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high rated
No Man's Sky

Update 1.76 (29 November 2018)

Fixed an issue where the Farmer would request that Coprite was planted without the player knowing the Coprite recipe.
Fixed an issue where the Farmer would teach the wrong Nip Nip recipe.
Fixed an issue where commas were missing from some large numbers in mission notifications.
Fixed an issue where some of the new hazardous flora would not appear on certain planet types.
Fixed an issue that could cause Big Ball to become permanently stuck in a refiner output (this fix prevents any new occurrences, existing blocked refiners continue to be blocked).
Fixed an issue that caused too few crates to spawn near buildings.
Fixed an issue that prevented grenades from firing while the Blaze Javelin is equipped.
Improved the appearance of the Bubble Cluster and Glitching Separator when displayed in your base.
Fixed a collision issue with the Portable Reality Generator.
Fixed a collision issue with the ceiling of the space station.
Fixed an issue that could cause debug strings to be visible when selling items at a trade terminal.
Fixed an exploit that allowed the placement of infinite fireworks.
Fixed an issue that could cause Community Mission Tier progress to be incorrectly reported in the Log.
Fixed an issue that could allow players to hand in the maximum Community Mission contribution during the wrong dialogue, causing the “Continue” option in the final dialogue to be disabled.
Fixed a Community Mission exploit when the server couldn’t be reached.
Fixed an issue where the Quicksilver Shop would only charge for one item when multiple items were purchased simultaneously.
Fixed a crash that could occur when viewing Community Research progress in the Log.
Fixed an issue that could cause the game to crash when encountering strange rocks.

The Mummy Demastered

Update 1.01 (30 November 2018)

Initial load time has been drastically reduced.
HD Rumble added to Nintendo Switch version
Revamped the death mechanic: -- Health Packs regained from Undead Agents default to full -- Weapons Regained from Undead Agents have more ammo -- Undead Agents health more fairly balanced, based on number of Health Packs they are holding
Health drops are more fairly balanced
Spawn Frequency of Bats, Ravens, and Spiders re-balanced
HP of all bosses has been re-balanced
Game performance greatly increased
high rated
Bad North

#### Update 1.05.1 (29 November 2018)

* Corrupted user save and user settings files will be handled and reported
* Fix for agents not rendering correctly on certain Macs
* Added Command line param: NoAutoPause - The game will no longer pause when tabbed out
* Added Command line param: NoAlienFX - Disables AlienFX lighting.
* [EXPERIMENTAL] Added Command line param: TouchCursor - Emulates touch controls for Windows & Mac
Surviving Mars

#### Gagarin Patch v3 (30 November 2018)

##### Events:

* Numerous fixes for stuck rockets in events
* Morning Star texts changed to reflect double rewards
* Scripting fixes for the following events:
* Power Surge
* Geo Life
* The Incident
* Armageddon
* The Stowaway
* Prototype
* Frozen Batteries
* Shocky
* Investment Opportunity
* Food Fight
* Hello Darkness
* Rain Man
* Street King
* Rocket Launch Failed
* The Door to Summer
* Experimental Rocket
* Martian Vice
* Oasis
* Red Mars
* Fix for Biorobots from Singularity event to look Biorobot, and to properly update infopanel and pin icons (now compliant with Asimov's Third Law of Robotics)
* Fix to affect Mega Mall by all food-related effects in event choices
* Fix for camera position in Flat Mars event
* Fix for Expedition Rockets in events to arrive with the correct resource amount as cargo

##### Rival negotiations & Trade:

* Trade Rockets from Rival colonies now auto-land on their assigned Trade Pads
* Fix for Covert ops action to be available when no rocket is sent
* Added delay between closing of expired trade route and opening of a new one
* Activating On Screen notification for new Trade Route now opens contacts screen on Planetary View
* Trade pad logic improved, Trade offers are now more frequent (visible in Trade Pad Infopanel)
* Trade Pad will now protects nearby buildings from dust
* Toggling between Landing Pad and Trade Pad now keeps the pinned state of the building
* Fix to prevent loss of fuel when expedition rocket is cancelled
* Fix for stuck Trade Rockets following disabling of export of Rare Metals
* Fix for Trade Rocket not returning from Rival colony

##### Planetary View:

* Rocket list implemented in the new UI style
* Fix for UI visual glitch when (Adjust items positions)
* Fix for cursor behaviour when using controller
* Fix to exclude Supply Pods from Available Rockets count
* Fix for proper ordering of passenger selection list

##### Other:

* Fix for crash when placing black cube depots
* Fix for crash after dome fracture, caused by infinite loop in panic logic
* Fix for crash when landing a Rocket from save/load due to leaked particles
* Fix for game freeze in Tutorial 3 on placement of Power Accumulator
* Fix to prevent selection of the wrong solar panel in Tutorial 3
* Black Cubes Depot placement is now instant, as with other depots
* Fixes for orphaned drones when Expedition rocket launches
* Fix to stop dust accumulation for drones in Rockets and Rovers
* Removed code that wrongly disables the space elevator button in the resupply screen
* Fix to change cursor to indicate rover interaction with anomaly when in overview mode
* Fix for proper clean-up of destroyed rockets
* Added a property to ignore files when uploading a mod (by modders request)
* Fix for size of newsfeed in pre-game menu
* Fix for scrolling with controller in Command Center UI
* Fix for proper positioning of rollover in the Flaw filter section
* Added filtering of colonists by interests in Command Center UI
* Fix for sorting of approved applicants on filter update
* Destroyed Drones notification is renamed to Destroyed Vehicles and counts both destroyed drones and destroyed rovers
* Fix for stuck colonists, reported by players
* Fix to prevent incorrect rebuild of pipes/cables when multiple buildings are destroyed at the same time, or when meteors destroy connected buildings
* Fix for Geoscape dome to display working range
* Fix for Brazil Sponsor Goal Export 60 Rare Metals
* Added new names for Martianborn colonists
* Assigning drones to a rocket in flight is no longer be possible
* Removed Priority and On/Off buttons of Open Air Gym and Tai Chi Garden infopanels
* Changes to autosave frequency are now applied directly, instead of after the current interval
* Fix to prevent children to spend all their lives in the Mega Mall
* Fix to allow homeless colonists to leave the Mega Mall
* Research output from all research buildings in the Research UI is now displayed as a single value
* Fix to prevent cutting of center - aligned texts
* Fix for proper display of harvested terrain texture
* Fix for correct counting of tech Sponsor goals
* Fix to properly identify Sponsor Logos as free content
high rated
30 November:

