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high rated
Moonlighter has been updated to version 1.8.10.1

Changelog :

Hello there, Merchants and Heroes!

Welcome to Adventure Update, our newest significant content patch for Moonlighter! We have worked very hard to bring this new free content to the game, and we can’t wait to hear your thoughts! In short, we have added New Game+ mode, new weapons and new type of items: Amulets. On top of that, we've introduced a lot of improvements and bug fixes in this patch. Find all the juicy details below!

NEW FEATURES
* NEW GAME +: Play the full Moonlighter adventure again, now with more challenging enemies and bosses! However, we don't want you to feel exposed. Use the brand new Pirate Weapons and the Amulets to your advantage!
* PIRATE WEAPONS: A new full set of weapons that are crafted with dimensional pirates knowledge. Those weapons could be enchanted with elemental effects (Confusion, Poison, Fire or Electricity) to alter their power.
* AMULETS: Mysterious Rings found in the dungeons will offer new abilities for the players. Be careful how you use them, though, because most of them will have some drawbacks as well!
Note: Both the Pirate Weapons and Amulets are exclusive to the NG+ Mode!
* GAME SLOTS: A lot of you have requested this feature - and here it is! Now you'll be able to have more than one game slot in the game.

QUALITY OF LIFE CHANGES
* QUICK-SELLING MIRROR: One of the most community-requested features is here! Tired of selecting each item to be sold while you're adventuring? Now you'll be able to select the Mirror and just click over the elements you want to sell. Handy!

FIXES
General fixes:
* Updated and improved translations
* Credits screen no longer gets corrupted upon skipping
* Controls are now displayed correctly on the tutorial scrolls and HUD buttons
* In-game UI no longer can be displayed in Main Menu
* Names of the DLC weapons are now displaying correctly

Dungeon Fixes:
* Big red slime should no longer push character through walls
* Fixed "fake floor" in some specific rooms
* No longer possible to access inventory during Forest Boss fight
* Fixed opening animation of Forest dungeon doors
* Helmets no longer pierce through slimes
* Fixed issue where Hot springs did not stop glowing when they were inactive
* No longer possible to interact with empty slots at the Blacksmith
* Fixed infinite loading screen upon returning to Forest Dungeon via portal
* Bard puppet can no longer make other enemies invulnerable to damage
high rated
15 October:

---------------------------

Games included in this batch:

· No Man's Sky
· Sheltered
· War for the Overworld

---------------------------

[Part 1 of 3]

---------------------------

No Man's Sky has changed


[FILE UPDATES]

* File removed: Patch (1.58 to 1.58g) [Windows]

* File added: Patch (1.63 to internal) [Windows] --- Size: 40.0 MB --- Version: internal

* File changed: DLC: Pre-order: Windows installer, English --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 1.63 *TO* 1.64

* File changed: Patch (1.59 to experimental_) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.60 to internal) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.61 to 1.63) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 1.63 *TO* 1.64

* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 1.63 *TO* 1.64

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 1.63 *TO* 1.64

* File changed: Windows installer, English (part 4 of 4) --- Size *FROM* 1.8 GB *TO* 1.8 GB (+3.0 MB) --- Version *FROM* 1.63 *TO* 1.64


[CHANGELOG UPDATED]
Patch 1.64 (15 October 2018)

- Fixed an issue where items could fail to display in the Quicksilver shop.
- Fixed an issue where Community Research missions could be given deadlines in the distant future.
- Fixed an issue where players could get trapped when getting out of some ship types.
- Fixed an issue where players could fail to be given the blueprints for Hydroponic Trays.
- Fixed an issue where players could fail to be given the blueprints for the plants required by the Farmer.
- Fixed an issue where players could fail to learn the Circuit Board blueprint at the correct time.
- Fixed an issue where NPC missions might return to a building that had no NPCs in them.
- Fixed an issue where players could fail to learn the Glass blueprint at the correct time.
- Fixed an issue where players could fail to learn the Frigate Fuel blueprints at the correct time.
- Missions from the Mission Board or planetary NPCs will now display their mission title on the Galaxy Map instead of their current objective, to help manage destinations when multiple missions are active.
- Tessellation can now be enabled in the graphics options on PC.
(Full changelog)

---------------------------

Sheltered has changed


[FILE UPDATES]

* Files removed: Windows installer, English (parts 1-2)

* File added: Patch (1.7 Hotfix to Stasis Mode update) [Windows] --- Size: 85.0 MB --- Version: Stasis Mode update

* File added: Windows installer, English --- Size: 354.0 MB --- Version: Stasis Mode update

* File changed: Mac OS X installer, English --- Size *FROM* 362.0 MB *TO* 395.0 MB --- Version *FROM* 1.7 Hotfix *TO* Stasis Mode update


[CHANGELOG UPDATED]
Stasis Mode Update (15 October 2018)

Survivors,
Earth is dying. There will be no recovering from the apocalypse that man has unleashed onto the world.
The land is swarming with mutated people and animals, the weather conditions become more extreme week by week and resources have become all but non-existent.
Earth is no longer a home, you must reach out to the stars and find a new one...

Sheltered: Stasis - Objectives
In Stasis, our second scenario for Sheltered, you'll be tasked with building and launching a rocket to leave Earth.
The game will be complete if you successfully find all the rocket parts and launch the rocket, or, if your family dies/become unconscious. There are eight different endings for Stasis, depending on the success, or failure, of your mission.
You'll have 75 days to complete your mission before your shelter can no longer protect your family.

New Features

Wardrobe
This allows the player to change the outfits/colours of their characters during the game. It must first be crafted by the player using the crafting bench.

New planter functionality (With new fertilizer item)
- The planter now has a new added state - ‘Wilting', before it dies.
- The planter can now use fertiliser to increase the yield of harvest.
- The planter can now be harvested at any time (so long as there is something to harvest)

New UI label is displayed on the map for visited locations showing what items the location can contain (survival mode only).
- This also tells the player which equipment they'll need to unlock a hidden item (Stasis AND Survival).

Changing a party members loadout (weapon, equipped items and load carrying items) is now possible during an expedition (Using view map).

Clipboard now shows more information.
- There is a second tab on the clipboard panel. It shows the family stats and needs.

Unlockable, hidden items at locations (Require lockpick set, prospectors kit etc)
- Locations with hidden items now show a question mark icon, which tells the player what they need to do to unlock the hidden items. The player can come back with appropriate equipment to unlock it.

Radio auto resolves now give the player more information (If someone was lost in the wasteland etc)

Characters lost in the wasteland now spawn a quest in which you can release them from a prison. The character will then return to the shelter.

