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Nice to see a new patch for System Shock 2.
Post edited January 31, 2018 by astrugar710
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HypersomniacLive: @Edward_Carnby - did you get a flag for this?
Nope. No flag at all. =)
high rated
No flag for me either...

---------------------------

Games included in this batch:

· STAR WARS™ Battlefront™ II (Classic, 2005)
· Star Vikings Forever
· System Shock™ 2
· Ziggurat

---------------------------

STAR WARS™ Battlefront™ II (Classic, 2005) has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 3) --- Name *FROM* setup_star_wars_-_battlefront_2_1.1_mp_hotfix_(17606).exe *TO* setup_sw_battlefront2_2.0.0.5.exe --- Size has not changed (1.0 MB) --- Version *FROM* 1.1 multiplayer update 2 *TO* 1.1 (Windows XP compatible)

* File changed: Windows installer, English (part 2 of 3) --- Name *FROM* setup_star_wars_-_battlefront_2_1.1_mp_hotfix_(17606)-1.bin *TO* setup_sw_battlefront2_2.0.0.5-2.bin --- Size has not changed (4.0 GB) --- Version *FROM* 1.1 multiplayer update 2 *TO* 1.1 (Windows XP compatible)

* File changed: Windows installer, English (part 3 of 3) --- Name *FROM* setup_star_wars_-_battlefront_2_1.1_mp_hotfix_(17606)-2.bin *TO* setup_sw_battlefront2_2.0.0.5-1.bin --- Size has not changed (3.7 GB) --- Version *FROM* 1.1 multiplayer update 2 *TO* 1.1 (Windows XP compatible)


NOTE: That's strange... This 2.0.0.5 GOG build of the game has been coming and going several times. See here and here. Since then it must have been removed, but either MaGog or (more likely) my script missed it.


[NO CHANGELOG]

---------------------------

Star Vikings Forever has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Name *FROM* star_vikings_en_2_1_4_13257.pkg *TO* star_vikings_enUS_2_1_4__a__18252.pkg --- Size has not changed (88.0 MB) --- Version *FROM* 2.1.4 *TO* 2.1.4 (a)


[NO CHANGELOG]

---------------------------

System Shock™ 2 has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_system_shock_2_2.46_nd_(11004).exe *TO* setup_system_shock_2_2.46_update_(18248).exe --- Size *FROM* 481.0 MB *TO* 497.0 MB --- Version *FROM* 2.46 ND *TO* 2.46 Update

* File changed: Windows installer, German --- Name *FROM* setup_system_shock_2_german_2.46_nd_(11004).exe *TO* setup_system_shock_2_german_2.46_update_(18248).exe --- Size *FROM* 482.0 MB *TO* 497.0 MB --- Version *FROM* 2.46 ND *TO* 2.46 Update


[CHANGELOG UPDATED]
Patch 2.46 [Windows] (30th January 2018)

- The EXE has been renamed from Shock2.exe to SS2.exe to avoid old Windows compatibilities being applied on game launch.
- Fixed the problem with battery not fully charging items sometimes,
- Partially fixed the problem with Pyro field glow effect never going away after saving and loading while active,
- The Recycler will no longer recycle equipped implants, preventing issues,
- Fixed many miscellaneous problems on doors, lights, and eggs,
- Fixed many upside down or badly rotated objects,
- Fixed many cases of rogue props on objects,
- Fixed quite a few cases of script duplication,
- Fixed a few extreme cases of objects floating off walls and floor,
- Fixed the almost completely broken 'Find Delacroix' quest,
- Fixed a couple of quests that were starting up or completing in a slightly buggy way
- Fixed all the broken piles of worms in the last few levels,
- Some tweaks to various existing setups to make them work smoother (explore the DML files if interested in details),
- Disruption grenades now actually deadly as per their description,
- Rick turrets now corpse normally,
- Grenade Hybrids now launch grenades from their hands instead of their abdomens,
- The starting controls now use WASD,
- The default music volume level has been lowered slightly,
- Enhanced Precision disabled by default as having it enabled was causing issues with Windows 10,
- The default resolution when starting the game is now 800x600,
- Fixed the Rick1 torpedo radiation area so it is not possible to progress without purging the radiation, as that could result the game getting into an unwinnable state,
- Few Rick1 areas were made less prone to unintentional falls,
- Restored the broken MedSci2 sub-armory code PDA note,
- Fixed some AIs failing to perform their scripted event under certain circumstances,
- Ops2 red assassin will trigger properly even when approached from the other side,
- Fixed some AIs not being affected by the Stasis Field Generator,
- Simplified the MEDSci broken door fix,
- A few membranes were moved a bit in the Many level,
- The Shotgun now has a muzzle flash,
- Navigation markers now properly identified by HUD, and can also be deleted by selecting,
- A few more fixes to some improper objects.
- The in-game UI is now set at a fixed resolution, and will scale better at high (1920x1080 and above) resolutions. If you wish to disable this change, open cam_ext.cfg in NotePad, and add a semicolon to the beginning of the line 'd3d_disp_scaled_2d_overlay 800 600'
(Full changelog)

