It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
avatar
mrkgnao: They have also updated the Windows installers of "Agatha Christie - The ABC Murders".

They are now no longer downloadable, yielding instead a 404 error.
avatar
kbnrylaec: GOG Support ticket #447906
Thank you!

Supraland has received its Linux version.
Post edited July 11, 2019 by MarkoH01
high rated
The Swapper
Update (11 July 2019)

fixed a cursor issue for Windows 10
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.17 (Offline installers also updated)

v0.91.17 Patch Notes
====================
New skill: Open Lock
New items: Chests of various types and lock DCs
New items: Various tools for Disable Device and Open Lock
Added simple tools to initial items of player party in Adventure mode
Applying circumstance modifiers of tools when disarm traps

Added Open Lock related guild quests
Adjusted some quests
Added Adventurers Guild in Old Capital

Optimized town UI
Optimized tip UI
Optimized descriptions of some items and skills
Fixed bug that items not auto merged after purchasing items in town
Fixed bug that items in trading affect quests
Fixed abnormal exchange operations when move Healer’s Kit to storage box
Fixed bug that characters of old saves may have no skills
Fixed battle difficulty bug of old saves

Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.

v0.91.17更新内容
===============
新技能:开锁
新物品:各种类型和开锁难度的箱子
新物品:用于解除装置和开锁技能的各种工具
冒险模式玩家队伍初始携带简单工具
解除陷阱时应用工具的环境调整值

添加开锁相关公会任务
调整部分任务
旧都设立冒险者公会

优化城镇UI
优化提示UI
优化部分物品和技能描述
修正在城镇中购买物品后未自动合并的问题
修正处于交易中的物品对任务的错误影响
修正医药箱移至储物箱时的不正常交换操作
修正旧档角色可能无技能的问题
修正旧档战斗难度设置问题

注:当您遇到bug时,请将您的存档(游戏目录\saves)打包发送至 support@lowmagicage.com 。对除错有极大帮助。
Post edited July 12, 2019 by Pajama
high rated
Stellaris

Updated to 2.3.3.1.
No changelog.
high rated
avatar
mrkgnao:
Here is the support reply for your latest (but not last, I know ;)) list of games that have different versions in Galaxy and offline installer:

"Hello

I apologize for the late reply, this took more time to investigate as we had to talk with people from the Product Team.

In general the content of these builds, with the exception of Agatha Christie - The ABC Murders (which now has the missing Windows build published) is the same as the offline builds.

For the following games:
99 Levels to Hell
Amerzone: The Explorer's Legacy
Baldur's Gate: The Original Saga
Baldur's Gate 2 Complete
Children of the Nile Complete
Cultures 2
Darklands
Descent: Freespace Battle Pack
Deus Ex 2: Invisible War
Divine Divinity
Dungeons & Dragons: Dragonshard
The reason for a newer build in Galaxy is that the game files were migrated to a new content system, the game files are the same.

For the following two titles:
The Bard's Tale
Dragon Age: Origins - Ultimate Edition
The reason was Galaxy related, they received cloud save support, this does not affect the offline versions.

The remaining titles:
Crusader Kings Complete
Darksiders II: Deathinitive Edition
Dear Esther: Landmark Edition
Avadon 3: The Warborn
BIT.TRIP Runner
Blackguards 2
Carmageddon 2: Carpocalypse Now
Have a different version in Galaxy because some minor Galaxy related fixes were applied, like adding missing links in the MORE >Other menu.

In most cases the version was updated to reflect the in-game version. The "a" was added because the content system does not allow the a game to have two builds with the same version for the same operating system. Since these changes did not affect game content the offline builds did not have to be generated again.
Have a nice weekend."
high rated
Standalone installers updated 11-12 July 2019 with no changelog:

Ash of Gods: Redemption - Win and Mac OS to 1.5.35.
Dead Cells - Win and Mac OS to 1.3.9.
Godhood - Win and Mac OS to 0.12.13, Linux to 0.12.11.
The Messenger - to 2.0.2.
Monster Prom - to 4.44.


