Posted April 26, 2018
high rated
Railway Empire
#### Update 1.3 (26 April 2018)
##### New Features
* New Map Random\-- for Free mode and Sandbox mode\-- generate a random map with various parameters
* New Difficulty options for Free Game Mode-- Choose whether you want easier or harder tasks-- Tasks now consider the number of towns available on the map
##### Adjustments:
* Added: Steel/Stone bridges
* Added: Delete button in editor
* Added: Info mode icons when using a gamepad
* Added: Added a counter to the towns in route editing mode
* Added: Increased starting money to 1m, 2m, 3m in free game mode
* Added: Icon for an available factory slot is shown more often
* Added: Some AI route optimization tweaks
* Added: More details to the train list
* Added: Align the camera to the north with hotkey “n”
* Added: Random maps to editor
* Fixed: Random crash which occurred in large game worlds
* Fixed: LINUX: Rendering of contour lines and tunnels
* Fixed: a bug in the town generation, which caused cities to vanish
Oriental Empires
#### Patch (26 April 2018)
##### AI
* Improved AI's economic balance between buildings and army
* AI will keep a minimum army size
* Improved unit diversity in AI recruitment
* Improved AI movement of armies
* AI can build naval units
##### Custom Games
* Added ability to set starting era in custom games. All the tech from previous era's is available, and some edicts are already issued.
* Ability to have random AI controlled factions. The player still controls whichever faction he selects.
* Multiplayer
* Added ability to assign factions randomly in MP. All players, including the host, are assigned a faction at random.
* Added hidden humans ability in MP. If this is selected, then the UI is adjusted so that no indication is given of which factions are human and which AI controlled. Diplomacy with AI factions has a delay, and functions the same as with human players. Random factions must be selected by the host in the initial faction selection screen for the hidden humans option to be available.
##### Diplomacy
* Reduced offensive alliance diplomatic spam. AI won't ask for alliances against those enemies it can't reach
* Can't declare war on vassals if you have a peace accord or fraternal harmony pact with their overlord
* Less 1 coin diplomacy
* Fixed a serious bug that was stopping inter AI diplomacy working correctly.
##### Misc
* Reduced effectiveness of land troops against naval. Previous fix accidentally doubled it :(.
* Fixed a bug that stopped naval units moving adjacent to large land stacks
* Buildings can't be deleted if existing or queued building depends on them
* Fixed issue with city list not being scrolled correctly in city list view
#### Update 1.3 (26 April 2018)
##### New Features
* New Map Random\-- for Free mode and Sandbox mode\-- generate a random map with various parameters
* New Difficulty options for Free Game Mode-- Choose whether you want easier or harder tasks-- Tasks now consider the number of towns available on the map
##### Adjustments:
* Added: Steel/Stone bridges
* Added: Delete button in editor
* Added: Info mode icons when using a gamepad
* Added: Added a counter to the towns in route editing mode
* Added: Increased starting money to 1m, 2m, 3m in free game mode
* Added: Icon for an available factory slot is shown more often
* Added: Some AI route optimization tweaks
* Added: More details to the train list
* Added: Align the camera to the north with hotkey “n”
* Added: Random maps to editor
* Fixed: Random crash which occurred in large game worlds
* Fixed: LINUX: Rendering of contour lines and tunnels
* Fixed: a bug in the town generation, which caused cities to vanish
#### Patch (26 April 2018)
##### AI
* Improved AI's economic balance between buildings and army
* AI will keep a minimum army size
* Improved unit diversity in AI recruitment
* Improved AI movement of armies
* AI can build naval units
##### Custom Games
* Added ability to set starting era in custom games. All the tech from previous era's is available, and some edicts are already issued.
* Ability to have random AI controlled factions. The player still controls whichever faction he selects.
* Multiplayer
* Added ability to assign factions randomly in MP. All players, including the host, are assigned a faction at random.
* Added hidden humans ability in MP. If this is selected, then the UI is adjusted so that no indication is given of which factions are human and which AI controlled. Diplomacy with AI factions has a delay, and functions the same as with human players. Random factions must be selected by the host in the initial faction selection screen for the hidden humans option to be available.
##### Diplomacy
* Reduced offensive alliance diplomatic spam. AI won't ask for alliances against those enemies it can't reach
* Can't declare war on vassals if you have a peace accord or fraternal harmony pact with their overlord
* Less 1 coin diplomacy
* Fixed a serious bug that was stopping inter AI diplomacy working correctly.
##### Misc
* Reduced effectiveness of land troops against naval. Previous fix accidentally doubled it :(.
* Fixed a bug that stopped naval units moving adjacent to large land stacks
* Buildings can't be deleted if existing or queued building depends on them
* Fixed issue with city list not being scrolled correctly in city list view