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Age of Wonders: Planetfall

V1.103 - Stegosaurus Hotfix 2 (28 November 2019)
General

Fixed issue where DLC items where available to players who did not have the DLC.
Fixed crash when units did not have their Unit Tier set up, this could happen if certain mods were installed (Any mod that changes the unit tiers or leveling of tiers needs to be updated).
Fixed issue where the dwelling roaming stacks would crash when updating the units
Fixed issue where survey sites could spawn on a sector where a player is currently building a base or colony
Fixed issue where the research system would fail when having a quest research that is not active and the quest cancels.

Units, Operations & Mods

Autonom Golem - now correctly equip Melee mods
Amazon Primal Override - now correctly removes 'Entangled'
Assembly Wrecker Wild Swing - now correctly uses the Melee Accuracy
Strike Missile now correctly damage swap when using Electrified and Incendiary Explosives
Upgraded Strike Missile now correctly damage swap when using Electrified and Incendiary Explosives
Mantra of Life can now correctly be equipped by Psionic Buff Hero Items (we are still working on the Hero Skill part)
Taught Golems to play fetch

Heroes

Phelixa the Beacon now has the correct Hero Skill for piloting vehicles
Oreus Tyre starts with the correct amount of Skill Points for his level

Campaign

The quest 'Cooperate with Nicole Crustus' in Arcadia Caeleste (Kir'ko 01) can now be completed if the proposal comes from Nicole Crustus. Note: Affected players will still have to end their turn before the quest completes.

Language

Added 'Cannot target Heroes or Commanders' at the end of the tactical operations: 'Rot Proliferation' and 'Condemn to Drained'.
Added 'non-RPR' to the Corrupt Communion modifier
Fixed several diplomatic messages

Steel Division 2

Patch 27284 (28 November 2019)
NEW FEATURES:

New AI "Hardest" is now available

FIXES:

Fixed Crash at the end of AG campaign
Fixed Breathrough mode’s time bug in AG campaign.
Fixed He 111's auto evac.
Fixed Fighter spec's hint.
Fixed 3. SS-Panzerdivision “Totenkopf”’s symbol in Vistula AG campaign.
Fixed various missing unit icons (Me 109G-6/U4, Pantera, …) in Vistula AG campaign.
Fixed the 8th Gds. Soviet Tank Corps’ HQ name (it was labelled 29th Panzer Korps).
Fixed Wiking’s helmets.
Fixed Hermann Göring’s troopers’ collar glitch.
Fixed Panzer IV G’s zoomed-out model.

GENERIC:

Decreased 2 men sniper squad’s price from 25 to 20
Decreased AT Rifle squad’s price from 15 to 10
Decreased German Pionier (SVT)’s price from 30 to 25
Decreased German Volksdeutsche’s price from 25 to 20 + availability per cards set to 9/18/27 (same as Grenadier).
Decreased Hungarian Lövész’s price from 30 to 25
Decreased German Panzer III L’s price from 45 to 40
Decreased German Aufk.Panzer III M’s price from 55 to 50
increased all open-top tank destroyer’s optics to Good.
increased all enclosed tank destroyer’s optics to Normal.
Increased napalm bomb’s damage.
Increase all recon side-car’s stealth to Good.
Set all recon side-car’s optics to Very Good.
Increased napalm bomb’s damage.
Decreased all explosive-armed combat engineers’ availability per card from 6/12/18 to 5/10/15.
IG 18 & OB-25 infantry guns’ availability changed from 6/12/18 to 4/8/12. Veterancy ratios & number of cards depending on the divisions changed accordingly.
all HMG 42’s price returned from 30 to 35.
increased all smoke grenades’ range to 100m like other hand-held explosives.
all 10-pts non-recon APC from 10 to 5
all 20-pts non-recon .50 cal-armed APC from 20 to 10
all other 20-pts non-recon armed APC from 20 to 15
all 25-pts non-recon armed APC from 25 to 20

ALLIES:

