The Colonists #### Patch 1.1.2.1 (12 November 2018)
* [NEW] Added ability to prioritise tiles for Surface Miners
* Fixed expedition boat being allowed to leave before all expedition resources had been fully loaded
* Fixed potential issues when destroying a building led to resources rerouting back to same building
* Fixed bug where Stackbot would become stuck if resource it was picking up was manually destroyed
* Fixed bug with Road Layer bots upgrading the same road tile and sometimes becoming stuck
* Fixed transport rules being ignored in rerouting when harbour was initial transport node
* Fixed bug where Orchard Field and Wheat Field couldn't be removed in certain situations
* Fixed incorrect boat construction notification icon
* Fixed high level mine buildings not showing up in resource production panel
* Fixed maximum field tooltip showing incorrect text sometimes
* Prevented farm fields from being rotated which led to incorrect field graphics
* Wheat fields now burn properly
* Making a new path now triggers idle Road Layers
* Changed in-game time display to past tense to match time displayed elsewhere
* Cow Farm's initial field now aligned to left edge of building
* Sandbox - AI difficulty level can now be set or turned off complete on military maps
* Mission 6 - tweaked fishing locations
* Mission 4 - added underground Clay mine
* [V1.1.2.1] Fixed bug with start military map without AI in sandbox mode
* I'm still continuing to look at any issues that are reported but I'm also starting to look more at improvements and new features. Currently in development is the Endless Sandbox Mode, if you'd like to test it out head over to our development branch or ask in Discord.
##### Links
* Help And Bug Reporting: [
(\\https://trello.com/c/2uryGdlJ]https://trello.com/c/2uryGdlJ](\\https://trello.com/c/2uryGdlJ\\)
* Feature Vote/Roadmap: [
(\\https://thecolonists.featureupvote.com]https://thecolonists.featureupvote.com/](\\https://thecolonists.featureupvote.com/\\)
* Discord: [
(\\https://discord.gg/thecolonists]https://discord.gg/thecolonists](\\https://discord.gg/thecolonists\\)
* Thanks - back with more soon!
Kynseed
#### Patch 0.1.11.1940 (13 November 2018)
* Shift+ESC doesn't exit the game (was a debug option left in)
* Some quick region fixes for collision/out of bounds/inconsistent cave lighting/layering
* A few icons have been updated
* Player age set correctly to the day
* Prevented planting of a certain item in regions that it's not meant to be planted in
* Attempt at fixing 'image not supported' by retrying to load the image (inconclusive feedback if this works as of yet)
* Fixed fish not spawning after loading a save game
* Fixed fruit not appearing after loading a save game (they had taken a trip to the magic coordinates 0,0)
* Kynseed planting should now persist correctly and have a little glow where it should go (setup is still very much work-in-progress)
* Fix for blacksmith crash on trying to craft certain items
* Blacksmith should display tutorials relevant to Gamepad or Mouse+Keyboard as appropriate
* WASD and Cursor keys now allow moving around the world map
* Rating screen for blacksmith should now have prompt to close
* Fixes for sword not working - item setup corrected, automatic slot assigning, and a stuck-in-place problem on picking up items with the sword active. (Note that the item is automatically equipped in the combat zones only! You'll need to buy the sword for this to work.)
My Brother Rabbit
#### Patch 1.1 (13 November 2018)
* Added Galaxy achievements
Graveyard Keeper
#### Update 1.109 (14 November 2018)
* Fixed zombie disappearence when resurrecting.
* Fixed wrong science points display in the GUI.
* Item you use in a craft/survey now returns to the place where it was before (the chest or your inventory).
* Added the possibility to rotate some tables.
Runner3
#### Update (13 November 2018)
* Fixed a bug where the Machineland Puppet Show would return the player to the overworld map instead of the level map.
* Fixed a bug where two different music tracks would play over the Level End screen if you Special Perfected an Impossible Level
* Fixed a bug where the vehicle exit sound wouldn’t honor the SFX Volume setting
* Fixed a bug where the sound for the electricity orbs in 3-6: Maniacal Mechanical wouldn’t honor the SFX Volume setting
* Adjusted the size (art and collision) of all jump avoid and float avoid enemies to make the game more forgiving
* Added a death floor under the world in 1-3, in case players fall through the world
* Fixed a bug where a gold bar wasn’t turning off on a gem run in 1-6: Run a Fowl
* Fixed a bug where Checkpoints weren’t awarding points if they were skipped
* Added more aural feedback to kickwalls when they’re destroyed
* Fixed a typo in The Defector’s Skin Shorts costume description
* Fixing dancing while sliding under objects
* Fixed Dave vanishing in 3-1 when bonking in the bowling ball
* Fixed an issue where Sadbot and Frank's glasses were misaligned in some locations
* Added a missing death floor at the end of 3-6: Maniacal Mechanical
* Made all player moves available from the start
* Fixed a gold bar in 1-7: A Cheesy Breeze that required a double-jump to get
* Fixed an issue in 3-5: Girdle Springs Eternal where you could miss the trigger that makes the level build in in front of you
* Added new difficulty options, including More Checkpoints, Stair Assist, and Enemy Density
* Added new pop up messages when selecting an Impossible Level
* Added new pop up welcome message upon first boot
* Added new pop up message welcoming the player to the retro world for the first time
* Added self-bonk functionality if you want to force yourself to bonk for any reason
* Added input buffering to try to help combat “input lag”
* Fixed issues relating to restarting from checkpoints that weren't at the start of a measure
* Reduced delay time of checkpoint restarts
Need to Know #### Update 1.23.1 (12 November 2018)
Thanks so much for your continued feedback and bug reports! If you have any
bug reports or suggestions to make - you can also visit this board to post
them:[
https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests](\\
https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests\\)
For a list of the changes made in v1.23.1, see below:
* Added additional ‘welcome’ emails for player loyalty cards later in the game
* Added suspect outcome display to mission summary, allowing player to review outcomes at leisure
* Changed how suspect outcomes work, so that when a power is used, the outcome is immediately displayed, and reviewable by hovering over suspect dot
* Changed appearance of suspect details on map for more neatness and clarity
* Removed post-mission suspect outcome display, to reduce waiting time between missions (outcomes moved to other places as mentioned above)
* Moved Peepr to the side of the screen during missions, to prevent him from getting in the way
* Fixed issue with repeated dialogue in first Skeleton Key mission
* General bugfixes and typo fixes