Characters can now eat meat from animal traps without having to first create a freezer.
- Other items harvested (leather) at that time will go into storage like normal

New Icon & text for damage taken from bleeding, suffocation and radiation will display when a character is in the shelter.
- -1 health will appear above their head as floating text

Players can now reload their gun during combat (wasteland only). Ammunition is now present on the UI during combat, as is equipped armour.
- We display ammo in the clip and ammo in party storage

Item Bin
- The item bin is a new addition to the main survival mode. It is a solution to a problem we've had with player's having to lose items when they return, and their storage is full. Now, any excess items not added to the main storage are added to the item bin on the surface. When it contains items, the lid appears off. When it's empty the lid is on. Items contained are essentially an extended storage for the player, but items are regularly taken by passing people on the surface. The more items in the bin, when the bin men arrive, the more items they take.


Bug Fixes

Survival
- Fix for missing child quest locking the game up when finding the child.
- Fix for gas masks not showing up on character sprites during encounters (if equipped).
- Fix for items going missing when an expedition returns if their inventory was full and they equipped a gas mask.
- Fix for crash sites re-spawning at the same location when completed.
- Characters permanently becoming sideways when deconstructing a bed that is being slept in.
- Glitch where a single frame of the climbing out of the hatch animation would disappear.
- Fix for weapons going missing when equipping them mid-expedition (using the map screen) if the player has full inventory and already has a weapon equipped.
- Fix for NPC's weapons not appearing at the feet of the character who dropped them when disarmed in combat.
- Hidden items should now work as expected when using a controller.
- Journal/ Family status panel full controller support added.
- Updated the planter's hover-over text to have "plant condition" & "soil condition"
- Fixed an issue with the planter where un-fertilised seeds would give less food/seeds/plants on stage 3 than stage 2
- Fixed a bug where you wouldn't be able to search a location which only had hidden items in it
- Other minor bug fixes and improvements

One Last Thing...
We'd like to say a huge thank you to all our players who took part in the Stasis beta and shared their feedback with us. You rock!
To those survivors looking to escape Earth for the first time... Good luck, the wasteland just got a lot more dangerous.
(Full changelog)
high rated
---------------------------

[Part 2 of 3]

---------------------------

War for the Overworld has changed


[FILE UPDATES]

* File removed: Patch (2.0f9 to 2.0.1) [Windows]

* File added: Patch (2.0.5 to 2.0.6f1) [Windows] --- Size: 118.0 MB --- Version: 2.0.6f1

* File changed: DLC: Arcane Theme: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Arcane Theme: Windows installer, English (part 1 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

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* File changed: DLC: Crucible: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Crucible: Windows installer, English (part 1 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Crucible: Windows installer, English (part 2 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Cynical Imp (Charity): Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Cynical Imp (Charity): Windows installer, English (part 1 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Cynical Imp (Charity): Windows installer, English (part 2 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Founders Theme (Charity): Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Founders Theme (Charity): Windows installer, English (part 1 of 2) --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Founders Theme (Charity): Windows installer, English (part 2 of 2) --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Founders Theme (Kickstarter): Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Founders Theme (Kickstarter): Windows installer, English (part 1 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Founders Theme (Kickstarter): Windows installer, English (part 2 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Heart of Gold: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Heart of Gold: Windows installer, English (part 1 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Heart of Gold: Windows installer, English (part 2 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Kickstarter Theme (Charity): Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Kickstarter Theme (Charity): Windows installer, English (part 1 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Kickstarter Theme (Charity): Windows installer, English (part 2 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1


(To be continued in the next post)
high rated
---------------------------

[Part 3 of 3]

---------------------------


War for the Overworld has changed


[FILE UPDATES] (Continued from the previous post)

* File changed: DLC: Kickstarter Theme (Kickstarter): Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Kickstarter Theme (Kickstarter): Windows installer, English (part 1 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Kickstarter Theme (Kickstarter): Windows installer, English (part 2 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: My Pet Dungeon: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: My Pet Dungeon: Windows installer, English (part 1 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: My Pet Dungeon: Windows installer, English (part 2 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Seasonal Worker Skins: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Seasonal Worker Skins: Windows installer, English (part 1 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Seasonal Worker Skins: Windows installer, English (part 2 of 2) --- Size has not changed (6.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: The Under Games: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: The Under Games: Windows installer, English (part 1 of 2) --- Size has not changed (5.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: The Under Games: Windows installer, English (part 2 of 2) --- Size has not changed (5.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Underlord Edition Upgrade: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Underlord Edition Upgrade: Windows installer, English (part 1 of 2) --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: DLC: Underlord Edition Upgrade: Windows installer, English (part 2 of 2) --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: Mac OS X installer, English --- Size *FROM* 3.2 GB *TO* 3.2 GB (+2.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: Patch (2.0.1 to 2.0.2) [Windows] --- Size has not changed (56.0 MB) --- Version has not changed (2.0.2) --- NOTE: the download link has changed for this file

* File changed: Patch (2.0.3f1 to 2.0.4) [Windows] --- Size has not changed (61.0 MB) --- Version has not changed (2.0.4) --- NOTE: the download link has changed for this file

* File changed: Patch (2.0.4 to 2.0.5) [Windows] --- Size has not changed (59.0 MB) --- Version has not changed (2.0.5) --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: Windows installer, English (part 2 of 4) --- Size *FROM* 3.4 GB *TO* 3.4 GB (-1.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1

* File changed: Windows installer, English (part 4 of 4) --- Size has not changed (3.4 GB) --- Version *FROM* 2.0.5 *TO* 2.0.6f1


[NO CHANGELOG]
high rated
Wandersong

#### Patch 2 (15 October 2018)

Heh??? We made the tragic mistake of changing physics in our last patch, and
boy howdy did that cause some problems! Thankfully you've all been gracious
and patient with us as we cleared up the new problems as well as some old
ones. Here's newly fixed stuff:

* Act 1: Bard leaps lower out of bed on low framerates
* Act 3: Able to jump over certain room exit
* Act 5: Launch distance from bubbles reduced on low framerates
* Act 5: Infinite hug
* Act 6: Birds don't launch very far
* Act 6: Birds STILL don't always respawn
* Act 6: Partner character's pathing not great on low framerates
* Act 6: Some platforming near the end is a bit high for the bard's jump height on some framerates
* Act 7: Reloading the big confrontation would have some heads swapped
* Post-game: Scene select animated to frames and not deltatime

Some Mac users are still seeing memory-related crashes, which we think is an
engine issue, and we're talking to Yoyogames about this. Other than that,
we're actually quite close to fixing all known issues on PC, which is a big
deal! (Can't wait to inadvertently summon many more with this claim, LOL).
Caves of Qud -> there's also a second part, available here.

