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drrhodes: The other two descriptions of each DLC set of files don't indicate what they are for.
Yes it's not clear whether the patch files are 32 or 64bit. Hence I've downloaded the full game again.

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drrhodes: but the DLC's are almost all file named as 32 bit.
I don't own any of the DLCs. And if their mislabelling really does create such a mess & by taking into account that these many many DLCs are quite expensive even on sale, mmh ...
high rated
Low Magic Age

v0.91.18.1

Low Magic Age has had a minor patch added (Offline installers now updated too) to recify a problem introduced with v0.91.18 which caused a problem when disarming traps.

From the dev;
"Just uploaded a quick patch with the new Forced Trigger operation."
Post edited August 12, 2019 by Pajama
high rated
Astrox Imperium

BUILD 0.0068 (10 Auguts 2019)

Changelog posted in the game forum by the dev here.
Standalone installer not updated yet.

***

Caves of Qud

Patch 2.0.188.0 (10 August 2019)

Patchnotes posted in the game forum by the devs here.
Standalone installers not updated yet.

***

Standalone installers updated 08-09 August 2019 with no changelog:

Moonlighter and Moonlighter - Between Dimensions [DLC] - Windows to 1.10.39.
My Time At Portia - to 2.0.137299.
Post edited August 11, 2019 by HypersomniacLive
high rated
Obduction

Message from Steam:

Obduction 1.8.1 patch notes:


Thank you everyone for your feedback on Obduction’s latest update! Reported issues addressed in this patch are as follows:

Improvements made:

- Fixed issue that caused you to strafe and turn in VR Free Move mode.
- Fixed the large stone stair sphere in Hunrath. It now rotates as expected.
- Controller note: In Teleportation mode, both left and right controllers can be used for turning. In Free Move mode, only the right controller will turn.


Known issues:

- If you run into an issue where you cannot move, you need to delete your Input.ini file and run the game again. This file is located at...
- Windows: %LocalAppData%\Obduction\Saved\Config\WindowsNoEditor
- Mac: ~/Library/Preferences/Obduction/MacNoEditor (Use Command+G to type in the path.)

- When using smooth motion input with Windows Mixed Reality motion controls, a movement ‘drift’ can occur. We’ve found this is a common problem. If this happens, open up the SteamVR Input configuration for Obduction and add a dead zone to the left joystick “move” input.
high rated
Grim Dawn was updated to 1.1.4.1 Hotfix 1, but the changelog says it's 1.1.4.1a Hotfix 1.

So what's the correct version of the game?
high rated
Galactic Civilizations III

Patch 3.80 (12 August 2019)

Galactic Civilizations III v3.8 Update Brings Major UI Changes

Set in the 23rd century, Galactic Civilizations III is a 4X space strategy game where humans and aliens compete against each other for domination of the galaxy. v3.8 brings a few exciting changes to this already massive game, which you can read more about below.

No more sneaky Ascensions! At the forefront of the update are changes to the Ascension notifications and UI. Each civilization's progress is now displayed on an easy-to-read progress bar, and anytime someone gains control of an Ascension crystal, an icon will alert you to it.

The shipyard display now shows how much production is being sent to that shipyard so that you know how fast it's able to build things. The planet list views will now also show research.

We've also made some other improvements to the UI's layout, including updating screens so that they use fonts, colors, and font sizes consistently. We've also added a feature where you can adjust the difficulty level in the middle of a game. Read the full list of changes below!

