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A syntax problem in one post should not carry over to the next post.
Post edited October 31, 2019 by Themken
What's with all the talk about italicised posts?? Do you see italicised posts? I don't see any italicised posts... ;-P

Sorry peeps, but it wasn't a missing tag, just plain ol' GOG forum code that can't handle the most basic things as two links in the same line without some workarounds.
high rated
The Church in the Darkness
Update 1.1.3 (29 October 2019)

- Implemented GOG Galaxy Achievements - happy hunting.
- Changed the way the saves work on the easiest difficulty (Interloper). Now when you load a game on Interloper, you can play die or quit and load that same game again. You can also choose to save and continue playing - but again, that's only on the easiest difficulty. This is still an experimental feature - we don't know of any bugs but want to hear from you if you find some.
- Fixed a few existing bugs with save games that is also a bit of a performance boost in some situations.
- A little adjustment to the controls, working toward a more extensive refinement in our next build.
Standalone installers updated (1.1.0 ⇒ 1.1.3.): 30 October 2019.

***

Six Ages: Ride Like the Wind
Patch 1.0.10 (29 October 2019)

- Fixed a documentation glitch
- Clan chosen from map is actually the caravan destination
- Be sure concerns update promptly in the dashboard
- Ritual dialog shows the correct list of eligible questers
- Added keyboard equivalent for Help
- Better keyboard support for navigating manual and lore
- You can double-click to choose list items in interactive scenes
- You can explore the east edge of the map
Standalone installers updated (1.0.9 (39) ⇒ 1.0.10-2): 30 October 2019.

***

Thief Simulator
Update 1.3 (28 October 2019)

- new house (abandoned house)
- new auctions for halloween
- new items for halloween
- 3 new halloween achievements
Standalone installer updated (1.2.1 ⇒ 1.3): 30 October 2019.

***

Standalone installers updated 30 October 2019 with no changelog:

- Factorio - Windows and Mac: 0.17.69 ⇒ 0.17.74.
- Little Big Workshop - Windows: 1.0.11365 ⇒ 1.0.11476.
- Shortest Trip to Earth: 1.1.8 ⇒ 1.1.9.
- Sigma Theory: Global Cold War - Linux: 0.20.2.1 ⇒ 0.21.0.0.

Also, all of Stellaris DLC - Windows: 2.5.0.5 ⇒ 2.5.1.
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HypersomniacLive: What's with all the talk about italicised posts?? Do you see italicised posts? I don't see any italicised posts... ;-P

Sorry peeps, but it wasn't a missing tag, just plain ol' GOG forum code that can't handle the most basic things as two links in the same line without some workarounds.
Still interesting that this bug also influenced other posts as well.
high rated
Disco Elysium
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Links: (...) but there is no downloadable patch for 4CC6DAD5 to 8F7CF2AC, so download the latest full installer if you have an installer older than 8F7CF2AC (...)
The missing patch has been uploaded and is available at the website and for the GOG downloader.

Note that this is just a correction of a previous GOG omission, if you are getting the backup installer for the first time, you can download the latest version directly.
high rated
Kingdom Come Deliverance has been updated.

Changelog for Update 1.9.3 (30 October 2019)

To learn more about our tools, please take a look at the KCD Modding Wiki on Nexusmods, where you will find a description of the different tools, documentation on how to use them and even video tutorials which will offer you an easy step by step guide through the world of Kingdom Come: Deliverance modding.

Get the tools now: https://wiki.nexusmods.com/index.php/Kingdom_Come_Deliverance

(Yes, that is the changelog - no idea what it means though)
high rated
Close Combat: The Bloody First

Update 1.0.4 (30 October 2019)

Fix for issuing rendering unit icon connectors on low end video hardware.
Fix for possible negative estimated range at extremely short ranges.
high rated

True Fear: Forsaken Souls Part 2
has been updated to version 1.8.0.

No changelog on GOG yet but according to Steam

Changelog:
Features: Improved gamepad support
Bug with lens dissapearing was fixed.

