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Anyone know patchnotes for Kynseed?
high rated
Undead Horde updated to 0.9.1.1

Changelog from Steam:

*** Version 0.9.1.1 live with Chinese Localization! - 25 Apr

Great news to all our Chinese customers: The first version of Chinese localization is now live.

Important: The language must be selected from Steam game properties if it is not automatically selected for you. We are considering an in-game option as well, but the current version must be configured from Steam game properties.

As usual, send us feedback regarding the localization if you find any errors or such. Have fun playing!

*** Version 0.9.1.0 with Chapter IV Now Available! - 11 Apr

Chapter IV in version 0.9.1.0 is now available in default branch. The beta has been running for a few days and it seems to be stable so we've moved this into the default slot.

*** Version 0.9.1.0 in Beta! - 6 Apr

Version 0.9.1.0 is in Beta. Chapter IV is also open there. So if you're eager to play the fourth chapter you can do so now in beta. We will move this into default after some more testing.

Bear in mind you may encounter bugs. We recommend backing up your saves before playing betas ( c:/users/<user>/appdata/roaming/10tons/UndeadHorde/Saves).

- Opened Chapter 4 for players
- Disabled embalming skull from game since it was OP both in paper and in feedback
- New item: Ring of Devouring
- consume nearby random corpse to heal most damaged unit
- Circular bonewall bug fix
- Added new summoning statues for wasteland heroes
- Added unique bear hero to hunter's outpost
- Made some preliminary guesses for hero slot and summoning costs.
- Nerfed unit attack speed affix a bit
- Goodhelper is now Benevictor
- Level up card particle fx replaced with some card anims
- Gendry quest: skippable dialogue
- Cancel hover if inventory use button is held down, not just on down event
- Proper alpha for necro arrow
- Increased mana/gold magnetism speed
- Added less intrusive hit sfx for paladins and templars
- Fixed wolf animation speed scaling
- Added new riverbank tiles to citadel stages
- Added a tougher guardian for barb stronghold treasure
- Small visual fixes to desert-02 and desert-puzzle-dungeon
- Fixed some cases where walls covering secret passages didn't get deleted properly
- Adjusted necro hover fx
- Prevented player being able to run out of the exit marker in secret passage
- Added hover trail
- Always allow hovering in crypt
- Cleric enclave foliage optimized
- Moved desert dungeon entrance markers closer to the doorway
- Fixed bug in bene's temple
- Giant loot table fix
- Added colorable cast beams
- Some ui changes regarding text placement and such
- Typo fixes
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BeatriceElysia: Anyone know patchnotes for Kynseed?
Probably these, if the versions match.
Post edited April 26, 2019 by ariaspi
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surfer1260: Shadowrun Hong Kong - Extended Edition

No Changelog
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Edward_Carnby: Anybody has any idea whats updated ? Installer now is around 500 mb larger than before.

@Judas, any tips ? =)
Based off the data https://www.gogdb.org/product/1436866438
Its a installer update maybe cloud save related but I'm not sure as the only file thats different is the hashdb.
The update has been up on galaxy since 2017-02-21 and as its not there for linux its reasonable to assume its galaxy related.
As to the size difference maybe the compression changed? Mac only saw a 27mb increase in size versus 583mb on windows.
high rated
Empires of the Undergrowth

Update 0.202 (25 April 2019)

We're very pleased to announce that our first major update for Empires of the Undergrowth, the Leafcutter Update, is now available for Windows, Mac & Linux! Featuring an all-new rain forest environment with new critters of all sizes, two new levels which will see you face off against fully-fledged colonies, and a new Formicarium Challenge where the dastardly scientists have something special planned for you. The jungle floor stirs. Ants of all sizes creep out of their holes to harvest the nearby foliage, travelling far and wide to find the choicest leaves. The odds are stacked against these fledgling colonies - you may be tempted to discount creatures that forage for leaves but with huge crushing mandibles on their side, they are not to be underestimated.

