Posted February 13, 2018
high rated
Startup Company
#### Patch Beta 14.1 (13 February 2018)
* My priority with Beta 14 has been to iron out features that felt inefficient or clumsy. A general complaint has been that there is too much clicking in the game. I hope Beta 14 removes a lot of these clicks and makes the gameplay less cumbersome.
* Products have once again been rebalanced. Beta 13 allowed you to gain more users than the population of the world. I’ve fixed this in Beta 14. Take note that your product will now instantly start to lose users if you have more than two billion users. Server demands has also been buffed a lot. This is intended!
##### Weekends and days off
* The HR Manager can now control all employee schedules at once. You can also define which days of the week the employees should take off.
##### Tracking stock prices
* Competitor stock prices are now tracked, making it much easier to figure out when to buy and sell stocks.
##### The Activity Log
* The new activity log replaces the current notification system. Instead of hiding your notifications, you now get a static overview of all activity in the game.
##### Production Functionality
* The new automated production feature is currently being tested. Currently, you have to manually set the minimum stock amount for each available component/module. Once the limit is reached, employees stop working.
##### Auto-repeat for everyone!
* Players have always disliked the first 10 minutes of the game because of the high volume of clicking that is required. Together with the “Production feature”, I’ve unlocked the Auto-Repeat function for all employees, whether they are assigned to a manager or not. Instead, the manager’s main purpose is to help assign tasks and boost productivity by adding the speed bonus. This should help get rid of a substantial portion of early-game clicks
##### Employee Training
* You can now use training to increase the speed of your employees. Each employee has a “Max Speed” or “Potential Speed”. Once you’ve trained your employee to his/her maximum speed, you’ll be able to upgrade the employee. After upgrading, a higher “Max Speed” will now be available, until the employee reaches “Expert” level. The employee’s final “Max Speed” will vary from employee to employee. Putting hours into training employees will result in higher speeds at lower salaries than simply hiring “Expert” level employees.
* That’s all for now. Thanks for reading. I hope you enjoy Beta 14!
* All the best,
* Jonas
Schizm: Mysterious Journey
#### Update (13 February 2018)
* Added a map of the game's world to the bonus goodies section.
Tangledeep
#### Build b102 (13 February 2018)
##### NOTE:
* Some balance changes only apply to new characters, as loot is generated on world creation.
##### ART/VISUALS
* Added visual block effect indicating when a physical skill has been blocked
##### BALANCE
* Increased respawn rate on floors 18 and 19
* Autobarrier now has a 100% chance to block any blockable physical skill as well. If you are NOT using a shield, it will still work on physical skills!
* When starting a new HARDCORE character on an existing save, previous meta progress is now removed (except for unlocks, recipes, monsterpedia)
* Lightning Jab stamina cost increased to 30 (up from 20)
* Summoned pets in New Game+ now gain +25% base Health
* Thundering Lion charges now last 99 turns (up from 35)
##### BUGS
* Fixed some audio bugs with effects like Vital Bleed procs
* Fixed bug with Examine mode on keyboard/controller
* Fixed bug with “Switch Places” option for NPCs, where if you switched floors and returned the NPC would be non-interactable until reloading the game
* Attempted fixes at strange pet bug that could occur where pets became inert after being resuced once from the corral (hey, maybe they were traumatized from the experience)
* Fixed bug where hero sprite could disappear behind some tiles after being pulled
* Quick Stepping on to Deadly Void should no longer cause you to take damage twice in the same turn
* Yet another pass at ensuring Rose Petals don’t spawn anywhere before doing the romance quest
* Fixed game load error that occurred if you saved with a certain weapon pairing setup
* Attempted fix for bosses sometimes dropping duplicate legendary items
* Attempted fix at monster breeding error that could sometimes occur and cause a trainwreck
* Fixed bug that could occur when going into zones with some merchants
* Vital point effects should no longer reflect if attacking a Barrier enemy
* Fixed bug with Wild Cards skills where a Full House was not properly recognized
##### QUALITY OF LIFE
* Added full effect description for elemental protection scrolls
##### WRITING
* Fixed Pumpkin & Pumpkin Bread status text (was incorrectly showing lower effect values)
* If you press “F” to fire a ranged weapon while holding a melee weapon, and you cancel the ranged targeting, you will now revert to the melee weapon
I've added the full changelog here.
