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high rated
Warhammer 40,000: Gladius - Relics of War

Update v1.02.06 (05 June 2019)
Balance

Orks now always create a 3 turn Orkoid Fungus on death. The tier 10 tech Permanent Decomposition makes the Orkoid Fungus duration permanent.
Growing Orkoid Fungus is now available to Orks from the start and no longer requires research.
Mob Rule and Bosspole now reduce the amount of morale lost based on the amount of allied units in the area; no longer incurs a hitpoint loss.
Halved Ork non-hero unit influence upkeep and their influence gain on combat.
Increased Flash Gitz group size from 4 to 5.
Moved Flash Gitz upgrade from tier 3 to 4.
Moved Killa Kan upgrade from tier 4 to 3.
Increased Mek group size from 3 to 5 and cost by 33%.
Reduced Deffkopta cost by 33%.
Added missing Open-Topped traits to Warbuggy and Battlewagon.
Moved Tyranid Warrior tech from tier 2 to 1.
Moved Gargoyle tech from tier 1 to 2.
Reduced Hormagaunt cost by 33%.
Haruspex now has Acid Blood even without the upgrade.
Increased Haruspex's Rapacious Hunger additional attacks from +33% to +50%.
Increased Tyrannofex's Rupture Cannon attacks from 2 to 3.
Reduced Librarian Shockwave damage by 50%.
Triarch Stalker's Targeting Relay now correctly buffs only Necron infantry units.
Necrons Tombs are now guaranteed to not have more than one cliff / water tile next to them.
Blighted, Blind, Stun and Concussive no longer work on Vehicles and Fortifications.
Reduced the chance of gaining item rewards when exploring ruins (especially artefacts).

General

Improved overlay performance.

Bug Fixes

Fixed crashes related to a unit dying while in a transport.
Fixed crash when a transport dies while one of its cargo units is selected.
Fixed crash whenever a Space Marine player is killed with Fortresses remaining.
Fixed crash when the city view of a city being destroyed is open.
Fixed units not being able to enter a transport that is adjacent to an enemy.
Fixed death effects like Psyhneuein Infestation and Synaptic Backlash not applying when a unit is disbanded.
Fixed construct feature actions like Grow Orkoid Fungus not showing flavor text.
Fixed a small memory leak.
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.14.2 (Offline installers also updated)

No Changelog
high rated
Botanicula

Patch 1.2.0 (06 June 2019)

- added full screen support to the Windows + Mac versions of the game
high rated
There's a new update (v.1.9.6) for Blood: Fresh Supply available through GOG Galaxy at the moment. Offline installers should be coming tomorrow or Monday I guess.
1.9.6 (Update #2.1) - 06/06/2019
=========================

• Engine updates,
• Fixed a potential crash with OpenAL playback of Vorbis buffers,
• OpenAL32.dll updated,
• Missles now pass through breakable windows.

Keep Spillin'
Daniel G,
Nightdive Studios Production Team
Post edited June 06, 2019 by Berzerk2002
avatar
timmy010: quake 2 owners on steam get fancy RTX (ray-tracing) update (later today). will gog users get it? we'll find out later today. :)
I hope that if they do they leave the original version for those that want it.
high rated
Beholder 2

Patch 1.5.15064 (7 June 2019)

Today the Minister of Updates reported on what’s been done over the last few days.
Ministry of Innovations:

Added Turkish and Spanish localizations;
Added widescreen monitor support (up to 21:9).

Ministry of Bug Fixes:

Fixed problems with moving around the scenes with a mouse;

Ministry of Collateral Improvements:

Added clarifying information when the map is unavailable;
Improved controller support;
Improved the design of Evan’s workplaces;
Changed some GUI elements;
Optimized some scenes;
Added questlog status saves;
Improved localization quality;
Added missing character voices.

The support of loyal citizens is the most important power of the Wise Leader!
high rated
S.W.I.N.E. HD Remaster

Updated to 1.3.1674

Changelog on Steam.
Post edited June 07, 2019 by Hustlefan
high rated
BATTLETECH

Update 1.6.1 (6 June 2019)

Hotfix

We have fixed the issue in which the Arano Restoration controlled systems become swapped with the Aurigan Directorate after loading a historical post-Campaign save
We have addressed a special character display problem impacting our French translations
We have fixed an issue that caused an infinite loading screen if a Kickstarter Backer skin was in use
We have made several AI improvements that will result in better path finding

Blood: Fresh Supply

Update #2.1 (1.9.6) (7 June 2019)

Engine updates,
Fixed a potential crash with OpenAL playback of Vorbis buffers,
OpenAL32.dll updated,
Missles now pass through breakable windows.