Addition: I just realized that the latest GOG version before this one was 1.53 so I guess we should add all changelogs from Steam since then:


Changelog for Patch 1.6.0
Features:
New form of user support is added to options
Added Spain language
Gamepad control improvement
Bugfix:
Bugfix with "skip" button
"Inventory dissapearing" bugfix
Bugfix with force open of location Park_BlockA
Bugfix with snow layer in minigame
Bugfix with UI in minigame with office computer
minor sound effects bugfix
improvement in French localization

Changelog for Patch 1.7.0
Features:
Italian language added
Extended / added interactive tutorials
Added "Making of" section to Bonus materials
Joystick:
Improved gamepad support
Improved item management in mini-games
Bugfix:
Fixed loading a game with an empty list of profiles
Various graphics and animation bug fixes.
Post edited November 02, 2019 by MarkoH01
high rated
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MarkoH01: Kingdom Come Deliverance has been updated.

Changelog for Update 1.9.3 (30 October 2019)

To learn more about our tools, please take a look at the KCD Modding Wiki on Nexusmods, where you will find a description of the different tools, documentation on how to use them and even video tutorials which will offer you an easy step by step guide through the world of Kingdom Come: Deliverance modding.

Get the tools now: https://wiki.nexusmods.com/index.php/Kingdom_Come_Deliverance

(Yes, that is the changelog - no idea what it means though)
The changelog on Steam sheds some light on the actual changes to the game. Why the GOG changelog is different, and mysterious, is beyond me.:

Patch notes for 1.9.3 update

* System added for modifying individual rows of tables, which allows the functioning of several table-related mods at once
* System added for loading LUA scripts from mods
* Insecure LUA functions blocked
Post edited November 01, 2019 by ikrananka
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MarkoH01: Still interesting that this bug also influenced other posts as well.
More interesting is that such bugs mess up all posts that follow on the same page, then when the new page starts it's all back to normal, which, of course, depends on the posts/page setting used.

I remember at least a couple of threads where something got screwed up in one post (don't remember what exactly), and then all following posts on that page were aligned more to the left.

And there's been at least one incident where some messed up tags caused all following posts on the same page to be italicised.

Fun times.
high rated
Cooking Simulator
Update (30 October 2019)

Changelog posted in the game forum by the devs here.
Standalone installer updated (2.0.0.6 ⇒ 2.0.0.8.1): 31 October 2019.

***

Dawn of Man
Update 1.3.2 (29 October 2019)

