Posted June 27, 2018
high rated
Objects in Space
#### Patch 0.9.2 (27 June 2018)
##### General:
* Fixed bug where hitting SOS too close to a starbase wouldn’t work correctly.
* Fixed crash when using SOS.
* Fixed scrolling on Infopedia articles and some other multi-page text widgets (Infopedia still doesn’t paginate the topics properly - we’ll get to that soon).
* Added 5 Infopedia entries: Countermeasures, Grappling Arms, Hacking Modules, Point Defence Lasers, Solar Panels.
* Made Unknown Space Platform in The Two Sisters only appear during the mission it’s supposed to.
* Made Unknown Space Platform allow the player to undock properly.
* Made standee and Seph monitor spawn on space stations only during their assigned story mission time.
* Relocated several beacons which were overlapping.
* Adjust spawn points for the second Ballad of Celia House mission (were duplicating).
* Added option to say no to helping Michael Rangsikitpho.
* Tweaked flags to Michael Rangsikitpho wouldn’t appear again immediately after your first conversation ends.
* Fixed bug where Michael Rangsikitpho would never spawn.
* Changed wording of SOS to be clearer that you’re requesting a tow back to base when you use it.
* Fixed a bug where the cargo near the SS Tchaikovsky in the first star system would always re-appear whenever you re-entered that system.
* Fixed a bug where you could get weapons from the cargo pods in RSC during the Nick Fourier mission indefinitely.
* Fixed an issue in the Sam Cowart conversation where you could ask for 25 credits per key for Scud’s sand and it registered as you having asked for 15.
##### Mac:
* Altered how windows work on Mac, so fullscreen and granular resizing is possible.
* * *
#### Patch 0.9.1.4 (27 June 2018)
##### General:
* Fixed bug where tabs were not refreshing correctly on monitors right after undocking from a starbase.
* Fixed UI issues with Enceladus’ nav map.
* Corrected airlock button hitbox aboard Enceladus.
* Corrected resolution of terminal in Enceladus’s cabin.
* Corrected comms terminal camera in Enceladus’ bridge.
* CMSs and PDLs appeared on wrong terminal on Enceladus’ bridge.
* Added email screens to Enceladus and Proxima vessels.
* Relocated Loni Guard in Mahuik Ngata Mission.
* Nerfed KIJD-20 Jump Drive.
* Increased reward for helium contract from Loni to Adari for Diwalinese Republic.
* Fixed a bug where the Aya Grant contract said it had a time limit of 6 hours but timed out after 4.
* Edited the DEVELOPER NOTE in one of the intro emails to correctly reflect how contracts work.
* Made Mona Al Ajwi PDA note correctly disappear if you sold Bron’s art to Ezra.
* Fixed a bug where a PDA note from Avelina Dembo wouldn’t disappear.
* Extended the time limit of the Adem Fish mission.
* Stopped Mona Al-Ajwi from emailing you aggressively even after you completed her mission.
* Fixed a bug where Lester F Ward’s PDA note wouldn’t disappear when you finished his mission.
* Fixed bug where Adem Fish would email you about failing his mission after you’d completed it.
* Gave Proxima a sensor system by default.
* * *
#### Patch 0.9.1.3 (27 June 2018)
##### General:
* Enceladus comms screen camera alignment was fixed.
* Enceladus cargo screen was broken.
* Enceladus lacked email screen.
* NPCs were erroneously spawning at Crassus’ airlock in the last build.
* * *
#### Patch 0.9.1.2 (27 June 2018)
##### General:
* Fixed a crash in the first Mona Al Ajwi conversation.
* Pirate ships trying to spin up weapons after taking damage sometimes caused a crash.
* Fixed a crash where jumping to a system with a bounty after you’ve saved and loaded game.
* Leaving a module open sometimes resulted in a crash when returning to your engine room.
* Save games did not save the number of countermeasures currently in a CM module correctly.
* Trying to change tabs on the power screen caused a camera break.
* Being towed after firing SOS beacon from uninhabited star systems failed to dock correctly with the new space station, and could cause crashes.
