Posted November 23, 2018
high rated
Need to Know
#### Update 1.23.4 (21 November 2018)
Hi everyone!
We’ve been working on some structural changes for this update, particularly in
Clearance Level 10. Some story elements have been repositioned, including the
opening prologue and some early scenes. Our goals are to get you into gameplay
quickly, space out the early story development, and allow you to advance to a
higher difficulty level earlier. However, no missions have been removed,
simply relocated to different points in the story, or made optional.
Home missions now have a lock-out deadline, so that you’ll now face a
(forgiving) time pressure to make the experience a little more intense. As
usual, we have also made several usability improvements, such as making the
PeepR tutorials more easily skippable.
We’ve made an effort to ensure all existing save games will work with these
changes, and while we haven’t encountered any issues with this, it’s possible
that some saves in CL10 might load in slightly the wrong place - this is why
the update is currently in beta, so please let us know if this happens!
Thanks so much for your continued feedback and bug reports! If you have any
bug reports or suggestions to make - you can also visit this board to post
them:[https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests](\\https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests\\)
To access the beta update, go to Settings in GOG Galaxy and select ON from the
drop down menu in the Beta Channels option on the right hand side. A
Channel option should now be visible. You can now select the Beta channel
from the dropdown menu.
For a list of the changes made in v1.25.0b, see below:
* Changed Clearance Level 10 structure to get to gameplay quicker, by moving some scenes to later in the Clearance Level and rearranging some other sections
* Added dialogue option to skip to end of Clearance Level 10 without needing to complete all side missions
* Removed some redundant dialogue from Clearance Level 10
* General bugfixes and typo fixes
v1.25.0b also includes the following changes from v1.24.0b:
* Added time pressure to home missions, as CodeX system now has intrusion detection
* Changed automatic layout of evidence to place items higher-up by default
* Changed home mission rule panel to allow more information to be displayed at once
* Fixed issue with auto-layout of evidence that occurred when there was hidden evidence
* Fixed issue with Peepr sometimes incorrectly appearing on-screen during home missions
For a list of the changes made in v1.23.4, see below:
* Fixed issue with Peepr sometimes incorrectly appearing on-screen during home missions
* General bugfixes and typo fixes
* * *
#### Update 1.23.3 (21 November 2018)
Thanks so much for your continued feedback and bug reports! If you have any
bug reports or suggestions to make - you can also visit this board to post
them:[https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests](\\https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests\\)
Apologies for the usability issue in v1.23.2, this has now been fixed in
v1.23.3.
For a list of the changes made in v1.23.3, see below:
* Fixed issue where some parts of the UI were unresponsive to player interaction
Not Tonight
#### Update 1.11 (20 November 2018)
##### Endless Mode
* The night never ends! How long can you last? Difficulty ranges from Easy to Impossible, and each rank has its online leaderboards.
##### Timed Mode
* How many people can you get through the door in a set amount of time? Again, online leaderboards available so you can compete with the world!
##### Playlist Mode
* Special playlists put together by our community. Want to create your own playlists to go in the game? Let us know and we'll tell you how!
##### Two Player Hotseat Mode
* We're currently exploring the possibility of true two-player action, but for now we've included two player hotseat multiplayer, where you can challenge your friend to see who can let in the most people.
The Messenger
#### Patch 1.0.4 (21 November 2018)
##### New Game+ mode:
* NG+ is additive, where each subsequent cycle increases difficulty, but also lets you lock in an item to have from the start, making the quest shorter every time
* Tread carefully; in NG+, you need to pay Quarble upfront, or it’s GAME OVER
* Can you beat the dev’s high score of New Game+7??
##### Controls remapping:
* Accessible through the pause menu
##### Dialogue turbo speed:
* Hold right trigger (default) and jump to skip text as fast as possible
##### Underwater labyrinth accessibility:
* A visual effect (bubbles) will be there for adventurers who carry the Magic Seashell
* Prophet hints now accessible directly in the map (Can be toggled on and off)
##### Jukebox:
* Accessible in the Shop after finding your first Music Note
* Accessible through the pause menu after first discovering it in the Shop
##### Updated Windmill Shuriken:
* Accessible from the start in NG+
* Charges now based on a cooldown timer
* Hitting targets with it also gives a cloudstep
* Miscellaneous bug fixing, none of which affecting speedrunning
#### Update 1.23.4 (21 November 2018)
Hi everyone!
