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Berzerk2002: Patchnotes for Dying Light taken from that other non-drm-free site.
And they still did not fix the well known bug in the German version (GOG only) that the German intro movie is English only. Must be half a year since they know ...
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Bound by Flame has been updated.

Changelog for Update 2195b (3 October 2019)

achievements added
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If you owned XIII before today, do note that GOG has now deleted the following file from your library:
avatars.zip (30 Mar 2011 10:54:16; 53,885)

If you have an offline backup and you care about it, you might want to safeguard it.
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mrkgnao: If you owned XIII before today, do note that GOG has now deleted the following file from your library:
avatars.zip (30 Mar 2011 10:54:16; 53,885)

If you have an offline backup and you care about it, you might want to safeguard it.
Even though I personally don't even care about avatars, imo this is a really bad and imo even illegal move from GOGs side. Those who bought the game back then bought it KNOWING they would get those avatars with the game. Removing it from their LIBRARY seems to me like breaking and entering and taking back part of the purchase. Yes, I know that the publisher probably told GOG to do so but imo even they don't have the right to remove things from LIBRARY even though they have the right to remove it from STORE.
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MarkoH01: Even though I personally don't even care about avatars, imo this is a really bad and imo even illegal move from GOGs side. Those who bought the game back then bought it KNOWING they would get those avatars with the game. Removing it from their LIBRARY seems to me like breaking and entering and taking back part of the purchase. Yes, I know that the publisher probably told GOG to do so but imo even they don't have the right to remove things from LIBRARY even though they have the right to remove it from STORE.
I agree. That's straight-up criminal behavior. I hope it's a mistake or glitch, but regardless, they've stolen users' property, and that's a crime. It's a shame that the GOG staff care so little about their own store and forum and customers that they won't even bother to read this because they choose to no longer monitor this thread.
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The Age of Decadence

Patch 1.6.0.133 (04 October 2019)
La version Française est désormais disponible

La version française de The Age of Decadence est aujourd'hui disponible. Vous pouvez changer la langue dans le menu des Options (via la sélection déroulante du choix de langue). Si vous avez la moindre question sur le jeu ou ses mécaniques, postez-les dans le forum et nous répondrons au plus vite.

Nous tenons à remercier la communauté francophone qui a fourni un travail de longue haleine pendant 2 ans et demie, traduisant 600 000 mots de textes. Nous sommes profondément touchés et très, très reconnaissants de leurs efforts pour faire connaître le jeu à des gens qui autrement n'auraient pas pu y jouer. Leur travail acharné est un gage d'approbation et nous tenons à remercier tous ceux qui ont participé à ce projet. Nous espérons que de nombreux joueurs francophones qui aiment les RPG hardcore apprécieront également leurs efforts.

En cas d'incertitude quant à savoir si ce jeu vous convient ou non, veuillez prendre connaissance des éléments suivants :

1. Difficulté des combats

Vous n'êtes pas un puissant héros qui châtie des personnes mal intentionnées par dizaines, mais un homme (ou une femme) ordinaire. Vous serez en infériorité numérique et tactique, vous devrez donc apprendre à surmonter ces désavantages, ce qui pourrait demander un certain temps. Ce faisant, vous mourrez souvent, de nombreuses fois même. Si ce n'est pas votre conception d'un bon divertissement, vous risquez fort d'être très déçu.

2. Spécialisation requise

Les joueurs débutants devront éviter d'incarner un touche-à-tout (et bon à rien), peu importe la tentation lors de la création de votre personnage. Il s'agit du chemin le plus rapide vers la déception et l'abandon de colère. Vous devez vous spécialiser (combat ou diplomatie) jusqu'à être familier du système et de la conception globale pour être capable de faire plus avec moins.