---------------------------

Games included in this batch:

· Airships: Conquer the Skies
· Ashes of the Singularity: Escalation
· Crashlands
· CrossCode
· Holy Potatoes! We're in Space?!
· No Man's Sky
· Parkitect
· Wuppo

---------------------------

[Part 1 of 3]

---------------------------

Airships: Conquer the Skies has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (175.0 MB) --- Version *FROM* 1.0.5 *TO* 1.0.5.1

* File changed: Mac OS X installer, English --- Size has not changed (200.0 MB) --- Version *FROM* 1.0.5 *TO* 1.0.5.1

* File changed: Windows installer, English --- Size *FROM* 189.0 MB *TO* 190.0 MB --- Version *FROM* 1.0.5 *TO* 1.0.5.1


[NO CHANGELOG]

---------------------------

Ashes of the Singularity: Escalation has changed


[FILE UPDATES]

* Files removed: Windows installer, Brazilian-Portuguese (parts 1-4)

* File added: Patch (2.76.52940 to 2.77.54698) [Windows] --- Size: 151.0 MB --- Version: 2.77.54698

* File added: Windows installer, Brazilian-Portuguese (part 1 of 5) --- Size: 2.0 MB --- Version: 2.77.54698

* File added: Windows installer, Brazilian-Portuguese (part 2 of 5) --- Size: 4.0 GB --- Version: 2.77.54698

* File added: Windows installer, Brazilian-Portuguese (part 3 of 5) --- Size: 4.0 GB --- Version: 2.77.54698

* File added: Windows installer, Brazilian-Portuguese (part 4 of 5) --- Size: 4.0 GB --- Version: 2.77.54698

* File added: Windows installer, Brazilian-Portuguese (part 5 of 5) --- Size: 12.0 MB --- Version: 2.77.54698

* File changed: DLC: Epic Map Pack: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish --- Version *FROM* 2.76.52940 *TO* 2.77.54698

* File changed: DLC: Gauntlet: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish --- Version *FROM* 2.76.52940 *TO* 2.77.54698

* File changed: DLC: Inception: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish --- Version *FROM* 2.76.52940 *TO* 2.77.54698

* File changed: DLC: Oblivion: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish --- Version *FROM* 2.76.52940 *TO* 2.77.54698

* File changed: DLC: Overlord: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish --- Version *FROM* 2.76.52940 *TO* 2.77.54698

* File changed: DLC: Secret Missions: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish --- Version *FROM* 2.76.52940 *TO* 2.77.54698

* File changed: DLC: Turtle Wars: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish --- Version *FROM* 2.76.52940 *TO* 2.77.54698

* File changed: Patch (2.75 to 2.76.52940) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 5) --- Size has not changed (2.0 MB) --- Version *FROM* 2.76.52940 *TO* 2.77.54698

* File changed: Windows installer, English (part 2 of 5) --- Size has not changed (4.0 GB) --- Version *FROM* 2.76.52940 *TO* 2.77.54698

* File changed: Windows installer, English (part 3 of 5) --- Size has not changed (4.0 GB) --- Version *FROM* 2.76.52940 *TO* 2.77.54698

* File changed: Windows installer, English (part 4 of 5) --- Size has not changed (4.0 GB) --- Version *FROM* 2.76.52940 *TO* 2.77.54698

* File changed: Windows installer, English (part 5 of 5) --- Size *FROM* 1.7 GB *TO* 1.8 GB --- Version *FROM* 2.76.52940 *TO* 2.77.54698

* File changed: Windows installer, French+German+Italian+Spanish (part 1 of 4) --- Version *FROM* 2.76.52940 *TO* 2.77.54698

* File changed: Windows installer, French+German+Italian+Spanish (part 2 of 4) --- Version *FROM* 2.76.52940 *TO* 2.77.54698

* File changed: Windows installer, French+German+Italian+Spanish (part 3 of 4) --- Version *FROM* 2.76.52940 *TO* 2.77.54698

* File changed: Windows installer, French+German+Italian+Spanish (part 4 of 4) --- Version *FROM* 2.76.52940 *TO* 2.77.54698


NOTE: The download links for the multilanguage installers above correspond to either their English or French versions. In order to get the links for the other languages, you just need to substitute 'en1' or 'fr1' in the URLs for 'br1' (Brazilian-Portuguese), 'fr1' (French), 'de1' (German), 'it1' (Italian), or 'es1' (Spanish).


[CHANGELOG UPDATED]
Patch 2.77.54698 (15 November 2018)

- We have a small patch for you that improves the font display on different resolutions and two new maps.

