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MarkoH01: Yes. If you use the offline installer and then start Galaxy in most cases Galaxy will download some additional files automatically so the files needed for cloudsave will be there the moment you are using Galaxy.
avatar
Alexim: Oh, perfect. Thank you for clearing that up, Marko.
Just check in Galaxy if the cloud saves checkbox is available. If it should not be there you might have to force the update manually.
Post edited July 19, 2019 by MarkoH01
high rated
Trüberbrook
Patch 1.6 (18 July 2019)

New features, by popular demand:

Implemented chapter selection when starting a new game slot
Implemented doubleclicking to leave scenes
Added saving icon to indicate save process

Content upgrade:

Snoozy, the always tired squirrel, finally awakened from hibernation
Hung a new painting in the sanitarium
Spiced up the finale music

Fixes and Improvements:

Fixed an issue with the sound settings
Fixed a small bug at the winter bus stop
Fixed a rare bug that prevented Tannhauser from crossing the swamps
Fixed missing dialogue selections in some languages
Improved Polish, Czech, Ukrainian, French and Japanese subtitles
Overall improvements and fixes
high rated
Standalone installers updated 18-19 July 2019 with no changelog:

Etherborn - to 1.0.1.
The Expression Amrilato - Windows and Linux to v1.5, Mac OS not updated (yet?).
Production Line - to 1.78a.
Railway Empire - Linux to 1.9.0.24306x.
Warhammer 40,000: Gladius - Relics of War - to 1.03.00 (Windows Patch to 1.03.01).
Worms W.M.D - Windows to 1.0.0.216, Mac OS to 1.0.0.172.

***

The Long Dark (removed on Nov 7, 2018)

Changelog info provided by MaGog.

Patch 1.56 Hotfix (19 July 2019)

- [CHALLENGE MODE] Fixed issue preventing players from being able to damage the Old Bear in The Hunted, Part Two.
Linux and Mac OS installers updated, Windows installer still at 1.55.

***

Planet Nomads

Update 1.0.4.3 (18 July 2019)

Hello Nomads,

These days we celebrate the 50th Anniversary of the Apollo 11 and we have a special update for this occasion. We also have a creative contest for you, if you want to participate and maybe win some Planet Nomads themed goods, look at our blog post https://www.planet-nomads.com/2019/07/18/apollo-11-anniversary-special-event/

The update also includes bugfixes from previous experimental release as follows:

- reworked automatic miner - changed displayed probabilities to amount per hour, fixed mining computations
- reworked libsqlite in Sandy engine (fixes save/load bugs mainly on Linux)
- increased area for spawning Terry's ship (should decrease the probability of spawning it under water)
- Magnetic Hever - added possibility to build it on another buildings / vehicles
- fixed light artifacts on sky
- removed advanced settings effect on oxygen (fixes troubles under water on Easy and Hard settings)
Standlaone installers updated: 19 July 2019.

***

Thea 2: The Shattering

Patch 2.0718.0544 (18 July 2019)

- Added mod support for story modules and localisation for story modules,
- Added mod support for images,
- Added the ability to recycle items on Resolve Event screen,
- Bug reporting tool should work correctly once again.

Saves should be still fully compatible between this and the last version.
Standalone installer updated: 19 July 2019.

***

Ultimate Fishing Simulator

Update 1.8.1.419 (17 July 2019)

- Trolling added to all boats and fisheries (boat rod stands have to be bought first),
- Small performance fixes in Greenland,
- Fixed strange graphics bug in Trophy Room,
- Fixed problems with putting rods on rod stand when player is in certain distance,
- Added some of the missing translations.
- Quick bugfix of broken ice fishing
Standalone installer updated: 18 July 2019.
Post edited August 06, 2019 by HypersomniacLive
high rated
avatar
mrkgnao: OK. Thank you. I told MaGog to ignore cases where the only difference between versions is a terminal "a" or some such.