https://youtu.be/HoRqZa7BH9Q

Headline Features

New Formicarium Tier Added
* New playable species - The Leafcutters
* Featuring 4 sizes of ant (minims, minors, media and major) which can walk under / over one another
* Major leafcutters are tank units with very high health and come in two forms:
* Stun majors stun targets for 4s and at level 3 will slow them to a crawl for a further 4s
* Taunt majors force targets to attack them for 4s and at level 3 at 50% health will reduce all incoming damage by 80% for 4s
* Unique resource management
* Leafcutters need leaves to cultivate a special fungus which is their only source of food!
* Leaves can be gathered on the surface from various climbable plants
* Once gathered leaves are taken to a leaf drop-off chamber
* Each nursery built spawns a free minim ant (tiny leafcutter)
* The minims take the leaves from the leaf drop-off to nurseries where it is cultivated into fungus that can be spent
* Once fungus is spent, its remains will need to be taken to a refuse chamber where it can safely decompose
* The distance between nurseries, leaf drop off chambers and refuse chambers affects the efficient processing of leaves leading to some careful colony design decisions.
* Two new levels in the rainforests of Ecuador
* Two very different levels with unique challenges and threats with carefully designed difficulty settings to suit you level of play!
* The new environments offer a host of new fauna and flora and have a very different feel to them from previous levels
* A new formicarium challenge - What has the evil scientist got planned this time?
* Do you think you could hate the evil scientist any more? We think you might after you see what he has in store!
* Add the mighty leafcutter major to your formicarium!
* 4 unique upgrade options
* Sharp - This aura causes attackers of the major and any nearby friendly creatures to reflect an amount of damage back to themselves
* Resilient - This aura causes the major and any nearby friendly creatures to take less damage each hit
* Durable - All incoming damage to the major is reduced by a set amount
* Shockproof - Limits damage to the major in any single hit
* 4 improvement upgrades to spend that extra jelly on!
* More than double the enemy creatures!
* Variety is the spice of life and the rainforest is the king of variety! Each of the new creatures comes with its own stats and abilities and will require their own approach to take down

Other changes and improvements
* Creatures sizes mean you can get more to the front line
* Minimap now displays food that can be collected
* Quantity held by all food types is now displayed when showing tile info
* New enemy creatures have made there way into the battle arena and freeplay
* Freeplay setup dialogue changed to use more screen space for options
* Pheromone marker assignment panel now displays the living ants from chambers

Balance changes
* Queens have been given 50% resistance to slow their deaths
* Queen Second Wind invulnerability duration increased to 30s (up from 20)
***

Foundation

Alpha v1.1.8.0418 patchnotes posted by the devs here.

Alpha 1.1.11.0425 patchnotes posted by the devs here.
***

Weedcraft Inc

Update 1.0.1 (1.2) (15 April 2019)

* Fixed debug strings being displayed if game was launched on a system in language not supported by our game (now it will default to English),
* Fixed crashes related to memory management that happened when starting a scenario or after playing for a prolonged period of time (they should no longer occur),
* Graphics profile Good, Simple, Fast and Fastest will now use significantly less memory which should help with running the game on low end machines.

*** *** ***

Update 1.03 (18 April 2019)

* Fixed a bug where the game wouldn't launch properly on some machines.
* Fixed a bug where grow room conditions settings weren't saved.
* Fixed a bug where workers stopped working.
* Fixed a bug when game would enter an infinite loading after entering a new city.

*** *** ***

Update 1.04 (23 April 2019)

We fixed the following bugs this patch:
* Game crashing on launch on certain machines
* Game unpausing during dialogues (which led to issues with panels not closing)
* Players being unable to pass the quest "Earning the trust"
* Game loading incorrectly if particular panels were open

Additionally:
* Tutorial images will replace videos on low settings for low-end machines
* You can now skip the splash screens
Post edited April 27, 2019 by HypersomniacLive
high rated
Astrox Imperium
Updates for BUILD 0.0037 through BUILD 0.0051 posted by the dev starting here.
***

Forager
Update 1.0.3 (25 April 2019)

Posted by DampSquib here.
***

Planet Nomads
Update 0.9.8.4 (18 April 2019)

0.9.8.4
- fixed player falling down through the terrain
- modified memory management to prevent frequent frame drops

0.9.8.3
- fixed bug in saving sampled resources from Mining Machine
- fixed Steam library compatibility with IL2CPP (broken workshop window close button)
- fixed short drop in Solar Panel energy production on load
- workaround for physics collisions bug (caused Jetpack hover mode disabled on load)

0.9.8.2
- Windows: new build using IL2CPP (should be faster in case of high CPU & low GPU usage)
- modified physics to do less transform sync - caused low CPU usage due to thread locks probably (should fix FPS drop after longer gameplay)
- fixed saving of hower blade height (should eliminate helicopter bumps on load/approach)
- planet map: right click on custom POI deletes it
- various minor script optimizations
***

Planetary Dustoff
Update 0.2.3.1002 (23 April 2019

Posted by the devs here.

*** *** ***

Update 0.2.3.1003/ Hotfix (24 Apr 2019)

Posted by the devs here.
***
Production Line
Update 1.73 (17 April 2019)

Right...we have not had a list of changes this big for a while. Some good ones in here, I'm excited about changes to the price slider. I know its not perfect, but I think its way better. Plus the rapid shipping thing is cool. And yet more performance improvements (I'm determined to have it running silky smooth for you people with insane-size factories).