Increased Polish T-70’s traverse speed from 9 to 19, to match that of the Soviet versions.
Adding new Chernopidzhachniki (disheartened infantry pressed into service from liberated areas) unit to the following Soviet divisions: 26th & 84th Gds. Rifle Divisions ; 184th Rifle Division & GM Bezuglogo.
Changed Tankodesantniki’s smoke grenades for 2x Molotov cocktails.
Decreased Soviet Saperi (PPSh) & Polish Saperzy Ppanc.’s price from 15 to 10.
Tweaked Pe-2's speed & agility.
Tweaked Il-4's speed & agility.
Decreased American Long Tom’s price from 150 to 140
Increased Polish Ochotnicy‘s price from 25 to 30
Increased Polish Fiat 621 Hotchkisss price from 15 to 30
[Armia Krajowa] more transport option for the flamer team.
[GM Tyurin] ZiS-3’s veterancy ratios changed on par with other divisions.
[9th Cavalry] ZiS-12’s availability changed from 1/2/4 to 2/4/8. Number of cards decreased from 2 to 1.

AXIS:

Increased Ersatztruppen’s availability from 12 to 18 for most German divisions (on par with 14. & 352. Infanterie).
Increased German T-70’s traverse speed from 9 to 19, to match that of the Soviet versions.
Decreased German T-26A’s front armor from 4 to 3.
Adding a coaxial MG to the German Beute BT-7 (aka Aufk.Panzer 742(r))
Decreased German Jäger’s price from 30 to 25
Decreased German Schupo’s price from 20 to 15
[Harteneck] changed Ersatztruppen‘s availability from 2 cards of 12// into 1 card of 18/27/-.
[Harteneck] changed Gren. Führer’s availability from 2/4/- into 3/6/-. (on par with other German divisions).
Decreased PzB. 39 & JAGER PzB. 39’s price from 10 to 5
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HypersomniacLive: Kenshi

Update 1.0.38 (18 November 2019)

