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Dead Cells

Edit: Ninja'd by WinterSnowfall
Post edited January 10, 2018 by zambrey
high rated
Last updates from Legacy MaGog for today:

---------------------------

Games included in this batch:

· Blood & Gold: Caribbean!
· Call of Cthulhu: Prisoner of Ice
· STAR WARS™ Galactic Battlegrounds Saga

---------------------------

Blood & Gold: Caribbean! has changed

>>> Supported languages changed *FROM* Text only: English, Russian *TO* Text only: English, Spanish, Russian


[FILE UPDATES]

* File removed: Patch 2.062 (gog-9) [Windows]

* File removed: Patch 2.063 (gog-10) [Windows]

* File removed: Patch 2.064 (gog-11) [Windows]

* File removed: Patch 2.065 (gog-12) [Windows]

* File removed: Windows installer, English

* File added: Windows installer, English (part 1 of 2) --- Size: 1.0 MB --- Version: 2080

* File added: Windows installer, English (part 2 of 2) --- Size: 1.6 GB --- Version: 2080


[CHANGELOG UPDATED]
Patch 2.080 (10 January 2018)

- Added new little story campaign
- Added Spanish localization
- Improved optimization
(Full changelog)

---------------------------

Call of Cthulhu: Prisoner of Ice has changed


[FILE UPDATES]

* File added: Mac OS X installer, Italian --- Size: 505.0 MB --- Version: 1.0

* File changed: Mac OS X installer, Brazilian-Portuguese --- Size *FROM* 487.0 MB *TO* 484.0 MB --- Version *FROM* gog-7 *TO* 1.0

* File changed: Mac OS X installer, English --- Size *FROM* 479.0 MB *TO* 476.0 MB --- Version *FROM* gog-7 *TO* 1.0

* File changed: Mac OS X installer, French --- Size *FROM* 581.0 MB *TO* 576.0 MB --- Version *FROM* gog-7 *TO* 1.0

* File changed: Mac OS X installer, German --- Size *FROM* 493.0 MB *TO* 490.0 MB --- Version *FROM* gog-7 *TO* 1.0

* File changed: Mac OS X installer, Spanish --- Size *FROM* 500.0 MB *TO* 497.0 MB --- Version *FROM* gog-7 *TO* 1.0


[CHANGELOG UPDATED]
Update (10 January 2018)

- Added Italian language support to the Mac version of the game.
(Full changelog)

---------------------------

STAR WARS™ Galactic Battlegrounds Saga has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Multi-player
Elex got an update. No changelog yet.
So I saw over on the Gurumin board that Mastiff was sending over some missing files to help fix the credits crash. Anyone know if the game got that update?
Post edited January 11, 2018 by pmcollectorboy
avatar
pmcollectorboy: So I saw over on the Gurumin board that Mastiff was sending over some missing files to help fix the credits craah. Anyone know if the game got that update?
I didn't see any updates yet.
Also did you see that flatout 1 never had a missing textures fix.
I wonder how many games gog has with missing files.
high rated
Fresh updates from Legacy MaGog!

---------------------------

Games included in this batch:

· Banner Saga
· Legacy of Kain: Blood Omen 2
· Walking Dead: Season 1, The
· Walking Dead: Season 2, The
· Wing Commander™ 5: Prophecy Gold Edition

---------------------------

Banner Saga has changed

>>> Supported languages changed *FROM* Text only: Brazilian-Portuguese, Czech, German, English, Spanish, French, Italian, Japanese, Korean, Polish, Russian *TO* Text only: Brazilian-Portuguese, Chinese (Simplified), Czech, German, English, Spanish, French, Italian, Japanese, Korean, Polish, Russian

---------------------------

Legacy of Kain: Blood Omen 2 has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_legacy_of_kain_blood_omen_2_1.0.2_(14028).exe *TO* setup_legacy_of_kain_blood_omen_2_1.0.2_hotfix_(17795).exe --- Size has not changed (1.1 GB) --- Version *FROM* 1.0.2 *TO* 1.0.2 Hotfix

* File changed: Windows installer, German --- Name *FROM* setup_legacy_of_kain_blood_omen_2_german_1.0.2_(14028).exe *TO* setup_legacy_of_kain_blood_omen_2_german_1.0.2_hotfix_(17795).exe --- Size has not changed (1.1 GB) --- Version *FROM* 1.0.2 *TO* 1.0.2 Hotfix


[CHANGELOG UPDATED]
Update (11 January 2018)

- Added a fix for the main menu not appearing in German for the German version of the game.
- We'd like to thank Zyankali for the solution!
(Full changelog)