The Guild 3
Version EA 0.9.0 – Build number: 581775 (July 2nd, 2019)

Patchnotes posted in the game forum by the publisher here (two consecutive posts).

~~~ ~~~ ~~~

Version EA 0.9.0.1 – Build number: 582219 (July 10th, 2019)

Patchnotes posted in the game forum by the publisher here.
Standalone installer updated: 11 July 2019.

***

Railway Empire
Update 1.9.0.24306 (21 June 2019)

- Fixed: Missing bread in France 1910 free game.
- Fixed: Name of caoutchouc factories changed to "farm".
- Fixed: Issues with France free game maps (among others, tasks, train speed and more).
- Fixed: Stability issues with France maps.
- Fixed: In build mode, city buildings show green preview highlight.
- Fixed: White signal bug. (Thank you for reporting!)
- Fixed: Building a steel factory did not reset delivered steel counter during France scenario.
- Fixed: Maintenance stations will no count towards station goals in random map free game.
Windows standalone installers updated: 12 July 2019.
high rated
Kerbal Space Program

Update 1.7.3.02594 (11 July 2019)

Hello everyone!

Kerbal Space Program 1.7.3 is live!

In this patch we focused on taking care of additional details of both 1.7 and the Breaking Ground Expansion. We’ve fixed nearly 40 bugs for this patch, and we added brand new features based on your feedback as well as some other elements to enhance the KSP experience. With substantial improvements to the KAL-1000 Track Editor, and the addition of new parts like true propellers, grip pads and turbine engines, we can't wait to see what crazy contraptions you will come up with!

Check out this patch's Changelog for further details:
1.7.3 Changelog - BaseGame ONLY (see below for Breaking Ground changelog)
Improvements

Added same vessel part collisions advanced tweakable.
Adjusted KerbalEVA Action messages to be above center screen.
Made KerbalEVA screen position configurable via Game Settings - EVA_SCREEN_MESSAGE_X,EVA_SCREEN_MESSAGE_Y
Add ability to switch secondary docking ports (docked) to primary via the PAW.
Add advanced tweakable to docking ports that allows the user to set the attraction force percentage as they are docking.
Convert same vessel docking connections to real docked connections whenever the vessel undocks or decouples elsewhere on the vessel.
Remove from symmetry functionality added to all parts.
Add capability for text entry on float fields in the Part Action Window.
Clear some references on returning to the main menu to release memory.
Add ExternalCmdSeat Ejection Force (advanced tweakable).
Add Leave Seat KSPAction.

Localization

Fix Contracts using Greek alphabet from failing to display when game set to Russian Language.

Bug Fixes

Fix maneuver node tabs being interactable in flight mode even when tabs are hidden.
Fix temperature renderer messing with child part renderer parameters.
Fix EVA portrait when launching a vessel with Kerbal in external command seat.
Fix kerbal highlighting during mouse over.
Fix radiator panels not rotating properly.
Fix loss of axis and extended action group data when copying parts in the editor.
Fix assigned action/axis bindings not highlighting in action group editor when action sets are enabled.
Fix part positioning errors on vessel spawning far from Unity Origin.

Mods

Part class now has isVesselEVA property which handles when vessel is null.
Add ability to override default flow mode on ModuleResource.
Add activeEditor attribute to BaseAction to allow these to be disabled.
Add GameEvent onPartActionNumericSlider when Numeric Slider button is pressed on a PAW.
Add GameEvent onSceneConfirmExit, runs after user input to leave scene prior to FlightState saving.

1.7.3 Changelog - Breaking Ground 1.2.0 DLC ONLY
Improvements

Deployed Science Parts will appear under Deployed Science filter and have map nodes if not connected to a Control Station.
Add Seismic Science Screen Message even if in sandbox game mode.
Add grip pad Parts.
Add Propeller Parts.
Add LF/Air Rotors.
Add Nose Cones.
Changed compound part editor behavior to follow robotic parts.
Changed Rotor Torque to now affect strength and not RPM.
Re-balanced all rotors.
Add Extra animations for interacting with Deployed Science.
Add Surface Features VFX - apply forces.
