Stellaris
Update 2.3.3 (04.07.2019)
Ancient Relics Story Pack Features
A number of archaeology sites have been overhauled to give more interesting rewards for completion, with new techs, empire modifiers, and ethics-based outcomes
General
Updated localisation for all languages
Balance
Further changed Precursor system spawning to always connect to an owned system, if possible, to reduce them appearing in inaccessible places
More archaeological site events will grant minor artifacts
Zroni chain grants Psionic Theory tech option for non-gestalts
The Surveyor relic now has a chance to find multiple deposits during its activation time. It has also been reduced to a five year timer
Adjusted the rate at which Admirals gain XP when patrolling and when in combat
Daily patrolling XP is now based on the max piracy in a system rather than the current piracy
Disengaged ship now also give xp, they have their own define: LEADER_ADMIRAL_FLEET_COMBAT_SHIPS_DISENGAGED_CONVERSION
Zro is slightly more common
Marketplace of Ideas trade policy unity per trade value increased from 0.15 to 0.25
Grand Herald site is less common. When the Grand Herald is found it may be damaged to some degree, if so there is a special project to restore it to full power
Finishing Arc Sites may yield Technology Research Options/Boosts
Lowered the chance of archaeology sites being discovered when planets are surveyed
Non-genocidal gestalt empires may now also seize the galatron from those who would withhold access to its glory
UI
Added MP DLC ownership icon for Ancient Relics
Fixed line break in Zro Deposits causing unnecessary truncation of text
Fixed displayed Army Recruitment time not including build speed modifiers
You should no longer be able to see the orders of the fleets of other empires
Fixed the resources going haywire in the trade view. Hopefully for the last time
Added a country modifier to remind you that you can safely colonize Holy worlds as the chosen of Zarqlan
AI
Fixed so that the AI uses their idle science ships to assist research rather than just drawing salaries and doing nothing like typical freeloading intelligentsia
AI empires will finish tradition trees before starting new ones
Changed AI weight for consecration decision, so that it's actually used
AI will now build city districts on planets if needed even if not many pops live there
AI no longer juggles leaders back and forth, and also makes sure there is always at least one leader assigned to a ship
Fixed the AI declaring war on empire they can't reach, or empires on the other side of the galaxy
AI no longer needlessly upgrades starbases if they still have unused module or building slots
Removed ostensibly arbitrary pop requirement for research buildings, also capped holo-theatres to one per planet
Modding
add_anomaly effect now adds the anomaly to the scoped country instead of the first country to survey the planet
Added "min_jumps" and "max_jumps" parameters to the "spawn_system" command for better control of where and to what world spawned system appear
min_jump and max_jump now use -1 to be ignored, so that you can make systems that attach directly to your base system
Added steal_relic = { target = TARGET_COUNTRY relic = <all/random/RELIC_NAME> effect
The on_arrival_effect is now properly called with a fleet scope
Replaced hard texture limit with hybridarray for people that have excessive amounts of textures due to mods
Added 'is_last_lost_relic' and 'is_last_received_relic'. Both trigger return true if the relice passed as a parameter is the last (lost/received) relic by the country from the scope country scope: is_last_lost_relic = / is_last_received_relic =
Stability
Fixed a freeze when editing trade routes from a system you stole
Fixed a crash when using mature galaxy in observer mode
Bugfixes
Colony automation now has a 3 day cooldown after a building completes in order for recently completed constructions to take effect
Increased weighting of favorited jobs so that they're properly prioritized
Made the logic for buy/selling slaves better. AI is now more likely to both buy and sell slaves, wrote someone in the 21st century
Fixed automation not working on planet capitals or new colonies if you don't change the designation
Conquered habitats will now convert districts that are not permitted by their new empire type
Fixed so that rogue servitor AI will no longer just build organic sanctuaries
All non-Exterminator Machine Intelligences should now be able to make Farming Colonies
In MP only the first player to discover the Baol or Zroni precursor will begin their chain. Others are free to discover different precursors
Fixed overflow issues in AI diplomacy due to relative strength calculations
The result of "Reverse-Engineer Minor Artifacts" is now properly randomized
Disabled map-ping for finished arch sites
Admiral XP is based on the total cost of ships instead of just minerals
Fix for all buildings swapping issues
Secrets of the Irassians will no longer sometimes give machine intelligences a tech they can't use
Changed so that arch sites and certain events use the correct GFX files
Fixed Growth species disappearing every other month in some cases
Ship build speed modifiers are no longer applied twice
Fixed Build Speed modifier being applied twice to buildings
Fixed some new Tutorial Lines not playing VO
The Caravaneers roam space once again instead of sitting in orbit ringing your doorbell for all eternity with an "offer you can't refuse"
Deficit modifiers are properly applied again
Master Builders no longer ever affects Habitat size
Rare resource tech will also be researchable if any planet you own contains an Industrial sector deposit
Primitives living on Ring Worlds will no longer build normal districts on them when invaded, enlightened, or if they naturally develop spaceflight, because inscrutably we have created a game where apparently such things are possible
Maintenance Drones again have a positive weight for the Emotion emulators trait
Fixed ships not going MIA when they can't return because they don't have access
Presapients can now be found again to be uplifted/exploited/devoured as your whim decrees