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high rated
---------------------------

[Part 2 of 5]

---------------------------

Enter the Gungeon has changed


[FILE UPDATES]

* File removed: Patch 1.1.3 h2

* File changed: DLC: Collector's Edition Upgrade: Mac OS X installer, English --- Name *FROM* dlc_enter_the_gungeon_collector_s_edition_upgrade_en_1_1_4h3_15476.pkg *TO* dlc_enter_the_gungeon_collector_s_edition_upgrade_enUS_2_0_2_22322.pkg --- Size *FROM* 17.5 KB *TO* 17.5 KB (+2.0 B) --- Date *FROM* Fri 06 Oct 2017 21:00:32 GMT *TO* Thu 19 Jul 2018 02:21:44 GMT --- Version *FROM* 1.1.4h3 *TO* 2.0.2

* File changed: DLC: Collector's Edition Upgrade: Windows installer, English --- Name *FROM* setup_microtransaction_gun_1.1.4h3_(15476).exe *TO* setup_microtransaction_gun_2.0.2_(22322).exe --- Size *FROM* 5.2 MB *TO* 6.0 MB --- Date *FROM* Fri 06 Oct 2017 21:02:19 GMT *TO* Thu 19 Jul 2018 02:21:53 GMT --- Version *FROM* 1.1.4h3 *TO* 2.0.2

* File changed: Linux installer, English --- Name *FROM* enter_the_gungeon_en_1_1_4h3_15543.sh *TO* enter_the_gungeon_en_2_0_2_22332.sh --- Size *FROM* 223.1 MB *TO* 229.3 MB --- Date *FROM* Mon 09 Oct 2017 14:45:18 GMT *TO* Thu 19 Jul 2018 11:47:07 GMT --- Version *FROM* 1.1.4h3 *TO* 2.0.2

* File changed: Mac OS X installer, English --- Name *FROM* enter_the_gungeon_en_1_1_4h3_15476.pkg *TO* enter_the_gungeon_enUS_2_0_2_22322.pkg --- Size *FROM* 227.5 MB *TO* 235.4 MB --- Date *FROM* Fri 06 Oct 2017 21:00:29 GMT *TO* Thu 19 Jul 2018 02:21:38 GMT --- Version *FROM* 1.1.4h3 *TO* 2.0.2

* File changed: Windows installer, English --- Name *FROM* setup_enter_the_gungeon_1.1.4h3_(15476).exe *TO* setup_enter_the_gungeon_2.0.2_(22322).exe --- Size *FROM* 313.4 MB *TO* 341.0 MB --- Date *FROM* Fri 06 Oct 2017 21:03:49 GMT *TO* Thu 19 Jul 2018 02:22:07 GMT --- Version *FROM* 1.1.4h3 *TO* 2.0.2


[CHANGELOG UPDATED]
Patch 2.0.2 Advanced Gungeons and Draguns Update (19 July 2018)

New Features
- New guns, items, enemies, shrines, NPCs, rooms, and secrets
- Tons of new and powerful synergies - look for the blue arrow and improved item notification
- New minibosses (Blockner's Ghost and the all-new Fuselier)
- New Spread Ammo box - adds a small amount of ammo to all equipped guns
- Slide over tables by dodge rolling toward them!
- Save hearts for later when at full health - pick them up at the new heart dispenser located at every floor entrance and shop (note: stored hearts are reset each floor!)
- Added teleporters to more rooms (including chest rooms and exit rooms)
- Turbo mode - delve into the Gungeon to find a new NPC who can enable this high-octane mode
- Added a new gameplay option to increase movement speed when not in combat (for those who wanna go fast but don't want to be shot at fast)
- Added additional aim assist options (particularly for those who can’t or don't like using the right stick)
- Added Ultrawide support (set the graphics scaling to “Fast Scaling” or “Uniform Scaling”)

Gameplay Changes/Improvements
- Added a new loot profile which improves shop contents, increases room reward frequency, and tweaks item/chest drop rates to be more generous, particularly early in runs. This is enabled by default but can be changed in the options menu.
- Replaced “key forcing” with tweaked key drop rates and guaranteed keys in the shopws of the first two floors. There should no longer be any benefit to leaving a key uncollected.
- Removed locked shops
- Modified Robot balance (now receives casings for health up items and +1 armor for mastery tokens)
- Increased Hegemony credit drop rate, enabled credits to drop in shortcut runs, and added a credit reward for the first tutorial completion
- Reduced the required kills on some of the longer Frifle hunts
- Gave the smash tent and lost adventurer their own minimap icons
- Added a new type of challenge for the Gunsling King
- Glass Guon stones will no longer be stolen by the Resourceful Rat
- Bullats can now drop casings if killed before they fire themselves
- Charge guns can now be charged before entering a boss room and will keep their charge through the intro
- Added an option to enable controller aim assist for beam weapons (formerly only worked on non-beam weapons)
- Removed player-damage from several explosive items
- Players now drop all items when killed in coop
- Gave the Chaingunner a new attack with some range (watch out!)
- Placed limits on boss attacks that leave the boss invulnerable for extended period of times (High Priest and Cannonbalrog can each only use their immune attacks twice)
- You may now receive a gun from the “shopkeeper” on taking the shortcut to the second floor, similar to the other shortcuts.
- Skusket's now spawn their bullets more slowly when the player is nearby (to reduce cases where the player takes damage immediately upon entering a room)
- Reduced the effectiveness of player explosions destroying enemy bullets when many explosions are used rapidly
- Sped up blobulon death animation speeds (to reduce the time you need to wait for them to split)
- Made balancing changes to many guns and items (too many to list here)
- Probably some other things we’ve forgotten about!

