It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Firewatch has been updated.

Changelog for Patch 1.09 (22 May 2018) Windows & Linux

Fix a threading crash that can occur for some users on load screens.
Fix a framerate drop when examining most objects.
Display version number on the settings screen (currently 1.09)
[Windows] Native support for Dualshock 4 controllers on Windows.

avatar
PaterAlf: Grim Dawn got an update:

Changelog for patch 1.0.6.1 (added 22 May 2018):
The changelog is not even a single page long? They're getting lazy ;)
Post edited May 22, 2018 by MarkoH01
avatar
MarkoH01: Firewatch has been updated.
Apparently being bought by Valve did not affect the support for other platforms :D
avatar
MarkoH01: Firewatch has been updated.
avatar
Desmight: Apparently being bought by Valve did not affect the support for other platforms :D
Exactly what I thought when I noticed it. And I am glad it is that way. :)
high rated
BATTLETECH

Patch 1.0.4 (22 May 2018)

Fixed an issue introduced in Release 1.0.3 where the campaign timeline could stop advancing under certain circumstances - most commonly, after the death of one or more MechWarriors with active temporary tags (e.g High Spirits) on them.

Galactic Civilizations III

Patch 3.02 (22 May 2018)

Added a new adviser popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet.
Fixed an issue where colony list would flicker after multiple invasions
Fix to keep players from queuing up trades through the first contact dialog and confusing the game about trade partners.
Increased the max player count for ludicrous map size to 100.
Fixed an AI issue that allowed freighters to go way beyond their normal range
Fixed an issue where you couldn't upgrade Hydroponic Farms
Removed references to the non-existent "monument" achievement
Added the ability to trade from the first contact dialog
Removed a merciless text dialog form the benevolent trade message
Crash fixes
Fixed a rare bug where if an AI surrenders to another AI, and then that AI also surrenders to you. (confused? yes so were we!)
Fixed an issue where Uncommon nebulas in map setup produced to many nebulas
Fixed an issue keeping the Quantum Power Plant from being build-able
Fixed an issue blocking the Embassy if you built another Diplomatic Building
Fixed an issue blocking the bank if you built another financial building
Fixed an issue blocking the Labor Mission if you built another labor building
Fixed an issue causing the Tourist Haven to block other tourism improvements
Fixed an issue that caused the Advanced Colony Capital to provide less Morale than the building it upgraded from.

Patch 3.01 (22 May 2018)
Base Game

Paxton's Emporium (what is sold here btw? Hair products?) is no longer a colony wonder (it is already a galactic wonder)
The tutorial starts now with additional ships.
Typo fixes
Various crash and stability fixes
Fixed crash caused by having a unit in transit to a planet, and then the planet is destroyed via event
Fixed crash in civ builder if you try to create a civ before starting a skirmish
Fixed issue where the "cannot build close to starbase" error message was showing %d instead of the actual distance when loading a save game
Fixed issue where exporting a ship design from the title screen would export a cube instead of the actual model
Fixed text coloring issue on the "Traits & Abilities" tab button on the civ builder
Fix to a broken first contact message
Added a new advisor popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet.
Prevented a case where after AI#1 would surrender to AI#2, the AI #2 would surrender as well. Confused? Me too.
Synthetic life factions will no longer get the high morale events. Robots are neither happy or sad.
Fixed crash caused by AI trying to change the fleet composition of an invasion fleet while an invasion is finishing up
Fixed error where galaxy sizes were being disabled whenever the user's machine had the exact required amount of RAM
The Shopping Center is again buildable
Shopping Center now gives +30% gross income, +1 adjacency bonus to Approval and +1 adjacency bonus to population
Fixed an issue where High Yield Farming was showing up as Intensive Farming
Fixed an issue that made the Galactic Intelligence Agency unbuildable if you built an embassy or other diplomatic improvements in your empire
Switched some "Planetary Defense" references in the tech tree to "Resistance"
The AI will no longer eject colony ships with no population.
Fixed several UI clipping issues when the UI scale is set to "Large"
Social/military tooltip breakdowns now shows the base value for manufacturing even if Crusade is not owned.
Reloading a save game with trade routes multiple times will no longer crash
Fixed several other crashes
"Missing DLC" dialog now shows the correct strings
The galaxy preview movie now shows even if particles are turned off
Fixed a problem where some factions couldn't be selected for MP
Timing out when restoring a multiplayer game no longer crashes
Planet generation system will no longer place an Arable land and a trade resource on the same tile.