1) [GUI] The choose company logo window is now larger if space allows.
2) [GUI] Fixed some locations where numbers greater than 2 billion were still displayed wrongly.
3) [Bug] Fixed resource bug whereby with 'prefer local' setting, a slot could ignore nearby supply stockpiles and use importers instead if there was no local production in the factory or local items in the stockpile.
4) [Performance] Overhead resource items not drawn when very zoomed out or if frame rate is low and fairly zoomed out.
5) [Balance] Fitting the high performance powertrain now has a speed penalty to bring it more in line with other engine upgrades.
6) [Bug] FINALLY fixed that long standing graphical glitch where newly placed slots sometimes had 1 or 2 little decorative items that stopped a few pixels short of landing until you moved the camera.
7) [Bug] Fixed slight visual anomaly where a car might initially face the wrong way when waiting to be processed at a smart junction.
8) [GUI] Clicking the power gauge before power plants are researched will launch the research screen focused on powerplant research now.
9) [Feature] Added a new button at the top of the slot picker that toggles the display of blueprints on and off while the game is in the normal factory view mode.
10) [GUI] Clamped map scrolling so its impossible to scroll the whole world offscreen.
11) [GUI] Mod browser now shows red/green for disabled/enabled status on the left hand side.
12) [Bug] Fixed a few visual anomalies on the vehicle design screen previews with layers showing incorrectly.
13) [GUI] Basic car now hidden as a feature for smart junctions, but basic features like solid roof are now selectable.
14) [GUI] Smart junctions now show what mode they are in, and if feature mode, what feature(s) are being filtered when hovering mouse over them. Also support 2 features at a time.
15) [Balance] A series of balance changes to enable the manufacturing slots for seats,aircon,sunroofs,panoramic sunroofs and fuel tanks to produce multiple items in one go.
16) [Balance] Adjustments to improve competitiveness of some manufacturing slots such as chip production,arches,bumpers,brakes and heated wing mirrors & steering wheels.
17) [Content] Added new researchable rapid shipping slot which reduces shipping time by 25%.
18) [Feature] The game now saves the current mod list in save games and warns on load if a specific mod is not installed and enabled.
19) [Performance] Major speedup to path-finding to reduce lag after loading game or placing/changing resource conveyors.
20) [Bug] Fixed bug with global local setting for resource imports.
21) [Balance] Changed R&D so that smart junctions can be researched earlier and more quickly, whereas predictive stock control requires turbo charged conveyors.
22) [Bug] Fixed bug where the player has named multiple zones identically in a custom map, and therefore savedgames only unlock the first zone of that name (now all get unlocked).
23) [Bug] Doubled size of maximum objects and increased performance for assigning them to prevent random crash with super-huge factories.
24) [GUI] Improved the design of the vehicle price slider.
25) [GUI] Fixed UI issue where the width of the 'defects' tooltip for vehicles was too long in rare cases.

Hope you like the changes. if I have broken anything at all, please let me know!
***

Sigma Theory: Global Cold War
Update 24 April 2019

* Linux version added
***

Whispers of a Machine
Update 1.0.3 (24 April 2019)

* Improved the puzzle hints for two puzzles tied to the museum.
* The player no longer receives two copies of a certain key, resulting in various potential glitches.
* Fixed two instances of Vera getting stuck in places and unable to move.
* A certain adversary will no longer be detected with the bioanalyzer after leaving the room on some graphics settings.
* Disabled a confusing canned response from Vera when searching objects.
* Various improvements and tweaks in the French translation.
* Don't allow showing hotspots with tab if holding down shift, to avoid interference by the Galaxy overlay.
high rated
Tangledeep
Build 1.24L (17 April 2019)

BUGS
- Fixed bug with Job Trial map generation that would take your JP but not create the trial
- Fixed bug with feeding max-happiness monsters anything at all
- Fixed major bug with exiting Item Dreams sometimes screwing up the AI state
- Sword Dancer’s Flame Serpent riposte should no longer destroy your existing Flame Serpent
- (Legend of Shara) Fixed rare bug in Item Dreams that could softlock the game in certain memory worlds
- (Legend of Shara) Runes of Knowledge should actually cost JP now
- (Legend of Shara) Calligrapher map buffs (orbs etc) should no longer be destroyed by monsters on step. Also, Calligrapher Forbiddance runes should no longer be destroyed by the player on step.

MOD SUPPORT
- … Should be working on Linux now!