---------------------------

Ziggurat has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size has not changed (578.0 MB) --- Version *FROM* update #14 (gog-5) *TO* update #14 (a)


[NO CHANGELOG]
Post edited January 30, 2018 by muntdefems
high rated
LEGRAND LEGACY: Tale of the Fatebounds

#### Update 1.1.0 (30 January 2018)

##### Patch Version 1.1.0 notes

* Implemented the Auto-Save feature into the game.
* Enabled Crafting and Alchemy to check the items inside the Storage.
* Fixed text error in Orrastan.
* Fixed several minor issues.

Thanks for all the players who have reported the issues and patiently told us
the details, hope you can continue enjoy the Legrand Legacy: Tale of the
Fatebounds with this patch!

##### Patch Version 1.0.2 notes:

* Added an auto-save slot, but the game won't auto-save yet (the implementation is still in-progress and untested), this slot cannot be used for normal saving
* Fixed the issue where Finn cannot use other command except guard after the second battle tutorial (the one with Geddo at Rahas Desert)
* Fixed the issue where player's screen stay black after a cutscene in Dumville
* Fixed the issue where the game may freeze after talking with Blacksmith in Tel Harran when doing the first quest
* Re-balances interrupt chances
* Fixed several minor issues
RIOT - Civil Unrest

#### Update 0.982 (30th January 2018)

* Fixed physics bug that incorrectly pushed cops inside crowds
* Lowered the time it takes for the demonstrators to sit down or to raise their hands
* Fixed a bug that shows the cool-down of the skills delayed by a few seconds
* Added in-game icon to the smoke grenade, when used and launched
* Fixed the launch of giant objects by rebels (even if it was fun)
* Levels no longer load until all atlas' have been loaded, avoiding the ghost characters when the level starts
* Temporarily removed the launch prompt to play the tutorial

##### OPTIMIZATION

* We have decreased the update time per second of physics calculations (As you can imagine, we had to adapt a lot of things, so you may notice some minor glitches - we're working on them).
* Now all the interactive street objects are drawn in a single draw call while remaining illuminated.
* Fixed memory leak and frame rate drop for journalist photos.
* Optimized memory management for spawned objects.
* Optimization in the drawing function of the characters.
* A lot of script optimization.
* Optimized INDIGNADOS_2 level (To be applied to all others maps).

##### POLICE

* Fixed offset of the police formations that was bugged when surrounded by the crowd.
* Fixed spam error in the log when the police could not correctly calculate a formation.
* Fixed a bug that allowed cops to do more attacks per second in some circumstances.

##### VIOLENCE

We refined the violence and public opinion level in order to make it an
integral part of the gameplay.The main changes are:

* The political score now affects the winner of the match
* In the gui you'll find text that indicates the behaviour of the faction in progress. It's only in English for now, but we'll translate this too.