Bug Fixes
- Fixed an issue where firing very large bullets could fail when the player was standing near a wall
- Fixed an issue where Lead Maidens did not remain open when frozen
- Fixed a dungeon generation bug that could cause hallways to incorrectly connect to nearby rooms (including corners of boss rooms)
- Fixed an issue where starting weapons/items couldn't be dropped by any character (should only be locked on the character that starts with that item)
- Fixed an issue where moving platforms could become desynced, making some rooms difficult or impossible to traverse
- Fixed an issue where ammolets failed to give extra blanks when loading a midgame save
- Fixed an issue where some shootable projectiles were not considered targets for aim assist (specifically the Dragun, High Priest and the boss in the Pilot’s past)
- Fixed an issue where some non-shootable objects were considered targets for aim assist (the Mine Flayer’s mines)
- Fixed an issue where purple lanterns didn't appear for some NPCs
- Fixed an issue where aim assist behaved unpredictably on the Kill Pillars
- Fixed an issue where Rubber Kin and Tazies could get stuck in doors, or clip through them causing a soft lock
- Fixed an issue where the Resourceful Rat could steal some items from the floor of secret rooms
- Fixed an issue where Keybullet Kin weren't affected by aim assist, homing projectiles, orbitals or companions
- Fixed an issue where debris would hover in the air after falling on a moving platform
- Fixed an issue where the Yellow Chamber could fail to remove enemies
- Fixed an issue where curse values didn't persist on death in coop
- Fixed an issue where enemies could spawn in the back wall of the Bullet King’s throne room
- Fixed an issue where the Gorgun's stone gaze didn't affect some types of weapons
- [Switch] Fixed an issue where an active item was missing from the Pilot's past
- [Switch] Fixed an issue where the right stick wasn't zooming the minimap correctly
- [Switch] Fixed some phantom Ammonomicon entries
- [Switch] Fixed an issue where the Big Boy item could be stuck in an infinitely reusable state
- [Switch] Fixed an issue where player beam weapons could create duplicate beams when affected by some status effects
- [Switch] Fixed a crash caused by using the Sense of Direction in the shortcut shaft
- [Switch] Fixed an issue that causes the game to become choppy after resuming from a long sleep
- [Xbox] Fixed an issue where achievement catchup code was not properly running
- [Xbox] Fixed a rare issue that could cause save corruption
(Full changelog)
high rated
---------------------------

[Part 3 of 5]

---------------------------

Kenshi [In Dev] has changed


[FILE UPDATES]

* File removed: Patch (0.98.29 to 0.98.30) [Windows]

* File added: Patch (0.98.34 to 0.98.36) [Windows] --- Size: 167.0 MB --- Version: 0.98.36

* File changed: Patch (0.98.30 to 0.98.31) [Windows] --- Size has not changed (67.0 MB) --- Version has not changed (0.98.31) --- NOTE: the download link has changed for this file.

* File changed: Patch (0.98.31 to 0.98.34) [Windows] --- Size has not changed (52.0 MB) --- Version has not changed (0.98.34) --- NOTE: the download link has changed for this file.

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (2.0 MB) --- Version *FROM* 0.98.34 *TO* 0.98.36

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 0.98.34 *TO* 0.98.36

* File changed: Windows installer, English (part 3 of 3) --- Size *FROM* 2.6 GB *TO* 2.7 GB --- Version *FROM* 0.98.34 *TO* 0.98.36


[CHANGELOG UPDATED]
Update 0.98.36 (19 July 2018)

- Town overrides and roaming squads for world states. Added the Holy Nation, United Cities and Traders Guild. This means that the world now reacts to your actions i.e. if you take down certain leaders or capture powerful bounties. You can talk to allied faction leaders for hints on how to destroy enemy factions (so far that's Moll/ Esata/ Simion)
- Blood splat size is now based on damage
- You can now pickup allied npcs to help injured slaves escape
- Added different blueprint item colors for different types of item
- Selected player characters can have different map marker colour

FIXES
- Some fixes to popup menu on carried characters
- Map item crash fix
- A bunch of character movement fixes
- Fixed unselectable spotlights mounted on Gate III
- Fixed campaigns never leaving on victory
- Fixed unlock sound continually triggering
- Fixed crash dragging last research item when research completes
(Full changelog)

---------------------------

Project Highrise has changed

>>> Supported languages changed *FROM* Text only: Chinese, German, English, Spanish, French, Italian, Polish, Russian *TO* Text only: Chinese, German, English, Spanish, French, Italian, Japanese, Polish, Russian


[FILE UPDATES]

* File removed: Patch 1.5.12 [Windows]

* File added: DLC: Brilliant Berlin: Mac OS X installer, English --- Size: 1.0 MB --- Version: 1.6.0.1

* File added: DLC: Brilliant Berlin: Windows installer, English --- Size: 5.0 MB --- Version: 1.6.0.1

* File added: Patch (1.5.10 to 1.5.11) [Windows] --- Size: 21.0 MB --- Version: 1.5.11

* File added: Patch (1.5.11 to 1.5.12) [Windows] --- Size: 3.0 MB --- Version: 1.5.12

* File added: Patch (1.5.12 to 1.6.0.1) [Windows] --- Size: 22.0 MB --- Version: 1.6.0.1

* File added: Patch (1.5.9.2 to 1.5.10) [Windows] --- Size: 20.0 MB --- Version: 1.5.10

* File changed: DLC: Las Vegas: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.5.12 *TO* 1.6.0.1

* File changed: DLC: Las Vegas: Windows installer, English --- Size *FROM* 4.0 MB *TO* 6.0 MB --- Version *FROM* 1.5.12 *TO* 1.6.0.1

* File changed: DLC: London Life: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.5.12 *TO* 1.6.0.1

* File changed: DLC: London Life: Windows installer, English --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 1.5.12 *TO* 1.6.0.1

* File changed: DLC: Miami Malls: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.5.12 *TO* 1.6.0.1

* File changed: DLC: Miami Malls: Windows installer, English --- Size *FROM* 4.0 MB *TO* 5.0 MB --- Version *FROM* 1.5.12 *TO* 1.6.0.1

* File changed: DLC: Tokyo Towers: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.5.12 *TO* 1.6.0.1