#### Patch 2.0.153.0 (15 October 2018)

* New item: anti-gravity boots.
* Your clones no longer pass on their inspirations for meal ideas to you.
* Evil twins no longer spawn during game initialization, resulting in half-formed twins.
* Villagers who give dynamic quests no longer confusingly wander around their villages.
* Rehabilitated some jumbled outcomes for the Kith and Kin quest.
* Corrected the rhyme scheme of the procedural love poem.
* Dawngliders and fruit flies now correctly have wings.
* Ceremonial vibrokhopeshes now have a boot sequence and power source, though it's a power source you don't have to worry about getting disabled under most circumstances. _Most_ circumstances.
* Animated walls and doors no longer continue rendering in their updated position when out of your sight.
* Grit Gate now shows up highlighted in the alt display.
* Made the appearance and behavior of the interaction menu 'look' command more consistent with regular look.
* Changed the tinkering bits on ruin recoilers.
* Ruin recoilers now have their name displayed as random-point recoiler on their tinkering recipe instead of using a specific recoiler location.
* Auto-explore no longer attempts to open empty chests and bookshelves.
* Fixed a bug that was preventing all desert canyon encounters from generating. These included apple farms, pig farms, snapjaw forts, and Stopsvalinn.
* Fixed a bug that caused the salt dunes alternate start to not correctly grant reputation with the unshelled reptiles faction.
* Fixed a bug that allowed you to choose campfire options even when they were greyed out because you didn't have the appropriate skills.
* Fixed a bug that caused the feathered and scaled mods to sometimes inappropriately modify the player's reputation when equipped and unequipped by non-player creatures.
* Fixed a bug that caused the splash sound effect to be played when you stepped into a tile with a closed liquid container (such as a canteen).
* Fixed Freezing Hands and Flaming Hands having incorrect damage listed in their level-up preview dialogs.
* Fixed a bug that caused twinning lampreys to spawn too many twins.

[modding] Added some new properties to the MechanicalWings part.

* Type: a string like AntigravityBoots used to differentiate the events used by different MechanicalWings parts. This facilitates having multiple sources of equipment-based flight.
* FlightSourceDescription: a string added to the display text of the Fly and Land abilities. Use it to differentiate between different types of equipment-based flight.
Lake Ridden

#### Patch 5 (15 October 2018)

* Improved save disk handling
* Improved performance, especially when moving around in the game
* Small game play improvements
The following offline installers have also been updated:
-> Staxel to version Sapling 1.3.44 (181012a)
-> Pathfinder: Kingmaker to version 1.0.8c (Mac only)
-> Hand of Fate 2 to version 1.7.0
-> Star Control: Origins to version 1.02.53461a
Post edited October 16, 2018 by WinterSnowfall
high rated
Pathfinder: Kingmaker

#### Update 1.0.9 (16 October 2018)

Hello everyone!

Please, be aware that there are plot spoilers in the descriptions below (in
the Quest, Areas and Kingdom sections)!

##### Quests

* It was impossible to interact with Mim while being on top of Talon Peak area, so the quest couldn't be finished. Resolution: fixed.
* Shaynih'a's quest couldn't be completed. Resolution: fixed.
* Some players reported having extra doom-counters at the end of the game which might lead to the incorrect game over. Resolution: fixed.
* Talking to Eobald the Insightful cut-scene didn't work correctly during Linzi's A Bard's Calling quest. Resolution: fixed.
* A cut-scene didn't work correctly if players visited Elina without Ekun first and then returned with him. As a result, A Feast of Feasts quest couldn't be completed. Resolution: fixed.
* Some players could miss the quest item during Guiding Beacon quest. Resolution: fixed.
* A cut-scene didn't start in some cases after the battle with cultists during Tristian’s first quest (Kingdom of the Cleansed). Resolution: fixed.
* Honor and Duty quest didn't start after the Kingdom Event with the same name. Resolution: fixed.
* Lost Relic quest didn't finish correctly. Resolution: fixed.

##### Areas

* It was possible to do the Ruined Tower book event more than once. Resolution: fixed.
* One of the rooms in Pitax palace was inaccessible. Resolution: fixed.
* Jamandi Aldori mentioned Lander as the envoy at Flintrock Grasslands , whether or not it was true. Resolution: fixed.
* Companion's death at any area of the last chapter caused an endless death-resurrection cycle. Resolution: fixed.
* Players couldn't change their party because they never got a prompt to choose your party at Camp at the Capital Gates area exit. Resolution: fixed.
* Party couldn't move at the beginning of the Illthuliak's Lair area. Resolution: fixed.
* АoЕ spells like Elemental Wall and Acid Fog could break a cut-scene with Castruccio Irovetti at Pitax Royal Palace area. Resolution: fixed.
* Some choices didn't work correctly in dialogue between Linxia and Darven at Brineheart area. Resolution: fixed.
* One of the Leather Scrap Covered in Ancient Runes items was missing at Armag's Tomb area. Resolution: fixed.

##### User Interfaces

* Memorized spells UI area became inaccessible if the Spellbook was closed while working with Metamagic. Resolution: fixed.
* Several visual issues were fixed in Vendor interface.

##### Kingdom

* Region upgrades are now unlocked once the capital has been upgraded to city-level.
* New city visual: as soon as your capital is upgraded to city-level, it boasts a new look.
* Community rank up to 8th level project didn't start. Resolution: fixed.
* Cut-scenes for Divine rank-up events up to 6th level didn't work properly and, as a result, the rank-up projects didn't start. Resolution: fixed.
* Consequences of the decision made at 7th rank-up event of the Economy tree are properly applied to the kingdom now.
* Consequences of the decision made at 8th rank-up event of the Culture tree are properly applied to the kingdom now.
* Auto-managed kingdom will now check that important projects are done in time to progress within the game.
* Kingdom event signalizing the failure to complete Ekun`s second companion quest could trigger even if this quest was completed. Resolution: fixed.
* If the kingdom is about to be destroyed, the game will offer the player to turn on the Invincible Kingdom mode.

##### Classes & Mechanics

* Restoration didn’t remove all of the temporary negative levels. Resolution: fixed.
* Finesse Training didn't work with Two Weapon Fighting. Resolution: fixed.
* Reuse of the Summon Monster class ability (Monster Tactician inquisitor archetype) didn't delete the summons from the previous cast. Corpses of summoned Monitor Lizards could be looted. Resolution: both issues are fixed.
* Some players could get an additional animal companion during level-up in case the current animal companion was dead. Resolution: the issue is fixed. Effected saves is going to be fixed in the nearest hotfix.

##### Miscellanous

* Linzi's ring (Shelyn's Clemency) didn't work properly. Resolution: Linzi is teleported to the Capital after her death.
* New pack of typos and localization fixes. Missing CN characters (踝豹鹤) are added.

This hotfix happens to be a big one – more like a patch, in fact. A big and
important feature comes live in this version: from now on, you can choose
between different Kingdom region upgrades - which become available together
with the new state of your capital, the city outfit.

Finally, there is one more thing we at Owlcat wanted to talk to you about.