Changelog

As soon as someone controls an Ascension crystal, have an icon show up and informs you that Ascension has started. Mousing over should show you how far along each civ with Ascension is from ascending as a % bar with (turns).
UI Layout updates
Updated most screens to use fonts, colors, and font sizes consistently.
Made fonts bigger wherever possible.
General cleanup of margins and list entries wherever possible.
Removed extra returns from the "word on the street" blurbs.
Move some of the drop-downs in options screens to keep them from clipping.
You can now adjust the difficulty level mid-game through the options screen (single player only).
Starting ships don't append a number to their name unless another ship of the same design has already been spawned. This is to support custom flavorful names for core starting ships from starting ship designs
Updated starting ship names of factions added to the game after Crusade.
Shipyard display now shows how much production is being sent to that shipyard, so you know how fast it can build things.
Fixed an issue causing the unit buttons from not showing up in Medium UI on the Colony List screen.
Planet view list now displays research
Fixed Tourism exploit in Crusade version of the Consulate
The AI has been ordered top stop freezing time to keep its mission ships safe. (stuck turn fix)
Addressed "word on the street" grammar and spelling mistakes
Removed duplicate planet data in crusade and base game data folders that could potentially cause bad things(TM)
Adjusted the choose civ screen to improve text wrapping
Fixed alignment issue on the Drath starting screen
Fixed a bug that prevented commanders from being assigned to United Earth ships

Lovecraft's Untold Stories

Update 1.31g (09 August 2019)

Dear investigators,

We have uploaded the new version 1.31. In it, we have fixed several bugs, and we have improved the balance of the Professor, as he seemed to be the most problematic character of all five:
Fixes:

We have fixed an issue with a text in German appearing on the description of the first level, for players playing in English.
We have fixed the issue on which the weapons didn´t work when you dragged them from the inventory of the Storage to the player's inventory.
We have fixed the issue that slowed down the inventory of the Strange place when it contained a lot of items.
We have fixed a problem with the minimap.
We have fixed an issue with several mini-events which didn´t count for the achievements.
We have fixed the issue that didn´t let you access to the Secret level when you restarted the Strange place location.
Professor: We have increased the damage of the weapons (not the basic one).
Professor: We have increased the damage of the mines.

As always, thanks a lot for your support! Please, send us your comments, opinions, ideas... We will be happy to read them!

The Devs
high rated
Mutant Year Zero: Road to Eden

Update (12 August 2019)
Critical Fixes

Fix for Treehugger crash.
Fix for Ground Pound crash.
Fix for crash when maxing out save slots in 3 or more sessions.
Failsafe for potential crash when AI is moving.
Fixed rare crash when travelling to the Under-Ark.
Fixed a bug which allowed the player to get to the ark early with the SOE pre-made save.

Bug Fixes

Fix for difficulty selection bug when overwriting savegames.
Fixed a bug with medbot in Pripp mission which could vanish after reloading.
Control pad/keyboard selection bug fixed.
Fix for Big Khan being able to damage himself with his own flame puke attack and the attack not hitting the full grid.
Joker ability no longer taunts all enemies in the map, plus some other fixes with this.
fix for rare bug that makes the GUI vanish.
Pyro’s damage VS preview is now consistant.
Fix for ‘Doctor’ Artifact skill not granting the amount of health bonus as shown.
Fix for Artifact skill costs in Pripp’s Bar.
Fix for med-bots revive action not being interrupted under certain conditions.
Fix for Magnus’ Puppeteer not being interrupted under certain conditions.
Fix for infinite medkit pickup glitch on Sea Titans map.
Credits music now loops.
Lots more stability and minor level fixes.

Warhammer 40,000: Gladius - Relics of War

Update v1.03.04 (08 August 2019)
Balance

Exalted Strike now performs a Thunder Hammer attack at +150% accuracy against units with hitpoints below 50%.
Replaced Daemon Prince's Furious Charge with Shrouded to better reflect the fact that he's a Psyker.
Halved the cost of unit clear tile.
Increased Chaff ranged damage reduction from +17% to +33%.
Reduced Dispense Chaff cooldown from 10 to 5 and duration from 2 to 1.
Reduced Jink ranged damage reduction from +33% to +17%.
Changed Siren Caster from +4 loyalty to +2 loyalty and +10% requisitions.
Changed Waaagh! from +5%...+25% damage to +4%...+20% damage and +2%...+10% feel no pain damage reduction.
Changed Warpath to "Increases the number of melee attacks (+15%...+45%) of the Weirdboy and adjacent Mob Rule allied units."
Increased Channel Mental Emissions research from +3...+9 to +4...+12.
Increased Lord cost by 33%.
Battlewagon now starts with Big Shoota weapons.
Moved Battlewagon Rokkit Launchas from tier 8 to 7.
Moved Grabbin Klaw from tier 7 to 6.
Increased Red Paint Job damage from +10% to +25%.
Moved Red Paint Job from tier 5 to 8.