* File changed: DLC: Tokyo Towers: Windows installer, English --- Size *FROM* 4.0 MB *TO* 5.0 MB --- Version *FROM* 1.5.12 *TO* 1.6.0.1

* File changed: Mac OS X installer, English --- Size *FROM* 104.0 MB *TO* 105.0 MB --- Version *FROM* 1.5.12 *TO* 1.6.0.1

* File changed: Windows installer, English --- Size *FROM* 116.0 MB *TO* 132.0 MB --- Version *FROM* 1.5.12 *TO* 1.6.0.1


[CHANGELOG UPDATED]
Update 1.6.1 (19th Julyh 2018)

New additions - Base game:
- Rooftop decorations
- New Japanese and Traditional Chinese translations

Bug fixes:
- Fixed bug NPC pathing in London Life expansive offices
- Fixed bug about build ribbon highlighting during tutorials
- Fixed bug about bus station build size
- Fixed bug with plaza item building requirements
- Fixed translation errors in Polish
- Fixed some text bugs in contracts and medals in all languages

Changes:
Updated game engine to Unity 2017.4.4 LTS
(Full changelog)

---------------------------

Project Highrise: Las Vegas [DLC] has changed

Project Highrise: Miami Malls [DLC] has changed

Project Highrise: Tokyo Towers [DLC] has changed

>>> Supported languages changed *FROM* Text only: German, English, Spanish, French, Italian, Russian *TO* Text only: Chinese, German, English, Spanish, French, Italian, Japanese, Russian

---------------------------

Project Highrise: London Life [DLC] has changed

>>> Supported languages changed *FROM* Text only: Chinese, German, English, Spanish, French, Italian, Polish, Russian *TO* Text only: Chinese, German, English, Spanish, French, Italian, Japanese, Polish, Russian
high rated
---------------------------

[Part 4 of 5]

---------------------------

Ultima™ 1+2+3 has changed


[FILE UPDATES]

* File changed: Ultima 1: Windows installer, English --- Name *FROM* setup_ultima_2.1.0.8.exe *TO* setup_ultima_-_the_first_age_of_darkness_1.0_(22309).exe --- Size *FROM* 16.7 MB *TO* 12.2 MB --- Date *FROM* Thu 26 Feb 2015 16:20:37 GMT *TO* Thu 19 Jul 2018 08:03:28 GMT --- Version *FROM* [empty] *TO* 1.0

* File changed: Ultima 2: Windows installer, English --- Name *FROM* setup_ultima2_2.1.0.9.exe *TO* setup_ultima_ii_-_the_revenge_of_the_enchantress_1.0_(22309).exe --- Size *FROM* 16.2 MB *TO* 12.3 MB --- Date *FROM* Thu 26 Feb 2015 16:20:51 GMT *TO* Thu 19 Jul 2018 08:03:17 GMT --- Version *FROM* [empty] *TO* 1.0

* File changed: Ultima 3: Windows installer, English --- Name *FROM* setup_ultima3_2.1.0.9.exe *TO* setup_ultima_iii_-_exodus_1.0_(22309).exe --- Size *FROM* 22.3 MB *TO* 18.7 MB --- Date *FROM* Thu 26 Feb 2015 16:21:09 GMT *TO* Thu 19 Jul 2018 08:03:15 GMT --- Version *FROM* [empty] *TO* 1.0


[CHANGELOG ADDED FOR ULTIMA I™]
[CHANGELOG ADDED FOR ULTIMA II™]
[CHANGELOG ADDED FOR ULTIMA III™]
Internal Update (19 July 2018)

- [WIN] updated internal installer structure, no changes to game files
- [WIN] fixed Start Menu folder structure
(Full changelog)

---------------------------

Ultima™ 4+5+6 has changed


[FILE UPDATES]

* File changed: Ultima 4: Windows installer, English --- Name *FROM* setup_ultima4_2.1.0.20.exe *TO* setup_ultima_iv_-_quest_of_the_avatar_1.0_(22309).exe --- Size *FROM* 16.2 MB *TO* 12.0 MB --- Date *FROM* Thu 26 Feb 2015 16:21:53 GMT *TO* Thu 19 Jul 2018 08:11:40 GMT --- Version *FROM* gog-20 *TO* 1.0

* File changed: Ultima 5: Windows installer, English --- Name *FROM* setup_ultima5_2.1.0.21.exe *TO* setup_ultima_v_-_warriors_of_destiny_1.0_(22309).exe --- Size *FROM* 16.4 MB *TO* 12.5 MB --- Date *FROM* Thu 26 Feb 2015 16:22:12 GMT *TO* Thu 19 Jul 2018 08:04:59 GMT --- Version *FROM* [empty] *TO* 1.0

* File changed: Ultima 6: Windows installer, English --- Name *FROM* setup_ultima6_2.1.0.21.exe *TO* setup_ultima_vi_-_the_false_prophet_1.0_(22309).exe --- Size *FROM* 19.0 MB *TO* 15.6 MB --- Date *FROM* Thu 26 Feb 2015 16:22:27 GMT *TO* Thu 19 Jul 2018 08:11:39 GMT --- Version *FROM* [empty] *TO* 1.0


[CHANGELOG ADDED FOR ULTIMA IV™]
[CHANGELOG ADDED FOR ULTIMA V™]
[CHANGELOG ADDED FOR ULTIMA VI™]
Internal Update (19 July 2018)

- [WIN] updated internal installer structure, no changes to game files
- [WIN] fixed Start Menu folder structure
(Full changelog)

---------------------------

Ultima™ 4: Quest of the Avatar has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_ultima4_free_2.1.0.46.exe *TO* setup_ultima_iv_-_quest_of_the_avatar_1.0_(22309).exe --- Size *FROM* 16.6 MB *TO* 11.8 MB --- Date *FROM* Wed 29 Apr 2015 14:00:49 GMT *TO* Thu 19 Jul 2018 08:04:42 GMT --- Version *FROM* [empty] *TO* 1.0


[CHANGELOG ADDED]
Internal Update (19 July 2018)