Unfortunately, there is a downside to the speed with which we solve newly-
found issues - to be completely honest, it doesn’t leave us enough time to
test all of the game thoroughly after each fix. It takes a whole week at
minimum to test every aspect of our complex game, so delivering 2-3 hotfixes
each week leaves our team only enough time to check fixes locally. Still, we
know this is no excuse for issues that persist in the game, as well as those
that are added with some of the fixes. Every bug report we receive literally
tears us apart with the feeling of guilt for not finding and solving the issue
before the game went live. As such, we want to be open with all you
Pathfinders, so that you understand our philosophy and our current pipeline.
Right now we feel it is more important to keep fixing critical issues as
quickly as possible, rather than to stop releasing hotfixes for about 2 weeks
and focus on a big patch.

Once we are sure all major problems have been addressed, we will get back to a
more stable, patch-oriented development approach.

Thank you for your patience and your support! That is what keeps us alive and
kicking.
Megaquarium

#### Update v1.1.42g (16 October 2018)

Hey guys, big update for you today. There really is something for everybody in
this one!

##### Upgraded message log

a) Important message toggle - filters out unimportant messages like autopsy
and growth reports after they have been read. Also trades, merchants and
missions that have already been completed.b) Delete message functionality with
the option to delete all of the same type e.g. autopsy and growth messages.

Staff level upsStaff level ups are now just messages which sit in your log
until you are ready for them. This was a highly requested feature from players
who found the constant interruptions annoying.

The good news is that staff continue to accrue skill points even when they are
ready to level up. Therefore there is no penalty if you delay levelling up
while you are busy with something else!

##### Staff cap increased

I have added 14 brand new staff to the game. That is a 50% increase on the
existing staff cap.I have made this change in reaction to requests from
players whose aquariums were being constrained by the old staff cap,
especially in sandbox mode. This boost should help a lot!If you already have a
large sandbox aquarium you should be able to load it up and you'll immediately
gain access to new staff!I am not ruling out additional increases to the staff
cap in the future but I want to change things gradually, to avoid breaking the
game.One thing I'm keen on, is staff not feeling like mindless drones like you
get in RTS games. I want to keep the total number low enough that the player
is familiar with their staff and can manage them effectively.To that end, the
next area I want to focus my attention on is improving the productivity of
each staff member via additional control settings, improved zoning, a better
staff manage tab and by tweaking certain mechanics.My hope is that by
improving overall staff productivity we can allow for huge aquariums but
without resorting to the blunt instrument of hundreds of unmanaged staff,
which I believe would reduce the overall fun of the game.

##### Other changes

* Massively increased performance of the simulation when running on fast speed setting.
* Build menu now remembers its place if you return to the same menu as last time.
* Min and max volume of tanks is now shown in the build menu.
* Fixed bug where hats and hair appear to lift off guest and staff heads on low and medium detail graphical settings.
* Fixed bug where guest animations would stop when too close in first person mode.
* Added two new hair colours for guests and staff!
* Slightly reduced point bonus when giving talks with a very high talking skill.
* Added missing food boxes to Hartcliff, Myra and Carbon City levels.
* Calcium Reactor no longer gives Prestige points (whoops!) and will stop providing coral growth benefit if broken down for too long.
* Corrected coral growth bonus provided by Calcium Reactor. The bonus was being incorrectly inflated before.
* Slightly increased staff salaries.
* Renamed Other Inverts to Anemones, Clams and Gorgonians. There were two sections named Other Inverts before.
* Added missing string to end of level 10.
* Fixed issue where daily sales objectives were blank in French language.
* Sandbox mode always starts with at least one cleaner
* Large tunnel and Kreisel tanks are now paintable.
* You can now paint underneath Belfast and Kreisel tanks.
* Fixed various Kreisel tank issues: off-centre task bubbles, could not build across back wall.
* Fixed bug where certain walls on Deep Outcrop and Large Tunnel Tank could not be built across.
* Fixed bug where info box on message would escape its message window when you scroll.
* Tweaked words on level 3 to point player to message log for two of the corals.
high rated
16 October:

---------------------------

Games included in this batch:

· Airships: Conquer the Skies
· Divinity: Original Sin 2 - Definitive Edition
· Kerbal Space Program

---------------------------

[Part 1 of 2]

---------------------------

Airships: Conquer the Skies has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (174.0 MB) --- Version *FROM* 1.0.2.2 *TO* 1.0.3

* File changed: Mac OS X installer, English --- Size has not changed (198.0 MB) --- Version *FROM* 1.0.2.2 *TO* 1.0.3

* File changed: Windows installer, English --- Size *FROM* 188.0 MB *TO* 189.0 MB --- Version *FROM* 1.0.2.2 *TO* 1.0.3


[NO CHANGELOG]

---------------------------

Divinity: Original Sin 2 - Definitive Edition has changed


[FILE UPDATES]

* File changed: DLC: Sir Lora: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 3.6.29.3822 *TO* 3.6.31.1571

* File changed: Windows installer, English (part 1 of 13) --- Size has not changed (1.0 MB) --- Version *FROM* 3.6.29.3822 *TO* 3.6.31.1571

* File changed: Windows installer, English (part 2 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.29.3822 *TO* 3.6.31.1571

* File changed: Windows installer, English (part 3 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.29.3822 *TO* 3.6.31.1571

* File changed: Windows installer, English (part 4 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.29.3822 *TO* 3.6.31.1571

* File changed: Windows installer, English (part 5 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.29.3822 *TO* 3.6.31.1571

* File changed: Windows installer, English (part 6 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.29.3822 *TO* 3.6.31.1571

* File changed: Windows installer, English (part 7 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.29.3822 *TO* 3.6.31.1571

* File changed: Windows installer, English (part 8 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.29.3822 *TO* 3.6.31.1571

* File changed: Windows installer, English (part 9 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.29.3822 *TO* 3.6.31.1571

* File changed: Windows installer, English (part 10 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.29.3822 *TO* 3.6.31.1571

* File changed: Windows installer, English (part 11 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.29.3822 *TO* 3.6.31.1571

* File changed: Windows installer, English (part 12 of 13) --- Size has not changed (4.0 GB) --- Version *FROM* 3.6.29.3822 *TO* 3.6.31.1571

* File changed: Windows installer, English (part 13 of 13) --- Size *FROM* 930.0 MB *TO* 1.1 GB --- Version *FROM* 3.6.29.3822 *TO* 3.6.31.1571


[CHANGELOG UPDATED]
Update v3.6.31.1571 (16 October 2018)

We're releasing a hotfix following our larger patch from last week. Some issues slipped through our net and we would like to address these with today's hotfix.
Crashing while saving in multiplayer should now be fixed and we've disabled the overhead interface that was causing visibility issues of other information on the screen.
Please keep reporting any issues you may have!
Thanks,
Larian Crew

Changes for this hotfix:
- Disabled the overhead interface when taking damage, which was causing general visibility issues to other interface elements]
- Fixed a crash for Windows 8 users on startup
- Fixed an issue related to unlocking a third source point in Act Two
- Fixed an issue related to saving in multiplayer under certain conditions
- Added Traditional Chinese Launcher
(Full changelog)