Crusade

Ships with citizens on them can no longer be scavenged (prevents a stuck turn)
Custom maps made prior to 3.0 now start arable land
Fixed an issue where Espionage Specialization said it grants a free spy when it actually increases spy levels

Intrigue

Added the ability to disable Crises to game options
Fixed issue where switching from a government with fewer cabinet member slots, to a government with more cabinet slots, would cause there to be an entry filled with a cabinet member to be grayed out
Commonwealths are now enabled for multiplayer
Newly created Commonwealth factions will properly use inherited trade ships.
Fixed crashes related to creating commonwealths with factions that award bonus mercenaries

Imperialism 2: The Age of Exploration

Internal Update (05.22.2018)

fixed music playback in Windows 10
high rated
MachiaVillain

#### Patch 1.02 (22 May 2018)

* Here are the bugs/issues we have started fixing with the current first emergency patch:

* Save bugs (30% fixed)
* Load bugs (30%fixed)
* Trees growing on floor (fixed)
* Minions stopping working when some rooms are completely closed
* Adding/improving hotkeys
* Proofreading the english version (done)
* Virgin detector (done)
* Rotating walls (done)
Gorogoa

#### Patch 1.1.0 (22 May 2018)

* The original 2012 demo is now available from the Chapter Select menu.
* This version includes performance improvements and bug fixes.
Pandora: First Contact - Gold Edition

#### Update 1.6.7 (22 May 2018) Windows only

This update primarily deals with the overopportunistic dogpiling behaviour AI
empires used to show in the past. AIs will be much friendlier towards players
who pose no threat and now need an actual reason to attack you other than
seeing you already are troubled with other factions.

Please see below for the full list of changes.

##### Changed:

* AI no longer considers standings and war status of other factions when deciding its diplomatic actions.
* AI will be far less aggressive towards weak players they like and more aggressive towards players they dislike, even if those are really dangerous.
* Renamed difficulty levels to better fit what they feel like for new players.
* Default difficulty for new players starting the game decreased.
* AI will consider habitat provided by suburbs as slightly less valuable and expand a little more.
* AI will now consider the alien aggression setting of the game when considering when to expand. They expand earlier on settings below very high.
* AI will now build colonizers and formers when at war but their military power is strong compared to that of their enemies.
* When AI has a storage of food and doesn't need to farm, it will now assume an average yield of 3 to prevent it from building useless farms in that period.
* AI will now build more aircraft units in inland cities when there are a lot of coastal cities.

##### Fixed:

* Fixed an issue that allowed the the AI to know whether a city was undefended or not without having vision.
* Fixed incorrect difficulty level description texts for dutch, french, german and italian.
* Fixed an issue where it was possible for the AI to sign contracts or ask for tribute in the same turn that it would declare war.
* Fixed an issue where AI would not determine the coastal to inland city ratio properly and thus underproduce naval forces on archipelago maps.
* Fixed an issue where AI would never attack cities when they didn't have access to artillery units yet.
Edit: The update has already posted.
Post edited May 22, 2018 by MarkoH01
high rated
avatar
MarkoH01: Edit: The update has already posted.
I hadn't, yet. I'm doing it now. :P

---------------------------

Games included in this batch:

· Bastard
· EVERSPACE™
· Firewatch
· Galactic Civilizations III
· Grim Dawn
· Imperialism 2: The Age of Exploration
· Renowned Explorers: International Society
· Sunrider: Mask of Arcadius
· Tales of Maj'Eyal

---------------------------

[Part 1 of 3]

---------------------------

A game has been added: Sunrider: Mask of Arcadius

---------------------------

Bastard has changed


[FILE UPDATES]

* File added: Patch (1.0 to 1.01) [Windows] --- Size: 4.0 MB --- Version: 1.01

* File changed: Windows installer, English --- Size has not changed (1.3 GB) --- Version *FROM* 1.0 *TO* 1.01


[CHANGELOG ADDED]
Patch 1.01 (22 May 2018)

- Bug with the ending
- Authority required for a specific ending is now a number
- Various typos and errors in scenario texts
(Full changelog)