* Goods were not being valued correctly when trading on the wire.
* Ensure all pirate classes have weapons modules.
* Infopedia page wasn’t working on power screen.
* Fixed a problem which sometimes caused bounty targets to not appear.
* Fixed UI bug meaning the “Take Loan” button sometimes didn’t click right.
* Fixed bug where John Milgram would get stuck having the same ending conversation again and again on Adari.
* Fixed bug where John Milgram would have both mission success and failure conversations regardless of where you dropped him.
* Changed headline of an article about the destruction of Jansky to match the content.
* Fixed a bug where Lester F Ward would keep on popping up at every space station even after you’d dropped him off.
* Fixed bug where Maja Lindqvist would appear on Crassus even after you’d completed her mission and seen Okwui Ways.
* Fixed bug where Ant would never appear to buy your sand.
* Allowed sale of sand to Ant.
* Fixed bug where you can sell sand to Ant and he doesn’t take the cargo but you get the money.
* Fixed bug where Okwui Ways never appeared after Maja told you to go meet him.
* Port Pisa mistakenly had two trading screens and no component screen - fixed.
* Infinite loop in Jackson Farlane’s conversation no longer possible.
* Updated Infopedia entry on jump drives to mention that you need to remain still in order to calculate a jump solution…
* * *
#### Patch 0.9.1.1 (27 June 2018)
##### General Bugs:
* Fixed a crash when pirates trying to spin up weapons after taking sudden damage.
* Extended time limit on Adem Fish mission.
* Fixed bug where Adem Fish would reward you for failing his mission.
* Fixed bug where John Milgram would remain on your ship indefinitely if you ran out of time.
* Gave John Milgram a language.
* Fixed bug where Maria Cupelli conversation could repeat indefinitely.
* Made the Cupelli’s and Celia House space stations only appear when missions start.
* Re-worded first John Milgram email to make it clearer where you have to go.
* Re-balanced a contract for the Molucca Mining Company which earned you a loss.
* Fixed bug where Mona Al Ajwi would email you about failing her mission after you’d completed it.
* Delayed fourth Artem Kovalevsky conversation so it didn’t take place immediately after jump.
* Increased time limit on contract taking medical supplies from Penitent to Sterling Industrial for Leon Aerospace.
* Relocated Scud de la Vinci for final conversation in his mission.
* Fixed bug where Buffalo Hargreaves PDA note would remain forever if you missed his pickup time.
* Fixed infinite loop in Biming Yang conversation.
* Correctly ensured you get an email when you fail to make the pickup on time for the Aya Grant mission.
* Fixed bug where Agnes Pelettier would remain in position after conversation ended.
* * *
#### Patch 0.9.1 (27 June 2018)
##### General Bugs:
* Fixed a crash when selling a module which was currently open in your engine room.
* Fixed a crash when switching rooms under certain circumstances.
* Fixed the ability to hail other vessels in the tutorial and crash the game.
* Fixed a crash when visiting the passenger cabin on the Ceres-class when you’ve got a passenger aboard.
* Fixed a bug where the game did not always pause correctly at the PDA Options screen.
* Fixed bug where Cluster mode did not work on PDA.
* Fixed several crashes which occurred as you opened / read news articles.
* Modules open for repair are automatically closed when you disembark your ship.
* Usable objects glow ever so slightly when they your mouse hovers over them.
* Stopped scroll wheel from zooming out from the PDA at the wrong times.
* Made the selected tablet tabs brighter / more colour to make the current tab more obvious.
* Fixed an issue with emails being sent too early.
* Corrected the Enceladus-class Corvette’s airlock problems.
##### Windows:
* Fixed a crash when viewing binary files on your ship’s PC.
##### Alterations:
* Made instructions in Jackson Farlane mission clearer.
* Removed reference to the Valdez from the crew cabin.
##### Additions:
* Gave various planets and stellar objects unique looks.
* Components now take very slow attrition over their lifespan.