Next batch:
avatar
MarkoH01: And next reply:

"This time we've managed to investigate faster.
In case of:
Icewind Dale 2 Complete
Lords of the Realm I
the update is Galaxy specific, support for cloud saves was added to these titles.
In case of the remaining titles the content system migration was the cause, both the Galaxy and offline builds have the same contents.
Have a nice weekend."
Thanks. I'm not sure how productive this is anymore, so if you want to stop, just let me know. Meanwhile, here's another batch:

Halfway:
- Windows, Offline: 1.2.12 {2018-05-24}
- Windows, Galaxy: 1.2.14 {2019-07-15}

Nancy Drew: Curse of Blackmoor Manor:
- Windows, Offline: gog-12 {2014-01-22}
- Windows, Galaxy: N/A {2015-01-05}

Neverwinter Nights 2 Complete:
- Windows, Offline: gog-10 {2015-08-07}
- Windows, Galaxy: 1.23 {2017-03-14}

Nox:
- Windows, Offline: gog-20 {2013-04-03}
- Windows, Galaxy: N/A {2015-06-01}

Pharaoh + Cleopatra:
- Windows, Offline: gog-15 {2016-11-29}
- Windows, Galaxy: 2.1 {2017-01-23}

POD Gold:
- Windows, Offline: N/A {2013-04-03}
- Windows, Galaxy: 2.1 {2016-09-12}

Q.U.B.E.: Director's Cut:
- Windows, Offline: gog-1 {2014-08-27}
- Windows, Galaxy: N/A {2015-01-05}

Rollercoaster Tycoon 3: Platinum!:
- Windows, Offline: N/A {2015-02-26}
- Windows, Galaxy: gog-16 {2016-03-31}

P.S. If you're so inclined, you can also tell them that "The Long Reach" has no forum. I tried to, but failed.
Quake1 include also GLQuake, but is not latest version, pls update it
high rated
Underrail

From https://www.underrail.com/wiki/index.php?title=Version_history/Underrail_1.1:

Hotfix 1.1.0.9
Release Date: 22 July 2019
Summary: First Underrail: Expedition release version. Tweaks, bugfixes

From https://www.underrail.com/index.php?option=com_content&view=category&layout=blog&id=43&Itemid=61

Experimental Branch with Version 1.1.0.5
Tuesday, 09 July 2019 14:52
Hi guys,

In preparation of the expansion release, we're releasing a new version of the base game (on which the current testing version is running on) to make sure that no major breaking bugs have been introduced.

Here are the patch notes:

General
- Added the ability to speed up the game while out of combat
- Added achievements to the GOG Galaxy version

Feats
- Kneecap shot bleeding percentage no longer scales from perception, but base bleeding damage percentage changed to 125% (up from 75%)

Mechanics
- Unarmed and fist weapon attacks now incur 140% of target's damage threshold and resistance (up from 125%)
- Increased the damage reduction factor of resolve against neural overload
- Resolve will now reduce the damage received from doppelgangers
- Changed the way the burning damage stacks (in cases when it stacks) - the new burning time left equals either the time left of the existing effect or the duration of the new effect - whichever is longer; the old and the new periodic damage are adjusted so that they produce the same total damage over time; one of the major effects of this change is that you can no longer increase the amount of original damage by constantly resetting the timer
- Separated fear effect caused by burning into a separate status effect and limited it to 2 turns regardless of how long the burning lasts (or if it's extinguished early); this will prevent the fear from lasting too long either from a long burning effect or because of the burning effect being refreshed; also this fear only occurs when a non-burning target is ignited and not when burning is being prolonged/refreshed

Items
- Throwing nets now last up to 2 turns (down from 3) and have a cooldown of 4 turns (up from 3)
- Bullets have new icons
- Increased the chance to entangle enemies when firing acid blob pistol
- Increased the chance to freeze enemies when firing cryo blob pistols
- Reduced the chance to ignite enemies when firing incendiary blob pistol; the total burning damage done from igniting the target will remain the same, but will be spread over more turns (one turn per each 80% of the original damage repeated)
- Reduced the weight of chemical ammo

Nice Things
- Containers that you opened once will now have darker labels
- Organic enemies that die while burning will now be smoking and appear charred
- HE grenades and some other explosions will leave temporary marks on the ground
- Gas clouds will now fade in/out
- New barrels