- [WIN] updated internal installer structure, no changes to game files
- [WIN] fixed Start Menu folder structure
(Full changelog)

---------------------------

Ultima™ 7 The Complete Edition has changed


[FILE UPDATES]

* File changed: Part 1: Black Gate: Windows installer, English --- Name *FROM* setup_ultima7_2.1.0.17.exe *TO* setup_ultima_vii_-_the_black_gate_1.0_(22309).exe --- Size *FROM* 22.2 MB *TO* 20.0 MB --- Date *FROM* Thu 26 Feb 2015 16:21:25 GMT *TO* Thu 19 Jul 2018 08:03:34 GMT --- Version *FROM* gog-17 *TO* 1.0

* File changed: Part 2: Serpent Isle: Windows installer, English --- Name *FROM* setup_ultima7_serpent_isle_2.1.0.18.exe *TO* setup_ultima_vii_-_serpent_isle_1.0_(22309).exe --- Size *FROM* 24.2 MB *TO* 22.4 MB --- Date *FROM* Thu 26 Feb 2015 16:21:42 GMT *TO* Thu 19 Jul 2018 08:03:24 GMT --- Version *FROM* gog-18 *TO* 1.0


[CHANGELOG ADDED FOR ULTIMA VII™ - THE BLACK GATE + THE FORGE OF VIRTUE]
[CHANGELOG ADDED FOR ULTIMA VII™ - SERPENT ISLE + THE SILVER SEED]
Internal Update (19 July 2018)

- [WIN] updated internal installer structure, no changes to game files
- [WIN] fixed Start Menu folder structure
(Full changelog)

---------------------------

Ultima™ 8 Gold Edition has changed


[FILE UPDATES]

* File removed: Mac OS X installer, French+German

* File removed: Windows installer, French+German

* File changed: Windows installer, English --- Name *FROM* setup_ultima8_2.1.0.17.exe *TO* setup_ultima_viii_-_pagan_1.0_(22309).exe --- Size *FROM* 64.0 MB *TO* 36.9 MB --- Date *FROM* Tue 04 Nov 2014 17:37:11 GMT *TO* Thu 19 Jul 2018 08:04:46 GMT --- Version *FROM* [empty] *TO* 1.0


[CHANGELOG ADDED]
Internal Update (19 July 2018)

- [WIN] added DOS settings shortcut
- [WIN] fixed Start Menu folder structure
(Full changelog)
high rated
---------------------------

[Part 5 of 5]

---------------------------

Ultima™ Underworld 1+2 has changed


[FILE UPDATES]

* File changed: Ultima Underworld 1: Windows installer, English --- Name *FROM* setup_ultima_underworld_2.1.0.22.exe *TO* setup_ultima_underworld_1.0_(22310).exe --- Size *FROM* 28.6 MB *TO* 27.8 MB --- Date *FROM* Thu 26 Feb 2015 16:23:21 GMT *TO* Thu 19 Jul 2018 08:04:12 GMT --- Version *FROM* [empty] *TO* 1.0

* File changed: Ultima Underworld 2: Windows installer, English --- Name *FROM* setup_ultima_underworld2_2.1.0.20.exe *TO* setup_ultima_underworld_2_1.0_(22309).exe --- Size *FROM* 28.8 MB *TO* 27.5 MB --- Date *FROM* Thu 26 Feb 2015 16:22:54 GMT *TO* Thu 19 Jul 2018 08:04:22 GMT --- Version *FROM* [empty] *TO* 1.0


[CHANGELOG ADDED FOR ULTIMA™ UNDERWORLD I]
[CHANGELOG ADDED FOR ULTIMA™ UNDERWORLD II]
Internal Update (19 July 2018)

- [WIN] added DOS settings shortcut
- [WIN] fixed Start Menu folder structure
(Full changelog)

---------------------------

Ultima™ Worlds of Adventure 2: Martian Dreams has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_worlds_of_ultima_martian_dreams_2.1.0.18.exe *TO* setup_ultima_worlds_of_adventure_2_-_martian_dreams_1.0_(22309).exe --- Size *FROM* 37.8 MB *TO* 32.8 MB --- Date *FROM* Wed 29 Apr 2015 14:01:32 GMT *TO* Thu 19 Jul 2018 08:04:34 GMT --- Version *FROM* [empty] *TO* 1.0


[CHANGELOG ADDED]
Internal Update (19 July 2018)

- [WIN] updated internal installer structure, no changes to game files
- [WIN] fixed Start Menu folder structure
(Full changelog)

---------------------------

Warhammer® 40,000: Chaos Gate has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_warhammer_40000_chaos_gate_1.2_hotfix_(22112).exe *TO* setup_warhammer_40000_chaos_gate_1.2_hotfix2_(22330).exe --- Size *FROM* 521.5 MB *TO* 520.7 MB --- Date *FROM* Tue 10 Jul 2018 09:35:49 GMT *TO* Thu 19 Jul 2018 10:46:50 GMT --- Version *FROM* 1.2 hotfix *TO* 1.2 hotfix2


[CHANGELOG UPDATED]
internal hotfix (19 July 2018)

- fixed a typo in registry paths
(Full changelog)

---------------------------

Worlds of Ultima™: The Savage Empire has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_ultima_the_savage_empire_2.1.0.27.exe *TO* setup_worlds_of_ultima_-_the_savage_empire_1.6_(22309).exe --- Size *FROM* 52.5 MB *TO* 48.0 MB --- Date *FROM* Wed 29 Apr 2015 14:01:15 GMT *TO* Thu 19 Jul 2018 08:05:23 GMT --- Version *FROM* [empty] *TO* 1.6


[CHANGELOG ADDED]
Internal Update (19 July 2018)

- [WIN] updated internal installer structure, no changes to game files
- [WIN] fixed Start Menu folder structure
(Full changelog)
high rated
GNOG