---------------------------

Kerbal Space Program has changed


[FILE UPDATES]

* File added: Patch (1.4.3.2152 to 1.4.4.02215) [Windows] --- Size: 15.0 MB --- Version: 1.4.4.02215

* File added: Patch (1.4.5.02243 to 1.5.0.02332) [Windows] --- Size: 146.0 MB --- Version: 1.5.0.02332

* File changed: DLC: Making History: Linux installer, English+Brazilian-Portuguese+Chinese+French+German+Italian+Japanese+Russian+Spanish --- Version *FROM* 1.4.5 *TO* 1.5.0.02332

* File changed: DLC: Making History: Windows installer, English+Brazilian-Portuguese+Chinese+French+German+Italian+Japanese+Russian+Spanish (part 1 of 2) --- Version *FROM* 1.4.5.02243 *TO* 1.5.0.02332

* File changed: DLC: Making History: Windows installer, English+Brazilian-Portuguese+Chinese+French+German+Italian+Japanese+Russian+Spanish (part 2 of 2) --- Version *FROM* 1.4.5.02243 *TO* 1.5.0.02332

* File changed: Linux installer, English+Brazilian-Portuguese+Chinese+French+German+Italian+Japanese+Russian+Spanish --- Version *FROM* 1.4.5.02243 *TO* 1.5.0.02332

* File changed: Windows installer, English+Brazilian-Portuguese+Chinese+French+German+Italian+Japanese+Russian+Spanish (part 1 of 2) --- Version *FROM* 1.4.5.02243 *TO* 1.5.0.02332

* File changed: Windows installer, English+Brazilian-Portuguese+Chinese+French+German+Italian+Japanese+Russian+Spanish (part 2 of 2) --- Version *FROM* 1.4.5.02243 *TO* 1.5.0.02332

* File changed: Windows installer, English (32-bit) (part 1 of 2) --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (32-bit) (part 2 of 2) --- Size *FROM* 810.0 MB *TO* 851.0 MB --- Version has not changed (1.4.5.02243)


NOTE: The download links for the multilanguage installers above correspond to their English versions. In order to get the links for the other languages, you just need to substitute 'en1'/'en3' in the URLs for 'br1'/'br3' (Brazilian-Portuguese), 'cn1'/'cn3' (Chinese), 'fr1'/'fr3' (French), 'de1'/'de3' (German), 'it1'/'it3' (Italian), 'jp1'/'jp3' (Japanese), 'ru1'/'ru3' (Russian), or 'es1'/'es3' (Spanish).


(Please find the changelog in the following post)
high rated
---------------------------

[Part 2 of 2]

---------------------------

Kerbal Space Program has changed


[CHANGELOG UPDATED]
Patch 1.5.0.02332 (16 October 2018)

1.5 Changelog - BaseGame ONLY (see below for MH changelog)

Improvements
- Optimized the game for 4K resolution and increased the UI scale to 200%
- Added higher impact tolerance to retracted solar panels
- Deployable parts now use separate value for their impact resistance when retracted
- Implemented a new version of the kerbal suits for the base game. This includes IVA suits for recruits and veterans as well as EVA suits
- Revised the behaviour of asteroids within Kerbin's SOI and gave them better VFX
- Added a "What's New" dialog to the main menu, where you can quickly see the highlights of the release as well as the full change log. (you're probably reading this from that very dialog)
- Improved Burn Time information on Maneuver nodes. Includes correctly calculated burn time and Stage Information; Burn bar indication when vessel does not have enough DeltaV to perform the maneuver
- Staging of docking ports now available in flight. Changing staging of docking ports allows the player to change the Delta-V of the vessel for docked vessels which changes the Burn Time Information on Maneuver nodes
- Kerbals can now be placed in external command seats in the VAB/SPH
- Wheel suspension now has auto spring/damper to combat bouncing wheels. This can be turned on and off via Advanced Tweakables per wheel (in symmetry)
- Added a Burn Time Indicator slide to KSPedia
- In editor (VAB/SPH) switch symmetry mode back to what it was set to after hovering over a node
- Allow pinning of PAWs and resource transfer for highlighted parts from Resources App

Localization
- Fix lingoona gender tags in resource names in PAWs
- Localization of bulkhead size and other automatic search string tags
- Fix community localization feedback for the Fly Through? Node pt.2
- Fix Community localization feedback for fly through Node pt. 2 in Japanese
- Fix German community localization feedback for "Schwerkraft mindern", changed to "Sanfte Schwerkraft Aktivierung"
- Did a general grammar and lexical pass on KSPedia
- Localized Debug menu UI titles

Parts
- Updated Parts (reskinned):
- Mk1 Command Pod
- HECS
- HECS2
- OKTO
- OKTO2
- QBE
- RoveMate
- Stayputnik
- FL-T100
- FL-T200
- FL-T400
- FL-T800
- RT-5 "Flea" Solid Fuel Booster
- RT-10 "Hammer" Solid Fuel Booster

Color Variants:
- Mk1 Command Pod (New "Dark", "White" and "Gray and White" color variants)
- RoveMate (New "White", "Silver" and "Gold" color variants)
- FL-T100/FL-T200/FL-T400/FL-T800 (New "Dark", "Black and White", "White" and "Gray and Orange" variants)
- RT-5 Flea (New "White", "Orange" and "Yellow and White" variants)
- RT-10 Hammer (New "White", "Orange" and "Yellow and White" variants)

Other Part changes:
- Some parts now take advantage of the new "Bumped Specular (Mapped)" shader which achieves significantly better metallic reflections
- Fix issue where engine shrouds were becoming offset on vessel focus
- Improved OKTO and OKTO2 mesh colliders to fit them better
- Improved Stayputnik attach node positions to make better contact with other parts
- Rotated the RoveMate ninety degrees to make it match with its Navball orientation; also added 4 new attachment nodes to the sides
- HECS rotation fixed - rotated 30 degrees. - NB:This does rotate the control orientation for old vessels using this part
- Fixed Rockomax Jumbo-64 Fuel Tank normal map alignment issue