Add Kerbal taking rock sample animation.
Add priority value to KAL - highest priority wins, equal priorities the values are averaged
Add ability to assign axes controls to KAL.
Add axis Functions to KAL: Move Up, Move Down, Copy/Paste Row, flip Axis vertical/horizontal, align ends, clamp values.
Add resize/scale function to KAL.
Add play speed slider.
Add additional KSPActions for all servos - engage, disengage, lock, unlock, etc.
Add shadows LOD settings on Surface Features.

Localization

Fix for piston showing variant names in English for all languages.
Fix Action Groups KSPedia page in Japanese.

Parts

New Parts with Variants

GP-004 Grip Pad.
GP-036 Grip Pad.
GP-156 Grip Pad.
GPS-025 Grip Strip.
GPS-156 Grip Strip.
EM-16S Light Duty Rotor.
EM-32S Standard Rotor.
EM-64S Heavy Duty Rotor.
R121 Turboshaft Engine.
R7000 Turboshaft Engine.
Propeller Blade Type A.
Propeller Blade Type B.
Propeller Blade Type S.
Helicopter Blade Type A.
Helicopter Blade Type B.
Helicopter Blade Type S.
Tiny Nose Cone.
Very Small Nose Cone.
Fixed 36P Hydraulic Cylinder colliders.

Bug Fixes

Fix kerbal transfer being blocked by scanner arm.
Fix input locks on EVA kerbals if they ragdoll whilst playing the deployed science part interaction animation.
Fix EVA kerbals speed when they interact with a deployed science part whilst running or walking.
Fix Science Completed percentage on deployed science experiment PAWs when they are deployed in an invalid situation.
Fix Deployed Science experiments continuing to generate science after their Control Station is terminated in the tracking station.
Fix pistons not starting in correct position at launch when locked in the editor.
Fix collecting Surface Features failing due to kerbal movement caused by animation.
Fix excessive EC draw by scanner arm when time warping.
Fix hinge rotation when using mirror symmetry.
Fix piston drag not changing as extension changes.
Fix Deployed Science parts appearing too high above the surface in some situations.
Fix WCoM math of parts with servo rigidbodies.
Fix SAS cancelling angular velocity of rotors.
Fix Robotic Parts Resource information in extended tooltips.
Fix EVA kerbal speed when interacting with Deployed Science parts.
Fix default science display in Deployed Science Experiments in invalid experiment situation.
Fix default 3P6 Hydraulic Cylinder has a noticeable gap when attaching parts to it.
Fix misspelled word in the description of the Grand Slam Passive Seismometer.
Fix texture seams are present on Hydraulic Cylinders, Pistons and Servos.
Fix an NRE is generated when pausing the title at the Space Center after crashing a vessel with a Deployed Seismometer.
Fix keyboard keys still manipulate gameplay when changing the name of the Track Editor of the Kal-1000 in flight mode and the Editors.
Fix Geyser and Cryovolcano force is not synced with audio and particles.
Fix deployed science parts missing 3rd animation.
Fix Kerbals lose their ROC-hammer after quick loading.
Fix PQ celestial bodies shadow casting option is not enabled when "Celestial bodies cast shadows" setting is on.
Fix Rotors not able to reach maximum RPM when un-motorized/motor disabled.
Fix KAL controlling parts across vessel.
Fix KAL controller being affected by space bar.
Fix stage manager display having empty headers in Chinese.
Fix kerbal Ragdoll with future suits when they stumble.
Fix rotor joints when node attaching parts to rotors.

Miscellaneous

Added colliders to the Communotron Ground HG-48 dish.
Added unfocused capability to CtrlSurface PAW to reinstate easy access for KrakenTech.

Modding

Changed servo current values (extension/position/angle) to be float fields for mod support.

Galactic Civilizations III

Updated to 3.70.1.
No changelog.
high rated
avatar
mrkgnao:
avatar
MarkoH01: Here is the support reply for your latest (but not last, I know ;)) list of games that have different versions in Galaxy and offline installer:
<snip>
OK. Thank you. I told MaGog to ignore cases where the only difference between versions is a terminal "a" or some such.

Next batch:
FlatOut 2:
- Windows, Offline: gog-9 {2014-11-05}
- Windows, Galaxy: N/A {2015-01-02}

Hotline Miami:
- Windows, Offline: N/A {2014-11-05}