General

Improved video memory usage on UMA systems.

Bug Fixes

Fixed crash when a player with outposts remaining is defeated and has a Spectator ally.
Fixed crash that could occur when exiting a hotseat game.
Fixed traits that have a longer remaining duration not showing over other identical traits that were applied previously.
Fixed traits like Alpha Warrior not expanding their range on level up before being reactivated.
Fixed Extra Bitz sometimes not working.
Fixed Tyranids found city costing biomass for the first city.
Fixed Tyranids found city not scaling biomass for non-first cities.
Fixed loading of sounds from unicode paths on Windows.
Fixed language files not being loaded from mods.
Fixed Soul Blaze kills not granting experience.
Fixed transported units keeping a queued order if the transport moves before the unit fully embarks.
Fixed unit auto-cycle moving forward while a unit is still moving into a transport.
Fixed Blood Rage not granting +1 movement correctly.
Fixed crash when teleporting into a tile with an enemy city.
Fixed Toxin Sacs trait not showing on weapons.
Fixed Cast visualization crash.
Fixed Ctrl key not showing melee attack prediction.
Fixed top bar resources "from units" not taking into account +% items.
Fixed some issues related to Vulkan.
Fixed unicode text issues.
high rated
Apsulov: End of Gods
Update 1.0.11 (12 August 2019)

Hi there everyone!

- Collision fixes
- Changed places on 2 logs in Apsulov Research to be more accessible
- Loki can no longer be "downed" in the Ether, which sometimes happened when you pulsed him
- Added the release trailer to the unlockables menu
- Fixed crash when replaying from save point sometimes at the final Boss.
- Fixed bug that made locks appear too early in Helheim temple
- Lean keybinds are now the same as the “Change Page” buttons in the In Game Menu (Bifrost PDA)
- Faster recharge time for the Energy Stations internal energy supply
- Vsync can now be ON if you select a framerate limit higher than 60. Remember that V-Sync will limit the frame rate to your screens update frequence (To have higher framerate V-Sync needs to be OFF).
- Updated french subtitling - Odin is no longer Santa Claus and Loki is no longer going to school. Localizer was either really funny or really bad... Not sure which...
- Fixed other minor issues

We're taking care of the bug reports as fast as possible and we're happy to announce that we've squashed the bugs with the following:

// Angry Demon Studio
***

Astrox Imperium
BUILD 0.0069 (12 August 2019)

Changelog posted in the game forum by the dev here.
***

Eagle Island
Update 1.0.8.3 (12 August 2019)

Full changelog available at: http://pixelnicks.net/eagleisland/changelog/ (scroll a bit down)
***

GNOG
Patch 1.0.6 (08 August 2019)

- Accessibility: Support for eye-gaze controllers. Working with charity SpecialEffect (https://www.specialeffect.org.uk/), we’ve provided a new launch option where certain widgets can be controlled more easily with assistive mouse devices. Instead of clicking and holding the mouse to move an object, you only need to click the mouse once to grab something, then click again to release it. To play in this mode, choose “Play with mouse accessibility support,” or launch the game with the command-line argument “--eyegaze”. If you play GNOG with mouse accessibility support, we’d love to hear your feedback! Thanks again to SpecialEffect for their patience and continued help in making this feature possible.
- Fixed: removed some conflicting animations in CANDY
- Fixed: ignore mouse input while in VR.
Standalone installers updated: 12 Auguts 2019.