3. Contenu verrouillé

Les compétences et statistiques de votre personnage, en plus de vos choix, déterminent ce qu'il peut ou ne peut pas faire, ce qui signifie que peu importe comment vous le développez puisque vous ne pourrez exceller dans tous les domaines à la fois et serez incapable de mener à bien toutes les quêtes annexes ou d'explorer tous les lieux. Si ce genre de chose vous dérange ou limite votre plaisir de quelque façon que ce soit, recherchez un jeu qui soit plus à votre goût.
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Berzerk2002: Patchnotes for Dying Light taken from that other non-drm-free site.
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MarkoH01: And they still did not fix the well known bug in the German version (GOG only) that the German intro movie is English only. Must be half a year since they know ...
That's excactly what I thought. It's a shame... :(
Post edited October 04, 2019 by Pygmalion_4678
I'm also curious and dismayed by the lack of XIII game avatars.
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XIII

Update (04 October 2019)

We have added full support (audio & text) for the following languages:

French

German

Italian

Spanish

NOTICE: in order to play the game with your preferred language's audio & text, please start a new game. While it is possible to finish your current playthrough in the language of your choice, please be aware that only the text will change while the voices will be in English.
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Offline installer for Blazing Chrome was finally updated to version 0.0.7.A.
Post edited October 04, 2019 by M3troid
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Breathedge
Update 0.9.2.9 (03 October 2019)

Changelog posted in the game forum by user (?) Tominion.
Standalone installer updated (0.9.2.7a ⇒ 0.9.2.9): 04 October 2019.

***

Chasm
Patch 1.071p (04 October 2019)

- adjusted area sizes and improved generation by moving a couple rooms (new games only)
- fixed glitchy archer sprites when killed during spawning in Trell battle
- fixed tiling errors in several rooms
- fixed walljumping up mines elevator shaft
- fixed escape key on PC builds
- fixed player being able to attack if gooped by hanging spider while attacking
- fixed button labels glitching on some menus
- fixed save icon not displaying correctly when saving after credits
- fixed frozen familiars during ending
- fixed rumble on certain controllers on PC
- fixed CRT shader on non-16:9 aspect displays
- fixed king trell spawning archers behind gates
- fixed some dark rooms missing doorway light
- fixed bug in unique drop bonus stat picking
- fixed dark catacombs entrance sawblade damage
- fixed various map errors
- merged latest console optimizations
- increased drop rates slightly
- increased mana orb acceleration
- increased mines crushers speed
- increased controller rumbling intensity
- reduced max spawns for spawner enemies
- improved late game basden encounter scripting
- improved fullscreen behavior for setups with multiple monitors
- Arcade: increased lantern light radius
- Arcade: misc tweaks to drop rates, area lengths, etc
- Arcade: doubled time bonus multiplier
- Arcade: fixed possible crash on map screen
- Arcade: status effects reset at end of level
- updated game controller database
- updated to FNA 19.09
- Mac standalone installers were updated from 1.071b to 1.071c, and not 1.071p (perhaps just a typo).
- Linux not updated yet (still 1.071a).

***

The Colonists
Patch 1.3.3.3 (23 August 2019)

Patch 1.3.4 (13 September 2019)

Patch 1.3.4.3 (14 September 2019)

Patch 1.3.4.3 (20 September 2019)

Patch 1.3.4.4 (03 October 2019)

All changelogs posted in the game forum by user FlockeSchnee.
All standalone installers are up to date.

***

Cooking Simulator
Memory optimisation update (04 October 2019)

Changelog posted in the game forum by the devs here.
Standalone installer updated: 1.8.0.4 ⇒ 1.8.1.2.

***

Divinity: Original Sin 2 - Definitive Edition, and Divinity: Original Sin 2 - Sir Lora [DLC]
Update 3.6.49.2201b (03 October 2019)

Changelog posted in the game forum by user ikrananka.
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Galactic Civilizations III
Patch 3.90.5 (03 October 2019)

- Fixed a crash bug where the AI would go haywire if it is surrendering the same turn one of its planets rebels.
Standalone installer updated: 3.90 ⇒ 3.90hotfix ⇒ 3.90.5, but all its DLC only: 3.90 ⇒ 3.90hotfix (don't know if it's just a versioning thing).