Patchnotes posted in the game forum by the devs here.

~~~ ~~~ ~~~

Update 1.3.3 (29 October 2019)

Patchnotes posted in the game forum by the devs here.
Standalone installer updated (1.3.2 ⇒ 1.3.3): 31 October 2019.

***

Silver Chains
Patch 1.0.19 (28 October 2019)

Changelog posted in the game forum by the publisher here.
Standalone installer updated (1.0.7 ⇒ 1.0.19): 31 October 2019.

***

Thea 2: The Shattering
Patch 2.1004.0614 (28 October 2019)

Additions:
- Added characters' current task icon to inventory and equip screens,
- Show/hide resources and minimap toggle buttons should now work after one player ended their turn and is waiting for other players,
- Switching pages on various screens can now be done using arrow keys,
- Added tools filter to Inventory,
- Added missing Ukrainian glyphs (ґ, Ґ, є, Є, і, І, ї, Ї) to the font atlas.

Fixes:
- Fixed a problem where a Scavenger Volh would have no portrait and throw errors when starting a fight,
- Fixed a crash on fight info screen when the joining player still has group info screen open when the fight begins,
- Fixed challenge queue that would not let you switch to the previous page,
- Fixed a bug with being able to select a gender for the chosen even if that gender should not have been allowed.

Events:
- Changed the event ID 45 'nonhuman cabbage patch' in Children module, so that any two adult characters of any race and gender can find a child in a cabbage patch when they have less than 4 characters in total,
- Fix for Stingers, Army ID 5; Node 11 - wrong loyalty changed,
- Change in Volh DLC module - changing the class of the chosen resets half of the character's level,
- Changed to Earthbound event - added Mental Return to the large village,
- Fixed GroupTroll event (Generic module) - added group to end node that receives a blessing.

Hotfix 0612:
- Fixed a crash in multiplayer games caused by the halloween module not initialising correctly for the client,
- Fixed a bug in Trick or Treat event,
- Added em dash glyph to font atlas,
- A hardcoded text on HUD is no longer hardcoded.

Hotfix 0614:
- Corrected the Halloween event to allow other players to join in the final boss fight,
- Fixed an issue where only the main player would get RP from events in co-op,
- Fixed Chinese glyphs not showing correctly.
Standalone installer updated (2.1004.0603 ⇒ 2.1030.0614): 31 October 2019.

***

Standalone installers updated 31 October 2019 with no changelog:

- AI War 2 - Linux: 1.002 ⇒ 1.003.
- Godhood - Windows and Mac: 0.15.7 ⇒ 0.15.9.
- Little Big Workshop - Windows: 1.0.11476 ⇒ 1.0.11510.
- PC Building Simulator, and all its DLC: 1.5 ⇒ 1.5.1.
- Project Hospital - Mac: 1.1.17007 ⇒ 1.1.17351.


Also, from updates/changelogs posted earlier:
- Close Combat: The Bloody First: v1.00.02 ⇒ v1.00.04.
- Kingdom Come: Deliverance, and all its DLC: 1.9.2.404S ⇒ 1.9.3.404-501.
high rated
Disco Elysium

Update 1be313bc (31 October 2019)

Fixed delay when main character stands up after waking up in the morning.
Fixed camera issue where the camera was not centering on main player when using various menus.
Fixed issue where if the player had already paid rent for the night, they were still unable to sleep.
Fixed text inconsistencies when using bigger font size.
Fixed issue where gaining new ledger caused inventory to open on empty slot.
Fixed issue where inventory slot remained blank when throwing away card.
Added an error message for the player to check their timezone settings if they are unable to save the game.
Tweaked Hardies Whirling VO.
Fixed Bugs where Thought Bonuses weren’t awarding bonuses. (Actual Art Degree, Wompty-Dompty Dom Centre, Anti-Object Task Force, Kingdom of Conscience.
Fixed bug where the user's health bar is displayed incorrectly if he caps his endurance skill.
Fixed issues with notifications.
Fixed snoring dockworker VO issue.
Fixed Kim dialogue issue with mural.
Fixed Gaston dialogue loop.
Fixed Island Dream dialogue loop.
Fixed issue where the user can lose all access to the Harbor under certain circumstances.
Fixed dialogue where Elizabeth appears in a dialogue between user and Titus although she is not present.
Updated fix for end game electrochemistry check if Cuno is present.
Fixed Kim disappearing issue.
Fixed white checks map issue.
Fixed issue where item bonuses remain on character after their values have been changed.
Fixed issue where ‘Actual art degree thought’ bonus resulted in getting endless bonuses in a specific situation.
Evrart’s phrases tweaked.
Smallest church tape edit.
Fixed issue with endless loading screen if you saved before the Tribunal.
Fixed issue where THC sorting reset after clicking internalize.
Fixed issue where pressing space caused a cutscene to break.
Fixed issues with white checks and insulindian miracle.

Warhammer 40,000: Gladius - Relics of War


Update 1.04.01 (31 October 2019)
New

Added the ability to rebind controls through a new Controls tab in the settings screen.
Added video setting to show cliff highlights.

Balance

Decreased Immortals cost by 25%. This is to make them a more viable alternative to Necron Warriors.
Increased Tomb Blades cost by 33%.
Moved Shield Vanes upgrade from tier 2 to 6. Being able to remove Tomb Blades' only downside (low resiliance) so early made them too powerful.
Canoptek Spyders now come with the Fabricator Claw Array without requiring an upgrade. This should make Necron vehicle builds more viable and reduces the high number of Canoptek Spyder upgrades.
Triarch Stalker's Targeting Relay now also affects vehicles. Annihilation Barges really struggled with synergies and this gives the Necron vehicle lineup more options.