***

Godhood
Patch 2.1 (Build 0.13.19) (12th of August 2019)

FIXED:
- Crash when upgrading XP ritual
- Crash when upgrading a building with an extra slot when disciple was already assigned

BALANCE:
- [Community Suggestion!] Temple Miracles can no longer be done multiple times by the same disciple
- You lose less resources from your Tribute when you lose a sacrament
- Ability element effectiveness nerfed a bit
***

Metal Wolf Chaos XD
Patch 1.02.1 (12 August 2019)

Changelog posted in the game forum by user T_a_J here.
***

Night Call
Patch 1.0.7 (12 August 2019)

Changelog posted in the game forum by the publisher here.
Mac OS standalone installer not updated yet.

***

Thea 2: The Shattering
Patch 2.0809.0562 (09 August 2019)

Additions:
- Added confirmation popup after selecting Forfeit on the fight info screen

Fixes:
- Fixed essence, non-weapon skills using ReciveTrueDamage which were bypassing shield all together instead of dealing 150% to shielded character shield(reminder to health) or 100% to not shielded characters - bees should be less OP now ;)
- Fixed Cmok event from Volh DLC
- Fixed a bug in Summer Harvest event
- Fixed text bug in reply in Rat Curse event
- Activated Dark Volh Start event in Volh DLC module
- Fixed a number of roaming groups not spawning on the map
- Fixed rounding on summary screen sometimes not granting god points for exactly 100 game points
- Fixed Pikulik event, so it should not continue triggering endlessly
- Fixed swamps event from Volh DLC
- Fixed a bug in autumn preserves event
- Fixed sanity regeneration going over maximum attribute

Modding:
- Added the possibility to mix various textures between categories when making mods (i.e. item icon instead of skill icon etc)
- Fixed misleading name used within scripts to deal damage ReciveDamagePiercing to ReciveTrueDamageEssence
- Fixed misleading name used within scripts to deal damage ReciveShieldAndTrueDamage to ReciveTrueDamageAncient
- Removed misleading name used within scripts to deal damage (ReciveTrueDamage)
Standalone installer updated: 12 August 2019.

***

Standalone installers updated 12 August 2019 with no changelog:

- Besiege - Windows and Mac OS to V0.85-10468A.
- Caves of Qud - to 2.0.188.0.
- The Colonists - Windows and Mac OS to V1.3.3.2.
- Low Magic Age - to 0.91.18.1 (Forced Trigger operation).
- Parkitect - Windows and Mac OS to 1.4bp3.


Also:
- All Galactic Civilizations III DLC updated to 3.80.
- the Windows standalone installers for all Warhammer 40,000: Gladius - Relics of War DLC updated to v1.03.04.
high rated
Bard's Tale Trilogy has been updated to version 4.28. No changelog here as of yet, but there is one on Steam:

https://steamcommunity.com/games/843260/announcements/detail/1607141472544730436
Post edited August 13, 2019 by Grargar
high rated
Tangledeep also got an update (to 1.27).
high rated
No Man's Sky

Update 2.04 BEYOND (14 August 2019)
Full changelog.
high rated
Gibbous - A Cthulhu Adventure has been updated.

Changelog for ver. 1.3.

First of all, a big, big thank you to everyone who's purchased the game! We are so thrilled to finally see you guys playing and enjoying Gibbous. We've put all our effort and passion into this game for over three years, and your kind words make it all worth-while.

We have just pushed the first update, here are the patch notes:

Updated Russian, Chinese and Japanese localizations. Please note that these are not the final versions! These are corrections that we've scrambled to add as quick as possible. We've read your feedback and we are aware the localization was very bad. More details on localization trouble below.
Added in-game subtitles and cutscene subtitles on/off toggle. Note: for players who already own the game, subtitles might be off by default. We'll fix that in the next patch (sorry... we were tired!), for now please enable them from the options menu if you want them back.
Changed quality settings menu presets
Added keyboard shortcut "i" for inventory
Fixed a lot of typos
Several minor bug fixes


Personal addition: The devs also patched out Unity phoning home in this update!
high rated
Having some tech issues today, so update info is quite likely incomplete.


