Posted September 07, 2018
high rated
Objects in Space
#### Patch 0.9.5 (07 September 2018)
##### Alterations - General:
* Time compression now indicated separately from emergency messages, and shown in the top bar of every screen.
* Number of save slots increased to 5.
* Authority and Military vessels now communicate with each other, and respond in kind of violent force they see a player (or any other ship) engage in. In short - expect to get torpedos heading your way from government vessels if you’re caught shooting in inhabited systems.
* A post-game screen has beeen added to the main menu, describing your final moments and giving you information about the outcome of the scenario, if relevant.
* Pirates now have different loadouts depending on their skill levels.
* Main menu has been redesigned with additional functionality.
* Can now skip intro with escape/enter/space, or permanently through the config file.
* Movement mechanics have been overhauled for efficiency.
##### Alterations - Engineering:
* Brand new Power Management screen has been implemented on all ships, along with the ability to alter the module power priority.
* Massive overhaul fo the component and module system, with components individually affecting power usage, efficiency and emissions of the module they’re in.
* Component management screen added to engineering, with ability to scrap/destroy components.
* Module screws now visibly rotate when unscrewing/tightening.
##### General:
* Fixed pathing issues that sometimes caused pirates or bounties to path through dangerous asteroid fields, etc.
* Fixed some crashes relating to using low-quality navmap modules with green or blue displays.
* Fixed a sound glitch when burning or using RCS modules on low power.
* Fixed a bug where torpedos out of power would not correctly self-destruct
* Fixed travel bugs sometimes causing stuttering and lack of motion.
* Fixed bug where ship would attempt to rotate/burn when they had nowhere near enough power to do so.
* Fixed a bug where damaged RCS modules did not reduce the actual efficiency of turns.
* Fixed a bug where the “turn ship to 50 degrees” part of the tutorial had problems running on very slow computers.
* Fixed a bug where after the player was scanned in ANY sector by authority ships, they would never be scanned again until they restarted theg ame.
* Fixed a crash when hitting enter on certain conversation options.
* Fixed some aesthetic issues with the Enceladus.
* Fixed an error with the offset of the wrench mouse cursor in the module repair screen.
* Removed points on Etna Mining Outpost where players could click and be teleported back to their ship
##### Story-Specific:
* Fixed a bug where the PDA Note to help Benny on Etna Mining Outpost wouldn’t disappear after you’d failed the mission.
* Fixed a bug where the PDA Note to deliver Victoria Marks’ clone wouldn’t disappear after successfully completing the mission.
* Fixed a bug where Qingqi Farr and Dr Sparks would get off your ship disappointed even after you’d completed the mission or Liam Ong
* Fixed a bug where Ray Zee would get off your ship disappointed even after you’d completed his passenger trip
* Fixed a bug where Jinghua Wong would appear to get off your ship even after you’d successfully transported him out of Parssus
* Fixed a bug where Ray Zee would send you an email about not picking him up even after you already had.
* Fixed a bug where it was possible for Candra Alatas to email you after she’d died
* Made Buffalo Hargreaves’ PDA Note disappear properly if you failed to reach him in time
* Stopped players from being able to email Charlotte Brian about Dr Nicholas Reiffel after already having dropped him off
* Fixed a bug where Dr Nicholas Reiffel would force your passenger status to remain on
* Fixed a bug where the PDA Note for Dr Nicholas Reiffel wouldn’t disappear if you let him go
* Fixed a bug where Avelina Dembo would email you upset even after you’d hacked the Orson’s End for her
* Changed emails to Charlotte Brian to be sending to the correct person
* Fixed a ‘stuck’ passenger bug after saving the refugees for Tuisin Brown
* Fixed a crash when trying to view all trade prices on Zaragoza while carrying a plasma cannon
* Fixed a bug where John James Salomon would message you via the intercom about how long his trip was taking even after you’d dropped him off at a location
* Fixed a bug which allowed you to accept the Buffalo Hargreaves passenger job after he’d already cancelled it
The following offline installers have also been updated:
-> Sphinx and the Cursed Mummy to version 2018-09-05 (labeled as 2018.09.05 for Linux)
-> Hand of Fate 2 to version 1.6.0 (Linux only)
#### Patch 0.9.5 (07 September 2018)
##### Alterations - General:
* Time compression now indicated separately from emergency messages, and shown in the top bar of every screen.