Pathfinder: Kingmaker

Patch 2.0.1 (07th June 2019)

Please, be aware of plot spoilers in the description below!

Kanerah and/or Kalikke could break their companion mechanics after respec. Resolution: Fixed.
Jaethal could become undead again and return to worshiping Urgathoa after respec during the last chapters. Resolution: Fixed.
There could be an issue with companion's auto-level-up in some cases. Resolution: Fixed.
The Skeletal Salesman disappeared and became visible again incorrectly if you tried to attack him. Resolution: Fixed
Animal companions and polymorphed characters could perform coup de grâce without the proper animation. Resolution: Fixed.
Several issues with portraits were resolved (including custom portraits disappearing).
The combat log lacked attack number localization. Resolution: Fixed.
There was no delousing icon on the trap, generated in the endless dungeon. Resolution: Fixed.
Defeated bosses of the endless dungeon used to drop some of the loot items twice. Resolution: Fixed.
Post edited June 07, 2019 by Edward_Carnby
high rated
Deep Diving Simulator
Update 1.04 (31 May 2019)

Fixes:
- Frightful predators = the biggest change of the update! We've noticed and you have mentioned that predators (sharks, orcas) tend to be a little too aggressive which made them not challenging, but rather annoying. Now, shooting a predator with your Eco-Gun's single-charge mode (red light) will scare it off with just ONE shot. Oh, and the predator doesn't feel pain when hit by the blast... just wanted to be clear about this :)
- "flying" urchins = during your playthrough you may have encountered these sea creatures that decided to float around instead of being connected to the ground. They should be where they belong now
- AlienFX = a couple of small light adjustments
- soft shadows = also a couple of small adjustments, though you could expect a visual difference now
- Deep Forest = we've made some optimization work in Deep Forest, so expect a much higher framerate in that location
- improved optimization = pretty self-explanatory here, expect a higher framerate overall
- New Game Plus = we've removed the Eco-Gun and Scanner from the tutorial

Added:
- ROV - a small line has been added in its interface showing the tilt angle

~~~ ~~~ ~~~

Update 1.05 (5 June 2019)

Changelog posted in the game forum by the devs here.

~~~ ~~~ ~~~

Update 1.06 (6 June 2019)

Changelog posted in the game forum by the devs here.

~~~ ~~~ ~~~

Update 1.07 (7 June 2019)

Changelog posted in the game forum by the devs here.
***

Deep Sky Derelicts
Update 1.2.1 (1 June 2019)

Fixes:
- Fixed game not starting on some computers because of a Steam initialization problem.
- Fixed an issue that could block habitation quests that require a specific amount of items.
- Fixed the Breacher illustrious effect applying to attacks outside its own equipment.
- Fixed missing Shield Generator Drone graphics.
- Fixed Miner's starting shields (should be 24, was 48).

~~~ ~~~ ~~~

Update 1.2.2 (6 June 2019)

Changes:
- Adjusted a lot of equipment base stats' and modifiers' min and max values (including the gain per level) to be closer to each other so that higher level items are more consistently better than their lower level counterparts.
- Ancient Eye/Lout Drone: Increased Headbutt damage from 50% to 70%.
- Lout Drone: Both melee and ranged damage increased by 1 on all ranks.
- Adjusted shield damage values on Blaster and removed the possibility to spawn a random extra shield damage modifier on Blaster cores.
- Added skill (weaponry, tech, medical, scavenging, mental) bonuses as possible modifiers to spawn on weapon cores.
- Further increased the chance of spawning Janitors and Wurmlings in level 1-3 derelicts.
- Blasting Charges: Made damage scaling from 6/8/8 to 6/7/8 and now only targets 2 enemies at all ranks.
- Slightly reduced credits bonus from Mental skill.
- Reduced a lot of DAMAGE RESISTANCE, ARMOR and EVASION stats on a bunch of enemies.
- Adjusted INITIATIVE values on a lot of enemies. Affects especially enemies at high levels not having as high values except on some specific "speedy" ones.