#### Patch 0.1.12 (19 July 2018)

* Fixed: Mouse and rabbit in EATER not sync'ing animations properly
* Fixed: Difficulty awarding LAB-O secret achievement
* Fixed: PURP-L front flap could be delayed when opening
* Fixed: [VR] SUB-01 could access red jar gem before opening the jar
* Fixed: Resolution listing bug in settings
Red Faction Guerrilla Re-Mars-tered

#### Patch #3 (19 July 2018)

* Fix: under certain conditions, players were able to kick other players in matchmaking.
* Fix: spacing in kill messages was adjusted.
* Fix: exiting a multiplayer match now properly counts as a loss.
* Fix: player skill matchup function wasn't implemented correctly.
* Fix: Hot-fixed hostages jumping out of cars.
* Fix: fixed a few bugs in save game importer.
* Added new Hardcore playlist - a playlist that was available in the original console versions for a short time where it was called MLG Playlist
* Added support for NVIDIA HIGHLIGHTS. Requires a compatible NVIDIA graphics card. After the game has recorded a highlight, you can find the NVIDIA HIGHLIGHTS button in the pause menu and in the main menu.
* Added a timeout when waiting for players to get ready at the start of a multiplayer match.
* Added a new find game option to multiplayer which lets you search for games manually. Games are created by entering either of the matchmaking modes or custom game with party.
* Changed multiplayer distance filter to include more regions and thus more potential players.
* Lowered the requirements for multiplayer unlocks and multiplayer hidden challenges to make them more realistically achievable with the reduced multiplayer activity of the remaster.
* Overall improvements to matchmaking and multiplayer.
* Heal backpack slightly tweaked.
* Increased party size limit for some playlists.
* Fix: Tremor backpack ignores the camera shake setting and always makes the affected player shake.
Caveblazers

#### Update 1.3.1 (19 July 2018)

* Improved controller prompt images
* Controller button images shown in settings instead of names
* Option to use Nintendo Switch button prompts
* Inventory button now defaults to Y / Triangle on controllers
* Chance of starting with an experimental weapon in dailies
* New daily traits!
* Super fun blur effect on pause menu
* Magic Bomb Blessing now creates projectiles from more sources, and the number of projectiles is based on the size of the explosion
* Controller rumble for Xbox controllers (option to reduce/disable in settings)
* Fixed Medusa not triggering when jellies are turned in to chickens
* Fixed pressing B on leaderboards menu closing & reopening on game over screen
* Fixed some fonts being cut off
* Should fix vsync-related performance issues people were having
Moonlighter

#### Patch 1.6.9.0 (19 July 2018)

##### MAJOR CHANGES

##### New Items' Popularity System!

* We've received a lot of feedback about game's economy and decided to adjust that. This is one of the biggest changes introduced to our game so far - 'cause it really alters the general feeling of Moonlighter's economy. Popularity system now highly affects when people decide buy or don't buy items. Better be prepared to actively swap those items so your shop can prosper! Also, from now on, Rich and Tourist type of customers can buy from any place, not only the crystal showcases. We've also modified the crystal showcases themselves: every item you put there is going to have an increased popularity level and it's going to be protected from those pesky thieves!

##### Last used price is now saved

* Ok, we admit: that was kind of annoying. Every time you were putting a price for a new item - it always went back to zero until you sold it. This was also frustrating with thieves, because you could forget the price you used. Now, if you don't know the good price, the system will remember the last price you've set. Yay!

##### Improved Horde Room

* We have improved the animations for this room and it works slightly different. Now, for every round inside the Horde Room you will have to select: open the chest or keep fighting? So you won't be able to open all the chests anymore. We believe it adds a little bit more risk and spices up the experience.

##### Buying multiple Potions

* A highly requested feature, indeed! Now you can buy up to 99 potions at the same time from the Witch!

##### FIXES

##### Dungeon Fixes

* Wanderer can no longer be spawned outside of the map
* Wanderer no longer gets stuck on obstacles
* Character is not going to get automatically teleported to next level of Dungeons right after all enemies in the room are killed
* Wanderer icon will not be visible during boss battle
* Tech Dungeon: Improved Death Generator behavior during fight
* Forest Dungeon: Game no longer freezes in one specific room
* No longer possible to exploit damage and attacks by switching weapons in the shop
* Items sent home from the Dungeon do not disappear upon exiting the game

##### Shop fixes

* Price of the second sold item was not updated in Notebook
* Items from previous sale will no longer be displayed on sales summary if the game was quit before closing the shop
* Fixed Soft lock on opening pause menu during tutorial

##### General fixes

* Soft lock upon interacting with the Witch
* Soft Lock upon crafting weapon/armor at the Blacksmith
* [OS X] Game crash when character is enveloped by Slime and character's health reaches 0
* It is no longer possible to get stuck inside Townboard or Witch's Wooden Hat
* No longer possible to control character during credits
* GUI does not appear during final cinematic
* Missing Space between Will and GUI sections in controls
Figment

#### Update 1.1.5 (19th July 2018)

Hello everyone!

Version 1.1.5 is out now!This is a patch with a lot of performance
improvements and a ton of small fixes and tweaks everywhere in the game. After
having released Figment for the Switch last month, we are now taking all the
optimizations made for that platform and applying them to the PC, Mac, and
Linux release. Besides better performance across the board, we’ve revamped the
level loading system so going between levels should be a lot faster in most
situations.

Below you can find a more detailed and extensive list of changes made to
Figment.