ENGINE
- Various small UI-related optimizations

QUALITY OF LIFE
- In the monster feeding UI, a monster’s favorite / hated foods are now marked in green/red with extra text too. You still have to experiment to discover them at least once, though.
- When feeding a monster, the cursor will automatically be placed at the last food you fed that monster when the window opens back up

WRITING
- Clarified “Shadow Stalk” skill orb effect. The intended description and effect is that Shadow Stalk now requires a turn to use, but the spawned clones gain a ranged attack.
***

Victory at Sea Pacific
Patch 1.4.0 (02 April 2019)

Posted by the devs here.
high rated
The following offline installers have also been updated:
-> The Occupation to version 1.3.0
-> We. The Revolution to version Final 1.2.2 (Linux installer)
-> Slipstream to version 1.1.8

Well, it sure seems like changelog tracking is pretty much on track - so much that I'm feeling pretty comfortable with my upcoming retirement. I'd appreciate it if anyone were willing to pick up my work (see here). I'll be sharing my scripts on GitHub in the upcoming week(s)... at least that's the plan.
high rated
Capitalism 2 has been updated to v1.11, but no changelog for now.
I checked on steam and saw that there is a v1.12 who was released very fast after this 1.11, fixing a bug, so I would suggest to not rush downloading and installing this v1.11, and to wait for 1.12 coming too here ;) (which shouldn't take long since we got the v1.11 pretty fast it seems)
Post edited April 29, 2019 by Splatsch
high rated
Re-Legion

Update 1.1.1.262 (26 April 2019)

Hotfix
Controls fixes

Skills keybinds can now be set with only one key at a time
high rated
Candleman: The complete Journey has been updated to ver. 1.03.

No changelog but since I am personally responsible for the changes I can tell you as well.

- Corrections in the German localisation

(Don't know if they improved other things as well but I already tested that they implemented my corrections :))



Detective Gallo has been updated.

Changelog for Update 3 (26 April 2019)

Hey guys, today we're releasing the 1.21 patch of Detective Gallo!

Remember that savegames are not compatible across versions, but if you were in the middle of playing the game at the time of the update, you can switch to the previous version through the betas tab.

What's new?

Some Spanish translation updates
high rated
Astrox Imperium
Updates for BUILDS 0.0052 and 0.0053 posted by the dev starting here.
***

Capitalism 2 (posted in the game forum by ggzx12)
Patch 1.11 (29 April 2019)

- The city view looks significantly better with an improved the display aspect ratio.
- Improved compatibilities with the different versions of Windows.
- Smoother switching between Capitalism 2 and other Windows applications.
***

Caves of Qud
Patch 2.0.174.6 (29 April 2019)

Patchnotes posted by the devs here.
***

Don't Escape: 4 Days to Survive
Update 1.0.4 (21 March 2019)

In version 1.0.4 we have addressed a number of text errors and graphical glitches. Thanks to everyone who has reported bugs on forums, via email etc.

Here's a quick summary of the most important changes:

* Fixed the most common text glitch concerning Day 3 results screen, poison and Cody.
* Added a missing [Drop item to set up] to a couple of items (Powered gas heater, activated Heat Absorber)
* Movement speed (animations) of locust and spiders have been adjusted.
* Several instances of dialogues had mismatched lines. This has been corrected.
* Random dialogues between NPCs were occurring a bit too often. A delay between them has been slightly increased.
* Music during the final sequence was not looping. That has been fixed.
* The game would restart if there was no end-day autosave and your time run out. Now if there is no end-day autosave yet, the most recent autosave will be loaded instead.
* Day 4 Death screens were mixed up.
* On the Construction Site, some of the background elements were visually unaffected by the sunset.
* Other small glitches
* A typo here and there

Please continue to let us know when you encounter bugs and we'll fix them ASAP! Thanks to everyone who has supported us so far... your comments and reviews mean a lot!
***

Kenshi
Game's updated to v.1.0.25

The official GOG changelog is outdated, but HaTsUnE_NeKo (one of the Steam and Lo-Fi and Discord Server Forum Moderators) is keeping the game forum changelog thread up to date (so show them some love).
high rated
Jotun: Valhalla Edition

Update 29-04-2019

No Changelog

Message on internet:

We added a new Mailing List to Jotun.
Removed the Sundered Ad from the main menu.
Changed Unity Version.
Optimised the loading of certain bosses.



Machinarium Collector's Edition

No Changelog
Post edited May 04, 2019 by surfer1260
high rated
Capitalism 2

Changelog for Patch 1.12 (30 April 2019)

* Fixed the bug with changing product prices on the Product Detail screen.
high rated
In a surprise move, the Italian manual of "Black Mirror 3" has been removed from our libraries. I had never downloaded it, so I can't really say what has been lost.
high rated
Don't Escape: 4 Days to Survive

Updated to 1.1.1.
No changelog.