- Windows, Galaxy: gog-8 {2017-01-24}

Icewind Dale 2 Complete:
- Windows, Offline: gog-13 {2016-11-17}
- Windows, Galaxy: 2.01 {2017-01-23}

Indiana Jones and the Emperor's Tomb:
- Windows, Offline: gog-6 {2015-03-18}
- Windows, Galaxy: 25032016 {2016-03-25}

Knock-Knock:
- Windows, Offline: gog-4 {2013-10-09}
- Windows, Galaxy: N/A {2015-03-05}

Lands of Lore 3:
- Windows, Offline: N/A {2014-01-21}
- Windows, Galaxy: 25032016 {2016-03-25}

Lords of the Realm I CD ROM:
- Windows, Offline: gog-7 {2015-04-17}
- Windows, Galaxy: 25032016 {2016-03-25}

Might and Magic 6:
- Windows, Offline: gog-42 {2015-02-26}
- Windows, Galaxy: N/A {2015-05-14}
Post edited July 13, 2019 by mrkgnao
high rated
Fight'N Rage

Updated to build(190708b). (13 July 2019)

No changelog yet.

Additional information for the offline installer:
There's the current patch: build(190708) to build(190708b) and after that the patch: build(190525) to build(190614), but the patch: build(190614) to build(190708) is lacking! So the current patch is of no use right now. You've to download the complete offline game installer (about 300 MB) to play it in the current version.
high rated
Populous™: The Beginning

Update (15 July 2019)

- added Windows 10 compatibility to the game
That should make tfishell happy.
high rated
Standalone installers updated 15 July 2019 with no changelog:

Book of Demons - Mac OS to 1.02.18367.
Fallen Enchantress: Legendary Heroes - to 2.50.6.
Freeman: Guerrilla Warfare - to 0.94.
The Messenger - to 2.0.4.

***

Astrox Imperium
BUILD 0.0063 (13 July 2019)

Changelog posted in the game forum by the dev here.
Standalone installer updated: 15 July 2019.

***

Rise of Industry
Patch 1.3.0:1507a (15 July 2019)

Improvements and Changes
- Removed the CTRL+Hover feature as it was not working properly for some users.
- Updated the Localization strings.
- Removed Labels from Warehouse Modules.
- Optimizing how Pollution Cleaners operate.
- Adjusting where the Pollution Fog is processed.
- Edited and removes several slides in the Tutorial.
- Adjusted the description of the +1 Truck Capacity for better clarification.
- Added a Fisherman’s Market Dynamic Event which will spawn Fishing Season when completed.
- Adjusted the Copy tool copies all the building Settings.
- Adjusted Roads so that they cannot be placed parallel under a bridge.
- Adjusted Dynamic Events to show their proper modifiers.
- Improved the method of renaming objects in the game.
- Adding an option to Toggle the default setting for “Wait til Full” button in Warehouses.
- Achievements will now trigger even with Mods enabled.
- Adjusted various aspects of the Logistics System:
- Warehouse upkeep up to 2.5%
- Removed Trucks Depots from the Game
- Warehouse Manual Destinations now use Trade Trucks instead.
- Updated the Tutorial to match changes
- Moved the +3 Destination Slots from Logistics Tree to the Basic Distribution Tree.
- Added a Pollution Visualization Map Layer (access with P).
- Adjusted world generation to include Rivers at least one River on a map.
- Adjusted minimum upkeep to 25%, despite Event effects or a shutdown building.
- Adjusted to Auctions, so that when an AI wins, there is no effect spawned.
- Moved the Coal Mine in the Tutorial to a valid placement location.
- Added the word “Days” to the cleaning time in Pollution Buildings.
- Added a toggle option for the Logistics System in the gameplay menu.
- Can now turn the Logistics System off/on (default off)
- Logistics System recommended for advanced players.
- Logistics Depots now disable when they are not connected to their Warehouses.
- Removed an old Tooltip helper.

Bugfixes
- Fixed a bug where the Pollution Cleaner would not show the time it cleans an area properly.
- Fixed a bug where Trucks would veer into the opposite lane at intersections.
- Fixed various issues with Trees and the Pollution Visualizer.
- Fixed a bug where the Global Prices of all products was too low.
- Fixed the Soup Icon in the Recipe book and Tech Tree.
- Fixed a bug with the AI, so it doesn’t build their HQ on a Region Boundary.
- Fixed a bug that prevented Players from toggle buildings off/on in Warehouses.
- Fixed a bug where some events would not spawn a location for goods to go to.