Bugs
- Fixed the bug that would allow player to cancel leveling up without being able to reattempt it
- Fixed the problem that caused the items to take up weird positions in the filtered inventory when the player attempted to reorder them manually
- Cut Throat no longer bypasses stun immunities
- Corporeal Projection feat now has a proper icon (instead of using the one from Fast Metabolism)
- Throwing knife will now again properly play impact sounds and effects
- Fixed the bug that caused expertise to add the damage bonus for each separate mechanical damage listed for the weapon, instead of just once (you thought I'd never find out, did you?!)
- Fixed the hole jump crash in Institute
- Heavyweight will now always apply before Critical Power
- Certain giant appendages can now be hit by cryokinetic orb
- Changed the way the cryokinetic orb shards interact with the orb impact tile so now the creatures occupying the tile can also get hit by some of them
- Punching bags will no longer bleed when you punch them
- Global entities (those that can travel between maps) will now also have their suspicion meter drain with time
- Incendiary chemical pistol burning effect will now stack damage with existing burning effect
- Fixed the Nimble bug that would in certain situation give bonus movement points
- Various minor map and dialog bugs

That's it. Let us know how you like the changes.

Expedition Release Date
Tuesday, 11 June 2019 11:14

Hi guys,

We've been wrapping the DLC up and the development is finished now. We're moving into the final stages of testing. First we'll do some internal testing on the new version before releasing it to our testers (we're accepting additional testers now, so if you're interested apply here) and then finally releasing it for everybody on July 22nd 2019.
Post edited July 22, 2019 by surfer1260
high rated

Warhammer 40,000: Gladius - Relics of War


Update v1.03.01 (19 July 2019)
Balance

Reduced Dark Glory damage reduction from +20%...+60% to +15%...+45%.
Increased Worthy Offering Boon of Chaos chance from +20%...+60% to +25%...+75%.
Reduced Ichor Blood cooldown from 2 to 1.
Increased Ichor Blood returned damage from 50%...150% to 100%...300%.
Possession summons are now permanent.
Increased Master of Mechanisms heal from +6...+18 to +8...+24.
Increased Shatter Defences range from 1 to 2.
Increased Mechatendrils attacks from 1...3 to 2...4.
Increased Infernal Industry energy and ore gain from +9 to +12.
Reduced Daemonforge cooldown from 10 to 3.
Changed Cultist Sacrifice from +2 to +25%.
Summons no longer cost upkeep.

New

Tiles affected by Shatter Defences are now visually marked.

Bug Fixes

Fixed Master of Possession's Possession ability making units disappear.
Fixed not being able to load games through the load game screen under rare circumstances.
Fixed crash that could occur when a transport dies with units inside.
Fixed crash when starting a game as a Spectator with cinematics enabled.
Fixed found city cost not increasing from queued orders.
Fixed Adamantium Weave Vest applying to the tile instead of the unit.
Fixed Worthy Offering sometimes not applying.
Fixed Fire Frenzy not increasing the ranged attacks.
Fixed Blood Rage and Fire Frenzy not restoring decreased movement.
Fixed Cultist Sacrifice affecting all cities instead of just one city.
Fixed Chaos Rhino self-repair missing healing effect.
Fixed please wait message appearing when deselecting a transport while it is not your turn.
Improved cancel order handling in multiplayer.


Pathfinder: Kingmaker

Patch 2.0.6 (22 July 2019)