* Bedtime Digital Games

##### General Changes

* Many performance optimizations
* Controller Vibration overhaul. Vibrations are now a lot more prominent in the game. There’s a slider in the Gameplay options menu which controls the intensity of the vibrations. Note that you can also turn them off completely
* Improved loading time
* Reduced stutter when traveling on moving platforms
* Added an option for controlling video overscan
* Improved Chinese localizations

##### Bug Fixes

* Adjusted various colliders on gas clouds to be more forgiving before hurting the player.
* Fixed an issue where Spitting Plants in The Symphonic Lobe would stop shooting if Dusty was hit by them
* Fixed a bug where you could sometimes take damage from the Tentacle Plant in the Garden of Creativity even when out of its range
* Fixed a bug where you could respawn the Tentacle Plant in the Garden of Creativity prematurely if you walked out if its area and then back in
* Fixed a bug where a platform would not rotate to the correct position when returning to the area after completing the game
* Refined the save point for the last Plague fight in Freedom Promenade, so you don’t respawn in the middle of his dialogue after dying
* Made the animation when Dusty is fired from the Catapults a lot smoother
* Made the start of the animation when Dusty is sliding down the Snake Tails a lot smoother
* Fixed an issue where it was possible to activate four of the organ's keys at once in Composition Row
* Fixed an issue where new objectives didn’t show up between exiting Outer Cerebrum and entering Clockwork Town
* Refined when and where you can interact with Enigma Boxes in Clockwork Town
* Fixed an bug where you could start the second Spider Queen encounter twice, breaking the cutscene and sometimes your progress
* Simplified the third-last boss encounter towards the end of the game
* Various navigation and collider tweaks
* Tweaked a bunch of problematic checkpoints
* Many other small tweaks and fixes
high rated
Fictorum

#### Patch 1.2.2 (19 July 2018)

V1.2.2 fixed Corrupted Assassin's, they should no longer remain invisible when
close to the player.

If you'd like to chat with us about suggestions to improve our game or share
any issues you encounter, we'd love to hear from you! Feel free to reach out
to us in whatever way works best for you.
Ultima I™
Ultima II™
Ultima III™
Ultima IV™
Ultima V™
Ultima VI™
Ultima VII™ - The Black Gate + The Forge of Virtue
Ultima VII™ - Serpent Isle + The Silver Seed
Ultima™ 8 Gold Edition
Ultima™ Underworld I
Ultima™ Underworld II
Ultima™ Worlds of Adventure 2: Martian Dreams
Worlds of Ultima™ : The Savage Empire


Internal Update (19 July 2018)

- [WIN] updated internal installer structure, no changes to game files
- [WIN] fixed Start Menu folder structure
@Judas - does the second have any actual bearing on the game, or is it along the lines of the first one?

Ultima I™
Ultima II™
Ultima III™
Ultima IV™
Ultima V™
Ultima VI™
Ultima VII™ - The Black Gate + The Forge of Virtue
Ultima VII™ - Serpent Isle + The Silver Seed
Ultima™ 8 Gold Edition
Ultima™ Underworld I
Ultima™ Underworld II
Ultima™ Worlds of Adventure 2: Martian Dreams
Worlds of Ultima™ : The Savage Empire


Internal Update (19 July 2018)

- [WIN] updated internal installer structure, no changes to game files
- [WIN] fixed Start Menu folder structure
avatar
HypersomniacLive: @Judas - does the second have any actual bearing on the game, or is it along the lines of the first one?
Do you mean whether the game runs correctly or something of the sort?

From the sound of it, it just sounds like some tweaks made to the installer and the post-install set up with the Start folder structure fix.
high rated
Warhammer 40,000: Gladius - Relics of War

Update 1.0.5 (20th July 2018)
Balance

Deffkoptas, like other jet bikes, now gain ranged damage reduction in forests, imperial ruins and cities.
Tomb Blades, like all jetbikes, now have turbo boost, jink and hammer of wrath.
Increased cost and upkeep of Tomb Blades by 100%.
Increased the influence cost of necrodermis repair from 50 to 75.
Reduced necrodermis upgrade bonus healing from +33% to +25%.
Reduced the amount of Necron Tombs by 25%.

Bug Fixes

Improved handling of unicode account names on Windows.
Fixed crashes on Windows sometimes not generating error logs.
Fixed a multiplayer crash that could appear when deploying a Fortress of Redemption.
high rated
Last updates of the week from Legacy MaGog?

---------------------------

Games included in this batch:

· Crypt of the NecroDancer
· Enter the Gungeon
· Exanima [In Dev]
· La-Mulana
· Zombie Night Terror

---------------------------

[Part 1 of 2]

---------------------------

Crypt of the NecroDancer has changed


[FILE UPDATES]

* File changed: DLC: AMPLIFIED: Mac OS X installer, English --- Name *FROM* dlc_crypt_of_the_necrodancer_enUS_1_29_DLC_2_59__21254.pkg *TO* dlc_crypt_of_the_necrodancer_enUS_1_29_DLC_2_59__21254_01.pkg --- Size *FROM* 939.1 MB *TO* 1.8 GB --- Date *FROM* Mon 04 Jun 2018 15:12:01 GMT *TO* Wed 18 Jul 2018 08:31:24 GMT --- Version has not changed (1.29 (DLC 2.59))


[NO CHANGELOG]

---------------------------

Enter the Gungeon has changed


[FILE UPDATES]

* File added: Patch (2.0.2 to 2.0.4) --- Name: patch_enter_the_gungeon_2.0.2_(22322)_to_2.0.4_(22346).exe --- Size: 9.2 MB --- Date: Fri 20 Jul 2018 02:58:47 GMT --- Version: 2.0.4

* File changed: DLC: Collector's Edition Upgrade: Mac OS X installer, English --- Name *FROM* dlc_enter_the_gungeon_collector_s_edition_upgrade_enUS_2_0_2_22322.pkg *TO* dlc_enter_the_gungeon_collector_s_edition_upgrade_enUS_2_0_4_22346.pkg --- Size *FROM* 17.5 KB *TO* 17.5 KB (-1.0 B) --- Date *FROM* Thu 19 Jul 2018 02:21:44 GMT *TO* Fri 20 Jul 2018 02:59:35 GMT --- Version *FROM* 2.0.2 *TO* 2.0.4

* File changed: DLC: Collector's Edition Upgrade: Windows installer, English --- Name *FROM* setup_microtransaction_gun_2.0.2_(22322).exe *TO* setup_microtransaction_gun_2.0.4_(22346).exe --- Size *FROM* 6.0 MB *TO* 7.3 MB --- Date *FROM* Thu 19 Jul 2018 02:21:53 GMT *TO* Fri 20 Jul 2018 02:58:55 GMT --- Version *FROM* 2.0.2 *TO* 2.0.4