---------------------------

EVERSPACE™ has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size *FROM* 4.9 GB *TO* 4.9 GB (+5.0 MB) --- Version *FROM* 1.2.2.34636 *TO* 1.2.3.35978


[NO CHANGELOG]

---------------------------

Firewatch has changed


[FILE UPDATES]

* File removed: Patch 1.07

* File added: Patch (1.06 (A) to 1.07) --- Name: patch_firewatch_1.06_(A)_(10017)_to_1.07_(19112).exe --- Size: 281.1 MB --- Date: Wed 07 Mar 2018 08:26:16 GMT --- Version: 1.07

* File added: Patch (1.07 to 1.09) --- Name: patch_firewatch_1.07_(19112)_to_1.09_(20935).exe --- Size: 1.4 GB --- Date: Tue 22 May 2018 11:43:05 GMT --- Version: 1.09

* File changed: Linux installer, English --- Name *FROM* firewatch_en_1_07_19118.sh *TO* firewatch_en_1_09_20938.sh --- Size *FROM* 2.1 GB *TO* 2.1 GB (-8.2 MB) --- Date *FROM* Wed 07 Mar 2018 13:28:32 GMT *TO* Tue 22 May 2018 09:34:20 GMT --- Version *FROM* 1.07 *TO* 1.09

* File changed: Windows installer, English (part 1 of 2) --- Name *FROM* setup_firewatch_1.07_(19112).exe *TO* setup_firewatch_1.09_(20935).exe --- Size *FROM* 1.6 MB *TO* 1.6 MB (-6.9 KB) --- Date *FROM* Wed 07 Mar 2018 08:26:11 GMT *TO* Tue 22 May 2018 11:43:51 GMT --- Version *FROM* 1.07 *TO* 1.09

* File changed: Windows installer, English (part 2 of 2) --- Name *FROM* setup_firewatch_1.07_(19112)-1.bin *TO* setup_firewatch_1.09_(20935)-1.bin --- Size *FROM* 2.1 GB *TO* 2.1 GB (-2.4 MB) --- Date *FROM* Wed 07 Mar 2018 08:26:09 GMT *TO* Tue 22 May 2018 11:43:41 GMT --- Version *FROM* 1.07 *TO* 1.09


[CHANGELOG UPDATED]
Patch 1.09 (22 May 2018) Windows & Linux

- Fix a threading crash that can occur for some users on load screens.
- Fix a framerate drop when examining most objects.
- Display version number on the settings screen (currently 1.09)
- [Windows] Native support for Dualshock 4 controllers on Windows.
(Full changelog)

---------------------------

Galactic Civilizations III has changed


[FILE UPDATES]

* File changed: DLC: Altarian Prophecy: Windows installer, English --- Version *FROM* 3.00 *TO* 3.02

* File changed: DLC: Builder's Kit: Windows installer, English --- Size *FROM* 7.0 MB *TO* 6.0 MB --- Version *FROM* 3.00 *TO* 3.02

* File changed: DLC: Crusade Expansion Pack: Windows installer, English+French+German+Russian --- Version *FROM* 3.00 *TO* 3.02

* File changed: DLC: Intrigue: Windows installer, English+French+German+Russian --- Version *FROM* 3.00 *TO* 3.02

* File changed: DLC: Lost Treasures: Windows installer, English --- Version *FROM* 3.00 *TO* 3.02

* File changed: DLC: Map Pack: Windows installer, English --- Version *FROM* 3.00 *TO* 3.02

* File changed: DLC: Mech Parts Kit: Windows installer, English --- Version *FROM* 3.00 *TO* 3.02

* File changed: DLC: Mega Events: Windows installer, English --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 3.00 *TO* 3.02

* File changed: DLC: Mercenaries Expansion Pack: Windows installer, English --- Size *FROM* 53.0 MB *TO* 54.0 MB --- Version *FROM* 3.00 *TO* 3.02

* File changed: DLC: Precursor Worlds: Windows installer, English --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 3.00 *TO* 3.02

* File changed: DLC: Registration: Windows installer, English --- Version *FROM* 3.00 *TO* 3.02

* File changed: DLC: Revenge of the Snathi: Windows installer, English --- Version *FROM* 3.00 *TO* 3.02

* File changed: DLC: Rise of the Terrans: Windows installer, English --- Version *FROM* 3.00 *TO* 3.02

