Feudal Alloy
#### Patch 1.02 (25 January 2019)
* Fix - Disappearing a wrong data cartridge when the inventory is full
* Fix - 01-02-03 - Unreachable platforms
* Add - Info screen/patrons updated
* Fix - 02-01-08 - Door button fixed
* Fix - Door animation/unlocking bug
* Fix - Faster Oil and Coolant consuming
* Fix - 1440p resolution support
* Fix - Broken/not-opened doors temporary workaround
* Fix - Drinking oil/coolant in the menu
* Fix - Map - 03-04-04 - missing checkpoint
Book of Demons
#### Update 1.00.18019 (25 January 2019)
* Fixed an issue where upgrade card window showing the wrong cost just after downgrading card in slot
* Fixed an issue where card lost on higher difficulty would become unavailable and variant change was not possible
* Fixed typos in multiple translations
* Fixed golem card not going on cooldown after leaving the dungeon with golem and reentering it
* Fixed Quest Mastering tutorial displaying the wrong amount of keys
* Fixed fear aura not resuming after the card is disabled
* Fixed achievement The first Riddle not being granted after identifying all unidentified cards at once
* Fixed heal spell timing issues
* Fixed ghost sometimes getting stuck in walls if the hero leveled up on that level
* Fountains no longer change the cursor to use when the hold key is held down
* Fixed miscounting cards for Full Deck achievements (Full Armory, Full Stash, Full Library)
* Deprecated card Helmet can no longer be found in the dungeon
* Fixed particle effect on the lost card
* Fixed an issue where disenchanting a card could prevent it from dropping ever again
* Fixed a crash occurring during card disenchantment sequence
* Allow alive character in roguelike final death leaderboard
* Fixed Cold Nova not spawning icicle on the position of a killed monster
* Gargoyles in stone form are no longer selectable when using the controller
* Updated translations
* Supporters added to credits
Project Hospital
#### Patch 1.0.14958 (25 January 2019)
* Updated all translations to the latest version from github
* Disabled locking of areas on above the ground floors (building above ambulance parking lot is now possible)
* Disabled 'good boss' perk for other occupations than doctors
* Implemented receptionist perks affecting patients
* Improved workload tracking for radiology rooms and examination units
* Allowed examinations that discover surgery complications to be planned in patient's card even when already done previously
* Allowed nurses with stretchers to ignore objects if they get stuck
* Fixed events not available in campaign levels
* Fixed janitors ignoring blood when cleaning areas of other departments
* Fixed patients on ICU sometimes re-transported to their own bed for examination
* Fixed moved objects in building mode disappearing when switching to different categories while already moving an object
* Fixed preview of attachment object stuck on when placing composite objects in case the previous object with attachment was deleted during move
* Fixed a rare case of nurses stuck going to stretcher
* Fixed changing of department possible when it shouldn't be allowed (in case player opened the department selection panel already, for example right before patient transport)
* Fixed dead and misdiagnosed patients counted only in department statistics, not overall hospital statistics
* Fixed various issues in the medical database (skill for ethanol doses, rooms for chelation therapy, bacteremia discovery, too hardcore collapse timers on cardiac arrest symptoms, unstable blood pressure moved to high hazard, a few treatments were not allowed on ICU, ...)
* Fixed a couple of cases of broken stretchers stuck in the scene
* Fixed a couple of hidden errors
* Fixed a few typos in tooltips
Rise of Industry
#### Patch A8.2:2112a (24 January 2018)
##### Additions
* Added Helper Bubbles
* Players will get Helper Bubbles to help guide them through a game of Rise of Industry.
* They will spawn automatically when a Player does an action or something bad is happening.
* They can be turned off in the settings, but also by clicking the [Don’t show again] Button.
##### Improvements and Changes
* Made many changes to improve performance.
* Removed Berries from the Liquor Tree.
* Updated the in-game Wiki Link to a new guide on the Gamepedia Wiki.
* Adjusted the State to buy Products at 100% Global Market Price instead of 50%.
* Removed the 100% indicator for Products in the Global Market.
* Added a Typewriter sounds for when Player is typing something.
* Adjusted Demolishing to refund 100% of costs if used when the game is paused.
##### Bugfixes
* Fixed a bug where there would be two production bubbles after buying an AI Building.
* Fixed a bug where Recipes were appearing in the wrong Factory.
* Fixed a bug where the game was showing Players they had zero money at all times.
* Fixed the missing China font Atlas.
* Fixed a bug where switch Languages would not apply until after the game was restarted.
* Fixed a bug where the Low Selling Price Helper was not displaying the correcting information.
* Fixed a bug where clicking the [Show All] button was not functioning correctly.
* Fixed a bug where the Helpers were not translated when switching languages.
* Fixed a bug produced by the Shaders in the Linux version of the game.
The following offline installers have also been updated:
->
Cultist Simulator to version
2019.1.k.1