Changelog posted in the game forum by HaTsUnE_NeKo.

~~~ ~~~ ~~~

Updates 1.0.39 and 1.0.40 (19 November 2019)

Changelog posted in the game forum by HaTsUnE_NeKo.
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HypersomniacLive: Standalone installer not updated yet.
The Kenshi offline installer was just updated to version 1.0.40.
high rated
Warhammer 40,000: Gladius - Relics of War

Update 1.04.03 (27 November 2019)
Balance

The Maulerfiend's Lasher Tendrils now reduce attacks by 33% instead of 1.
The Venomcrawler's Devourer of Souls now grants +2 hitpoints instead of +10%, keeping it in line with other regeneration.
Increased Heldrake cost and upkeep by 50%.
Increased Defiler cost and upkeep by 33%.
Reduced Daemonforge damage bonus from +33% to +25%.
Increased Tyranid Prime Adaptive Biology from +15...+45% to +20...+60%.
Increased Vindicator cost and upkeep by 33%.
Changed Captain's Deeds of Glory influence gain from +4...+8 to +2...+6. The skill provided too much influence and with the improved Space Marines economy they are less dependent on it.
The Captain's Orbital Bombardment is no longer affected by the Captain's level, items and status effects.
Removed Fortress of Redemption cooldown getting slightly reduced by city tier upgrades.
Increased Orkoid Fungus healing from 1 to 2.
Increased Fear Da Orks influence bonus from +25% to +33%.
Increased Grot Scavengers ore bonus from +25% to +33%.
Increased The Lord's Command influence cost reduction from -25% to -33%.
Increased Reanimation Protocols and Living Metal healing from 1 to 2.
Increased Reanimation Protocols and Living Metal healing bonus from +25% to +33%.
Increased Accelerated Regrowth healing bonus from +25% to +33%.
Increased Tesla attacks from +33% to +50%.
Increased Immortals cost and upkeep by 33%. With the Tesla and Reanimation Protocols changes these need to be a bit costlier again, which also goes with their status as elite troops.
Mindshackle Scarabs now directly reduce the morale of the target enemy unit by 4/8/12 instead of causing Fear.
Tiles with Necron Tombs are now guaranteed to have at least +20% resources in total (production and loyalty count double).
Slightly increased Necron Tomb density.
Increased Regeneration healing from 1 to 2.
Reverted Stealth only granting ranged damage reduction if the unit has action points left.
Increased Void Shield Generator cost and upkeep by 33%.
Reduced Void Shield Generator hitpoints from 32 to 16.
Reduced Noctilith Crown hitpoints from 36 to 24.
Changed Void Shield, Kustom Force Field and Telekine Dome from stacking ranged damage reduction to non-stacking ranged invulnerable damage reduction.
Halved death morale gain and loss from 1 per experience value to 0.5 per experience value to make morale less swingy.
Halved morale regeneration from 20% to 10%.

General

Unit action buttons, item buttons and cargo buttons now show their keyboard hotkey in their hint.
Spectators no longer see "Enemy Turn" in the center of the screen and "Please Wait" on the end turn button.
Unit overlay now shows the amount of cargo a transport is carrying -- white if any units can be unloaded, gray otherwise.

Bug Fixes

Fixed Void Shield Generator cost increase not working properly.
Fixed Big Mek benefitting from 'Eavy Armour (they already have Mega Armour).
Fixed debug panel cooldown button not affecting items.
Fixed Warboss dying when increasing Big Boss level.
Fixed a crash that would happen when two cities try to acquire the same tile at the same time.
Fixed Quantum Shielding going on cooldown when toggled off.
Fixed wildlife unleashing when damaged by Wire Weed.
Fixed spectators unlocking "Life, But Not As We Know It".

Modding

Percentages in the WorldParameters.xml now count against total land tiles instead of remaining placement candidates. Some values have been adjusted to give similar worlds as before. MORE ABOUT THIS GAME
high rated
No Man's Sky

Synthesis Update - 2.21 (28 November 2019)

Hello!

Today we are pleased to release our eighth free update to No Man's Sky.

The Synthesis Update introduces a number of frequently-requested features and improvements to No Man’s Sky Beyond. Alongside these new features are a large number of community-led quality of life improvements, as well as general polish.

Full Patch Notes can be found here: https://www.nomanssky.com/release-log/ but here are some highlights.
Starship Upgrades

Visit the Starship Outfitting Terminal at a Space Station to add inventory slots to your favourite starship, or spend nanites to upgrade its class.
Starship Salvaging

The Starship Outfitting Terminal can also be used to salvage unwanted ships for scrap, granting valuable products and technologies.
New Terrain Editing System

The Terrain Manipulator has been improved and optimised, with new visual effects and new Restore and Flatten Modes.
Protected Terrain Edits

Terrain edits made within a base are now protected from regeneration. The protected edit system has been improved to allow more edits to be made before reaching the cap.