In the Capital Inn, in some circumstances, players could meet Jubilost and start a dialogue related to The Door to Nowhere quest ahead of time. Resolution: fixed.
After players have explored the Blackstones Ford map, they can stay in that area to collect the loot and exit when they feel like it.
After a player starts investigating the Season of Bloom quest line and talks to Kesten, the Second Breath quest fails if it was not completed before.
During the first romance scene with Kanerah, her sister Kalikke could be present in the room. Resolution: fixed.
At the House at the Edge of Time, in rare cases Jaethal could be missing, thus making it impossible to save her and Tristian from Nyrissa. Resolution: fixed. However, the saved games with this issue cannot be fixed. The solution is to load the saved game before the cutscene with Nyrissa, Tristian, and Jaethal.
Fixed an issue when the dialogue with the mite failed to start in the Turncoats quest (Linzi’s second quest).
Once again fixed the issue when the mercenary advisors sometimes failed to resolve kingdom events.
The Letter from Jamandi Aldori kingdom event failed to complete if the baron did not appear in the Throne Room after the letter arrived and before The Lost Relic quest has been completed.
Fixed the issue when the kingdom event related to the Economy rank increase failed to activate.
After killing Tartuccio in the Old Sycamore dungeon, sometimes the player could not exit the room where the fight occurred. Resolution: fixed. The saved games with this issue have been fixed as well.
In the Capital Square, the character could sometimes get stuck in the Palace. Resolution: fixed.
In DLC 2, in the Cultists' Shrine, when you exit to the Global Map and load an autosave to get back to the cave, the exit icon could disappear. Resolution: fixed. The saved games with this issue have been fixed as well.
When finishing Chapter 6, players without DLC 1 (The Wildcards) encountered an empty page about Kalikke and Kanerah in Epilogues. Resolution: fixed.
The Bomber's Eye spell didn't work. Resolution: fixed.
The Legendary Proportions spell had an incorrect type of bonus to AC. Resolution: fixed.
Flaming Burst Adamantine Dwarven Urgrosh +3 and Lycanthrope Bane Disruption Club +3 did not have Disruption. Resolution: fixed.
Skin of the Rough Beast had incorrect sounds, ability visuals and an ability, which affected not only enemies. Resolution: fixed.
Ring of Circumstances now correctly resumes to give its bonuses after resting.
Briar did not have the information on game mechanics. Resolution: fixed.
Gyronna's Amulet had an incomplete description. Resolution: fixed.
In the standalone version in DLC 3, Stone to Flesh scrolls have been added to the Dragon’s goods.
The Judgemental Gaze headgear gave a bonus to Intelligence instead of Wisdom. Resolution: fixed.
Boggards’ idle animation start has been randomized.
When you right-click the class in the level up / character generation interface, the feature progression was displayed incorrectly falling behind by one level. Resolution: fixed.
An option to disable the cloth physics has been added.
Our heartfelt thanks to our backers and the epileptic seizure warning have been brought back to the Russian version.
Post edited July 22, 2019 by Edward_Carnby
high rated
Megaquarium

Updated to v1.4.6g

Changelog on Steam.

I think it matches, except the Steam Workshop thing.
Post edited July 22, 2019 by Hustlefan
high rated
Standalone installers updated 22 July 2019 with no changelog:

Epic Tavern - to 1029.2.
Higurashi When They Cry Hou - Ch.7 Minagoroshi - Linux to v1.01L and Mac OS to v1.01M.
SpellForce 3: Soul Harvest - to 1.02.72028.
Production Line - to 1.78c.

***

Astrox Imperium
BUILD 0.0065 (22 July 2019)

Changelog posted in the game forum by the dev here.
Yet standalone installer updated to 0.0064.

***

Between the Stars
The lost expedition update v0.2.0.6.0 (18 July 2019)

Uncover the mysteries of the strange shipment onboard a derelict ship on a new secondary story line composed of 18 new events.

Ship quest system
- A new internal quest system was added. The ship's events view can be accessed by pressing "U". In future updates, past events will be adapted into this system.

Graphical improvements: depth of field
- A depth of field effect has been added to the station, planet, and ship views. It can be disabled in settings.

Improvements to the current text style
- Event dialogue format was changed. Double quotes were eliminated and now all dialogue is in italics with a soft yellow hue. Also, crew members' names will be highlighted with the respective class colour.

Change Log v0.2.0.6.0
- We've added a new secondary story line. This story line replaces the strange radio signal events (#49, #50, #51).
- We've added 18 new events.
- New attributes added: Exhausted and Irradiated.
- Two new objects and a character added.
- A new internal quest system was added. The ship's events view can be accessed by pressing "U". In future updates, past events will be adapted into this system.
- Event dialogue format was changed. Double quotes were eliminated and now all dialogue is in italics with a soft yellow hue.
- In event texts, crew members' names will be highlighted with the respective class colour.
- A depth of field effect has been added to the station, planet, and ship views. It can be disabled in settings.
- Ability hotkeys can now be reconfigured/rebound.
- A bug that played the music at launch when the music volume was zero has been fixed.
- A bug making ship markers blink with the quantum drive activated has been fixed.
- A visual glitch that appeared on asteroids in the planet view has been corrected.
- Many text mistakes have been fixed.
Standalone installer updated (to 0.2.0.6.0f): 22 July 2019.