* File changed: Linux installer, English --- Name *FROM* enter_the_gungeon_en_2_0_2_22332.sh *TO* enter_the_gungeon_en_2_0_4_22355.sh --- Size *FROM* 229.3 MB *TO* 229.2 MB --- Date *FROM* Thu 19 Jul 2018 11:47:07 GMT *TO* Fri 20 Jul 2018 10:55:22 GMT --- Version *FROM* 2.0.2 *TO* 2.0.4

* File changed: Mac OS X installer, English --- Name *FROM* enter_the_gungeon_enUS_2_0_2_22322.pkg *TO* enter_the_gungeon_enUS_2_0_4_22346.pkg --- Size *FROM* 235.4 MB *TO* 235.3 MB --- Date *FROM* Thu 19 Jul 2018 02:21:38 GMT *TO* Fri 20 Jul 2018 02:59:30 GMT --- Version *FROM* 2.0.2 *TO* 2.0.4

* File changed: Windows installer, English --- Name *FROM* setup_enter_the_gungeon_2.0.2_(22322).exe *TO* setup_enter_the_gungeon_2.0.4_(22346).exe --- Size *FROM* 341.0 MB *TO* 17.6 MB --- Date *FROM* Thu 19 Jul 2018 02:22:07 GMT *TO* Fri 20 Jul 2018 14:57:44 GMT --- Version *FROM* 2.0.2 *TO* 2.0.4


[CHANGELOG UPDATED]
Patch 2.0.4 (20 July 2018)

- Fixed an issue where a few synergies could make the player invulnerable
- Fixed an issue where a hidden enemy could prevent the DraGun's door from opening
- Fixed an issue where bullets would hang in the air near the save button for the secret entrance in the Gungeon
- Fixed an issue where going to a new floor while one player is dead in coop could cause a softlock
- Fixed an issue where VFX could remain stuck on certain transforming guns
- Fixed an issue where Synergrace could grant Master Rounds
- Fixed an issue where flying could prevent certain actions on the new secret floor
- Fixed the Ammonomicon picture for a new gun
- Fixed a generation issue where a certain room could have a gap near the southern door
- Fixed a sound issue with the Shotgun Executioners
- More audio balancing


Patch 2.0.3 (20 July 2018)

- Fixed a potential softlock when the player is grabbed by a Gripmaster (floating hand)
- Fixed an issue where the player could get stuck in tables while sliding over them (particularly the shop table)
- [REDACTED] mimics can no longer spawn in hallways
- "Move faster out of combat" no longer affects the player while fighting a mimic in an unsealed room
- Fixed an issue where shops with additional shop NPCs could still be locked
- Lowered the volume in the GTCKTP room slightly
(Full changelog)

---------------------------

Exanima [In Dev] has changed


[FILE UPDATES]

* File added: Patch (0.7.0.3c to 0.7.0.5) [Windows] --- Size: 3.0 MB --- Version: 0.7.0.5

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 0.7.0.3c *TO* 0.7.0.5

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 2.0 GB *TO* 2.0 GB (+2.0 MB) --- Version *FROM* 0.7.0.3c *TO* 0.7.0.5


[NO CHANGELOG]
high rated
---------------------------

[Part 2 of 2]

---------------------------

La-Mulana has changed

>>> Genres changed *FROM* Action, Adventure, Platformer *TO* Action, Adventure, Metroidvania

---------------------------

Zombie Night Terror has changed


[FILE UPDATES]

* File removed: Patch 1.3.9

* File added: Patch (1.3 (update 3) to 1.3.8) --- Name: patch_zombie_night_terror_1.3_(update_3)_(15871)_to_1.3.8_(16450).exe --- Size: 9.1 MB --- Date: Thu 16 Nov 2017 10:27:15 GMT --- Version: 1.3.8

* File added: Patch (1.3.8 to 1.3.9) --- Name: patch_zombie_night_terror_1.3.8_(16450)_to_1.3.9_(17797).exe --- Size: 5.4 MB --- Date: Thu 11 Jan 2018 13:18:51 GMT --- Version: 1.3.9

* File added: Patch (1.3.9 to 1.3.13) --- Name: patch_zombie_night_terror_1.3.9_(17797)_to_1.3.13_(22355).exe --- Size: 7.2 MB --- Date: Fri 20 Jul 2018 11:29:38 GMT --- Version: 1.3.13

* File changed: Linux installer, English --- Name *FROM* zombie_night_terror_en_1_3_9_17798.sh *TO* zombie_night_terror_en_1_3_13_22356.sh --- Size *FROM* 590.3 MB *TO* 590.3 MB (+20.7 KB) --- Date *FROM* Thu 11 Jan 2018 13:30:36 GMT *TO* Fri 20 Jul 2018 11:11:11 GMT --- Version *FROM* 1.3.9 *TO* 1.3.13

* File changed: Mac OS X installer, English --- Name *FROM* zombie_night_terror_en_1_3_9_17797.pkg *TO* zombie_night_terror_enUS_1_3_13_22355.pkg --- Size *FROM* 595.0 MB *TO* 595.0 MB (+24.0 KB) --- Date *FROM* Thu 11 Jan 2018 14:02:13 GMT *TO* Fri 20 Jul 2018 12:00:38 GMT --- Version *FROM* 1.3.9 *TO* 1.3.13

* File changed: Windows installer, English --- Name *FROM* setup_zombie_night_terror_1.3.9_(17797).exe *TO* setup_zombie_night_terror_1.3.13_(22355).exe --- Size *FROM* 709.8 MB *TO* 717.9 MB --- Date *FROM* Thu 11 Jan 2018 13:21:59 GMT *TO* Fri 20 Jul 2018 11:30:00 GMT --- Version *FROM* 1.3.9 *TO* 1.3.13


[CHANGELOG UPDATED]
Patch 1.3.13 (20 July 2018)