Save Custom Outfits

Added the ability to save a range of custom outfits in the Customiser, allowing for quick changes between a range of appearances.
First Person Exocraft

Players of all versions of the game now have access to First-Person Exocraft. Access camera settings in the Quick Menu.
New Features Enabled in VR

Features have been unified across VR and non-VR. Photo Mode and Creature Riding are now available in all versions of the game.
Space Map

The starship Space Map has been overhauled, improving the quality and clarity of the visuals.
Inventory Management

Inventory management has been refined and a number of UI quality of life improvements have been added. Items can be dragged and dropped to swap positions, or directly dropped onto damaged technologies for automatic repair. Control over stack sizes has been improved in the shop, transfer and charging interfaces. Hazard protection upgrades that are not relevant to the current environment are now hidden from the Quick Menu.
Quality of Life Improvements

Many frequently used interactions and interfaces have been sped up, and access to many features has been streamlined. Improvements include: instant access to the Galactic Trade Terminal; purchasing Planetary Charts from the shop interface rather than a dialog interaction; increasing the speed of the Pulse Drive; and the riding of creatures that have been fed only basic bait.
New Technologies

Many new technology upgrades have been added, granting abilities such as: long distance inventory transfers to and from freighters; mid-air jetpack recharging; and instantaneous emergency warping.
New Base Parts

A new range of triangular base building parts have been added, opening up a large range of new structures for builders.
Discovery Page Additions

The Discovery Page has been polished and improved, addressing a number of key bugs and usability issues. These include bulk uploading of discoveries; faster access to planetary data; and a better sense of position both on a planet and within the system.
Bug Fixing and Polish

A significant number of frequently reported issues have been addressed, as we continually monitor the community’s most requested fixes. The full patch notes for the Synthesis Update run to 297 items.
Base Building Improvements

Base building benefits from a large number of improvements, including visual and functional improvements to the snapping system. Existing parts have been optimised and building costs have been reduced.
More Storage

The capacity of the Storage Containers has been significantly increased. The containers can now be given custom names.
Personal Refiner

Added a new technology, the Personal Refiner. This equipment allows users to refine elements directly within the Exosuit, without having to place a portable refiner on a planetary surface.
Own Multiple Multi-Tools

Added the ability for players to own more than one Multi-Tool. Purchased Multi-Tools will be added to the Quick Menu for easy swapping. And there are literally hundreds (297 in all!) of other bug fixes / small features / bits of polish that lift and bind the game together.

Thank you so much for joining us on this voyage. It means a lot to the team.

The journey continues. Sean
high rated
Undead Horde got updated to 1.1.3.

No changelog.
high rated
Field of Glory II
Update 1.5.23 (27 November 2019)

Gameplay:
- Heavy Weapon: Now cancels only the first 50 POA of enemy armour advantage. As previously, units with less than 100% HW remove only the equivalent proportion of the enemy armour advantage, but this is now explicitly stated in the detailed unit information panel (CTRL-LEFT click).
- (The effect of the above is that 100% HW units will still cancel all armour advantage vs Armoured or less well protected units, but more heavily armoured enemy will retain some armour advantage if the HW troops are significantly less well armoured.)
- Heavy Weapon: Armoured or better protected troops with Heavy Weapon get an extra +10 POA in melee vs all troops except elephants.

Bug Fixes:
- Fixed a rare bug that could occasionally allow shooting LOS through a unit.
- Fixed issue that could cause systems with Radeon 5700 graphics cards to show hill slopes as water.
Standalone installer, and those of all its DLC, updated (1.5.21 ⇒ 1.5.23): 28 November 2019.

***

Kenshi
Update 1.0.40 (28 November 2019)

Changelog (detailed) posted in the game forum by HaTsUnE_NeKo.
And as S_H_O_D_A_N posted earlier, standalone installer also updated: 1.0.37 ⇒ 1.0.40.

***

Nowhere Prophet
Patch 1.03.005 Drishti (27 November 2019)

Changelog posted in the game forum by user FlockeSchnee.
Standalone installers updated: 1.03.003 Drishti ⇒ 1.03.005 Drishti.

***

Tales of Maj'Eyal
Patch 1.6.3 "Oops !.. I Did It Again" (27 November 2019)

Tales of Maj'Eyal
- Fixed archery from exploding in a big ball of errors. Very sorry, much self whipping :/
- Changed the greater vault "32-chambers" to only require one exit and replaced diggable walls with doors