***

Night Call
Patch 1.0.1 (19 July 2019)

Content
- Added Game Launcher on Startup
- Added option to boot without Launcher

Fixes
- Fixed an issue where the game would crash if resolution was changed before loading a game
- Fixed an issue where the game could lock up when changing resolution
- Fixed an issue where clues would appear unintentionally
***

Nowhere Prophet
Patch 1.00.003 Arudha (22 July 2019)

- fixed a crash that prevented the game from being played on Windows 7
high rated
Bloodstained: Ritual of the Night
Update (23 July 2019)

the FLAC soundtrack is now truly lossless
high rated
SpellForce 3: Soul Harvest

Updated to 1.02.72354.
No changelog
high rated
Overload has been updated to version 1.0.1882. No changelog as of yet.
high rated
avatar
Grargar: Overload has been updated to version 1.0.1882. No changelog as of yet.
Support for the new Community DLC level pack to celebrate the 1st birthday of Overload. The DLC is not here yet but it should be very soon.
high rated
Fenimore Fillmore: 3 Skulls of the Toltecs

Update 1.5.5


No Changelog

Update 1.5.4 (15 July 2019)

We are happy to announce that we are not using mp3 sound system anymore , and we are using ogg right now. So if you have a issue with crashing the game this version should fix it.



UnderRail

Patch 1.1.0.10 (23 July 2019)

Bug
- Fixed the bug that cause the game to crash during ending slides in certain situations

Patch 1.1.0.9 (22 July 2019)


Mechanics
- When returning to an area after fleeing it during combat, your initiative penalty will be -1000 (up (or down?) from -10)
- Cryokentic Orb can now counts towards fulfilling Hypothermia's psi ability requirement

Items
- Lifting belt now increases carry capacity by 30, but the mechanical damage reduction is changed to 5% (down from 10%)
- Changed the riot gear mechanical damage resistance and threshold bonuses against melee attacks to 100% (up from 75%). Will be applied retroactively.
- Riot gear will now receive flat mechanical damage threshold of 2. Will be applied retroactively.
- Tweaked the description of ballistic panels to better fit their use in different armors (will not be retroactively applied to already crafted items)

UI
- Listed starting action and movement points in the combat stats window

Bugs
- Fixed the bug that sometimes caused player to receive fear status effect (though it doesn't affect player in any way)
- Fixed the bug that caused the item immunity effects to appear as though they are not being applied in the tooltip (darkened label) even if they were
- Thermodynamic Destabilization no longer ignites targets on explosion when invoker doesn't have the Pyromaniac feat
- Chill and freeze status effects will now always properly remove burning effects
- Cryogas will no longer affect characters that are immune to chilling

Patch 1.1.0.5 (09 July 2019)


General
- Added the ability to speed up the game while out of combat
- Added achievements to the GOG Galaxy version

Feats
- Kneecap shot bleeding percentage no longer scales from perception, but base bleeding damage percentage changed to 125% (up from 75%)

Mechanics
- Unarmed and fist weapon attacks now incur 140% of target's damage threshold and resistance (up from 125%)
- Increased the damage reduction factor of resolve against neural overload
- Resolve will now reduce the damage received from doppelgangers
- Changed the way the burning damage stacks (in cases when it stacks) - the new burning time left equals either the time left of the existing effect or the duration of the new effect - whichever is longer; the old and the new periodic damage are adjusted so that they produce the same total damage over time; one of the major effects of this change is that you can no longer increase the amount of original damage by constantly resetting the timer
- Separated fear effect caused by burning into a separate status effect and limited it to 2 turns regardless of how long the burning lasts (or if it's extinguished early); this will prevent the fear from lasting too long either from a long burning effect or because of the burning effect being refreshed; also this fear only occurs when a non-burning target is ignited and not when burning is being prolonged/refreshed