---------------------------

Walking Dead: Season 1, The has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Name *FROM* the_walking_dead__season_1_en_gog_29_14459.pkg *TO* the_walking_dead__season_1_en_gog_30_17772.pkg --- Size *FROM* 3.0 GB *TO* 3.5 GB --- Version *FROM* gog-29 *TO* gog-30


[NO CHANGELOG]

---------------------------

Walking Dead: Season 2, The has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Name *FROM* the_walking_dead__season_2___patch_27_09_2016_en_gog_33_14459.pkg *TO* the_walking_dead__season_2___patch_27_09_2016_en_gog_34_17773.pkg --- Size *FROM* 3.7 GB *TO* 3.7 GB (+2.0 MB) --- Version *FROM* gog-33 *TO* gog-34


[NO CHANGELOG]

---------------------------

Wing Commander™ 5: Prophecy Gold Edition has changed


[FILE UPDATES]

* File added: ICIS booklet --- Size: 7.0 MB --- Version: [empty]

* File added: ICIS booklet (Italian) --- Size: 91.0 MB --- Version: [empty]

* File added: Prophecy: Windows installer, Italian --- Size: 1.5 GB --- Version: gog-15

* File added: manual (Italian) --- Size: 169.0 MB --- Version: [empty]

* File added: reference card (Italian) --- Size: 24.0 MB --- Version: [empty]

* File added: universe map (Italian) --- Size: 121.0 MB --- Version: [empty]

* File changed: Prophecy: Windows installer, English --- Name *FROM* setup_wing_commander_prophecy_2.1.0.15.exe *TO* setup_wing_commander_prophecy_gog-15_(17776).exe --- Size *FROM* 1.4 GB *TO* 1.5 GB --- Version has not changed (gog-15)

* File changed: Prophecy: Windows installer, German --- Name *FROM* setup_wing_commander_prophecy_german_2.1.0.15.exe *TO* setup_wing_commander_prophecy_german_gog-15_(17776).exe --- Size *FROM* 1.5 GB *TO* 1.5 GB (+34.0 MB) --- Version has not changed (gog-15)


[CHANGELOG ADDED FOR WING COMMANDER PROPHECY]
Update (11 January 2018)

- Added the Italian version of Wing Commander Prophecy to everyone's accounts
- Added the Italian version of the ICIS manual, the universe map, the flight manual, and the reference card.
- We would like to say "Thank you very much!" to Indiana from the OldGamesItalia.net community for the generous donation of the Italian version of the game as well as the documents in Italian.
(Full changelog)
avatar
pmcollectorboy: So I saw over on the Gurumin board that Mastiff was sending over some missing files to help fix the credits craah. Anyone know if the game got that update?
avatar
Fonzer: I didn't see any updates yet.
Also did you see that flatout 1 never had a missing textures fix.
I wonder how many games gog has with missing files.
I wouldn't hold my breath. Wing Commander Academy also has missing files which I sent GOG pretty much exactly three and a half years ago with no update since.
avatar
Fonzer: I didn't see any updates yet.
Also did you see that flatout 1 never had a missing textures fix.
I wonder how many games gog has with missing files.
avatar
Geralt_of_Rivia: I wouldn't hold my breath. Wing Commander Academy also has missing files which I sent GOG pretty much exactly three and a half years ago with no update since.
Does there exist a gogmix that mentions gog missing files in their games?
Would like to see one.And oh that is just horrible 3 and a half years and no update about the missing files, gurumin is having this problem since 2 and a half years now,only the solution was posted in the forum in december. Wonder what is happening.
Also what was the problem in wing commander academy when the files were missing?
In gurumin you couldn't finish the game on true end,in flatout 1 the game is playable but a texture was missing which was visible ingame with one of the cars.
Post edited January 11, 2018 by Fonzer
high rated
Gorogoa

#### Update 1.0.2 (11 January 2018)

* minor bug fixes.
Ruiner

#### Patch 1.05e (11 January 2018)

* Removed the winter theme from the game.
high rated
More updates from Legacy MaGog:

---------------------------

Games included in this batch:

· Banner Saga
· Machinarium Collector's Edition
· Wing Commander™ 5: Prophecy Gold Edition
· Zombie Night Terror

---------------------------

Banner Saga has changed


[FILE UPDATES]

* File added: Patch 2.49.02 --- Size: 28.0 MB --- Version: [empty]

* File changed: Mac OS X installer, English --- Name *FROM* banner_saga__the_en_2_48_04_16973.pkg *TO* banner_saga__the_en_2_49_02_17641.pkg --- Size has not changed (2.8 GB) --- Version *FROM* 2.48.04 *TO* 2.49.02