Reduced Dimensional Corridor cost from 40 to 30 influence. Dimensional Stability reduces the cost further to 20.
Reduced Prey Adaptation research from 3 to 2, up to 3 with upgrade. Tyranids had it a bit too easy with research due to this passive stacking throughout the mid-game.
Increased Tyranid Warriors group size from 2 to 3. This it to make Tyranid Warrior builds a more viable alternative to gaunt builds.
Increased Tyranid Warriors cost from 40 to 60.
Moved Tyranid Warriors research from tier 1 to tier 2.
Moved Gargoyles research from tier 2 to tier 1.
Malanthropes can no longer consume tiles in enemy cities.
Reduced Malanthrope hitpoints from 16 to 12. Malanthropes were used to tank too many overwatch shots, which is contrary to their supportive role.
Reduced Malanthrope Toxic Miasma cooldown from 10 to 5
Increased Malanthrope Grapsing Tail cooldown from 1 to 3.
Spore Mines no longer give experience when suiciding.
Spore Mines are no longer reclaimable.
Space Marines' Fortress Expansion, Advanced Redoubts and Fortress Supreme upgrades now also increase resources from features by 25% and reduce Deploy Fortress of Redemption cooldown by 1. Space Marines needed some gradual economic boosts throughout their research to keep them competitive in the mid- and late-game.
Increased Scavenger ore per kill value from 2 to 3. Orks' economy needed some love.
Reduced Big Mek cost by 33%. Now costs ore and energy instead of food and ore. Energy upkeep instead of food upkeep. The Big Mek was slightly too costly and his resources did not match his role.
Halved Noctilith Crown's attacks from 6 to 3. Noctilith Crown's damage surpassed Imperial Bastion's while also giving invulnerable damage reduction.
Void Shield Generator now costs half ore and half energy with energy upkeep. Energy matches its supportive role better.
Changed Fear from -50% circumstance melee damage to -33% melee accuracy. Fear incorrectly scaled high-damage weapons due to squad members dying, by scaling accuracy the results are more consistent across weapons.
Noctilith Crown now costs half ore and half energy with energy upkeep. Energy matches its supportive role better.
Increased Chaos Cultist construct Noctilith Crown cooldown from 5 to 10.
Invulnerable damage reduction no longer stacks.
Lictors now require the Flesh Hooks upgrade to receive the additional weapon.
Lictors' Chameleonic Skin now allows them to overwatch with melee weapons instead of increasing ranged damage reduction.
Moved Tyranid Megafauna Sac from tier 5 to 4.
Moved Tyranid Ripper Dispersion from tier 4 to 5.
Changed Fear from decreased melee accuracy to lose 2 morale each turn. Fear was too hard of an immediate counter to Orks.
Changed Stealth to only work if the unit has actions remaining. This models the flavor of Stealth better and gives Lictors a more interesting dynamic.
Items now go on a 1 turn cooldown when assigned to a new hero.

Bug Fixes

Fixed sporadic unit state crashes.
Fixed ground transports being able to deploy across cliffs.
Fixed Ram Raider achievement sometimes not unlocking.
Fixed disband confirmation prompt showing up for other players' units.
Fixed a crash that would sometimes occur when using Jokaero Digital Weapons.
Fixed tile resources sometimes showing 0%.
Fixed rivers adding +10% food bonus on coast tiles.
Fixed flying units capturing outposts when a city is destroyed.
Fixed fortifications not capturing outposts when a city is destroyed.
Fixed a crash that would sometimes occur when destroying a city.
Fixed attack estimate weapon damage sometimes being incorrect because it showed the damage of each weapon independently instead of simulating hitpoint loss and squad member death.
Fixed multi-weapon combat being dependent on weapon order and sometimes doing less damage after buffs because of squad members dying before a blast-weapon does damage. Now all weapon damage is calculate before any members are killed off so weapon order no longer maters.
Fixed Ammo Runt research missing Big Mek requirement.
Fixed several typos.
Removed inconsequential trait Slow and Purposeful from Gargantuan Squiggoth.
Fixed Tyranid buildings not having a team color.
Fixed Waaagh! description.
Fixed Waaagh! feel no pain damage reduction not stacking properly with other feel no pain damage reductions..
Fixed Spectators getting the Explore Map Steam achievement.
Fixed buildings not being visualized properly in multiplayer when first built.
Fixed a visualization issue with units that have healed in a transport and are afterwards disembarking.
Fixed Swarms trait not showing on Canoptek Scarabs.
Fixed Big Mek missing a Mek's Tools animation.
high rated
Underrail & Expedition

Version 1.1.1.0 - Core City Factions Update


Message on Steam:
https://store.steampowered.com/news/?appids=250520


MAC-Updates:
This War of Mine & DLCs: 6.0.6 ⇒ 6.0.6.1
Far: Lone Sails: 1.21
high rated
Many GOG game updates have no official update flag.
I started to record it since Nov 2017. Only games I have are listed here. [1]

Report for Oct 2019:
Total updates: 130
Games updates: 110 (Some games have multiple updates, daily basis)
Flags I got: 79

61% updates have an official flag. 39% are missing.

[1] Oct 2019 updates: https://pastebin.com/gNaWg04n
[2] Sep 2019 record: https://www.gog.com/forum/general/the_what_did_just_update_thread/post22725
high rated
The offline installer for Dying Light still hasn't been updated. Apparently the latest version through Galaxy is 1.21.0, Date Published: 22/10/2019; no changelog.
Post edited November 04, 2019 by finkleroy