Items
- Throwing nets now last up to 2 turns (down from 3) and have a cooldown of 4 turns (up from 3)
- Bullets have new icons
- Increased the chance to entangle enemies when firing acid blob pistol
- Increased the chance to freeze enemies when firing cryo blob pistols
- Reduced the chance to ignite enemies when firing incendiary blob pistol; the total burning damage done from igniting the target will remain the same, but will be spread over more turns (one turn per each
- 80% of the original damage repeated)
- Reduced the weight of chemical ammo

Nice Things
- Containers that you opened once will now have darker labels
- Organic enemies that die while burning will now be smoking and appear charred
- HE grenades and some other explosions will leave temporary marks on the ground
- Gas clouds will now fade in/out
- New barrels

Bugs
- Fixed the bug that would allow player to cancel leveling up without being able to reattempt it
- Fixed the problem that caused the items to take up weird positions in the filtered inventory when the player attempted to reorder them manually
- Cut Throat no longer bypasses stun immunities
- Corporeal Projection feat now has a proper icon (instead of using the one from Fast Metabolism)
- Throwing knife will now again properly play impact sounds and effects
- Fixed the bug that caused expertise to add the damage bonus for each separate mechanical damage listed for the weapon, instead of just once (you thought I'd never find out, did you?!)
- Fixed the hole jump crash in Institute
- Heavyweight will now always apply before Critical Power
- Certain giant appendages can now be hit by cryokinetic orb
- Changed the way the cryokinetic orb shards interact with the orb impact tile so now the creatures occupying the tile can also get hit by some of them
- Punching bags will no longer bleed when you punch them
- Global entities (those that can travel between maps) will now also have their suspicion meter drain with time
- Incendiary chemical pistol burning effect will now stack damage with existing burning effect
- Fixed the Nimble bug that would in certain situation give bonus movement points
- Various minor map and dialog bugs
Post edited July 24, 2019 by surfer1260
high rated
Strategic Command WWII: World at War

Updated to 1.03.00.
No changelog.

Warhammer 40,000: Gladius - Relics of War

Update v1.03.2 (22 July 2019)
Balance

Reduced Chaos Rhino squad size from 2 to 1.
Reduced Chaos Rhino cost by 25%.
Added Jink to Heldrake.
Meteoric Descent is now part of the Heldrake's regular attack.
Reduced Gift of Contagion cooldown from 5 to 3.
Increased Gift of Contagion range from 1 to 3.
Sensory Overload now scales attacks instead of cooldown (now: cooldown 3, attacks +0%...+100%).
Added missing Monstrous Creature trait to Daemon Prince.
Moved Mark of Nurgle from tier 2 to 1.
Moved Rite of Change from tier 1 to 2.
Moved Havoc from tier 2 to 3.
Moved Khorne Berzerker from tier 3 to 2.
Tentaclids are now part of the Hive Crone's regular attack.

General

Added an exclamation mark to the population display when the required population exceeds the available.
Improved Chaos Space Marines Grenades descriptions to note which units they apply to.
Added Sensory Overload description.
Log world seed when loading game.

Bug Fixes

Fixed crash that could occur due to a non-UTF user locale.
Fixed not being able to load games through the load game screen's load button under rare circumstances.
Fixed crash that could occur due to the pathfinder not having a valid goal.
Fixed crash that could occur when cycling autosaves or quicksaves.
Fixed some issues related to Vulkan.
Fixed No Escape trait not showing on weapons.
Fixed Poisoned trait not showing on weapons.
Fixed experience value of units on Orkoid Fungus being reduced to 0.6.
Fixed Gift of Contagion consuming the Daemon Prince's action points until the Blighted effect ends.
Fixed enemies gaining experience when a Champion of Chaos transforms.
Fixed allies losing morale when a Champion of Chaos transforms.
Fixed unit weapon upgrades not showing in the compendium.
Fixed Shatter Defences not showing the amount of ranged damage reduction.
Fixed Features in the compendium not showing trait properties.
Fixed weapon effect in the portrait rendering through the unit.