- Applied a global reduction to the need to escape for tactical AI. This means NPC should be much less likely to teleport away (they can still do)

Embers of Rage
- Fixed a bug with turrets upon reloading a savefile
- Fixed Seeker Warhead tooltip
- Fixed Tinker's Cave not appearing at birth for tinker classes in Age of Ascendancy campaign
Standalone installers updated 27 November 2019:

Tales of Maj'Eyal
- Windows and Mac: 1.6.1 ⇒ 1.6.3;
- Linux: 1.6.1x ⇒ 1.6.3x ⇒ 1.6.3

DLC
- Windows: 1.6.1 ⇒ 1.6.3x;
- Linux: 1.6.1x ⇒ 1.6.3x;
- Mac: 1.6.1 ⇒ 1.6.3.

***

Through the Ages
Patch 2.3.4 (27 November 2019)

Changelog posted in the game forum by the devs here.
Standalone installers, and those of its DLC, updated: 2.3.3 ⇒ 2.3.4.

***

Standalone installers updated 27-28 November 2019 with no changelog:
- The Colonists: 1.3.5.5 ⇒ 1.3.6.1 ⇒ 1.3.6.2.
- Corpse Party 2: Dead Patient: 23403f ⇒ 23405f(A).
- Hypnospace Outlaw:
--> Windows: 2.22b-Win64 ⇒ 2.22d;
--> Linux: 2.22b-linux64 ⇒ 2.22d-Linux64 ⇒ 2.22d;
--> Mac: 2.22b-osx64 ⇒ 2.22d.
- Jupiter Hell [InDev]: 0.8.5c ⇒ 0.8.5d.
- Overland - Windows and Mac: 692 ⇒ 694.
- Project Hospital, and its DLC - Mac: 1.1.17617 ⇒ 1.1.17642.
- Sigma Theory: Global Cold War - Windows and Mac: 1.0.0.3 ⇒ 1.0.0.4; Linux: 1.0.0.2 ⇒ 1.0.0.4.
- Starbound - Linux and Mac: 1.4.3 ⇒ 1.4.4.
- Streets of Rogue: v85d ⇒ v85f.

Also, from updates/changelogs posted earlier:
- Age of Wonders: Planetfall, and its DLC: 1.1.0.2 ⇒ 1.1.0.3.
- Chernobylite [InDev]: 21432Loc ⇒ 22079.
- Curious Expedition - Windows & Mac: 1.3.15.3 ⇒ 1.4.0; Linux: 1.3.15.3 ⇒ 1.4.0.0.
- Daymare: 1998: 1.2.1 ⇒ 1.3.1.
- DEFCON - Mac: (gog-17) ⇒ 1.0(64bit).
- No Man's Sky: 2.16_BEYOND_53949 ⇒ 2.21_Synthesis_54791.
- Steel Division 2, and all its DLC: 26680-preorder-pack ⇒ 27284.
- Warhammer 40,000: Gladius - Relics of War, and all its DLC:
--> Windows: 1.04.02 ⇒ 1.04.03.00;
--> Linux: 1.04.01 ⇒ 1.04.03.
high rated
I just noticed that the Alpha Builds DLC for AMID EVIL is available. Not sure when GOG added it to the games extras.
high rated
Sniper Ghost Warrior Contracts

Patch 1.03 (28 November 2019)
high rated

Stardew valley 1.4.362073756 for linux is now live


Windows Mac and Linux is now all 1.4.362073756
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surfer1260: Victor Vran & DLCs

MAC-Update 2.07 (20190131) => 2.07(20191022)
This update adds 64-bit support to the macOS version. It also crashes upon launch. :/
high rated
Cooking Simulator
Update 2.2.8 (28 November 2019)

Changelog posted in the game forum by the devs here.
Standalone installer, and that of its DLC, updated (2.2.7 ⇒ 2.2.8): 29 November 2019.

***

No Man's Sky
Synthesis Update - 2.22 (29 November 2019)

Changelog posted in the game forum by user JohnnyCrank.
Standalone installer updated: 2.21_Synthesis_54791 ⇒ 2.22_Synthesis_54853.

***

Standalone installers updated 29 November 2019 with no changelog:
- LOST EMBER: 1.0.15 ⇒ 1.0.18.
- Project Hospital, and its DLC - Windows and Linux: 1.1.17617 ⇒ 1.1.17642.


Also, from updates/changelogs posted earlier:
- Sniper Ghost Warrior Contracts, and its DLC: 1.024 ⇒ 1.031.

Additionally, a manual was added to Fantasy General II - Invasion.

Finally, there have been:
(I) A number of oldies that got their Mac installer updated for macOS Catalina. They're currently on the first page on GOG Database.

(II) There have been changes to quite a lot of standalone installers (including today) in the form of:
game_title ⇒ product_title_gameID ⇒ game_title
which has resulted to them losing/ not displaying versioning info. Titles affected by this are currently listed on the first two pages of GOG Database.
GOG only knows what that's all about, and if proper, detailed versioning info will return, and when.
I got an update flag for Sid Meier's Colonization, but no changelog. Perhaps it's got something to do with the dropped support of 32-bit by the MacOS Catalina?
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ConsulCaesar: I got an update flag for Sid Meier's Colonization, but no changelog. Perhaps it's got something to do with the dropped support of 32-bit by the MacOS Catalina?
Most probably changed to 64bit DOSBox for MacOS. I got a bunch of DOS games update flags today as well. I wish GOG would bother to do a note in the change log.
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Bio Menace
No changelog

Teeenagent
No changelog

Tyrian 2000
No changelog
Post edited December 01, 2019 by Staredown
high rated
Many GOG game updates have no official update flag.
I started to record it since Nov 2017. Only games I have are listed here. [1]

Report for Nov 2019:
Total updates: 92
Games updates: 60 (Some games have multiple updates, daily basis)
Flags I got: 79

86% updates have an official flag. 14% are missing.

All 7 flags for 20191129 updates were delayed for 2 days. I got them on 20191201.

[1] Npv 2019 updates: https://pastebin.com/rCGUA0LL
[2] Oct 2019 record: https://www.gog.com/forum/general/the_what_did_just_update_thread/post22870