UI
- One of the main hardware barriers for Ashes was the 1080p requirement since the text displays did not properly function on resolutions below 1920 x 1080. While we definitely still recommend players use at least a 1080p display, we have made some changes to UI scaling and font system so that it will better viewable on different resolutions.
- Update font system so text doesn't look as fuzzy (especially the smaller text)
- UI Scale now goes to 140%

Maps
- We have two new maps from the recent community map competition. We have polished and given minor updates to these maps, but thanks to the original authors who made these great 8 player maps!
- Fornax
- Author: Luxlupus
- Mode: 4v4
- Size: Medium
- Terrain: Snow
- The center of fornax is an empty no man's land with only a few Turinium Generators. Prepare for static defense lines as resource locations are quite safe.
- Alpha Repeculae (Formerly United)
- Author: GlorymanRTS
- Mode: 4v4
- Size: Medium
- Terrain: Terran
- The sides of Alpha Repeculae contain the majority of the Turinium Generators, forcing the central pair to toss up between coordinated assaults against their rivals, supporting the side partners or flanking around to harass exposed locations.
(Full changelog)
high rated
---------------------------

[Part 2 of 3]

---------------------------

Crashlands has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Co-op, Controller support


[FILE UPDATES]

* File removed: Patch (1.2.17 to 1.2.18) [Windows]

* File added: Patch (1.4.6 to 1.4.9) [Windows] --- Size: 11.0 MB --- Version: 1.4.9

* File changed: Patch (1.2.18 to 1.3.15) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.3.15 to 1.3.16) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.3.16 to 1.4.6) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English --- Size *FROM* 177.0 MB *TO* 176.0 MB --- Version *FROM* 1.4.6 *TO* 1.4.9


[CHANGELOG UPDATED]
Patch 1.4 (07 November 2018)

Player 2 can now play as Juicebox!

Juicebox's S.T.R.A.W.™ not only harvests resources but also brings additional firepower to the battlefield. But watch out, the creatures of Woanope are gonna try to stomp him, too!
But Juicebox has a few special moves up his mechanical sleeves - He can heal and shield flux, cause turbo and berserking, and even pull enemies with the drop of dbot!
And he's a great fishing partner!

How to Juicebox
If your device is connected with 2 controllers, player 2 can just press Start to join.
If you only have 1 controller, you can go to the Settings Menu from the title screen or the Control Settings menu from the pause screen and enable the Assign Controller to Player 2 option.


Other Quality of Life Improvements

Controller Support
- Added the lock-on-target function to the left shoulder button
- Right joystick is now used to select targets
- Added Switch controller layout in addition to ABXY and Shapes
- World map filtering system now also has controller support

BSID Interface
- Loading time has been significantly sped up
- Multiple perk-unlocks will only show one message now instead of hogging the screen top forever
- Notification popups are much more subdued now

Story Mode
- The Yellowstone outpost has been updated
- The beginning of Bawg quests are streamlined to let you get back in action faster
- Wild vommas have made the decision to become more active. Now they walk around! not appear on certain planet types.
- Fixed an issue that could cause Big Ball to become permanently stuck in a refiner output (this fix prevents any new occurrences, existing blocked refiners continue to be blocked).
- Fixed an issue that caused too few crates to spawn near buildings.
- Fixed an issue that prevented grenades from firing while the Blaze Javelin is equipped.
- Improved the appearance of the Bubble Cluster and Glitching Separator when displayed in your base.
- Fixed a collision issue with the Portable Reality Generator.
- Fixed a collision issue with the ceiling of the space station.
- Fixed an issue that could cause debug strings to be visible when selling items at a trade terminal.
- Fixed an exploit that allowed the placement of infinite fireworks.
- Fixed an issue that could cause Community Mission Tier progress to be incorrectly reported in the Log.
- Fixed an issue that could allow players to hand in the maximum Community Mission contribution during the wrong dialogue, causing the “Continue” option in the final dialogue to be disabled.
- Fixed a Community Mission exploit when the server couldn’t be reached.
- Fixed an issue where the Quicksilver Shop would only charge for one item when multiple items were purchased simultaneously.
- Fixed a crash that could occur when warping a freighter in multiplayer.
- Fixed a crash that could occur when viewing Community Research progress in the Log.
- Fixed a crash that could occur in multiplayer when encountering anomalous creatures.
- Fixed an issue that could cause the game to crash when encountering strange rocks.
(Full changelog)

---------------------------

CrossCode has changed


[FILE UPDATES]

* File removed: Windows installer, English

* File added: Windows installer, English (part 1 of 2) --- Size: 454.0 MB --- Version: 1.0.2-2

* File added: Windows installer, English (part 2 of 2) --- Size: 457.0 MB --- Version: 1.0.2-2

* File changed: Mac OS X installer, English --- Size *FROM* 444.0 MB *TO* 451.0 MB --- Version *FROM* 1.0.1-1 GOG *TO* 1.0.2-2


[CHANGELOG UPDATED]
CrossCode 1.0.2 (27 November 2018)

- The plaza of the Last Minute Heroes HQ can be entered and it includes the first few statues! The interior is still closed off, but it will open up with the next update.
- There are a few more NPCs in CrossWorlds including a new cameo guest role somewhere in Bergen village.
- The new stat "Time played with Assist Mode" was added to the Statistics menu.
(Full changelog)

---------------------------

Holy Potatoes! We're in Space?! has changed


[FILE UPDATES]

* Files removed: Windows installer, English (parts 1-2)

* File added: Windows installer, English --- Size: 754.0 MB --- Version: 1.1.4.2

* File changed: Linux installer, English --- Size *FROM* 744.0 MB *TO* 743.0 MB --- Version *FROM* 1.1.4.1 *TO* 1.1.4.2

* File changed: Mac OS X installer, English --- Size has not changed (738.0 MB) --- Version *FROM* 1.1.4.1 *TO* 1.1.4.2


[NO CHANGELOG]
high rated
---------------------------

[Part 3 of 3]

---------------------------

No Man's Sky has changed


[FILE UPDATES]

* File removed: Patch (1.64 to internal) [Windows]

* File added: Patch (1.75 to 43777_Main) [Windows] --- Size: 11.0 MB --- Version: 43777_Main

* File changed: DLC: Pre-order: Windows installer, English --- Size has not changed (6.0 MB) --- Version *FROM* 1.75 *TO* 1.76

* File changed: Patch (1.65 to 42796_Main) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.7 to 42927_Main) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.71 to 43614_Main) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 1.75 *TO* 1.76

* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 1.75 *TO* 1.76

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 1.75 *TO* 1.76

* File changed: Windows installer, English (part 4 of 4) --- Size *FROM* 2.1 GB *TO* 2.1 GB (+1.0 MB) --- Version *FROM* 1.75 *TO* 1.76


[CHANGELOG UPDATED]

You can find the new changelog in post#21279 (thanks, Edward_Carnby!)