* Number of save slots increased to 5.
* Authority and Military vessels now communicate with each other, and respond in kind of violent force they see a player (or any other ship) engage in. In short - expect to get torpedos heading your way from government vessels if you’re caught shooting in inhabited systems.
* A post-game screen has beeen added to the main menu, describing your final moments and giving you information about the outcome of the scenario, if relevant.
* Pirates now have different loadouts depending on their skill levels.
* Main menu has been redesigned with additional functionality.
* Can now skip intro with escape/enter/space, or permanently through the config file.
* Movement mechanics have been overhauled for efficiency.
##### Alterations - Engineering:
* Brand new Power Management screen has been implemented on all ships, along with the ability to alter the module power priority.
* Massive overhaul fo the component and module system, with components individually affecting power usage, efficiency and emissions of the module they’re in.
* Component management screen added to engineering, with ability to scrap/destroy components.
* Module screws now visibly rotate when unscrewing/tightening.
##### General:
* Fixed pathing issues that sometimes caused pirates or bounties to path through dangerous asteroid fields, etc.
* Fixed some crashes relating to using low-quality navmap modules with green or blue displays.
* Fixed a sound glitch when burning or using RCS modules on low power.
* Fixed a bug where torpedos out of power would not correctly self-destruct
* Fixed travel bugs sometimes causing stuttering and lack of motion.
* Fixed bug where ship would attempt to rotate/burn when they had nowhere near enough power to do so.
* Fixed a bug where damaged RCS modules did not reduce the actual efficiency of turns.
* Fixed a bug where the “turn ship to 50 degrees” part of the tutorial had problems running on very slow computers.
* Fixed a bug where after the player was scanned in ANY sector by authority ships, they would never be scanned again until they restarted theg ame.
* Fixed a crash when hitting enter on certain conversation options.
* Fixed some aesthetic issues with the Enceladus.
* Fixed an error with the offset of the wrench mouse cursor in the module repair screen.
* Removed points on Etna Mining Outpost where players could click and be teleported back to their ship
##### Story-Specific:
* Fixed a bug where the PDA Note to help Benny on Etna Mining Outpost wouldn’t disappear after you’d failed the mission.
* Fixed a bug where the PDA Note to deliver Victoria Marks’ clone wouldn’t disappear after successfully completing the mission.
* Fixed a bug where Qingqi Farr and Dr Sparks would get off your ship disappointed even after you’d completed the mission or Liam Ong
* Fixed a bug where Ray Zee would get off your ship disappointed even after you’d completed his passenger trip
* Fixed a bug where Jinghua Wong would appear to get off your ship even after you’d successfully transported him out of Parssus
* Fixed a bug where Ray Zee would send you an email about not picking him up even after you already had.
* Fixed a bug where it was possible for Candra Alatas to email you after she’d died
* Made Buffalo Hargreaves’ PDA Note disappear properly if you failed to reach him in time
* Stopped players from being able to email Charlotte Brian about Dr Nicholas Reiffel after already having dropped him off
* Fixed a bug where Dr Nicholas Reiffel would force your passenger status to remain on
* Fixed a bug where the PDA Note for Dr Nicholas Reiffel wouldn’t disappear if you let him go
* Fixed a bug where Avelina Dembo would email you upset even after you’d hacked the Orson’s End for her
* Changed emails to Charlotte Brian to be sending to the correct person
* Fixed a ‘stuck’ passenger bug after saving the refugees for Tuisin Brown
* Fixed a crash when trying to view all trade prices on Zaragoza while carrying a plasma cannon
* Fixed a bug where John James Salomon would message you via the intercom about how long his trip was taking even after you’d dropped him off at a location
* Fixed a bug which allowed you to accept the Buffalo Hargreaves passenger job after he’d already cancelled it
-> Sphinx and the Cursed Mummy to version 2018-09-05 (labeled as 2018.09.05 for Linux)
-> Hand of Fate 2 to version 1.6.0 (Linux only)