Galactic Civilizations III Patch 3.05 (02 October 2018)
Features
Added a new racial trait, Aeroponics which allows that race to build a special low yield farm on any terrain with the Xeno Adaptation technology (requires Crusade).
Fixes
When you willingly start a campaign
a fleet may be spawned without name
if you click on that fleet
the result, bittersweet
will engender a crash in our game
Fixed the Trial by Fire achievement
Fixed the Perseverance so it can now correctly colonize extreme worlds even if the player doesn't have the tech.
Fixed an issue scavenging a trade ship where it wouldn't have a home port anymore.
Fixed an end turn crash (thanks for all the reproducible saves!).
Phantom Doctrine Patch 1.0.7 (03 October 2018)
Greetings, Agents!
We are back with another batch of improvements and fixes for you today. All of the changes are listed below, and the entire Team is continuing their hard work based on your feedback and suggestions. We truly appreciate how vocal and helpful the community around Phantom Doctrine is, and promise to continue supporting the game as we have been doing so far.
Improvements:
On Easy and Medium difficulty, enemy reinforcements will be delayed somewhat if there are still enemies remaining on the map
Crafted Support Powers can now be sold
In the selection window for crafted items, there's now a count of such items already owned
The character panel now shows duration of effects granted by reactive abilities
Increased visibility of secret containers after a tactical recon or other ways of revealing a room (Spotter etc.)
Overwatch range is now adjusted to a weapon's maximum range (yay!)
Improved visual line of sight for attacks against targets on higher floors
Improved pistol animations for characters in half cover
Improved the list order of available tech unlocks in the Workshop
Clarified the message about the unavailability of Conversion Treatment when there's no room in Crew Quarters
Improvements to the details of body type and face on the character creation & customization screen
Increased level of detail for the operatives' clothes on high quality setting
Reduced damage dealt by sniper rifles with tranquilizer darts
Added audio feedback when attempting to use an unavailable navigation button in strategic screens
Bugfixes:
Pause menu can no longer be opened when a Side-story Event window is open on screen (fixes a progression issue in Chapter 6)
Secret Files generated in late stages of the campaigns should now have all their names working as intended
The game can no longer be sabotaged by opening the Move Hideout prompt and the Investigation Board at the same time
UI will no longer rebel when a location window and a crafting completed window are open at the same time
Tracked down an elusive bug when World Map locations would sometimes appear in the Hideout screen
Rare copies of the game with a predilection to crash after being closed have now been taken behind the shed and shot
A Dispose of Body use which would result in combat no longer blocks the game
Pins for intelligence snippets on the Investigation Board can no longer be displayed off screen
Keyboard shortcuts can no longer resume the game while in the Save/Load screen
Civilians at the top of the stairs will appropriately run away from armed persons
The UI will no longer freeze when a location window and an event window pop up at the same time
Enemy Agents while in Vigilant mode will now reactivate security and clean up intel at the appropriate time
No more crashes while selling weapons to vendors. Capitalism.
Facilities can no longer be selected in the background with a mouse cursor while the Pause Menu or the Save/Load screen is open
Agents with the Loyal perk will no longer participate in Chapter 6 sidestory events
Improved scaling for cinematics on ultrawide monitors
A lost informer in the Informer Assassination mission will no longer appear in MKUltra as a captured enemy
KGB Campaign: Operatives undergoing training can no longer be assigned to the story-related fight in the Hideout
Agent training is now interrupted in the case of a Raid
Tutorial pop-ups will no longer appear at the same time as Side-story Events
The Tactical Plunder achievement now only counts Secret Containers
Exiting the Moving Hideout screen can no longer be done with a hotkey
Disposed of a superfluous message about an agent returning from MIA status after some time has passed from his rescue from an Enemy Cell
The Cabal Sleeper Agent perk won't prevent an Operative from joining the enemy's side (duh!)
NPCs will correctly return to their patrol after investigating a Decoy
Overwatch won't trigger through closed door
Eliminated inconsistencies in discoverable aliases between different language versions
The controller prompt for locking the door no longer appears right next to an agent on overwatch
Objective text in Chapter 3. fixed
Eliminated cases when a slider for the secrets list at the mission summary screen would be displayed unnecessarily
Clipping issues for shotgun-carrying agents in the Loadout Screen fixed
Women's Hippie Glasses color-corrected (yay!)
Ambient sounds range on large maps has been increased
The annoying MKUltra sound was told to be more on the down low
Audio volume settings now affect the Multiplayer Lobby as intended
Superfluous animations after moves beginning in half cover removed
Fixed rare cases text errors in the Spanish localization's Secret Files
If you encounter any issues, wish to chat about Phantom Doctrine or just poke the Devs, our Official Discord server
http://discord.gg/cfg is always the best place to visit
System Shock: Enhanced Edition Patch SPU-1.1.7 (03 October 2018)
Fixed audio bug when XMIDI sequence not found.
Fixed enhanced/classic controller switch bug.
Fixed camera static causing random crashes.