(Full changelog)

---------------------------

Parkitect has changed


[FILE UPDATES]

* File removed: Patch (Beta 9 to Beta 10) [Windows]

* File added: Patch (1.0 to 1.0p1) [Windows] --- Size: 6.0 MB --- Version: 1.0p1

* File changed: Mac OS X installer, English --- Size *FROM* 534.0 MB *TO* 532.0 MB --- Version *FROM* 1.0 *TO* 1.0p1

* File changed: Patch (Beta 10 to Beta 11) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (Beta 11 to Beta 12) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (Beta 12 to 1.0) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (542.0 MB) --- Version *FROM* 1.0 *TO* 1.0p1

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (544.0 MB) --- Version *FROM* 1.0 *TO* 1.0p1


[NO CHANGELOG]

---------------------------

Wuppo has changed


[FILE UPDATES]

* File changed: DLC: Fun Pack: Windows installer, English --- Size *FROM* 47.0 MB *TO* 5.0 MB --- Version *FROM* 1.1.71 *TO* 1.1.104

* File changed: DLC: Shop: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.1.71 *TO* 1.1.104

* File changed: Windows installer, English --- Size *FROM* 507.0 MB *TO* 344.0 MB --- Version *FROM* 1.1.71 *TO* 1.1.104


[NO CHANGELOG]
high rated
Rise of Industry

#### Patch A8.0:2911a (30 November 2018)

##### Important stuff:

* Trade Routes are now Trade Requests (aka TheNetwork™). Do the third tutorial to know what they're about!
* Scenarios are in! Some bugs here and there, but they mostly work
* Help Panel removed, replaced by a Wiki (work in progress, link in the main menu)
* Town growth opportunities ready in a week or two

##### Additions

* Scenarios-- Players will be able to play Maps with specific objectives and challenges built into the map.-- Players can create their own scenarios and export them for others to experience.-- Feel free to come up your most brutal and interesting Scenarios.
* Logistic Networks-- The Logistics Network System has replaced Trade Routes.-- Players can move Product between Warehouses using Trade Depots in range.--- Make a Request at Warehouse, and the Logistic Networks will make sure it gets there.--- Requests include the Product, the amount, the Trade Depot type, and Priority.--- Players will be able to manage their requests on the Requests Screen

##### Improvements and Changes

* Adjusted the Hill Amount order for better clarity and usage.
* Adjusted the Efficiency Tech Tree for better game balance.
* Updated the Vehicle Dispatch Costs, Capacities, and Upgrades.
* Removed all of the +3 Destination Slots Unlocks for Trade Depots from the Tech Trees.
* Increased the Default Font Size of the Scenario Options recap.
* Adjusted Scenarios to no longer disallow achievements.
* Added a new method of adding names to the Settlement list.
* Added the Water Tower Building to the Farms category.
* Added an Achievement for creating a Scenario.
* Added more information to the Scenario Loading screen for corrupt or incompatible save games.
* Added new Hotkey (Ctrl + D) to reset all graphical settings to their Default setting.
* Added a Delete button from the Scenario Menu.
* Unlocked Tier 2 Upgrades for the Demo.
* Added new Tooltip to the Event Menu in Scenario Creation.
* Added an “Amount of Regions” Select in map creation.
* Resource Tooltips have information relative to the Resource Node.
* Reduced the amount of Raw Resource Nodes spawned.
* Added an Efficiency Dropdown menu to entries on the Building Overview tab on the Production Screen.
* Improved the Blur Shader and UI Blur.
* Improved the proximity-based audio.
* Made sure Terraforming remained active while in Edit mode.
* Renamed the Logistics destination category to the Warehouses destination category.
* Adjusted the Scenario Timer for better clarity.
* Matched the Gas Pump Smoke and it’s harvester’s smoke.
* Disabled the Help Panel. Content will now be on the Public Gamepedia Wikia.
* Doubled the Fish Node spawn chance.
* Adjusted the default Volume values:-- Master 100%-- Music 60%-- Ambiance 100%-- UI 100%
* Added Environment Sounds to Ambiance volume.
* Adjusted sound based on camera position and building count.
* Updated the Tutorial and Disabled F11 Key for tutorials.
* Adjusted various events for better clarity and balance.