#### Patch Beta 14.1 (13 February 2018)
* My priority with Beta 14 has been to iron out features that felt inefficient or clumsy. A general complaint has been that there is too much clicking in the game. I hope Beta 14 removes a lot of these clicks and makes the gameplay less cumbersome.
* Products have once again been rebalanced. Beta 13 allowed you to gain more users than the population of the world. I’ve fixed this in Beta 14. Take note that your product will now instantly start to lose users if you have more than two billion users. Server demands has also been buffed a lot. This is intended!
##### Weekends and days off
* The HR Manager can now control all employee schedules at once. You can also define which days of the week the employees should take off.
##### Tracking stock prices
* Competitor stock prices are now tracked, making it much easier to figure out when to buy and sell stocks.
##### The Activity Log
* The new activity log replaces the current notification system. Instead of hiding your notifications, you now get a static overview of all activity in the game.
##### Production Functionality
* The new automated production feature is currently being tested. Currently, you have to manually set the minimum stock amount for each available component/module. Once the limit is reached, employees stop working.
##### Auto-repeat for everyone!
* Players have always disliked the first 10 minutes of the game because of the high volume of clicking that is required. Together with the “Production feature”, I’ve unlocked the Auto-Repeat function for all employees, whether they are assigned to a manager or not. Instead, the manager’s main purpose is to help assign tasks and boost productivity by adding the speed bonus. This should help get rid of a substantial portion of early-game clicks
##### Employee Training
* You can now use training to increase the speed of your employees. Each employee has a “Max Speed” or “Potential Speed”. Once you’ve trained your employee to his/her maximum speed, you’ll be able to upgrade the employee. After upgrading, a higher “Max Speed” will now be available, until the employee reaches “Expert” level. The employee’s final “Max Speed” will vary from employee to employee. Putting hours into training employees will result in higher speeds at lower salaries than simply hiring “Expert” level employees.
* That’s all for now. Thanks for reading. I hope you enjoy Beta 14!
* All the best,
* Jonas
#### Update (13 February 2018)
* Added a map of the game's world to the bonus goodies section.
#### Build b102 (13 February 2018)
##### NOTE:
* Some balance changes only apply to new characters, as loot is generated on world creation.
##### ART/VISUALS
* Added visual block effect indicating when a physical skill has been blocked
##### BALANCE
* Increased respawn rate on floors 18 and 19
* Autobarrier now has a 100% chance to block any blockable physical skill as well. If you are NOT using a shield, it will still work on physical skills!
* When starting a new HARDCORE character on an existing save, previous meta progress is now removed (except for unlocks, recipes, monsterpedia)
* Lightning Jab stamina cost increased to 30 (up from 20)
* Summoned pets in New Game+ now gain +25% base Health
* Thundering Lion charges now last 99 turns (up from 35)
##### BUGS
* Fixed some audio bugs with effects like Vital Bleed procs
* Fixed bug with Examine mode on keyboard/controller
* Fixed bug with “Switch Places” option for NPCs, where if you switched floors and returned the NPC would be non-interactable until reloading the game
* Attempted fixes at strange pet bug that could occur where pets became inert after being resuced once from the corral (hey, maybe they were traumatized from the experience)
* Fixed bug where hero sprite could disappear behind some tiles after being pulled
* Quick Stepping on to Deadly Void should no longer cause you to take damage twice in the same turn
* Yet another pass at ensuring Rose Petals don’t spawn anywhere before doing the romance quest
* Fixed game load error that occurred if you saved with a certain weapon pairing setup
* Attempted fix for bosses sometimes dropping duplicate legendary items
* Attempted fix at monster breeding error that could sometimes occur and cause a trainwreck
* Fixed bug that could occur when going into zones with some merchants
* Vital point effects should no longer reflect if attacking a Barrier enemy
* Fixed bug with Wild Cards skills where a Full House was not properly recognized
##### QUALITY OF LIFE
* Added full effect description for elemental protection scrolls
##### WRITING
* Fixed Pumpkin & Pumpkin Bread status text (was incorrectly showing lower effect values)
* If you press “F” to fire a ranged weapon while holding a melee weapon, and you cancel the ranged targeting, you will now revert to the melee weapon