Fixes:
- Fixed issue that could make some of the NPCs inaccessible in the Administration Of Pirates quest.
- Fixed a bug that could break combat when Psyker/Mental Shield was active.
- Fixed issue with retreating on a freshly loaded save.
- Fixed Ice Cover not being targetable.
- Fixed issue where NPCs kept stopping the player after already having met them.
- Fixed tile condition icons not showing up on the map display.
- Added missing status icons to Augment cards.
- Fixed inventory showing heavy ranged weapons as available for ranged weapon slots, even though they can't be equipped.
- Fixed missing environmental combat action sprites.
- Some key shortcut fixes.
***

The Guild 3
Multiplayer Beta version EA 0.8.5.2 (06 June 2019)

Patchnotes posted in the game forum by the publisher here.
***

Project Hospital
Update 1.1.16229 (6 June 2019)

- Fixed sandbox options not applied when playing a scenario
- Fixed radiologists available for hire always regenerated during load
- Fixed queue in a waiting room stuck on reserved info TV when deleting waiting rooms while patients are being called
- Fixed operating rooms from different department used when the one from patients department is free but on a different floor
- Fixed patients (rarely) released from observation with a reserved technologist
- Fixed lab delivery script (rarely) stuck on fired and later deleted technologists
- Fixed duplicate insurance company reward in "uninsured"
high rated
Rescue HQ - The Tycoon
Update 1.02 (06 June 2019)

After our favorite tycoon was released a week ago, the development and optimization of Rescue HQ is of course not over! Therefore, you will get many new features and optimizations with the current patch. Read here what the patch contains:

- added "Sandbox Berlin" scenario
- fixed vehicles not returning from some emergencies and at end of scenarios
- added reputation gain to investigation board
***

The Universim
Patch V0.0.34 (6th June 2019)

New stuff:
- Trading with Exiles.
- Modern Stone Refinery.
- Modern Wood Refinery.
- Airport (v1)( no major functionality yet).
- Trucks (v1) (faster Nugget movement).
- Camera Shake Option (Settings).
- Modern Haircuts.

Bug Fixes:
- Fixed: modern scaffolds not appearing after load.
- Fixed: Season change power has no effect on believers.
- Fixed: Nuggets take forever to clear construction sites.
- Fixed: UI scale issue for certain display sizes
- Fixed: Tall buildings had inaccurate hit boxes
- Fixed: Resources were not removed from settlement and instead were subtracted from exile villages
- Fixed: When family was created, male and female nuggets properties were swapped in some cases.
- Fixed: Alarm on weather tower that was going off randomly
- Fixed: Orbit camera was getting stuck if Steam Overlay was opened / closed.
- Fixed: Game settings were not saved properly and in some cases were applied incorrectly leading to UI disappearance or scale issues.
- Fixed: Stars could be clicked through UI panels
- Fixed: Unassigned nuggets from modern eatery would become invisible
- Fixed: Tooltip for leader election would stay on the screen forever if the “Fly to” button was clicked
- Fixed: Crime tooltip displayed the text from a school tooltip
- Fixed: Multiple nuggets could have received the same request to clear an item, which would slow down the nuggets performance overall, since 1 nugget would be clearing the spot and other would wait for that spot to be cleared
- Fixed: Protector dome was disappearing if you were looking at it from inside out
- Fixed: Creator power action cost was doubled if the action was applied to nugget
- Fixed: Save / Load issue that was caused due to some systems reading the save file in incorrect order.

General balance changes / Improvements:
- Extended modern scaffolds for “huge” buildings.
- New particle effect for “Repair all” & “Creator Points” falling objects box items
- Reworked picking up objects system in order to improve overall performance and to work with a feature content.
- Cement Factory perk was moved before Glass factory perk in order to improve the overall experience traversing the research tree
- Mating female / male threshold was improved. This change should improve the overall ratio between male and female nuggets and keep balancing the ratio when nuggets dying due to unintended events such as tornado, fire etc.
- UI scale default settings were tuned for all OS in order to improve the UI ratio between different elements
- Rebalanced animal reproduction system & spawn system. Previously a lot of animals could have been spawned in the same location with a fast reproduction rate. Spawn locations, max number of animals of each type that can exist at the same time as well as the reproduction rate was tweaked to resolve those issues.
- Exile event timer was changed from 1 hour to 30 minutes
- Exile village attack change was increased from 40 percent to 55 percent
- Exile Village Steal Chance was decreased from 50 percent to 45 percent
- Exile Village Priests Chance was decreased from 60 percent to 45 percent
- Exile Village Orator Chance was decreased from 60 percent to 45 percent
- Creator mode is back online :)

Art:
- Airport Building.
- Airplanes with different skins.
- Crater has updated visuals and 3 more variations are added.
- Moon!
- Legendary Buildings - Pisa tower.
- Vehicles for Nuggets with a set of different skins.
- UFOs!
- Modern Stone Refinery.
- Modern Wood Refinery.