##### Bugfixes

* Fixed the Dispatch Priority Order System to function properly.
* Fixed the Flatten Tool, so it doesn’t create Water Tiles accidentally.
* Fixed the Mod Loader to check the code for errors properly.
* Fixed the Injured Employee event to properly fine the player.
* Fixed a bug that allows Truck Depots to function when disabled.
* Fixed Scenarios where terraforming was not allowed if in debt and bankruptcy is disabled.
* Fixed the Menu layouts so that there is no overlapping text.
* Fixed Train Terminals to properly connect when loading a saved game.
* Fixed the Mod system to function properly with an asterisk.
* Fixed the Starting Money values for better clarity.
* Fixed a bug where Deutsch was not selectable at first run of the game.
* Fixed the Permanent Events feature on the Scenario Creation screen to function properly.
* Fixed a bug that disallowed Farms from retrieving water from Warehouses.
* Fixed a bug where the State Window would not change languages properly.
* Fixed a bug that made Wholesalers change the product they are sending the Player when they run out of the selected Product.
* Fixed a bug that would cause AI buildings to spawn fake full storage alerts after being bought.
* Fixed a bug where /n command would not work in Korean.
* Fixed a bug where the HQ would disappear upon saving and loading after relocating it.
* Fixed a bug where Ghost Towns would appear when creating a game.
* Fixed a bug where a completed contract would not disappear from a player’s contact list.
* Fixed a bug where players would not be able to place Oil Drills on an Oil Resource.
* Fixed a bug where Trucks would freeze while they were en route to their destination.
* Fixed a bug where an event that awards grants would reward it twice.
* Fixed a bug where the Copying tool would copy the wrong Recipe.
* Fixed Shops to display the correct amount stored in them.
* Fixed Zeppelins to work properly.
* Fixed a bug where a Production building in the range of a Warehouse wouldn’t accept resources.
* Fixed a bug where Train Terminals would only work when the Priority is 0.
* Fixed a bug where you could not place roads over Train Tracks.
* Fixed the Livestock Farm so players can change its product while using manual targeting.
* Fixed issue where changing Request amounts would mess with various things.
* Fixed Tooltip for Transport methods to work properly.
* Fixed Trains so they transport the correct amount of units to its destination.
* Fixed a bug where the Copying Tool would not copy manual targets.
* Fixed the Trains to have cars when they are transporting units.
* Fixed a bug where deleting a Warehouse would not remove any requests.
* Fixed Destinations so that pressing Pause would stop deliveries to the building.
* Fixed the Cotton Plantation so units of Cotton are dispatched properly.
* Fixed Logistic Network to allow Warehouses to send a Product which is Requesting that Products.
* Fixed a bug where players could not open a Scenario.
* Fixed Regions to function properly, especially in Scenarios.
* Fixed the Tech Tree to function properly in Scenarios.
* Fixed a bug where the Wholesaler Destination would remain after completing a contract.
* Fixed a bug where Redistribute would spawn twice and cause a cumulative effect.
* Fixed the bug that did not include Bottles when researching Orange Soda.
* Fixed a bug where manually loading a save would not function properly.
* Fixed Map Seeds created by Player and the game to be the same amount of digits.
* Fixed a bug that allowed players to place disallowed buildings in Scenario mode.
* Fixed the Plant Grown Tree terraform option to not function in normal games.
* Fixed a bug that caused the Warehouse to stop supplying.
* Fixed Events to spawn with the proper catalyst.
* Fixed the Pause Icon to function properly.
* Fixed Harvesters so they can only store one unit of a product.
* Fixed bug with purchased buildings so that they properly display ownership transfer.
* Fixed bug with purchased buildings no longer maintains their destinations.
* Fixed a bug that caused goods to appear available for the Logistics System when they are not.
* Fixed a bug where Train Tracks would remain after Demolishing a Train Terminal.
* Fixed a bug where Vehicles would appear offroad after loading a saved game.
The following offline installers have also been updated:
-> Staxel to version Sapling 1.3.52 (181129b)
-> Victory at Sea Pacific to version 1.2.0
-> Graveyard Keeper to version 1.115
-> Hand of Fate 2 to version 1.8.2
high rated
Hmmm... strange: MaGog just detected an update that GOGdb logged almost two weeks ago. Anyway, here it is:

---------------------------

Games included in this batch:

· Prison Architect

---------------------------

Prison Architect has changed


[FILE UPDATES]

* File changed: Linux installer, English Multiplayer Alpha --- Name *FROM* gog_prison_architect_beta.tar.gz *TO* gog_prisonarchitect_beta.tar.gz --- Size *FROM* 347.9 MB *TO* 348.9 MB --- Date *FROM* Tue 02 Oct 2018 12:21:08 GMT *TO* Mon 19 Nov 2018 11:51:34 GMT --- Version *FROM* 16 *TO* 3a


[NO CHANGELOG]

---------------------------


In addition, I've already compiled and posted this week's worth of updates (including this one):
https://www.gog.com/forum/general/the_what_did_just_update_weekly_digest/post74
Many GOG game updates have no official update flag.
I started to record it since Nov 2017. Only games I have are listed here. [1]

Report for Nov 2018:
Total updates: 83
Games updates: 55 (Some games have multiple updates, daily basis)
Flags I got: 56

67% real updates have an official flag. 33% are missing.

All Pathfinder: Kingmaker updates have no flag.
If the game do not count, 77% real updates have an official flag.

[1] Nov 2018 real updates: https://pastebin.com/bR5vkEvy
[2] Oct 2018 record: https://www.gog.com/forum/general/the_what_did_just_update_thread/post21080
high rated
Need to Know

#### Update 1.25.1 (03 December 2018)

Thanks so much for your continued feedback and bug reports! If you have any
bug reports or suggestions to make - you can also visit this board to post
them:[https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests](\\https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests\\)

For a list of the changes made in v1.25.1, see below:

* Added ability to enter a custom protagonist name during character creation
* Removed ability to send data to irrelevant buyers in endgame, clarifying the process
* Fixed infrequent doubling-up of Fyre outcomes
* General bug fixes and typo fixes
The Guild 3

#### Patch notes for version EA 0.6.0 (30 November 2018)

##### New features

* The feature we’ve added to the game in EA 0.6.0 was often wished for and now it’s here. There are so many role-playing elements in the game and there was no way of developing your characters but wait no more. Character levelling is in! From now on all characters are gaining experience in the game. Experience is gained by most of the actions a character is executing. For every level up you will get attribute points which you can freely distribute.-- The level of a character is shown in the upper left on every portrait of a character.-- The amount of experience required for the next level is shown on a progress bar in the inspection window.-- When a character levels up the level display shows an up arrow instead of the level. As soon as all attribute points are distributed it will show the level again.-- As a small gimmick you are now able to open the character inspection screen by just clicking on the level display.-- The current maximum level for every character is 10. This may be changed in the future.-- NPCs are starting with random levels but the initial level range is dependent on their status (commoner, citizen, noble).Of course the new level system and the possibility to change your attributes (and as a result also your derivative attributes) have a big impact on the overall balancing of actions. This is the first rough iteration of the balancing. Please give us as much feedback as possible.
* We have actions in the game that actually cost money. So far you weren’t able to see that. From now on we show the price of an action directly on the action button. This way it should be easier for you to assess whether you are able to afford the action or not.
* We rearranged some of the action categories in the action bar and added a new category called “Covert Operations”. The icon for this category is still a placeholder since we are working on ideas on how we want to represent the categories.
* Lots of players didn’t know that they can access their family tree by clicking on the crest in the upper left corner. To solve that problem we added another button to the family options on the upper left. You will still be able to open the dynasty tree via the crest, but the button is the more obvious option.
* With EA 0.6.0 you are now able to instantly see whether your employees / transporters are currently in their associated building or out doing something else by just selecting the building. Characters who are out will be grayed out.
* We completely changed how actions are ordered in the action bar in the lower left. Categories and actions now have a fixed order. Additionally we show actions like “enter building”, “leave building” directly in the main bar and not in a sub-menu.
* Just a little thing, but still important: We removed that the building menu is automatically opening if a character is in a building when you select the character (eg. via a portrait). This change should prevent that a menu is popping up out of nowhere when selecting a character.