##### Possible status (for now) are:

* * PEACEFUL when you're not using violence at all,
* * PROVOKING when you're using a small amount of violence according to the situation,
* * VIOLENT when the violence used is much higher than the opponent,
* * PAYBACK when you use violence to defend yourself from a violent adversary;
* All these situations have a different influence on public opinion, as you can imagine during the payback status the violence inflicted has much less weight than those who attack peaceful people in VIOLENT status.
* Now it's possible to use all this mechanics to peacefully win each level, or to use subtle strategies such as provoking the adversary until it becomes violent in the eyes of the public, and then attack him.
* Violence now scales non-linearly, so the first violent actions, the first casualties, or even deaths have a much greater weight. The player must be careful who starts being violent first
* We have completely reworked and rebalanced the values of public opinion and violence to make them more sensible and realistic
Wonder Boy: The Dragon's Trap

#### Patch 1.03f (30 January 2018)

* Added Russian localization.
* Added Simplified Chinese localization.

The Russian version was localized by Alex Khayrullin.The Chinese version was
localized by the Project Gutenberg team at Indienova! Big thanks to west,
SisseL, Canny, craft and alwaysmadowl for their joint work on this. You can
check their other work and projects there:
[(\\https://indienova.com/corp/gutenberg/en]https://indienova.com/corp/gutenberg/en](\\https://indienova.com/corp/gutenberg/en\\)
Iconoclasts

#### Patch 1.13d (30th January 2018)

* Fixed Mac achievements.
* Fixed missing French translation (We have almost succeeded!). Thanks to jibaycay.
* Fixed Spanish translation for Up/Down.
* Dodge-rolling into a snow area ladder would get you stuck falling
* A brief moment where you could pause during a cutscene as the final setpiece plays could cause crash
* Attempt to avoid a grab glitch for the battle in the purple sand pit
* Carver boss sword issues
* Fixed some issues with lifting boxes and instantly throwing
* Bipedro enemies now shoving you more reliably
* Repurposed a hidden One Concern East room
* Fixed an English spelling error
The offline installers for Tooth and Tail have been updated to version 1.1.2.1, no changelog yet.

A hotfix for the Linux installer of Railway Empire also got released, with no details as to what it's fixing.
Post edited January 31, 2018 by WinterSnowfall
high rated
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muntdefems: STAR WARS™ Battlefront™ II (Classic, 2005) has changed

[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 3) --- Name *FROM* setup_star_wars_-_battlefront_2_1.1_mp_hotfix_(17606).exe *TO* setup_sw_battlefront2_2.0.0.5.exe --- Size has not changed (1.0 MB) --- Version *FROM* 1.1 multiplayer update 2 *TO* 1.1 (Windows XP compatible)

* File changed: Windows installer, English (part 2 of 3) --- Name *FROM* setup_star_wars_-_battlefront_2_1.1_mp_hotfix_(17606)-1.bin *TO* setup_sw_battlefront2_2.0.0.5-2.bin --- Size has not changed (4.0 GB) --- Version *FROM* 1.1 multiplayer update 2 *TO* 1.1 (Windows XP compatible)

* File changed: Windows installer, English (part 3 of 3) --- Name *FROM* setup_star_wars_-_battlefront_2_1.1_mp_hotfix_(17606)-2.bin *TO* setup_sw_battlefront2_2.0.0.5-1.bin --- Size has not changed (3.7 GB) --- Version *FROM* 1.1 multiplayer update 2 *TO* 1.1 (Windows XP compatible)

NOTE: That's strange... This 2.0.0.5 GOG build of the game has been coming and going several times. See here and here. Since then it must have been removed, but either MaGog or (more likely) my script missed it.
I took a look at the downloads for the game and the Galaxy installers now link to the newer 1.1_mp_hotfix version of the game, while the classic installers link to the old 2.0.0.5 setups, so they're both still available.
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DoctorGOGgles: I took a look at the downloads for the game and the Galaxy installers now link to the newer 1.1_mp_hotfix version of the game, while the classic installers link to the old 2.0.0.5 setups, so they're both still available.
It seems to be a smart move on GOG part, I hope they plan to keep it that way. There’s no reason for people not wanting to use the Galaxy-tied multiplayer to download new installers regularly.
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DoctorGOGgles: I took a look at the downloads for the game and the Galaxy installers now link to the newer 1.1_mp_hotfix version of the game, while the classic installers link to the old 2.0.0.5 setups, so they're both still available.
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vv221: It seems to be a smart move on GOG part, I hope they plan to keep it that way. There’s no reason for people not wanting to use the Galaxy-tied multiplayer to download new installers regularly.
Of course... the Galaxy installers. I keep forgetting about them (and Legacy MaGog forgot about them immediately :P). Yeah, I agree that it makes sense to have them this way.
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muntdefems: * File changed: Windows installer, English (part 1 of 3) --- Name *FROM* setup_star_wars_-_battlefront_2_1.1_mp_hotfix_(17606).exe *TO* setup_sw_battlefront2_2.0.0.5.exe --- Size has not changed (1.0 MB) --- Version *FROM* 1.1 multiplayer update 2 *TO* 1.1 (Windows XP compatible)