* File changed: Windows installer, English+French+German+Russian (part 1 of 3) --- Version *FROM* 3.00 *TO* 3.02

* File changed: Windows installer, English+French+German+Russian (part 2 of 3) --- Version *FROM* 3.00 *TO* 3.02

* File changed: Windows installer, English (part 3 of 3) --- Size *FROM* 2.2 GB *TO* 2.2 GB (+2.0 MB) --- Version *FROM* 3.00 *TO* 3.02

* File changed: Windows installer, French+German+Russian (part 3 of 3) --- Size *FROM* 2.3 GB *TO* 2.3 GB (+3.0 MB) --- Version *FROM* 3.00 *TO* 3.02


NOTE: The download links for the multilanguage installers above correspond to either their English or French versions. In order to get the links for the other languages, you just need to substitute 'en1' or 'fr1' in the URLs for 'fr1' (French), 'de1' (German), or 'ru1' (Russian).


[CHANGELOG UPDATED]

(Coming in the next post)
high rated
---------------------------

[Part 2 of 3]

---------------------------

Galactic Civilizations III has changed


[CHANGELOG UPDATED]
Patch 3.02 (22 May 2018)

- Added a new adviser popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet.
- Fixed an issue where colony list would flicker after multiple invasions
- Fix to keep players from queuing up trades through the first contact dialog and confusing the game about trade partners.
- Increased the max player count for ludicrous map size to 100.
- Fixed an AI issue that allowed freighters to go way beyond their normal range
- Fixed an issue where you couldn't upgrade Hydroponic Farms
- Removed references to the non-existent "monument" achievement
- Added the ability to trade from the first contact dialog
- Removed a merciless text dialog form the benevolent trade message
- Crash fixes
- Fixed a rare bug where if an AI surrenders to another AI, and then that AI also surrenders to you. (confused? yes so were we!)
- Fixed an issue where Uncommon nebulas in map setup produced to many nebulas
- Fixed an issue keeping the Quantum Power Plant from being build-able
- Fixed an issue blocking the Embassy if you built another Diplomatic Building
- Fixed an issue blocking the bank if you built another financial building
- Fixed an issue blocking the Labor Mission if you built another labor building
- Fixed an issue causing the Tourist Haven to block other tourism improvements
- Fixed an issue that caused the Advanced Colony Capital to provide less Morale than the building it upgraded from.


Patch 3.01 (22 May 2018)

Base Game
- Paxton's Emporium (what is sold here btw? Hair products?) is no longer a colony wonder (it is already a galactic wonder)
- The tutorial starts now with additional ships.
- Typo fixes
- Various crash and stability fixes
- Fixed crash caused by having a unit in transit to a planet, and then the planet is destroyed via event
- Fixed crash in civ builder if you try to create a civ before starting a skirmish
- Fixed issue where the "cannot build close to starbase" error message was showing %d instead of the actual distance when loading a save game
- Fixed issue where exporting a ship design from the title screen would export a cube instead of the actual model
- Fixed text coloring issue on the "Traits & Abilities" tab button on the civ builder
- Fix to a broken first contact message
- Added a new advisor popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet.
- Prevented a case where after AI#1 would surrender to AI#2, the AI #2 would surrender as well. Confused? Me too.
- Synthetic life factions will no longer get the high morale events. Robots are neither happy or sad.
- Fixed crash caused by AI trying to change the fleet composition of an invasion fleet while an invasion is finishing up
- Fixed error where galaxy sizes were being disabled whenever the user's machine had the exact required amount of RAM
- The Shopping Center is again buildable
- Shopping Center now gives +30% gross income, +1 adjacency bonus to Approval and +1 adjacency bonus to population
- Fixed an issue where High Yield Farming was showing up as Intensive Farming
- Fixed an issue that made the Galactic Intelligence Agency unbuildable if you built an embassy or other diplomatic improvements in your empire
- Switched some "Planetary Defense" references in the tech tree to "Resistance"
- The AI will no longer eject colony ships with no population.
- Fixed several UI clipping issues when the UI scale is set to "Large"
- Social/military tooltip breakdowns now shows the base value for manufacturing even if Crusade is not owned.
- Reloading a save game with trade routes multiple times will no longer crash
- Fixed several other crashes
- "Missing DLC" dialog now shows the correct strings
- The galaxy preview movie now shows even if particles are turned off
- Fixed a problem where some factions couldn't be selected for MP
- Timing out when restoring a multiplayer game no longer crashes
- Planet generation system will no longer place an Arable land and a trade resource on the same tile.