Bugfixes
- Fix issue where incorrect tooltip icons were being displayed in the R&D scene
- Fix icon blurring for flags, icons, tutorial images (and more) at different texture settings
- Fix mini-biomes persisting after touching one and then moving vessel away from it
- Fix mini-biome structure detection around the KSC
- Fix log spam and messages related to stock launch sites if Making History DLC is not installed
- Fix issues with decouplers in symmetry being staged via the Part Action Window
- Fix issues with decouplers in symmetry being staged separately
- Fix transparent materials in Part Picker Icons
- Fix Gigantor XL panel when using Undo in editor
- Fix transparent materials showing in part highlighting in editor
- FIx for ship orbit line not rendering when burning straight from a physics bounce on flight load
- Music volume settings are now applied as soon as the player leaves the settings menu in the KSC.
- Ambient noise in KSC and VAB/SPH is now controlled by ambient volume setting and not the music setting
- Fix music problems when switching between VAB and SPH
- Remove Gender on Resource displayName in PAW
- The game no longer locks up when attempting to create a save file, vessel or mission using a reserved DOS name
- Fix for Kerbal EVA's clipping through vessel model when forcefully dismounted from an external command seat
- Fix for auto localization keys coming up in the target icon when a vessel with a localized name was targeted and moused-over'd
- The sun flare no longer shines through Jool
- Fix for reentry VFX disappearing when the camera is far from the vessel
- Fix for asteroids not displaying reentry VFX
- Fix bug where kerbal parachute lifting surfaces weren't active when loading a quicksave
- Fix camera positioning on entering editor scene/loading vessel to show vessel correctly
- Fix bulkhead filter strings to work for all valid sizes
- Fix when a part is selected and the user attempts to write a ship description the hotkeys will still trigger
- Fix In the editor-based tutorials, Werhner's window overlaps the ship so you can't place parts
- Fix hard points reporting the wrong stage to the StageManager
- Fix wheel friction being applied incorrectly based on Celestial Body G. Stops sliding on slopes
- Fix wheel suspension bouncing
- Fix exploding landing legs when docking/undocking
- Fix landing legs applying massive spring setting when fully compressed
- Fix Engine plates for all engine plates now show short on their first variant choice
- Fix Stations in orbit now complete contracts as they should
- Fix Map nodes, Maneuver nodes and other elements display correctly when changing the UI Scale while playing
- Fix Part filters with size 1.5 not being filtered when selecting size 1
- Fix double carets displaying in some Scenario text descriptions
- Fix log error removing wheel debris
- Fix error in docking tutorial when player unsets target vessel
- Fix jetpack rotates correctly in all scenes

Mods
- ModuleDeployablePart now has KSPField impactResistanceRetracted
- ModuleWheelSuspension now has KSPField maximumLoad
- Added IsUIShowing property to UIMasterController


1.5 Changelog - Making History DLC ONLY

Improvements
- Improved the Builder canvas system and connectors for speed and performance
- Fly through node volumes can now be set with negative values for the volume to work with submarines

Localization
- English grammar, spelling, and punctuation fixes

Parts
- Updated Parts (reskinned):
- SM-18 Service Module

Color Variants:
- Structural Panels (Improved "Gold" variant and added a new "Silver" variant)

Other Part changes:
- SM-18 bottom lid uses the new "Bumped Specular (Mapped) shader"
- Fix issue where engine shrouds were becoming offset on vessel focus
- Fix size 1.5 items showing in size 1 sort filter in VAB/SPH

Bugfixes
- Fix for NRE when saving a mission where the craft files used in vessel situations have been deleted
- Fix Kerbals Exploding when resuming a test mission checkpoint taken on a Kerbal EVA node
- Fix issues with connector lines in Builder when changing planets in the GAP
- Fix where when boarding the EAS command seats were not triggering when a kerbal boarded for the node to pass
- Fix when a vessel is spawned in an orbit, the orbit was getting the reference of the celestial bodies rotation, giving different results like a rotated orbit with the same orbit values on another node
- Fix connector lines when in some cases they were badly rendered
- "Selected part" option now appears when selecting one part in the repair node
- Don't reset available and unavailable part lists when changing the part filter and update the list to handle the required parts nicely
- Fix weights and costs of all the engine plate variants being the same
- Solved discrepancy between the start mission time in the Mission editor and in the actual mission
- Fixed GAP parts filter on some nodes so they work similar to the part restrictions on Vessel Spawn Node
- Fixed normal map on mobile launchpads, Woomerang and Dessert launchpad
- Fix for localization tags for localized vessel and node names coming up in various parts of the UI
- Fix for incorrect information about docked nodes order of evaluation in intermediate tutorial
- Fix mission Builder banners appear in low resolution with the 'Texture Quality' setting lowered
- Fix Clicking "Stay on Editor" in the Mission Builder, no longer auto-fills empty pod seats with available kerbals
- Fix *Clicking "Stay on Editor" in the Mission Builder, no longer removes the assigned kerbal on the EAS-1 Command Chair
- Fix Assigned crew dragged and dropped on the VAB and SPH, updates the crew count correctly
- Fix NRE when "Kerbal Rescued" node with "Any Crew/Tourist" option is activated during Missions

Missions
- Removed erroneous info about event node processing order from intermediate tutorial
- Added the Part Count node, so player can check a vessel's part count, even if the vessel is unloaded

Miscellaneous
- Implemented new text for agent descriptions and mentality
(Full changelog)
high rated
Caveblazers

#### Update 1.4.0 (16 October 2018)

* Arena Mode now has an ending
* Bosses have more knockback resistance
* The ceiling in Deathrig's arena is no longer phantom-y
* Gold pickup text combines a little better
* Fixed interluder permanently stunning enemies
* Improvements to dynamic split screen
* Bludgeon Card in the Arena also causes you to take damage when losing a shield
Need to Know

#### Update 1.21.3 (16 October 2018)

Thanks so much for your continued feedback and bug reports! If you have any
bug reports or suggestions to make - you can also visit this board to post
them: [https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests](\\https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests\\)

For a list of the changes made in v1.21.3, see below:

* Added ability to select gender preference in Fyre app
* Changed conversation where high-school crush character is selected to make it clearer that the selection is a male/female gender selection
* Fixed some gender-inconsistent dating profiles in Fyre app
* Fixed evidence issue in Lightswitch
* General bugfixes and typo fixes
The following offline installers have also been updated:
-> Staxel to version Sapling 1.3.45 (181015a)
-> Victory at Sea Pacific to version 1.1.1 (Mac only)
-> Hero-U: Rogue to Redemption to version 20181002 (Windows & Mac only)
-> Pillars of Eternity II: Deadfire to version v3.0.2.0027v2 (Mac only)
-> Cultist Simulator to version 2018.10.i.6
-> Hand of Fate 2 to version 1.7.1
Post edited October 16, 2018 by WinterSnowfall
high rated
Kingdom Come: Deliverance

Update 1.7 (17 October 2018)
Optimizations

Texture streaming massively improved. Pop-in of more detailed textures or body parts should be much less apparent.
We have optimized despawning of items. This should positively effect performance for some players.
NPCs no longer randomly drop items while going into less detailed LOD state. This should slightly improve performance.

New features

Tournament! - The tourney takes place every few days in the courtyard of Rattay Upper Castle. Depending on how far you've progressed through the story, ask either the Samopesh blacksmith or Sir Hans Capon to make the necessary introductions.
Dice minigame improved - We have added a new set of dice with a "Joker" side and three types of straights to score. It is now easier to gain points with wild dice, so we raised the score limit to 4000 points.