UI Design:
- Fixed position of Construction menu cloud.
- MainUI bottom indicators - updated visuals.
- Added pisa tower puzzles.
- Modern stone and wood refineries construction menu renders.
***

Vambrace: Cold Soul
Patch 1.07 (06 June 2019)

Changelog posted in the game forum by the devs/pub here.
high rated
Kingdom Come: Deliverance

Updated from 1.9.1.390C (5 June 2019) to 1.9.1.390CC (8 June 2019)

No changelog.
high rated
Planetary Dustoff
Update 0.2.4.1001 (7 Jun 2019)

Changelog posted in the game forum by the devs here.
Standalone installers not updated yet.
high rated
Dying Light: The Following – Enhanced Edition

Changelog for Update 1.18 (added 10 June 2019):

* Early game difficulty tweaks
* Late game difficulty tweaks
* Minor UI additions
* Added a new exotic mutation to an infected type
Post edited June 10, 2019 by T_a_J
high rated
Pathfinder: Kingmaker

Patch 2.0.2 (10 June 2019)

Please be aware of plot spoilers in the description below!

Fixed crashing to the main menu when a game over was triggered during the area transition screen because the kingdom was destroyed.
Failed to load the saved game on Mac. Resolution: Fixed.
Some modifiers were erroneously applied to enemies multiple times when you load an auto-save. Resolution: multiple modifiers are no longer applied. Most extra modifiers from old saves that already have this error are removed, but clearing all effects completely is impossible.
Clicking the top right Close icon (X) does not close the window. Resolution: Fixed.
The cutscene with Amiri killing the Defaced Sister at Flintrock Grassland failed to start if Amiri was in combat. Resolution: Fixed.
Some giant spiders at first levels of Tenebrous Depths had 5 AC more than they were supposed to. Resolution: Fixed.
Fixed the DC of spells cast by traps.
Now all the items are de-equipped after the respec.
Scroll of Death Clutch had an incorrect spell. Resolution: Fixed.
Russian version: changed the translation of the Slayer class.


ATOM RPG: Post-apocalyptic indie game

Update 1.104 (10 June 2019)

New random encounter on the Metro global map;
Three characters that didn't make it in the Update;
New full-screen modes in the game;
New item "Mining helmet";
Fixed the crafting bug (resources weren't spent);
Food and meds are now spent when used ''in hands'';
Fixed the bug with the infinite grenades that some characters had;
Fixed 3d model occlusion;
Fixed the inventory bugs;
Fixed the Gavrilovs quest;
Fixed the Maniac quest;
Characters don't fall through the floor in the Dead City after their death;
Fixed a caravan bug in the Gas Station Fortress;
A LOT of minor bugs are fixed.

Lovecraft's Untold Stories

Update 1.3g (07 June 2019)

Dear investigators, We have uploaded the new version 1.3. We have fixed several technical issues and most importantly, now the Mythos speak in German:
News and improvements:

We have localized the game to German. Now you can choose that language in the Options.
We have lowered the difficulty of the Jungle levels. We heard you all! Now the Wyverns and the Fire lizards are much weaker than before. Please try the jungle levels and tell us if now they are not that ruthless.

Fixes:

We have fixed an issue with the parameter "Mind" that could bug the gameplay.
We have fixed a conflict between the Fast Travel feature and the Eye of Azathoth.

As always, thanks a lot for your support! Please, send us your comments, opinions, ideas... We will be happy to read them!

The Devs

Pathologic 2

Update 1.3.24891 (7 June 2019)
Optimization

decreased the size of loaded textures;
decreased the size of loaded shaders;
minor improvements to the FPS when traversing the Town.

AI Fixes:

minor improvements to NPC pathfinding.

Quest and Logic Fixes:

(NB!) fixed an unfortunate bug that made Aglaya speak nonsense when you first meet her (the branches in her dialogue were swapped, reflecting the opposite of reality);
(NB!) fixed a critical bug that sometimes locked the player in The Rod on Day 6;
(NB!) fixed a critical bug with characters (Katerina, Sticky, Notkin. Khan) disappearing on later days;
fixed a bug that made Rubin’s adoring fans despawn too early, rendering an event impossible to complete;
now empty bottles will return to your inventory if you drink from them during a late-game event;
fixed a minor bug when finishing everything early on Day 1;
fixed a bug with the barkeep’s prices;
a minor technical fix to one of the endings;
Peter has a name now when you meet him outside of his place (the numbers were neither an obscure storytelling technique nor the coordinates for the Polyhedron as some have assumed, they were basically our version of “undefined”);
a bunch of other minor fixes.