* File changed: Windows installer, English (part 2 of 3) --- Name *FROM* setup_star_wars_-_battlefront_2_1.1_mp_hotfix_(17606)-1.bin *TO* setup_sw_battlefront2_2.0.0.5-2.bin --- Size has not changed (4.0 GB) --- Version *FROM* 1.1 multiplayer update 2 *TO* 1.1 (Windows XP compatible)

* File changed: Windows installer, English (part 3 of 3) --- Name *FROM* setup_star_wars_-_battlefront_2_1.1_mp_hotfix_(17606)-2.bin *TO* setup_sw_battlefront2_2.0.0.5-1.bin --- Size has not changed (3.7 GB) --- Version *FROM* 1.1 multiplayer update 2 *TO* 1.1 (Windows XP compatible)
The size of all 3 files HAS CHANGED.

setup_star_wars_-_battlefront_2_1.1_mp_hotfix_(17606).exe - 735 KB (752.784 Bytes)
setup_star_wars_-_battlefront_2_1.1_mp_hotfix_(17606)-1.bin - 3,99 GB (4.294.221.822 Bytes)
setup_star_wars_-_battlefront_2_1.1_mp_hotfix_(17606)-2.bin - 3,71 GB (3.986.314.327 Bytes)

setup_sw_battlefront2_2.0.0.5.exe - 29,0 MB (30.451.224 Bytes)
setup_sw_battlefront2_2.0.0.5-1.bin - 3,90 GB (4.194.304.000 Bytes)
setup_sw_battlefront2_2.0.0.5-2.bin - 2,84 GB (3.052.033.158 Bytes)

The digital signature for the 2.0.0.5 files says they are from January 2015 so this is a downgrade/rollback. I don't know why they've done this. If you already have Galaxy installed you are now forced to download the Galaxy Games installer version anyway. This sucks!
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muntdefems: * File changed: Windows installer, English (part 1 of 3) --- Name *FROM* setup_star_wars_-_battlefront_2_1.1_mp_hotfix_(17606).exe *TO* setup_sw_battlefront2_2.0.0.5.exe --- Size has not changed (1.0 MB) --- Version *FROM* 1.1 multiplayer update 2 *TO* 1.1 (Windows XP compatible)

* File changed: Windows installer, English (part 2 of 3) --- Name *FROM* setup_star_wars_-_battlefront_2_1.1_mp_hotfix_(17606)-1.bin *TO* setup_sw_battlefront2_2.0.0.5-2.bin --- Size has not changed (4.0 GB) --- Version *FROM* 1.1 multiplayer update 2 *TO* 1.1 (Windows XP compatible)

* File changed: Windows installer, English (part 3 of 3) --- Name *FROM* setup_star_wars_-_battlefront_2_1.1_mp_hotfix_(17606)-2.bin *TO* setup_sw_battlefront2_2.0.0.5-1.bin --- Size has not changed (3.7 GB) --- Version *FROM* 1.1 multiplayer update 2 *TO* 1.1 (Windows XP compatible)
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Berzerk2002: The size of all 3 files HAS CHANGED.

setup_star_wars_-_battlefront_2_1.1_mp_hotfix_(17606).exe - 735 KB (752.784 Bytes)
setup_star_wars_-_battlefront_2_1.1_mp_hotfix_(17606)-1.bin - 3,99 GB (4.294.221.822 Bytes)
setup_star_wars_-_battlefront_2_1.1_mp_hotfix_(17606)-2.bin - 3,71 GB (3.986.314.327 Bytes)

setup_sw_battlefront2_2.0.0.5.exe - 29,0 MB (30.451.224 Bytes)
setup_sw_battlefront2_2.0.0.5-1.bin - 3,90 GB (4.194.304.000 Bytes)
setup_sw_battlefront2_2.0.0.5-2.bin - 2,84 GB (3.052.033.158 Bytes)