Crusade
- Ships with citizens on them can no longer be scavenged (prevents a stuck turn)
- Custom maps made prior to 3.0 now start arable land
- Fixed an issue where Espionage Specialization said it grants a free spy when it actually increases spy levels

Intrigue
- Added the ability to disable Crises to game options
- Fixed issue where switching from a government with fewer cabinet member slots, to a government with more cabinet slots, would cause there to be an entry filled with a cabinet member to be grayed out
- Commonwealths are now enabled for multiplayer
- Newly created Commonwealth factions will properly use inherited trade ships.
- Fixed crashes related to creating commonwealths with factions that award bonus mercenaries
(Full changelog)

---------------------------

Imperialism 2: The Age of Exploration has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_imperialism2_2.1.0.5.exe *TO* setup_imperialism_ii_age_of_exploration_1.03_(20936).exe --- Size *FROM* 101.4 MB *TO* 115.2 MB --- Date *FROM* Thu 20 Aug 2015 06:41:09 GMT *TO* Tue 22 May 2018 08:51:00 GMT --- Version *FROM* gog-5 *TO* 1.03


[CHANGELOG UPDATED]
Internal Update (05.22.2018)

- fixed music playback in Windows 10
(Full changelog)

---------------------------

Renowned Explorers: International Society has changed


[FILE UPDATES]

* File changed: DLC: More To Explore: Mac OS X installer, English --- Size has not changed (64.0 MB) --- Version *FROM* 483 *TO* 489

* File changed: DLC: The Emperor's Challenge: Mac OS X installer, English --- Size has not changed (19.0 MB) --- Version *FROM* 483 *TO* 489

* File changed: Mac OS X installer, English --- Size has not changed (920.0 MB) --- Version *FROM* 483 *TO* 489


[NO CHANGELOG]

---------------------------

Tales of Maj'Eyal has changed


[FILE UPDATES]

* File changed: DLC: Ashes of Urh'Rok: Mac OS X installer, English --- Name *FROM* dlc_tales_of_maj_eyal__ashes_of_urh_rok_dlc__enUS_1_5_9_20796.pkg *TO* dlc_tales_of_maj_eyal__ashes_of_urh_rok_dlc__enUS_1_5_9_A__20940.pkg --- Size has not changed (27.8 MB) --- Date *FROM* Wed 16 May 2018 12:51:36 GMT *TO* Tue 22 May 2018 12:31:58 GMT --- Version *FROM* 1.5.9 *TO* 1.5.9 (A)

* File changed: DLC: Embers of Rage: Mac OS X installer, English --- Name *FROM* dlc_tales_of_maj_eyal__embers_of_rage_dlc__enUS_1_5_9_20796.pkg *TO* dlc_tales_of_maj_eyal__embers_of_rage_dlc__enUS_1_5_9_A__20940.pkg --- Size *FROM* 109.7 MB *TO* 109.7 MB (+1.0 B) --- Date *FROM* Wed 16 May 2018 12:51:56 GMT *TO* Tue 22 May 2018 12:32:16 GMT --- Version *FROM* 1.5.9 *TO* 1.5.9 (A)

* File changed: DLC: Forbidden Cults: Mac OS X installer, English --- Size has not changed (100.0 MB) --- Version *FROM* 1.5.9 *TO* 1.5.9 (A)

* File changed: Mac OS X installer, English --- Name *FROM* tales_of_maj_eyal_enUS_1_5_9_20796.pkg *TO* tales_of_maj_eyal_enUS_1_5_9_a__20940.pkg --- Size has not changed (452.6 MB) --- Date *FROM* Wed 16 May 2018 12:51:31 GMT *TO* Tue 22 May 2018 12:31:52 GMT --- Version *FROM* 1.5.9 *TO* 1.5.9 (A)


[NO CHANGELOG]
high rated
---------------------------

[Part 3 of 3]

---------------------------

Grim Dawn has changed


[FILE UPDATES]

