high rated
I am not a Monster: First Contact

Updated from 0.12 to 1.2

"We've updated the game with the final chapters!" as per publisher's post in the game's forum.
high rated
Dethkarz manual is not downloadable, reported by LiqMat.
https://www.gog.com/forum/general/dethkarz_manual_is_not_downloaded
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MarkoH01: Just entered this thread to find out what they did with Bombshell ... nobody has any idea ... also if it would be cloud saves the normally use "a" instead of "g" ... very strange ....
Same here, looking for info on what this "update" does. So frustrating when GOG don't update the info.txt files.
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MarkoH01: Just entered this thread to find out what they did with Bombshell ... nobody has any idea ... also if it would be cloud saves the normally use "a" instead of "g" ... very strange ....
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ikrananka: Same here, looking for info on what this "update" does. So frustrating when GOG don't update the info.txt files.
They cannot do this if they don't get the changelog from the devs - which begs the question if a changelog for this has been posted already elsewhere.
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MarkoH01: Just entered this thread to find out what they did with Bombshell ... nobody has any idea ... also if it would be cloud saves the normally use "a" instead of "g" ... very strange ....
Was any mentioning of Ion Maiden in Bombshell? According to gogdb changelog, the version was changed from 1.2.10466(g) to 1.2.10466(ion_furry). My guess is that they replaced Ion Maiden with Ion Furry, or other changes related to the name.
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ikrananka: Same here, looking for info on what this "update" does. So frustrating when GOG don't update the info.txt files.
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MarkoH01: They cannot do this if they don't get the changelog from the devs - which begs the question if a changelog for this has been posted already elsewhere.
I fully understand that, however I have seen plenty of examples where a quick Google has revealed a changelog on a developers website or on another platform. In these cases a little effort by GOG would have enabled them to put together a changelog for the info.txt file.

That said, I've searched around for a Bombshell changelog and came up blank.
Post edited December 22, 2019 by ikrananka
high rated
AI War 2
Version 1.018-1.021 Methodical Achievement (December 18th, 2019)

Full changelog at: https://wiki.arcengames.com/index.php

then add ?title=AI_War_2:_Pre-And-Post_Launch_Polish#Version_1.018-1.021_Methodical_Achievement

~~~ ~~~ ~~~

Version 1.022 Slaying The Asymptote (December 19th, 2019)

Full changelog at: https://wiki.arcengames.com/index.php

then add ?title=AI_War_2:_Pre-And-Post_Launch_Polish#Version_1.022_Slaying_The_Asymptote
Standalone installers updated: 1.017 ⇒ 1.021 ⇒ 1.022.

***

Cathedral
Update 1.1.0 (19 December 2019)

Changelog posted in the game forum by the devs here.
Standalone installers updated: 1.0.30 ⇒ 1.1.0

***

Cooking Simulator
Holiday Update (18 December 2019)

Changelog posted in the game forum by the devs here.

~~~ ~~~ ~~~

Christmas Patch (19 December 2019)

Changelog posted in the game forum by the devs here.
Standalone installer, and that of its DLC, updated: 2.3.1 ⇒ 2.4.2 ⇒ 2.4.4.

***

Deep Sky Derelicts
Update 1.3.2 (18 December 2019)

Changelog posted in the game forum by user FlockeSchnee.
Standalone installers, and those of its DLC, updated (1.3.1 ⇒ 1.3.2): 19 December 2019.

***

Deliver Us The Moon
Update 1.4.0 (19 December 2019)

Hey Astronauts!

Today we lift-off with the release of a breath-taking GeForce RTX update, plus a live stream where we'll be telling you how you can win an unforgettable trip to the Kennedy Space Center along with the chance to win your own RTX 2080 card!

Deliver Us The Moon utilises the full potential of the latest version of the Unreal Engine 4, alongside Microsoft DirectX Raytracing and NVIDIA DLSS technology, to deliver stunning real-time ray tracing and global illumination and one of the most graphically immersive worlds ever seen from an independent studio.

- The electricity puzzle in Pearson Space Station is now more forgiving.
- An extra feedback prompt has been added to the Tombaugh Quarry to clarify that the jump button can be held to increase jump height and distance. Similarly, WASD key prompts are now shown during the ASE repair puzzle in Copernicus Moonhub.
- The logo introduction during game start-up can now be skipped.
- The ‘Skip cinematic’ button is now hidden until a key is pressed.
- Quicktime Events’ button prompts now turn blue when pressed on time to provide extra feedback.
- The boundaries of a hologram area now only appear when a hologram is actively playing.
- Fixed various localization bugs. Most notably, altering the text language in the Settings menu now correctly changes the language of the control scheme and the few remaining instances that were previously unaffected by the setting.
- Fixed a rare bug in Tombaugh that caused an infinite loading screen or black screen when loading the game at a particular checkpoint.
- Fixed a rare bug that prevented the second unlockable audiolog from playing after the first credits.
- Fixed a bug that caused Copernicus Moonhub to become unselectable in the Level Select menu after selecting Copernicus Outpost first.
- Fixed a bug where the pushable cart would teleport on top of the astronaut when pushing the elevator button in Tombaugh.
- Fixed a bug that caused the astronaut to fall through the reactor tower elevator’s floor in Tombaugh.
- Fixed a bug that caused the lunar rover to sometimes respawn on the wrong side of the level when driving out of range.
- The astronaut is no longer unable to click on astrotool buttons when standing in some door openings.
- It’s no longer possible to walk out of Tombaugh’s reactor chamber and locking yourself out after inserting the Helium-3 canister.
- It’s no longer possible to (accidentally) freeze the pushable cart and block the way deeper into Tombaugh.
- It’s no longer possible to unload the Copernicus Moonhub level by flying ASE into the small conveyor belt tunnel between the vehicle bay and the lobby.
- It’s no longer possible to fly ASE through certain walls of Copernicus Outpost and Tombaugh.
- It’s no longer possible to teleport back into the cockpit chair while loading Pearson Space Station.
- Fixed several spots where the player could get stuck on the collision of a mesh.
- Various small fixes and improvements to level geometry.
Standalone installer updated (1.3.1b ⇒ 1.4.0-RC-2): 20 December 2019.

***

Encased: A Sci-Fi Post-Apocalyptic RPG [InDev]
First Content Update: Hotfix 0.16.1218.1939 (19 December 2019)

Changelog posted in the game forum by the devs/pub here.
Standalone installer updated: 0.16.1217.1138 ⇒ 0.16.1218.1939 ⇒ 0.16.1219.0246.

***

The Guild 3 [InDev]
Version EA 0.9.6.1 – Build number: 592802 (December 20th, 2019)

Patchnotes posted in the game forum by the publisher here.
Standalone installer updated: EA 0.9.6 ⇒ EA 0.9.6.1.