Quest bugs fixed

Lord Divish now returns to Talmberg after the cutscene in Epilogue.
Bandit recruiters in "If You Can’t Beat ’em" quest are no longer afraid of corpses and the quest can be progressed even if you bring them physical proof of your success.
Quarry robbery in the "Gallows Brothers" quest now has a proper ending if the player refuses to join the robbers.
Fixed infinite fader before Uzhitz sermon, which arose during a certain patching order.
Fixed issue that caused Lord Capon to visit baths before starting the "Next to Goodliness" quest.
Fixed issue that caused Kunesh's axe to disappear during loading thus preventing completion of Unexpected Visit quest.
Fixed issue that prevented player from getting cat-paw immediately after beating Gambler in "Miracles While You Wait" quest.
Fixed issue that caused Fritz and Matthew to attack each other after "A Rock and a Hard Place" quest.
We also squashed a bug that caused inability to hand over their share.
Soldiers continue to load trebuchet even if you talk to Sir Robard and deliver quest "Ruin".
We also fixed a rare situation in which players could not talk to Sir Robard during "An Oath is an Oath" quest.
Changed behaviour of the captured Cuman, with this patch he talks to player even if the player has a really low reputation with Cuman faction. To be fair he did have a reason to distrust you!
There is no longer an infinite fader after killing an opponent in the fist-fighting quest line.
Erik at Vranik fort now has death protection, which prevents consequent cutscenes in the quest from failing.
Failure of "The Prey" quest caused by meeting thugs from "Debts Must Be Paid" quest when traveling with Hans Capon fixed.
Fixed issue that sometimes caused Captain Bernard to stop training the player after taking the "Marauders" quest.
Fixed incomplete dialogue option in "Saintly Remains" quest.
Fixed cutscene in Rocketeer quest.
Fixed interactor on the deer grave in "Hare Hunt" quest and the poacher camp cutscene trigger.
Talmberg groom should no longer get stuck in the castle door.
Fixed looped dialogue with Rattay scribe in Mysterious Ways quest.
Fixed infinite dialogue loop after giving Theresa gifts.
Fixed rare issue that prevented player from talking to Morcock after dealing with Timmy in the "My Friend Timmy" quest.
Quest "Keeping the Peace" now properly triggers game over if the player leaves Rattay
Fixed autosave in "The Sport Of Kings" quest.
Bug in "Next to Godliness" quest where Hans Capon didn't enter the bath fixed.
"Hare Hunt" quest icon is now active only if the quest can be taken.
Issue with quest markers in "A Bird in the Hand" quest fixed.
Quest "Next to Godliness" now cannot be activated after Epilogue.
A rare bug with NPCs from different quests occurring during Talmberk siege fixed.
Combat Master Vanyek can now correctly duel with the player during "The Die is Cast" quest.
Fixed objectives and logs in "A Needle in a Haystack" quest.
Eating from a bowl in the monastery should now work without an issue.
Fixed interaction between "Wounded Soul" and "A Man of the Cloth" quests.
Fixed interaction between "Wounded soul" and "Pestilence" quests.
Small tweaks in the dialogue with blacksmith Zach in "All That Glisters" quest.
Bug which caused Hans Capon to talk only about "Robber Baron" quest even after finishing it fixed.
Rare bug that stopped progression after losing a dice game during "Keeping the Peace" fixed.
Bug that caused absence of important dialogue with Hans Capon during "Clothes Make the Man" fixed.

Other bugs fixed

Fixed rare issue that caused money disappearance during loading.
Fixed problem with uberlods that caused occasional disappearance of Pribyslavitz
Fixed another rare issue that caused combat lock on dead opponents.
Several small tweaks in the alchemy minigame UI.
Inflating breasts of sitting women have been resolved (Sorry guys!).
Fixed rare issue which caused a guard to evict a player from the jail for trespassing.
We emptied some overfilled chests in Rattay and prevented them from overfilling again.
Knocking out NPCs from stealth no longer makes their clothes bloody.

From the Ashes DLC

More shopkeepers in restored Pribyslavitz now sell repair kits.
Ambient music in Pribyslavitz now changes based on the number of buildings built.
Marius will now properly say why he won't do anything when the player is trying to build something from the Ledger.
Small graphical glitches fixed
UI buttons no longer flicker in Ledger.
It is now possible to smoke and dry food in bulk.
A new sound is now played when drying or smoking.
Judgements are no longer accessible after failing the quest.
Events on Rattay square no longer appear during the Bailiff's speech.
The chance of encountering enemies near Pribyslavitz is now lower after clearing the bandits.
Weaponsmith and armoursmith now properly display goods around the shop.
Weaponsmith and armoursmith now have more money.
Two of the woodcutters no longer stay in the village after the player banished them during one of the judgements
The smithy guard now guards the shop even after the shop upgrade.
avatar
Edward_Carnby: Kingdom Come: Deliverance
Could you please tell me where you got the changelog from? I as well got an update flag for Kingdom come as well as Hyper Light Drifter but no changelog.
avatar
Edward_Carnby: Kingdom Come: Deliverance
avatar
MarkoH01: Could you please tell me where you got the changelog from? I as well got an update flag for Kingdom come as well as Hyper Light Drifter but no changelog.
From my library game page.
It's strange but I can't see changelog now.
avatar
MarkoH01: Could you please tell me where you got the changelog from? I as well got an update flag for Kingdom come as well as Hyper Light Drifter but no changelog.
avatar
Edward_Carnby: From my library game page.
It's strange but I can't see changelog now.
Well thank you for checking again. Otherwise I would have gone crazy figuring out why it does not show for me :)
high rated
A new update for Overload is available now.

Patch Build 1875 (17 October 2018)
New & Changed Features for Build 1875

• Added caching for leaderboard data.
• Dedicated Servers will now restart after each match. This will eliminate the need to manually restart servers when they sometimes have problems.
• Changed shadow settings so that they are no longer resource hogs

Fixes for Build 1875

• Fixed "Jump to My Score" button on leaderboards.
• Fixed a small error with some robot AI.
• Fixed an issue with a few of the DLC levels having decal shadows on, which led to a *lot* more shadows than intended.
• Fixed some small issues in the DLC levels.
• Fixed some DLC text, including credits for Hendrik Martin 'Yinut' Hendrikson.
Also Valkyrie Celes (Overload Dev) said some hours ago:

Ok. Not sure how solid this date is (it's like a black box for me), but I was updated today that the DLC should be live on Oct 22. If nothing else, at least this means you guys will get the updated DLC right off the bat (we just updated/fixed a few things in it).
Post edited October 17, 2018 by Berzerk2002
high rated
Rise of Industry