* File changed: DLC: Ashes of Malmouth: Windows installer, English (part 1 of 2) --- Name *FROM* setup_grim_dawn_ashes_of_malmouth_1.0.6.0_(20687).exe *TO* setup_grim_dawn_ashes_of_malmouth_1.0.6.1_hotfix_1_(20927).exe --- Size *FROM* 742.6 KB *TO* 742.5 KB --- Date *FROM* Sat 12 May 2018 00:08:15 GMT *TO* Mon 21 May 2018 23:34:46 GMT --- Version *FROM* 1.0.6.0 *TO* 1.0.6.1

* File changed: DLC: Ashes of Malmouth: Windows installer, English (part 2 of 2) --- Name *FROM* setup_grim_dawn_ashes_of_malmouth_1.0.6.0_(20687)-1.bin *TO* setup_grim_dawn_ashes_of_malmouth_1.0.6.1_hotfix_1_(20927)-1.bin --- Size *FROM* 2.1 GB *TO* 2.1 GB (+790.8 KB) --- Date *FROM* Sat 12 May 2018 00:08:07 GMT *TO* Mon 21 May 2018 23:34:37 GMT --- Version *FROM* 1.0.6.0 *TO* 1.0.6.1

* File changed: DLC: Crucible: Windows installer, English --- Name *FROM* setup_grim_dawn_crucible_1.0.6.0_(20687).exe *TO* setup_grim_dawn_crucible_1.0.6.1_hotfix_1_(20927).exe --- Size *FROM* 129.7 MB *TO* 129.6 MB --- Date *FROM* Sat 12 May 2018 00:06:50 GMT *TO* Mon 21 May 2018 23:33:28 GMT --- Version *FROM* 1.0.6.0 *TO* 1.0.6.1

* File changed: DLC: Kickstarter Collectors: Windows installer, English --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 1.0.6.0 *TO* 1.0.6.1

* File changed: DLC: Kickstarter Deluxe: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.0.6.0 *TO* 1.0.6.1

* File changed: DLC: Kickstarter Drunken Master: Windows installer, English --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 1.0.6.0 *TO* 1.0.6.1

* File changed: DLC: Kickstarter Early Access: Windows installer, English --- Size has not changed (6.0 MB) --- Version *FROM* 1.0.6.0 *TO* 1.0.6.1

* File changed: DLC: Kickstarter Standard: Windows installer, English --- Size has not changed (6.0 MB) --- Version *FROM* 1.0.6.0 *TO* 1.0.6.1

* File changed: DLC: Kickstarter Swashbuckler: Windows installer, English --- Size has not changed (6.0 MB) --- Version *FROM* 1.0.6.0 *TO* 1.0.6.1

* File changed: DLC: Loyalist Package: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.0.6.0 *TO* 1.0.6.1

* File changed: DLC: Loyalist Upgrade: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.0.6.0 *TO* 1.0.6.1

* File changed: DLC: Patron Package: Windows installer, English --- Size has not changed (6.0 MB) --- Version *FROM* 1.0.6.0 *TO* 1.0.6.1

* File changed: DLC: Pioneer Package: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.0.6.0 *TO* 1.0.6.1

* File changed: DLC: Pre-Kickstarter Epic: Windows installer, English --- Size has not changed (6.0 MB) --- Version *FROM* 1.0.6.0 *TO* 1.0.6.1

* File changed: DLC: Pre-Kickstarter Legendary: Windows installer, English --- Size has not changed (6.0 MB) --- Version *FROM* 1.0.6.0 *TO* 1.0.6.1

* File changed: DLC: Pre-Kickstarter Normal: Windows installer, English --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 1.0.6.0 *TO* 1.0.6.1

* File changed: Windows installer, English (part 1 of 2) --- Name *FROM* setup_grim_dawn_1.0.6.0_(20687).exe *TO* setup_grim_dawn_1.0.6.1_hotfix_1_(20927).exe --- Size *FROM* 806.2 KB *TO* 804.6 KB --- Date *FROM* Sat 12 May 2018 00:06:00 GMT *TO* Mon 21 May 2018 23:32:39 GMT --- Version *FROM* 1.0.6.0 *TO* 1.0.6.1

* File changed: Windows installer, English (part 2 of 2) --- Name *FROM* setup_grim_dawn_1.0.6.0_(20687)-1.bin *TO* setup_grim_dawn_1.0.6.1_hotfix_1_(20927)-1.bin --- Size *FROM* 3.5 GB *TO* 3.5 GB (-2.6 MB) --- Date *FROM* Sat 12 May 2018 00:05:46 GMT *TO* Mon 21 May 2018 23:32:25 GMT --- Version *FROM* 1.0.6.0 *TO* 1.0.6.1


[CHANGELOG UPDATED]
Patch 1.0.6.1 (22 May 2018)

[Crucible]
- Fixed Mutators with armor bonuses not updating Armor Rating on the character sheet.