* File changed: Windows installer, English (part 1 of 2) --- Name *FROM* setup_the_banner_saga_2.48.04_(16973).exe *TO* setup_the_banner_saga_2.49.02_(17641).exe --- Size has not changed (1.0 MB) --- Version *FROM* 2.48.04 *TO* 2.49.02

* File changed: Windows installer, English (part 2 of 2) --- Name *FROM* setup_the_banner_saga_2.48.04_(16973)-1.bin *TO* setup_the_banner_saga_2.49.02_(17641)-1.bin --- Size *FROM* 2.7 GB *TO* 2.7 GB (-1.0 MB) --- Version *FROM* 2.48.04 *TO* 2.49.02


[CHANGELOG UPDATED]
Patch 2.49.02 (11 January 2018)

- added support for Simplified Chinese
(Full changelog)

---------------------------

Machinarium Collector's Edition has changed

>>> Compatibility changed *FROM* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility *TO* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility, Notice: The Mac and Linux versions of Machinarium Collector's Edition are in English only.

---------------------------

Wing Commander™ 5: Prophecy Gold Edition has changed

>>> Supported languages changed *FROM* Audio and text: German (Wing Commander Prophecy), English *TO* Audio and text: German (Wing Commander Prophecy), English. Text only: Italian (Wing Commander Prophecy)

>>> Bonuses changed *FROM* manual, universe map, reference card, 19 storyboard art pieces, 26 concept art pieces, plot treatment, game proposal *TO* manual, manual (Italian), universe map, reference card, reference card (Italian), ICIS booklet, ICIS booklet (Italian), universe map (Italian), 19 storyboard art pieces, 26 concept art pieces, plot treatment, game proposal

---------------------------

Zombie Night Terror has changed

>>> Supported languages changed *FROM* Text only: Brazilian-Portuguese, German, English, French, Polish, Russian *TO* Text only: Brazilian-Portuguese, German, English, Spanish, French, Polish, Russian


[FILE UPDATES]

* File removed: Patch 1.3.8

* File added: Patch 1.3.9 --- Size: 5.0 MB --- Version: [empty]

* File changed: Linux installer, English --- Name *FROM* zombie_night_terror_en_1_3_8_16452.sh *TO* zombie_night_terror_en_1_3_9_17798.sh --- Size has not changed (590.0 MB) --- Version *FROM* 1.3.8 *TO* 1.3.9

* File changed: Mac OS X installer, English --- Name *FROM* zombie_night_terror_en_1_3_8_16452.pkg *TO* zombie_night_terror_en_1_3_9_17797.pkg --- Size *FROM* 591.0 MB *TO* 595.0 MB --- Version *FROM* 1.3.8 *TO* 1.3.9

* File changed: Windows installer, English --- Name *FROM* setup_zombie_night_terror_1.3.8_(16450).exe *TO* setup_zombie_night_terror_1.3.9_(17797).exe --- Size *FROM* 706.0 MB *TO* 709.0 MB --- Version *FROM* 1.3.8 *TO* 1.3.9


[CHANGELOG UPDATED]
Patch 1.3.9 (11 January 2018)

- Fixed Braindead achievement
- Added Spanish translation
- Editor: Fixed selection menu not showing content after selecting an object with a lot of components
- Editor: Fixed not being able to select scrolling foreground props
- Editor: Fixed scrolling props not painted at the correct size
- Editor: Fixed a recurring error in paint menu when closing the editor with a prop selected
- Editor: Fixed gravity setting
- Editor: Fixed level 504 incorrect name
- Fixed a missing animation in blood harvest cut-scene
- Fixed being able to zoom in tutorials
(Full changelog)
high rated
Sphinx and the cursed Mummy has been updated:

Patch 2018-01-08 (12 January 2018)

Implement omnidirectional point lights in the OpenGL back-end. Happy new year!
Let the player configure the text size for the font used in the dialog/cutscene/help window through a TextHudObjScaling key in the [Graphics] section of Sphinx.ini. - Example:
[Graphics]
TextHudObjScaling=1.4
Use the texture-based fallback technique by default for particle instancing, let's see if this is more compatible with Intel(R) HD Graphics 3000 users.
More German translation fixes and stylistic improvements, courtesy of @MagicianMana.
Make the hardcoded button prompts bigger by default.
Disable RTTI to improve performance, minor cleanups.
high rated
The Curious Expedition
Patch 1.3.3.0 (12 January 2018)
Modding Features

Added "reload mods" to in-game debug bar, allowing to adapt script and play the change without having to restart the game
Added support for reqXP and reqMapScore
Added support for specifying custom loyalty for characters
Modding recognized as disabled when all mods have been disabled manually
Added debug button N for enabling/disabling tile borders for debugging
Made parsing of mods more robust