##### New features (under the hood)

* Designers are now able to link animations to the result definitions of activities. This way they can easily create animation feedback when actions are successful or failing.
* Designers are now able to define per action if they are valid on targets with whom the player is in a feud or in an alliance. This way they will make being in an alliance or in a feud more interesting.
* Items are now showing their effects again in the tooltip. It’s shown the same way as before but we exchanged the systems that controls how items are buffing attributes with our modifier effect system.

Please note: The game does not display/load save games from outdated patch
versions as they have become incompatible due to the rework of core systems.

##### Bug fixes

* Fixed a bug that caused the game to crash when an elimination attempt was executed on a character without a building.
* Fixed a bug that caused the game to crash when an NPC was impeached.
* Fixed a bug that caused the game to crash when eliminating the leader of another dynasty.
* Fixed a bug that caused the game to crash when tabbing out of the game window and back in again.
* Fixed a bug that caused eliminate and other actions to stop right in the middle.
* Fixed a bug that caused city guards to stop spawning after 25 years.
* Fixed a bug that caused cheering crowds to not dissolve anymore.
* Fixed a bug that caused a character to get stuck in the running animation when attacking a victim who is waiting to ambush somebody.
* Fixed a bug that caused characters to slide along while fighting if the attacked character is riding a horse or horse cart.
* Fixed a bug that kept showing an employee as selected despite already being dismissed from his or her services.
* Fixed a bug that caused important calendar appointments (court, elections) to not be shown at the time when they are happening.
* Fixed a bug that caused the find evidence action to not work properly. Now your henchmen will question NPCs in a village/city district and if successful will acquire evidence for your dynasty.
* Fixed a bug that caused building repairs to never stop once started.
* Fixed a bug that caused the repair action to be charged twice.
* Fixed a bug that caused your Avatar to unload everything automatically when entering the home building.
* Fixed a bug that caused the dynasty leader to beam to a random building after beating another dynasty leader to death. Yes, seriously...
* Fixed that the eliminate action can not be applied on characters within a building to prevent a lot of bugs that were caused by that special case.
* Fixed a bug that caused guards to not react after they having been pickpocketed.

##### Known issues

* We removed the poison well and kidnap action for now as there were so many unhandled edge cases that we decided to fix it properly and not hotfix it for EA 0.6.0.

##### Important information

If you are experiencing difficulties with loading and saving the game, you may
attempt to delete all files from the folder “Games” in the installation
directory of The Guild 3.It is quite possible that some problems that you have
in your game are caused by missing or corrupted files. In this case, the
following can help: right-click on The Guild 3 in your library, then
Properties - More \- Manage Installation - VERIFY/REPAIR

##### What we are planning for the next patch

We already teased a few features of the next patch in our previous outlook but
we are also working on a few other little things. As the holiday season starts
soon we thought we rather surprise you than spoiling everything in the patch
notes now. :-)

##### A short outlook…

The next big things we are attacking are the combat system and one of the
probably biggest issues, the dynasty AI.

* * *

##### We value your feedback!

If you have the time, we would appreciate it if you could fill out a short
survey regarding the changes we made in patch EA 0.6.0:
[(\\https://docs.google.com/forms/d/e/1FAIpQLScCXwBCwTc0lgGNa2nqTYg0OsYSp8pk81zPumwNlPISw6W0bw/viewform\\)Please]https://docs.google.com/forms/d/e/1FAIpQLScCXwBCwTc0lgGNa2nqTYg0OsYSp8pk81zPumwNlPISw6W0bw/viewform](\\https://docs.google.com/forms/d/e/1FAIpQLScCXwBCwTc0lgGNa2nqTYg0OsYSp8pk81zPumwNlPISw6W0bw/viewform\\)Please
note: we do not collect any personal information other than your feedback -
you will remain completely anonymous. This survey will end the day we release
the patch EA 0.6.1.
Post edited December 03, 2018 by WinterSnowfall
high rated
The following offline installers have also been updated:
-> Return of the Obra Dinn to version 1.0.96
-> BATTLETECH to version 1.3.1-417R
-> Oriental Empires to version 1.0.1.3
high rated
3 December:

---------------------------

Games included in this batch:

· Crashlands
· Kenshi [In Dev]
· Painkiller Black Edition
· Parkitect
· This War of Mine: Soundtrack Edition

---------------------------

[Part 1 of 2]

---------------------------

Crashlands has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 78.0 MB *TO* 71.0 MB --- Version *FROM* 1.3.16 *TO* 1.4.9

* File changed: Mac OS X installer, English --- Size *FROM* 83.0 MB *TO* 74.0 MB --- Version *FROM* 1.4.6 *TO* 1.4.9


[NO CHANGELOG]

---------------------------

Kenshi [In Dev] has changed


[FILE UPDATES]

* File removed: Patch (0.99.17 to 0.99.18) [Windows]

* File added: Patch (0.99.24 to 0.99.26) [Windows] --- Size: 12.0 MB --- Version: 0.99.26

* File changed: Patch (0.99.18 to 0.99.19) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (0.99.19 to 0.99.23) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (0.99.23 to 0.99.24) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (2.0 MB) --- Version *FROM* 0.99.24 *TO* 0.99.26

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 0.99.24 *TO* 0.99.26

* File changed: Windows installer, English (part 3 of 3) --- Size *FROM* 2.9 GB *TO* 2.9 GB (+3.0 MB) --- Version *FROM* 0.99.24 *TO* 0.99.26