Dead Cells
Update 1.4.0 (13 August 2019)

Full changelog available here: https://dead-cells.com/patchnotes
Standalone installers updated: 14 August 2019.

***

Hellmut: The Badass from Hell
Patch 1.5.0 (08 August 2019)

Changelog posted in the game forum by user T_a_J here.
Standalone installer updated: 13 August 2019.

***

Need to Know
Update 1.30.1 (13 August 2019)

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests.

This update is the same as v1.30.1b, but has been taken out of beta. This version was in beta due to a restructure of the save game system. We have tested this internally and externally, but we advise backing up your saved games before using this version as a precaution.

For a list of the changes made in v1.30.1, see below:

- Fixed issue where previous save games could sometimes fail to be cleared when a new save was created, causing many unloadable save files to appear in the load menu
- Fixed issue with unloadable saves being displayed on load screen in some situations
- General bug fixes and typo fixes
***

Tangledeep
Build 1.27 (13 August 2019)

Changelog posted in the game forum by user DampSquib here.
***

World to the West
Patch 1.4.0 (13 August 2019)

Major:
- Fixed the controls interface being very confusing when the game was started without a controller plugged in.

Minor:
- Fixed not being able to purchase health shrine locations for Clonington if you hadn't talked to Hypodermia about it before getting Teri's ultimate upgrade.
- Fixed a text bubble being invisible in the cutscene where you get Lumina's ultimate upgrade.
- Fixed showing too many hearts on the characters in the load game menu.
- Fixed being able to blink through a fence in Carteblanche when you shouldn't be able to, causing a potential sequence break.
- Fixed a door next to Carteblanche that would be closed again after it had been opened by Teri, if you came back as a different character than Teri.
- Various improvements to the cutscenes around the final boss fight.
- Various performance improvements throughout the game.
Linux and Mac OS standalone installers not updated yet, Windows updated: 14 August 2019.

***

Standalone installers updated 13-14 August 2019 with no changelog:

- Astrox Imperium - to BUILD 0.069c.
- The Colonists - Linux to V1.3.3.2.
- SteamWorld Quest: Hand of Gilgamech - Linux to 2.0.
- Warhammer 40,000: Gladius - Relics of War, and all its DLC - Linux to 1.03.04.
high rated
No Man's Sky was updated to version 2.05_BEYOND_51874

Changelog from the developer's website:

Bug fixes

- Fix for crashes occurring in the Space Anomaly.
- Fixed a number of issues causing some players to experience low framerate after visiting the Space Anomaly.
- Fixed a rendering related crash.
- Fixed an out of memory crash.
- Fixed an issue that could cause a crash when manipulating inventory in close proximity to a high number of players.
- Fixed a crash affecting VR with supersampling enabled.
- Fixed a situation where network connectivity issues could prevent players from speaking to NPCs aboard the Space Anomaly.
- Fixed an issue where storage containers could not be accessed.
- Fixed a crash affecting unsupported VR hardware.
Post edited August 15, 2019 by DoctorGOGgles
high rated
Another day, another update

No Man's Sky was updated to version 2.06_BEYOND_51883

Changelog from the developer's website:

Bug fixes

- Fix for instance rendering crash.
- Added improved warnings for GPU issues.
- Added improved warnings for Vulkan driver support.
- Fix for incorrect fullscreen or max size on 4k/scaled displays.
- Fix for uninitialised render buffer returned from API.
- Fix for crash when incorrect number of freighters spawn.
- Fix for crash when disconnecting from Multiplayer in UI.
- Fix for crash on controller remapping screen.