#### Patch A7.2:1510c (16 October 2018)

##### Improvements and Changes

* Added the ability to sell Prototypes to the State.
* Added a scrollbar to all options menus in-case of the UI scaling was too high.
* Added an Infinite Resources Setting to the World Generation Screen.
* Options: On/Off (On by default on Freeplay, off by default on Career)
* Description: Natural resources (all, including trees) are never depleted, independently - of the quantity available.
* Difficulty: +50% Difficulty if disabled
* Adjusted the Outdating Save warnings to allow players to force a save into the current build or play on a previous version.
* Lowered spawn chance of Resources
* Made economy a bit better for T1 and T3

##### Bugfixes

* Fixed a bug where a Settlement would not build a third shop at the beginning of the game.
* Fixed a bug that spammed the error log with invalid GameDate.
* Fixed a bug that would break the Tutorial when playing offline.
The Guild 3

#### Patch notes for version EA 0.5.7 (17 October 2018)

##### New features

* Fires and diseases now have the ability to spread through the city. So be careful when you try to sabotage your competitor’s buildings, you might burn down the whole town. The put out fire action can now also be used on buildings you don’t control. This way you can secretly start a fire in a competitor’s building and then help putting it out to boost your reputation.
* When one of your dynasty members or employees enters a neutral building or the building of another dynasty their portrait will now be shown at that building as well. This should help you to locate characters that are currently in buildings not owned by you.
* We reworked the way you move items from one inventory to another so we can unify the system used. First we implemented drag and drop, so from now on you can drag an item from one slot to another. Before you weren’t able to release the item anymore and the icon was stuck on your cursor. Everybody who liked the click and drop don’t worry, you can still do that as well. From now on as soon as you move an item to another slot a pop-up shows up in which you have full control and detailed feedback. In the pop-up you can control the amount you want to transfer either via the slider, your mousewheel, the min and max buttons or even by directly typing the amount in the number input field. If you are buying or selling something you will see the actual costs/yields and what you will spend or earn. You can confirm a transaction by clicking the confirm button or by just hitting the ENTER key.We are really looking forward to your feedback on this particular change. Everyone who has been with the Guild 3 from the beginning may need some time to get used to the new system but we think it’s the best and fastest way to transferring items. Please provide us with as much feedback as possible on that topic. Thanks!
* You will now be able to easily transfer items between characters that are in the same building through the building menu. Items can be dragged from one character to another, from inventory to Equipment slot and so on, try it out! The highlighting of valid slots is not working properly yet, this will be fixed in a later update.
* Market prices don’t update instantly anymore when you buy or sell an item in the market. The market now checks stock of different product types in different intervals and updates the prices. This should make it more interesting to earn money just by trading since you can’t exploit the instant changes anymore.
* Actions that affect the relationship to other dynasties or villages/districts can now fail and have a negative impact.
* A lot of you requested that we add more information to the panel that shows your dynasty leader in the top left corner. So we added the avatar’s health and currently executed action to the panel. This should give you a better overview of what your avatar is currently doing.
* Guilds are making their way to the Guild! We renamed the societies to guilds since we believe it fits the theme of the game a lot better. Right now their functionality is still the same but we also plan to rework some of them in future updates.
* Employees you hire are now added instantly to your building. This fixes a lot of bugs related to the artificial delay. Since we thought the delay didn’t have a big gameplay value we removed it in order to make gameplay smoother.
* We made some adjustments to how the production automation decides what to build next.. It should now also work properly for gathering businesses.
* We have implemented some new jingle sounds. We will add many more sound effects later.

##### New features (under the hood)

* We improved how NPCs execute, end, and repeat actions. This is a first step towards our rework of how we handle actions and should already fix a number of bugs connected to failing actions.
* We also improved how characters behave once they reached the point where they want to execute an action that has been assigned to them. The old way used to get stuck more often. It’s not perfect yet but it is already less error prone than before.
* Also, during our actions rework we refactored how characters wait on other characters to know when they are supposed to execute their action.
* We refactored how buildings handle attributes like health or productivity so our designers can use our new systems to affect buildings as well as characters.
* We added a “disabled” state for buttons so that buttons that are disabled don’t get replaced by images or disappear anymore.

Please note: The game does not display/load save games from outdated patch
versions as they have become incompatible due to the rework of core systems.

##### Bug fixes

* Fixed a bug which prevented characters from triggering the working animation while they are working in a building. So from now on you should see characters working around their buildings.
* Buildings can now only be built in the neighborhoods they are supposed to be built in. (see icons for City and Village in the construct building menu).
* Fixed a bug where the game would crash when you try to eliminate a character that is lying in ambush.
* The game should no longer crash when you try to click on the “more info” button for court hearing entries in your calendar.
* Fixed an exploit where it was possible to hire an infinite amount of workers when the game was paused.
* Fixed the blue bar in the professions tooltip in the character creation screen.
* Characters that use the compliment action should now get stuck less frequently.
* Fixed an issue where text would overflow the text boxes.
* When trying to place a building there should no longer be a lag when the game calculates the placement markers.
* Fixed a lot of instances where characters were walking on the spot.
* The bars indicating the relationship to dynasties in the 3D World should now show the same value as the bars in the book of dynasties.
* Fixed several bugs connected to the new automation system.
* There should now be enough resources in the market at the beginning of a game.
* Fixed a bug where Ambushing would create an insane amount of money when executed on neutral citizens.
* Rogues beware! City Guards are back on patrol and will interfere with your shady business.
* Fixed that the smoke of burnt down buildings loops forever. We also changed the particle effect to be less prominent.

##### Performance

* We improved the way texts are rendered in the game. The old system slowed down the game a lot. We will now be able to add more text feedback for the game in later iterations.
* We also improved how the resizing of text labels is handled. This should also give us some more performance boosts.
* We have improved the way how and how often paths are calculated, therefore one of the reasons why the game gets slower over time (more characters running around) is gone. This change also removes the “micro freezes” which happened regularly.

##### Art

* Adjusted some building icons in the build menu
* Fixed texture bugs on some character models

##### Known issues

* Rogue skill tree actions like pickpocketing, break into building, intervene etc. are still subject of rework and function only partially.
* Characters in the production buildings are now animated. Some animations are still wrong (smith in the herb hut) or might lose their tools (hammer, broom) after a saving/loading a game.

##### Important information

If you are experiencing difficulties with loading and saving the game, you may
attempt to delete all files from the folder “Games” in the installation
directory of The Guild 3.

It is quite possible that some problems that you have in your game are caused
by missing or corrupted files. In this case, the following can help: right-
click on The Guild 3 in your library, then Properties - More \- Manage
Installation - VERIFY/REPAIR

##### What we are planning for the next patch

* We want to add secondary attributes to the character inspection window and we also want to give you more information on status effects in the game.
* We will add a new detection system to the game which makes the whole observation and identification of legal and illegal actions more interesting.
* The placement of buildings right now still feels a bit clunky, we want to address this issue.

##### A short outlook...

As we are almost done with the activity system rework we will now focus our
efforts on more gameplay relevant topics. One part of that will be around
family and romance.