[Tech]
- Fixed a display issue where Olexra's Flash Freeze would show a higher chance to activate Celestial Powers than it actually has.
- Fixed a display issue that displayed player damage for % of Pet Attack Damage on pet ability tooltips.
- Fixed an issue where colorblind modes would brighten the display.

[Itemization]
- Fixed an issue where the Wildheart Vanguard Set's modifier for Grasping Vines was not correctly applying.


[Class & Skills]

Shaman
- Fixed an issue where Upheaval would not damage the primary target.
- Fixed an issue where Upheaval would result in basic attacks being possible in a scenario where the character has 100%+ chance to activate Weapon Pool Skills. Weapon Pool Skills now correctly take priority over Upheaval. What this means is that if you achieve 100% WPS, Upheaval can never trigger as no basic attacks remain for it to trigger from).

Necromancer
- Fixed an issue where Blight Fiends would not live as long as intended when using the Unstable Anomaly Transmuter.
(Full changelog)
avatar
MarkoH01: Edit: The update has already posted.
avatar
muntdefems: I hadn't, yet. I'm doing it now. :P
The one I had posted earlier (before I edited my post) Gorogoa has already been posted by WinterSnowfall.
avatar
muntdefems: I hadn't, yet. I'm doing it now. :P
avatar
MarkoH01: The one I had posted earlier (before I edited my post) Gorogoa has already been posted by WinterSnowfall.
But... wasn't the update who had already posted?
avatar
MarkoH01: The one I had posted earlier (before I edited my post) Gorogoa has already been posted by WinterSnowfall.
avatar
muntdefems: But... wasn't the update who had already posted?
Sorry, it's late here - but could you rephrase the sentence, please? I don't understand what you want to tell me (it's probably just me).
avatar
MarkoH01: Sorry, it's late here - but could you rephrase the sentence, please? I don't understand what you want to tell me (it's probably just me).
It's probably you, though admittedly my joke was very bad... :P

You said that "the update had already posted" (as if the update had posted a message itself) , to which I replied that the update may have already posted but I hadn't still.


Alright, now please disperse.
high rated
Mini-report to begin the day:

---------------------------

Games included in this batch:

· Firewatch
· Hatoful Boyfriend
· Hatoful Boyfriend: Holiday Star
· Hatoful Boyfriend: Holiday Star - Collector's Pack [DLC]
· Unreal Gold

---------------------------

Firewatch has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Name *FROM* firewatch_enUS_1_07_19118.pkg *TO* firewatch_enUS_1_09_20961.pkg --- Size *FROM* 2.1 GB *TO* 2.1 GB (-8.3 MB) --- Date *FROM* Wed 07 Mar 2018 14:51:49 GMT *TO* Wed 23 May 2018 09:46:47 GMT --- Version *FROM* 1.07 *TO* 1.09


[NO CHANGELOG]

---------------------------

Hatoful Boyfriend has changed

>>> Genres changed *FROM* Adventure, Simulation, Virtual life *TO* Adventure, Visual Novel, Narrative

---------------------------

Hatoful Boyfriend: Holiday Star has changed

>>> Genres changed *FROM* Adventure, Simulation, Virtual life *TO* Adventure, Visual Novel, Narrative

---------------------------

Hatoful Boyfriend: Holiday Star - Collector's Pack [DLC] has changed

>>> Genres changed *FROM* Adventure, Simulation, Virtual life *TO* Adventure, Visual Novel, Narrative

---------------------------

Unreal Gold has changed

>>> Release date changed *FROM* January 21, 2000 *TO* April 30, 1998
avatar
muntdefems: You said that "the update had already posted" (as if the update had posted a message itself) , to which I replied that the update may have already posted but I hadn't still.

Alright, now please disperse.
Ah, now I understand. I worded it wrong ("The update has already been posted" would have been correct). Still thank you for explaining it to me. Now we can cosider this thing finished. :)