The digital signature for the 2.0.0.5 files says they are from January 2015 so this is a downgrade/rollback. I don't know why they've done this. If you already have Galaxy installed you are now forced to download the Galaxy Games installer version anyway. This sucks!
Same as I said said back then. Maybe I should put a disclaimer at the beginning of each report, or completely refrain from posting file sizes when they apparently don't change.
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Berzerk2002: The digital signature for the 2.0.0.5 files says they are from January 2015 so this is a downgrade/rollback. I don't know why they've done this. If you already have Galaxy installed you are now forced to download the Galaxy Games installer version anyway. This sucks!
Timeline of GOG's STAR WARS Battlefront II:
Classic non-Galaxy installer ->
Galaxy based multiplayer ->
Galaxy based multiplayer + Classic non-Galaxy installer (with official announcement) ->
Galaxy based multiplayer only (remove classic installer without warning) ->
Classic non-Galaxy installer only (now)
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kbnrylaec: Classic non-Galaxy installer only (now)
Tha's not correct. As I wrote already above, you can download both classic installers and the Galaxy multiplayer installers via browser.

If you download via Galaxy, then it's true, you can only download the classic installers, since Galaxy always downloads the classic installers and doesn't have an option to switch to the installers with Galaxy included.
high rated
Carmageddon: Max Damage has been updated.
Patch 1.0.0.9902d (31 January 2018)

• Fixed the shortcuts for the U.S. Election Nightmare Special Edition not appearing correctly in Galaxy.
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Berzerk2002: Carmageddon: Max Damage has been updated.

Patch 1.0.0.9902d (31 January 2018)

• Fixed the shortcuts for the U.S. Election Nightmare Special Edition not appearing correctly in Galaxy.
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Berzerk2002:
Some other games have the same problem...
high rated
Defender's Quest has been updated.

Changelog for Patch 2.2.2 hotfix (31 January 2018)
- The Mac version should now be playable again.
- If you were using gamepad controls and hit the "equip" button from the town shopping screen early in the game, before you have bought any items, a crash would occur. This is now fixed.

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Berzerk2002: Carmageddon: Max Damage has been updated.

Some other games have the same problem...
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FulVal:
Which games and which problem exactly? (I doubt they will have the problem that the shortcuts for U.S. Election Nightmare Special Edition is not appearing correctly ;)).

System Schock 2 flag has finally appeared - changelog was posted here yesterday. :)

Spellforce 3 has been updated again:

Changelog for Patch 1.30 (31 January 2018)


FEATURES
It's now possible to see directly (via color/tooltip) whether a blueprint is already unlocked

BUG FIXES
Fixed caret being displayed in incorrect position in empty input fields and password fields
Fixed items remaining visible on characters even if they no longer fullfilled the requirements for using them (e.g. after drinking reskill potion)
Reduced lag when opening replay menu
Fixed details for replay files not being displayed in replay menu
Fixed player not being able to split item stacks in trade window
Fixed creatures clipping through prison cell door (and other thin obstacles)
Fixed broken interaction on some level objects
Fixed possible hanging in loading screen at 100% after level change in mp coop games
Fixed possible crash on quickload during mp coop games
Fixed an issue that would prevent the player from choosing a Scryer in Leafshade
Fixed an issue that would keep repeating the scribe's dialogue in Windwall Foothills
Fixed possible mp coop level change crash that could happen when players have noticably different system performance
Fixed error message in skirmish coop that would wrongly say that not all coop privileges were distributed

GENERAL
Added context menu on hero equipment slots
Added scroll indicators in spellbook if spell description is too long to be displayed at once
Added sorting functionality to trader UI
Improved hero positioning in hero selection screen

BALANCING
Campaign: Aonirs Blade second enemy faction, rts gameplay improved on all difficulties
Post edited January 31, 2018 by MarkoH01
Yes, the same shortcuts problem