We’ve been working on some structural changes for this update, particularly in
Clearance Level 10. Some story elements have been repositioned, including the
opening prologue and some early scenes. Our goals are to get you into gameplay
quickly, space out the early story development, and allow you to advance to a
higher difficulty level earlier. However, no missions have been removed,
simply relocated to different points in the story, or made optional.
Home missions now have a lock-out deadline, so that you’ll now face a
(forgiving) time pressure to make the experience a little more intense. As
usual, we have also made several usability improvements, such as making the
PeepR tutorials more easily skippable.
We’ve made an effort to ensure all existing save games will work with these
changes, and while we haven’t encountered any issues with this, it’s possible
that some saves in CL10 might load in slightly the wrong place - this is why
the update is currently in beta, so please let us know if this happens!
Thanks so much for your continued feedback and bug reports! If you have any
bug reports or suggestions to make - you can also visit this board to post
them:[https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests](\\https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests\\)
To access the beta update, go to Settings in GOG Galaxy and select ON from the
drop down menu in the Beta Channels option on the right hand side. A
Channel option should now be visible. You can now select the Beta channel
from the dropdown menu.
For a list of the changes made in v1.25.0b, see below:
* Changed Clearance Level 10 structure to get to gameplay quicker, by moving some scenes to later in the Clearance Level and rearranging some other sections
* Added dialogue option to skip to end of Clearance Level 10 without needing to complete all side missions
* Removed some redundant dialogue from Clearance Level 10
* General bugfixes and typo fixes
v1.25.0b also includes the following changes from v1.24.0b:
* Added time pressure to home missions, as CodeX system now has intrusion detection
* Changed automatic layout of evidence to place items higher-up by default
* Changed home mission rule panel to allow more information to be displayed at once
* Fixed issue with auto-layout of evidence that occurred when there was hidden evidence
* Fixed issue with Peepr sometimes incorrectly appearing on-screen during home missions
For a list of the changes made in v1.23.4, see below:
* Fixed issue with Peepr sometimes incorrectly appearing on-screen during home missions
* General bugfixes and typo fixes
* * *
#### Update 1.23.3 (21 November 2018)
Thanks so much for your continued feedback and bug reports! If you have any
bug reports or suggestions to make - you can also visit this board to post
them:[https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests](\\https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests\\)
Apologies for the usability issue in v1.23.2, this has now been fixed in
v1.23.3.
For a list of the changes made in v1.23.3, see below:
* Fixed issue where some parts of the UI were unresponsive to player interaction
#### Update 1.11 (20 November 2018)
##### Endless Mode
* The night never ends! How long can you last? Difficulty ranges from Easy to Impossible, and each rank has its online leaderboards.
##### Timed Mode
* How many people can you get through the door in a set amount of time? Again, online leaderboards available so you can compete with the world!
##### Playlist Mode
* Special playlists put together by our community. Want to create your own playlists to go in the game? Let us know and we'll tell you how!
##### Two Player Hotseat Mode
* We're currently exploring the possibility of true two-player action, but for now we've included two player hotseat multiplayer, where you can challenge your friend to see who can let in the most people.
#### Patch 1.0.4 (21 November 2018)
##### New Game+ mode:
* NG+ is additive, where each subsequent cycle increases difficulty, but also lets you lock in an item to have from the start, making the quest shorter every time
* Tread carefully; in NG+, you need to pay Quarble upfront, or it’s GAME OVER
* Can you beat the dev’s high score of New Game+7??
##### Controls remapping:
* Accessible through the pause menu
##### Dialogue turbo speed:
* Hold right trigger (default) and jump to skip text as fast as possible
##### Underwater labyrinth accessibility:
* A visual effect (bubbles) will be there for adventurers who carry the Magic Seashell
* Prophet hints now accessible directly in the map (Can be toggled on and off)
##### Jukebox:
* Accessible in the Shop after finding your first Music Note
* Accessible through the pause menu after first discovering it in the Shop
##### Updated Windmill Shuriken:
* Accessible from the start in NG+
* Charges now based on a cooldown timer
* Hitting targets with it also gives a cloudstep
* Miscellaneous bug fixing, none of which affecting speedrunning