[CHANGELOG UPDATED]
Update 0.99.26 (3 December 2018)

- AI shopping should now work, traders should buy stuff from your shop counters, NPCs will visit your town if it is set to public
- Fix for characters being magically freed from cages after healing
- Walls now twice as tough against smashing
- Rare fix for AI getting stuck when pathing back home to a locked up base
- Stopped captured NPCs disappearing on load when their town is destroyed
- Prisoners who escape from cages will now bash their way out of locked doors instead of getting confused

TRANSLATIONS
- Japanese rolled back due to errors, will update again soon


Update 0.99.25 (3 December 2018)

- Fix for raid campaigns repeating their announcement dialog instead of leaving/attacking
- Floating damage numbers now include the cut-stun efficiency damage factor

TRANSLATION
- Searching for text in FCS translation mode selects the line when dialog is opened
- Japanese updated


Update 0.99.24 (3 December 2018)

- Artifact items quantity assigned to locations is directly proportional to town value rather than random (rewards more consistent) (optional: requires import to see changes)
- AI fix for cases when a base had only one gate and the AI wouldn't go through
- When other factions take over a Holy Nation town they break all the emperor statues
- Fixed the city hero gangs not harassing players
- Fixed EV_I_SEE_ALLY
- Fixed indoor combat stat penalty
- The non-violent food raids go home rather than hang around your food barrels for 4 hours
- Fixed the Mongrel building in Black Scratch
- Fixed loading screen when window resized
- AI fix for guards that dont put the criminals in cages and just hold them while in shopkeeper mode
- Untestable fix for "give up chase" dialog event triggering when people are just fighting and not even chasing
- Road editor handles locked roads
(Full changelog)

---------------------------

Painkiller Black Edition has changed

>>> Features changed *FROM* Single-player, Multi-player *TO* Single-player, Multi-player, Cloud saves, Overlay

---------------------------

Parkitect has changed


[FILE UPDATES]

* File removed: Patch (Beta 10 to Beta 11) [Windows]

* File added: Patch (1.0p2 to 1.0p3) [Windows] --- Size: 7.0 MB --- Version: 1.0p3

* File changed: Mac OS X installer, English --- Size has not changed (532.0 MB) --- Version *FROM* 1.0p1 *TO* 1.0p3

* File changed: Patch (1.0 to 1.0p1) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (Beta 11 to Beta 12) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (Beta 12 to 1.0) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 2) --- Size *FROM* 542.0 MB *TO* 540.0 MB --- Version *FROM* 1.0p1 *TO* 1.0p3

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 544.0 MB *TO* 542.0 MB --- Version *FROM* 1.0p1 *TO* 1.0p3


[NO CHANGELOG]
high rated
---------------------------

[Part 2 of 2]

---------------------------

This War of Mine: Soundtrack Edition has changed


[FILE UPDATES]

* File removed: Patch (4.0.0 to 4.0.0(A))

* File added: Patch (5.0.0.s3066.a7549 to 5.0.1.s3098.a7635) --- Name: patch_this_war_of_mine_5.0.0.s3066.a7549_(25313)_to_5.0.1.s3098.a7635_(25550).exe --- Size: 15.7 MB --- Date: Fri 30 Nov 2018 14:14:07 GMT --- Version: 5.0.1.s3098.a7635

* File changed: DLC: Stories - Father's Promise: Mac OS X installer, English --- Name *FROM* dlc_this_war_of_mine__stories___father_s_promise_enUS_5_0_0_s3066_a7549_25337.pkg *TO* dlc_this_war_of_mine__stories___father_s_promise_enUS_5_0_1_s3066_a7549_25550.pkg --- Size *FROM* 2.6 MB *TO* 2.6 MB (-4.0 KB) --- Date *FROM* Wed 21 Nov 2018 17:24:07 GMT *TO* Fri 30 Nov 2018 14:43:43 GMT --- Version *FROM* 5.0.0.s3066.a7549 *TO* 5.0.1.s3066.a7549

* File changed: DLC: Stories - Father's Promise: Windows installer, English --- Name *FROM* setup_this_war_of_mine_stories_-_fathers_promise_5.0.0.s3066.a7549_(25313).exe *TO* setup_this_war_of_mine_stories_-_fathers_promise_5.0.1.s3098.a7635_(25550).exe --- Size *FROM* 5.7 MB *TO* 6.2 MB --- Date *FROM* Tue 20 Nov 2018 17:45:11 GMT *TO* Fri 30 Nov 2018 14:15:25 GMT --- Version *FROM* 5.0.0.s3066.a7549 *TO* 5.0.1.s3098.a7635

* File changed: DLC: Stories - The Last Broadcast: Mac OS X installer, English --- Name *FROM* dlc_this_war_of_mine__stories___the_last_broadcast_enUS_5_0_0_s3066_a7549_25337.pkg *TO* dlc_this_war_of_mine__stories___the_last_broadcast_enUS_5_0_1_s3066_a7549_25550.pkg --- Size *FROM* 17.5 KB *TO* 17.5 KB (+6.0 B) --- Date *FROM* Wed 21 Nov 2018 17:24:12 GMT *TO* Fri 30 Nov 2018 14:43:48 GMT --- Version *FROM* 5.0.0.s3066.a7549 *TO* 5.0.1.s3066.a7549

* File changed: DLC: Stories - The Last Broadcast: Windows installer, English --- Name *FROM* setup_this_war_of_mine_stories_-_the_last_broadcast_5.0.0.s3066.a7549_(25313).exe *TO* setup_this_war_of_mine_stories_-_the_last_broadcast_5.0.1.s3098.a7635_(25550).exe --- Size *FROM* 6.7 MB *TO* 5.2 MB --- Date *FROM* Tue 20 Nov 2018 17:45:26 GMT *TO* Fri 30 Nov 2018 14:15:38 GMT --- Version *FROM* 5.0.0.s3066.a7549 *TO* 5.0.1.s3098.a7635