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Kynseed
Patch 0.1.15.2296 (04 October 2019)

Changelog posted in the game forum by user EarthNine.
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Queen's Wish: The Conqueror
Patch 1.0.2 (03 October 2019)

Changelog posted in the game forum by user FlockeSchnee.
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Sigma Theory: Global Cold War
Patchnote 0.21 (2 October 2019)

Changelog posted in the game forum by the devs (?) here.
- Windows and Mac updated (0.20.2.1 ⇒ 0.21.0.1): 03 October 2019.
- Linux not updated yet.

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Thea 2: The Shattering
Patch 2.1004.0599 (04 October 2019)

Changelog posted in the game forum by user FlockeSchnee.
***

Warhammer 40,000: Gladius - Relics of War
Update 1.3.8 (03 October 2019)

General
- Major refactoring of economy AI.
- Added health and morale bars to transported units.
- Research is now scrolled to the beginning each time a new game is started.

Bug Fixes
- Fixed a rare occurance of Destruction Protocols crashing the game when completing a quest.
- Fixed incorrect Stinger Salvo upgrade description.
- Fixed Tyranid AI not consuming tiles with Malanthropes.
- Fixed passive unit traits like Quantum Shielding permanently applying to the headquarters unit in which a unit is produced.

Modding
- Added more report sound triggers: "Factions/Lost", "Factions/Defeated", "Factions/WonElimination", "Factions/WonQuest".
Standalone installers of its DLC also updated (1.03.07 ⇒ 1.03.08) except for the Warhammer 40,000 Gladius – Reinforcement Pack Windows one.

***

Standalone installers updated 03-04 October 2019 with no changelog:

- Airships: Conquer the Skies - Windows and Mac: 1.0.10.1 ⇒ 1.0.10.2.
- Depth of Extinction - Linux: 51.4.8 ⇒ 51.5.1.
- Desert Child - Linux: 1.0.3 ⇒ 1.1.0.
- Lovecraft's Untold Stories - Windows: 1.32g ⇒ 1.33g.
- Production Line: 1.79b ⇒ 1.80a.
- Train Valley 2: 1.4.1 ⇒ 1.4.3.1.
- Zombasite, and Zombasite: Orc Schism [DLC] - Mac: 1.023 ⇒ 1.025.
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Freeman: Guerrilla Warfare got updated to 1.00 and is out of Early Access.

Strangely enough, the download size grew up to 25 GB. It was usually around 4 GB before.


Changelog from Steam:

V1.0 Update Content

Fix the problem that some computers can't run the game.

Added confirmation dialog when abandoning the mission.

Bug Fix: Cannot find tools anywhere.

Bug Fix: Ammo disappears when switching to binocular or grenade.

Bug Fix: Unable to exchange prisoners with companion generals.

Optimized the follow-me command. Squads will respond to your call quicker.

When soldier upgrades, their movement speed also increases.

Optimized the friendly garrison AI when defending the city, they will defend more rather than wandering on the map.

SR100 and HMG now use 11.43mm ammo.

Optimized 3 city maps, 4 camp maps, 2 village maps.

Added credit list.
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Obduction ®

Patch 1.8.4 (04 October 2019)

Fixed being forced to teleport navigation in VR while in game.
Fixed menu becoming unresponsive when switching between VR/2D.
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EVERSPACE™

Patch 1.3.5 (7 October 2019)

Tweaks
- Show energy allocation of passive devices in ship stats screen
- VR: tweaked the display of some HUD markers
- Linux: Added missing option to change the size of the HUD markers
- Added button in main menu advertising the Kickstarter campaign for Everspace 2. Will automatically remove itself on January 8th, 2020 (Windows, Mac)

Bugfixes
- Fixed using Drone Disassembler on own drones not decreasing current drone count
- Fixed splitter glyph additional projectiles having incorrect range/lifetime
- Fixed life support damage sound still playing during game credits when winning a run with damaged life support system
- VR: Fixed that the scatter gun didn't have additional projectiles on max. charge
- VR: fixed that combat drones were lost to the player after a jump
- Fixed a bug where ore from mining drills would fly away out of reach right after being spawned when having tractor beam installed and being within pull range