The following offline installers have also been updated:
->For The King to version 1.0.7.8355 (Windows only)
#### Patch 0.9.2 (27 June 2018)
##### General:
* Fixed bug where hitting SOS too close to a starbase wouldn’t work correctly.
* Fixed crash when using SOS.
* Fixed scrolling on Infopedia articles and some other multi-page text widgets (Infopedia still doesn’t paginate the topics properly - we’ll get to that soon).
* Added 5 Infopedia entries: Countermeasures, Grappling Arms, Hacking Modules, Point Defence Lasers, Solar Panels.
* Made Unknown Space Platform in The Two Sisters only appear during the mission it’s supposed to.
* Made Unknown Space Platform allow the player to undock properly.
* Made standee and Seph monitor spawn on space stations only during their assigned story mission time.
* Relocated several beacons which were overlapping.
* Adjust spawn points for the second Ballad of Celia House mission (were duplicating).
* Added option to say no to helping Michael Rangsikitpho.
* Tweaked flags to Michael Rangsikitpho wouldn’t appear again immediately after your first conversation ends.
* Fixed bug where Michael Rangsikitpho would never spawn.
* Changed wording of SOS to be clearer that you’re requesting a tow back to base when you use it.
* Fixed a bug where the cargo near the SS Tchaikovsky in the first star system would always re-appear whenever you re-entered that system.
* Fixed a bug where you could get weapons from the cargo pods in RSC during the Nick Fourier mission indefinitely.
* Fixed an issue in the Sam Cowart conversation where you could ask for 25 credits per key for Scud’s sand and it registered as you having asked for 15.
##### Mac:
* Altered how windows work on Mac, so fullscreen and granular resizing is possible.
* * *
#### Patch 0.9.1.4 (27 June 2018)
##### General:
* Fixed bug where tabs were not refreshing correctly on monitors right after undocking from a starbase.
* Fixed UI issues with Enceladus’ nav map.
* Corrected airlock button hitbox aboard Enceladus.
* Corrected resolution of terminal in Enceladus’s cabin.
* Corrected comms terminal camera in Enceladus’ bridge.
* CMSs and PDLs appeared on wrong terminal on Enceladus’ bridge.
* Added email screens to Enceladus and Proxima vessels.
* Relocated Loni Guard in Mahuik Ngata Mission.
* Nerfed KIJD-20 Jump Drive.
* Increased reward for helium contract from Loni to Adari for Diwalinese Republic.
* Fixed a bug where the Aya Grant contract said it had a time limit of 6 hours but timed out after 4.
* Edited the DEVELOPER NOTE in one of the intro emails to correctly reflect how contracts work.
* Made Mona Al Ajwi PDA note correctly disappear if you sold Bron’s art to Ezra.
* Fixed a bug where a PDA note from Avelina Dembo wouldn’t disappear.
* Extended the time limit of the Adem Fish mission.
* Stopped Mona Al-Ajwi from emailing you aggressively even after you completed her mission.
* Fixed a bug where Lester F Ward’s PDA note wouldn’t disappear when you finished his mission.
* Fixed bug where Adem Fish would email you about failing his mission after you’d completed it.
* Gave Proxima a sensor system by default.
* * *
#### Patch 0.9.1.3 (27 June 2018)
##### General:
* Enceladus comms screen camera alignment was fixed.
* Enceladus cargo screen was broken.
* Enceladus lacked email screen.
* NPCs were erroneously spawning at Crassus’ airlock in the last build.
* * *
#### Patch 0.9.1.2 (27 June 2018)
##### General:
* Fixed a crash in the first Mona Al Ajwi conversation.
* Pirate ships trying to spin up weapons after taking damage sometimes caused a crash.
* Fixed a crash where jumping to a system with a bounty after you’ve saved and loaded game.
* Leaving a module open sometimes resulted in a crash when returning to your engine room.
* Save games did not save the number of countermeasures currently in a CM module correctly.
* Trying to change tabs on the power screen caused a camera break.
* Being towed after firing SOS beacon from uninhabited star systems failed to dock correctly with the new space station, and could cause crashes.