* File changed: DLC: The Little Ones: Mac OS X installer, English --- Name *FROM* dlc_this_war_of_mine__the_little_ones_enUS_5_0_0_s3066_a7549_25337.pkg *TO* dlc_this_war_of_mine__the_little_ones_enUS_5_0_1_s3066_a7549_25550.pkg --- Size *FROM* 3.8 MB *TO* 3.8 MB (+8.0 B) --- Date *FROM* Wed 21 Nov 2018 17:24:02 GMT *TO* Fri 30 Nov 2018 14:43:38 GMT --- Version *FROM* 5.0.0.s3066.a7549 *TO* 5.0.1.s3066.a7549

* File changed: DLC: The Little Ones: Windows installer, English --- Name *FROM* setup_this_war_of_mine_the_little_ones_5.0.0.s3066.a7549_(25313).exe *TO* setup_this_war_of_mine_the_little_ones_5.0.1.s3098.a7635_(25550).exe --- Size *FROM* 9.8 MB *TO* 9.4 MB --- Date *FROM* Tue 20 Nov 2018 17:44:57 GMT *TO* Fri 30 Nov 2018 14:15:11 GMT --- Version *FROM* 5.0.0.s3066.a7549 *TO* 5.0.1.s3098.a7635

* File changed: Mac OS X installer, English --- Name *FROM* this_war_of_mine__soundtrack_edition_enUS_5_0_0_s3066_a7549_25337.pkg *TO* this_war_of_mine__soundtrack_edition_enUS_5_0_1_s3066_a7549_25550.pkg --- Size *FROM* 2.0 GB *TO* 2.0 GB (-4.0 KB) --- Date *FROM* Wed 21 Nov 2018 17:23:56 GMT *TO* Fri 30 Nov 2018 14:43:33 GMT --- Version *FROM* 5.0.0.s3066.a7549 *TO* 5.0.1.s3066.a7549

* File changed: Patch (4.0.0(A) to 4.0.0(B)) --- NOTE:[/url] the download link has changed for this file

* File changed: Patch (4.0.0(B) to 5.0.0.s3058.a7522) --- NOTE:[/url] the download link has changed for this file

* File changed: Patch (5.0.0.s3058.a7522 to 5.0.0.s3066.a7549) --- NOTE:[/url] the download link has changed for this file

* File changed: Windows installer, English (part 1 of 2) --- Name *FROM* setup_this_war_of_mine_5.0.0.s3066.a7549_(25313).exe *TO* setup_this_war_of_mine_5.0.1.s3098.a7635_(25550).exe --- Size *FROM* 804.3 KB *TO* 804.5 KB --- Date *FROM* Tue 20 Nov 2018 17:44:45 GMT *TO* Fri 30 Nov 2018 14:14:56 GMT --- Version *FROM* 5.0.0.s3066.a7549 *TO* 5.0.1.s3098.a7635

* File changed: Windows installer, English (part 2 of 2) --- Name *FROM* setup_this_war_of_mine_5.0.0.s3066.a7549_(25313)-1.bin *TO* setup_this_war_of_mine_5.0.1.s3098.a7635_(25550)-1.bin --- Size *FROM* 2.1 GB *TO* 2.1 GB (-2.3 MB) --- Date *FROM* Tue 20 Nov 2018 17:44:36 GMT *TO* Fri 30 Nov 2018 14:14:46 GMT --- Version *FROM* 5.0.0.s3066.a7549 *TO* 5.0.1.s3098.a7635


[NO CHANGELOG]
high rated

Battlestar Galactica Deadlock


Patch 1.1.58 (03 December 2018)
Changes

Anabasis now has an option to set difficulty when starting a new operation.

Fixes

Fix : Unable to load save game due to DLC locks in some cases
Fix : Cannot equip PCM munitions in campaign
Fix : Incorrect label for Front sector in Deploy Plating UI
Fix : Comets go through ships in replay mode
Fix : "Moving to Location" appears in the ShipInfoPanel while a Scorpion is in sentry mode
Fix : AI Assault raptor missiles fire when out of range
Fix : Assault raptors cannot cancel missiles properly while in squadron groups
Fix : Empty newsfeed can be cycled through on gamepad
Fix : Replay auto cam looks at non-moving ships
Fix : Loss of input focus when exiting Video Browser using gamepad
Fix : Argos resupply slot issues after reloading a mid battle save
high rated
Battle Brothers

Update 1.2.0.18 (03 December 2018)

Changed how random seeds are handled to solve some issues. Unfortunately, this breaks map seeds once more. This has no effect on existing saves.
Changed settlement situations to have a higher chance of filling the roster with specialized backgrounds.
Changed some things to make retreat from combat play out faster.
Changed tooltips of legendary items, as well as some rare items, to better explain their special effects.

Changed saves to no longer compress fog of war data, as to improve saving times on weaker computers.
Fixed clipping issues on world map after loading an older campaign, quitting to main menu, and then starting a new campaign.
Fixed potential crash during combat with Alps.
Fixed wardogs making human sounds when being woken from unnatural sleep.
Fixed potential crash with AI using the three-headed flail.
Fixed famed three-headed flails and spetums not being shown on character busts.
Fixed objectives in 'Find Location' contract sometimes being too far away.
Fixed player potentially having to wait a long time in 'Defend Settlement' contracts for enemies to arrive when having destroyed their intended origin just prior to accepting the contract.
Fixed game potentially freezing on world map.
Fixed wrong inventory icon for 'Masterfully Preserved Rations'.
Fixed hiring costs changing when loading a save.
Fixed kraken cult location not working after first task is completed.
Fixed 'Nimble' perk protecing against damage from 'Hex' status effect.
Fixed dialog to select new ambition not appearing under specific circumstances.
Fixed Kraken ambition not registering as completed.
Fixed combat between parties on the world map sometimes not ending.
Fixed various minor issues.
I have a update notification for Black Mirror 2. No changelog.