Animation Fixes:

at low stamina, knives and scalpels now perform a normal attack instead of a strong one;
polished animation switching across the whole game.

Visual Fixes:

taught crows to conceal their low-poly nature by not landing close to the player;
minor collision fixes;
minor fixes of Murky’s model materials;
minor fixes to lighting on interior furniture;
fixed the lighting during a number of pantomimes;
fire particles are now emitted from the largest part of a burning person (or object);
fixed the glitch that made the camera jerk around when going outside.

Audio Fixes:

invisible cats meow at a different rate at Notkin’s Castle now;
fixed the bug that excluded certain sounds (like fires or the hum of the Polyhedron) from audio settings;
the Abattoir speaks to you now.
Misc:
(NB!) all keys are fully rebindable now!
tweaked some hunger parameters slightly (VERY slightly);
fixed an error with aiming mode lingering when a firearm was put away;
typos.
high rated
Freeman: Guerrilla Warfare

Update Version 0.931 - Companions, optimization, AI... (June 06)


Hello everyone,

We have released the official version of 0.93. We have fixed a lot of bugs based on the feedback of the test version, such as the extra large enemy's visual range, one bullet insta kill and so on. we also optimized the behavior of AI soldiers, such as when the squad encounters hostiles, units in the rear will also actively move to the front and engage, or for example when the player gives the move order, the engaging team will try their best to move instead of always lying on the ground. The main updates are as follows.

Video about the update: https://youtu.be/hdBqQenSyfA


1. Companion System

Companions like Anna can be hired from town pubs or captured in battles. We added personality dialogues to each of our companions. Through dialogue, you can get interesting information about their background stories, personalities, hobbies and so on. At the same time, players can improve their friendliness by chatting with them and giving them gifts. Enhanced friendliness can unlock more conversations and interactions - such as love. We added the gift shop, and players need to discover each companion's preferences through dialogue in order to buy the right gifts. Except for these entertaining interactions, companions are also of great significance to the game-play itself. You can organize them into your own team like soldiers, or you can make them independent from you and let them lead their own army, helping you to attack and defend cities. Each companion has different skills. Some are suitable for combat, some are suitable for leading, and some are suitable for managing towns. These skills include leadership, tactics, financial skills, town management and so on. Different companions have different requirements for joining, some need a large commission, some requires high reputation. After the campaign is complete, each companion will also have a corresponding ending. The stories are only 20% done, and we will keep working on it.


2. Enhanced world map faction AI

The AI faction forces will do more complex things. For example, to gather troops to attack a city in group, to reconnoiter the enemy city, to revenge when their cities are taken, and so on.


3. Improved Soldier Customization System

More proficiency attributes have been added, such as grenade launcher, throwing and armor proficiency. At the same time, the accessory slots are added, which can be used to equip grenade launchers, first-aid kits, night vision goggles and grenades to soldiers.


4. Added a number of bandit factions

- Desert Bandits: Appear In the desert zone of Cherniv.
- Mountain Bandits: They appear in the southern mountains.
- Pirates: Appear near the coast.
- Cossack Rebels: On the territories of the Free Cossack Army.
- Snow Wolves: Appear in the northern snowland.


5. Added the beginning background selection

Players need to determine their initial attributes, equipment and troops in the form of questionnaires when starting a new campaign.


6. Improved World Map

We expanded the world map and made clear geographical distinctions. The southern part of Cherniv Island consists of plains, peninsulas and mountains. The central part is desertification zone. The northwest part is snowland. And the northeast part is forest and swamp.


7. The game's lore.

Based on the current lore, we have written Cherniv's history, the background stories of various factions and the corresponding stories of each companion.


8. Optimize the combat frame-rate In previous versions, players reported significant frame drops during combat. We have a series of optimization for this problem. The frame rate in combat is greatly increased. At the same time, we also added the V-sync option, which can turn on and off in the settings panel.

Other important modifications.

- Pressing the Y key can speed up the time on the world map.
- Added desert, snow and mountain maps.
- Many hairstyles, face shapes and facial textures have been added.
- Optimize the lighting effects.
- Modified some awkward UI operations.
- 3D combat strategy map.



--- Patch v0.932 (June 07)

- Bug Fix: Sometimes player squads will automatically move to the corner of the map.
- Bug Fix: Soldiers sometimes stays extremely close to each other.
- Player's armor can be damaged during combat(will be restored after combat)