* Goods were not being valued correctly when trading on the wire.
* Ensure all pirate classes have weapons modules.
* Infopedia page wasn’t working on power screen.
* Fixed a problem which sometimes caused bounty targets to not appear.
* Fixed UI bug meaning the “Take Loan” button sometimes didn’t click right.
* Fixed bug where John Milgram would get stuck having the same ending conversation again and again on Adari.
* Fixed bug where John Milgram would have both mission success and failure conversations regardless of where you dropped him.
* Changed headline of an article about the destruction of Jansky to match the content.
* Fixed a bug where Lester F Ward would keep on popping up at every space station even after you’d dropped him off.
* Fixed bug where Maja Lindqvist would appear on Crassus even after you’d completed her mission and seen Okwui Ways.
* Fixed bug where Ant would never appear to buy your sand.
* Allowed sale of sand to Ant.
* Fixed bug where you can sell sand to Ant and he doesn’t take the cargo but you get the money.
* Fixed bug where Okwui Ways never appeared after Maja told you to go meet him.
* Port Pisa mistakenly had two trading screens and no component screen - fixed.
* Infinite loop in Jackson Farlane’s conversation no longer possible.
* Updated Infopedia entry on jump drives to mention that you need to remain still in order to calculate a jump solution…
* * *
#### Patch 0.9.1.1 (27 June 2018)
##### General Bugs:
* Fixed a crash when pirates trying to spin up weapons after taking sudden damage.
* Extended time limit on Adem Fish mission.
* Fixed bug where Adem Fish would reward you for failing his mission.
* Fixed bug where John Milgram would remain on your ship indefinitely if you ran out of time.
* Gave John Milgram a language.
* Fixed bug where Maria Cupelli conversation could repeat indefinitely.
* Made the Cupelli’s and Celia House space stations only appear when missions start.
* Re-worded first John Milgram email to make it clearer where you have to go.
* Re-balanced a contract for the Molucca Mining Company which earned you a loss.
* Fixed bug where Mona Al Ajwi would email you about failing her mission after you’d completed it.
* Delayed fourth Artem Kovalevsky conversation so it didn’t take place immediately after jump.
* Increased time limit on contract taking medical supplies from Penitent to Sterling Industrial for Leon Aerospace.
* Relocated Scud de la Vinci for final conversation in his mission.
* Fixed bug where Buffalo Hargreaves PDA note would remain forever if you missed his pickup time.
* Fixed infinite loop in Biming Yang conversation.
* Correctly ensured you get an email when you fail to make the pickup on time for the Aya Grant mission.
* Fixed bug where Agnes Pelettier would remain in position after conversation ended.
* * *
#### Patch 0.9.1 (27 June 2018)
##### General Bugs:
* Fixed a crash when selling a module which was currently open in your engine room.
* Fixed a crash when switching rooms under certain circumstances.
* Fixed the ability to hail other vessels in the tutorial and crash the game.
* Fixed a crash when visiting the passenger cabin on the Ceres-class when you’ve got a passenger aboard.
* Fixed a bug where the game did not always pause correctly at the PDA Options screen.
* Fixed bug where Cluster mode did not work on PDA.
* Fixed several crashes which occurred as you opened / read news articles.
* Modules open for repair are automatically closed when you disembark your ship.
* Usable objects glow ever so slightly when they your mouse hovers over them.
* Stopped scroll wheel from zooming out from the PDA at the wrong times.
* Made the selected tablet tabs brighter / more colour to make the current tab more obvious.
* Fixed an issue with emails being sent too early.
* Corrected the Enceladus-class Corvette’s airlock problems.
##### Windows:
* Fixed a crash when viewing binary files on your ship’s PC.
##### Alterations:
* Made instructions in Jackson Farlane mission clearer.
* Removed reference to the Valdez from the crew cabin.
##### Additions:
* Gave various planets and stellar objects unique looks.
* Components now take very slow attrition over their lifespan.
->For The King to version 1.0.7.8355 (Windows only)
Post edited June 27, 2018 by WinterSnowfall