- Fixed a case where the chemist boss would roll forever
- Fixed overlord pause setting not reflecting the actual value
- Tweaked the Living Horde level to fix the snipers position and the chemist not moving
- Tweaked fire position in The Three Towers level to prevent a bug with the crawler
- Fixed DNA preview text not showing when the time was paused
- Fixed "save as" in level editor, the correct level was not loaded
- Fixed Pancake achievement not working
- Fixed Zombie Apocalypse achievement unlocked by Moonwalkers levels
- Updated Unity version
- Added missing intro logos
- Editor: Fixed signal preview lines not visible after loading a level
- Editor: Fixed typos in some brush names
- Prevent saving in levels already finished
- Fixed corpses never disappearing after new ones appeared
- Fixed zombies glitching while attacking some characters
- Fixed being able to open multiple settings menu click behind it while ingame
- Fixed progression issues in the level editor
- Fixed errors when playing some sounds
- Fixed corpses being removed too quickly
- Fixed tank getting stuck after falling during a dash
- Fixed fast zombies sometimes missing a door they should have attacked
- Reduce CPU usage when using fast forward
(Full changelog)
high rated
Objects in Space

#### Patch 0.9.3.2b (20 July 2018)

##### Mac Users:

* A great many of you have reported the game is perfectly stable now, but some are still experiencing memory crashes. PLEASE do keep sending those crash log files to objectsbeta@gmail.com. It’s all very helpful!

##### Alterations:

* Change logs now appear in-game.
* Massively increased the difficulty of the third Angela Reddy mission.
* Massively increased the difficulty of the Casey Croma mission.
* Massively increased the difficulty of the Karol Zima mission (if you betray him).
* Massively increased the difficulty of the Victoria Marks mission (if you betray her).
* Massively increased the difficulty of the Mona Al Ajwi mission (if you betray her).
* Added ability to change your ship name and player account name.
* Added ability to turn off anonymous game analytics.
* Wrote all possible options to options file for ease of hand-modifying.
* Batteries charge in serial as before, but in sucha way as not to stop at a broken battery.
* Modules for sale are generated to maximise chance of at least one of each module type being on sale at any given space station.
* Added docking fees for space stations.
* Changed jump gate fees to be more varies and more expensive in central systems.
* Added new employer reward for completing Mona Al Ajwi mission successfully.

##### General:

* Several memory crashes fixed.
* Fixed a bug where loading games would sometimes fail after a monitor had been damaged in a specific way.
* Fixed possible crash when NPCs detect player under specific circumstances.
* Fixed a crash when your ship gets destroyed.
* Fixed a crash when having a module open as it gets destroyed.
* Fixed a sporadic crash when generating names for buyable ships.
* Fixed a crash when docking with certain moored targets.
* Fixed a bug where sometimes incorrect draft sets would become available at the wrong times.
* Fixed rooms in Port Pisa.
* Fixed a problem where options screen wasn’t always updating correctly.
* Jump drives can no longer be used when docked.
* Point Defence Systems are now shut down when you docked with something.
* Added manual dock button to Enceladus corvette.
* Point Defence Systems were not showing their range correctly at the buy screens.
* Fixed bug where towing fees were not being configured properly.
* Countermeasure and cargo jettison sounds were audible to player even if an NPC performed the action.
* Fixed a bug where pirates IFF was not being set correctly after loading game.
* Scrolling to the bottom of an infopedia article sometimes meant not being able to view smaller articles later on.
* Made the Aki Hasagawa second conversation happen after you’ve left the station and re-docked so she doesn’t block you picking up Fernando Gutierrez.
* Fixed a bug allowing the D4-SNS sensor system to work without all its components.
* Fixed a bug where the Parssus Union said it was giving you a license to work it but didn’t.
* Standardised all quadrant references to be alphabetical and not numerical.
* Added WAY more paragraph breaks to the John Milgram beacon emails.
* Fixed an issue which caused some of John Milgram’s emails to cut off one line before the end of the text.
* Scud de la Vinci now correctly states how much money he will give you as a bonus.
* Fixed a bug where Casey Croma would pay you twice for helping her.
* Fixed a bug which caused your decision regarding the fate of John Milgram to not be reflected in your choices of emails to send to Adem Fish afterwards.
* Fixed a contract for Threadbare taking clothes from Douros to Dadra which was hugely unprofitable.
* Fixed a bug which caused a crash in the second Mona Al Ajwi conversation.
* Removed temporary wording from Victoria Marks’ clone conversation.
Pillars of Eternity II: Deadfire

#### Patch 1.2.2.0033 (19 July 2018)

* The Vendor in Port Maje, unlocked via Berath's Blessings, now sells the following items (if the party does not already own them):
* Scavenger's Lantern
* Stinky Pete
* Cloak of Berath
* Sails of Berath
* Cutthroat Cosmo
* If Maia leaves the party, she will only send 1 letter about her departure.
* Retraining now properly restores Level 1 abilities that were upgraded (and replaced) at later levels. Fix applies to character created on patch 1.2.2 or later.
* Missing Strings (in Portuguese) have been added to the Mod Manager Interface.
* Passive Ability Icons in the character level up screen now appear as circles again (instead of squares).
* Furrante's Ship has been moved closer to Port Maje to ensure the encounter occurs before the player reaches Neketaka.
Reigns: Her Majesty

#### Transformations update (20 July 2018)

* We've just added 200 new cards, 3 new characters and 5 new deaths. This version should also solve some issues (like the mirror death).
* If you encounter issues within the game, try to reset it (press R for 5 seconds).
* Thanks for playing!
The blue dot bug is here again?
avatar
Alexim: The blue dot bug is here again?
I only got 1 update flag for recent 22 updates.
95% flags are missing.
avatar
JudasIscariot: Do you mean whether the game runs correctly or something of the sort?

From the sound of it, it just sounds like some tweaks made to the installer and the post-install set up with the Start folder structure fix.
Yes, if that changed anything in the way the games launch/run.
It sounded like it didn't, but wanted to make sure; cheers.