- Fixed a bug with changing Transport Modes that caused other Destination Data to change for no reason.
- Fixed a bug that is preventing Players from clicking the Contract Destinations.
- Fixed a bug that caused the Production Alert to freeze.
- Fixed a bug where the Research Queue icon would track the cursor after being placed back in the queue.
- Fixed a bug where Warehouses would stop delivering demanded products to Shops.
- Fixed a bug where Achievements would not trigger properly.
- Fixed a bug where Warehouses would not stop doing Auto deliveries.
- Fixed a bug that allowed Players to research Plastic Furniture without researching Plastic first.
- Fixed a bug where Warehouses lose their Depots and are unable to rebuild them.
- Fixed a bug that causes the icon for Logistics Alerts to not spawn properly.
- Fixed a bug where Warehouses would use Trade Trucks when Normal Trucks was selected.
- Fixed a bug that caused Asset properties to be set to null.
- Fixed a bug that causes multiple destination slots to appear after selecting a Product.
- Fixed a bug with the Cycles Tooltip to function properly.
- Fixed a bug that caused the State Sale Event to have no effect on import prices.
- Fixed a bug that caused AI Warehouses that were purchased to stop selling Products late-game.

Work in Progress
- Working on improving how the AI places building.
- Working on a bug with Dynamic Events where they do not update Events.
- Working on a bug that prevented from the Product Destination changing.
- Working on a bug that turns the Pollution Visualizer on when you Press P while renaming buildings.
***

Thea 2: The Shattering
Patch 2.0704.0534 (04 July 2019)

- Added tooltips to show character stats on Fight Info screen
- Added Chinese font atlas
- Loading a saved game will reshuffle its randomised systems so that different outcomes of random rolls are obtained whenever a game is loaded
- Fixed a softlock when moving characters out of the group in the inventory and then opening equipment screen
- Fixed a crash that occurred if bug reporting service does not work
- Fixed a problem when a corrupted save would cause the game to not start
- Fixed missing bonuses from having multiple boats out of the same materials
- Fixed factions not spawning correctly
Standalone installer updated: 15 July 2019.
high rated
Fenimore Fillmore: 3 Skulls of the Toltecs

Update 1.5.4

No Changlog




Populous™: The Beginning


Internal Hotfix (16 July 2019)

- fixed a typo in registry keys that could cause problems pre-Win10
high rated
ATOM RPG: Post-apocalyptic indie gam

Updated to 1.107.
No changelog.
high rated
Darksiders III

Updated to 1.4

Changelog
Patch #6 (16 July 2019)
The Keepers of the Void is now available!

To access the Keepers of the Void you must visit Vulgrim after receiving the Flame Hollow. He will grant you access to the first wing of the dungeon. Other wings are unlocked as unlock more Hollows.

Keepers of the Void Features:

New Weapons: Unlock an alternate weapon for each of the Hollows by defeating the 4 bosses found in the Void.
Abyssal Armor: Defeat the final boss of the Void to unlock the Abyssal Armor.
New Enhancements: a whip focused enhancement and cross blade focused enhancement are hidden somewhere in the void.
Hollow Weapon Switch: Option to allow quick switching between a hollow’s two weapon forms has been added, it is off by default. It can be turned on in the options.

Non-DLC related features:

Nightmare mode option: How good are you at the game? Care to put that to the test? Dying once will delete your save. Proceed with caution.
Arcane Shards: Arcane shards can now be purchased from Vulgrim.
Hollow themed armor: 4 new color variants of Fury’s base armor, each themed after a specific Hollow with a boost to the specific Hollow’s damage output. Available from Vulgrim after receiving related Hollow.
Hollow Counter switch: After successfully executing a perfect dodge, activating a Hollow Form will trigger it’s Arcane Counter.

Bug Fixes:

Shade: Shade’s Damage reduction was not working correctly, issue has been addressed and the number will appear lower than it previously was, but now works correctly.
BFA: Fixed issue with BFA Achievement not unlocking correctly.