Bugfixes

Fixed overriding image slots in mods
Fixed support for mods on OSX
Fixed stunned dice in combat were never reset
Fixed debug text showing up in game

Patch 1.3.2 (12 January 2018)

Made reset profile less likely to be hit accidentely

Bugfixes

Fixed altar broke when sacrificing certain items
Fixed window not covering whole game area
Fixed showing item count on actions with required items
Fixed unlocking characters
Fixed issues with steam achievement syncing
Reduced target count for explorer-collect achievement

Modding

Added refresh button to modding screen which allows to reload mods without leaving screen
Remember entity history for in-game debug bar
Add bonus syntax support for XP, compass score, karma
Print syntax parsing errors for mods in debug console
Added a warnings/error counter to the show-log button in the debug bar (gets reset on every mod refresh)
Fixed upload button
Fixed corrupted game state after deleting mods

Patch 1.3.1 (12 January 2018)
Modding improvements

Added support for requirements for perks in the celebration screen. Possible use cases: only offering some perks for some explorers, having some perks as prequisite for other perks (e.g. level 1, level 2, level 3 perks), offering perks depending on visited terrain types, having a curse disallows choosing a new perk for one expedition, etc..
Added support for adding custom character buttons (in the same style as the promote or mount button). They can have their own requirements and can trigger a custom event when clicked. A new example mod slapFace showing how to use this can be found on our githug page https://github.com/Maschinen-Mensch/curiousexpedition/tree/master/mods
Added a new log viewer which is more stream lined than the previous version (more work to be done here). There is a new "Show Log" button on the modding screen to open it and also on the in-game debug bar. Also game events should now be contributed to the correct mod making it easier to debug things.
Fixed modding feature check only accounted for the first new entity type instead of counting all of them
Fixed mod version parsing was not working when the number was not written in quotes. Also reduced the amount of numbers designating the version to just two (A.B) instead of (A.B.C.D).
Fixed parsing mods without imgData breaking game graphics
Fixed importing files which had a single entry instead of a array
Fixed invalid character references crashing the game (should just be ignored now)
If mod does not designate a defaultLang property, 'English' is assumed
Added support for triggering chat lines from the entity search bar
Added support for gender-specific grammar in chat lines
Removed mod ID from info screen (not relevant to most users)
Made sure that delayedEvent is in the game scripts for events that may interrupt player movement. Events being triggered via delayedEvent show a diary alert first instead of opening up the diary right away. This mode should be used for any text events that are triggered during tripEvents or dayEvents. Maybe we'll come up with a way to detect this automatically, but this isn't trivial, so for now this has be designated manually.
Marked sp-ee-base as abstract so they can't be spawned directly into the game
Fixed color slots not being recognized correctly
Restricted shown mod name lengths on mod select buttons
Renamed blocksHealthRegen to blockHealthRegen for consistency
Added blockLevelUp property for temporarily blocking promoting characters via a status

Game Bugfixes

Fixed underground tunnel caves not working properly when revisiting
Fixed polyglot perk not working properly
Fixed villages having empty inventory
Fixed sprawl power not being stored correctly in savegame
Fixed legacy savegames not loadable anymore
Fixed some localization issues on the modding screen (more work to do)
Fixed localization on game over screen

Other changes

Cosmic Indifference perk should now also working if there are other human trek members. Raised the required sanity to use Necronomicon without burning it to 20
Corrupted sprawl should no longer kill zones
high rated
From Legacy MaGog's logs for 12 January:

---------------------------

Games included in this batch:

· Airships: Conquer the Skies [In Dev]
· Curious Expedition, The
· F/A-18E Super Hornet
· Wolf Among Us, The

---------------------------

A game has been removed: F/A-18E Super Hornet

---------------------------

Airships: Conquer the Skies [In Dev] has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (144.0 MB) --- Version *FROM* 9.6.1 *TO* 9.6.2

* File changed: Mac OS X installer, English --- Size has not changed (147.0 MB) --- Version *FROM* 9.6.1 *TO* 9.6.2

* File changed: Windows installer, English --- Size has not changed (159.0 MB) --- Version *FROM* 9.6.1 *TO* 9.6.2


[CHANGELOG UPDATED]
Patch 9.6.2 (12th January 2018)

- There can now only be one Pirate King and Elder Dragon in a game at any given time, and they take longer to spawn.
- The AI can choose to stand aside and let pirates and dragons plunder its city rather than lose its fleet in a hopeless defense.
- The MP overlay now shows the most recent chat message next to the number of people online.
- The grand ram now renders correctly on enemy ships when zoomed out.
- The game now tells you when a save failed due to disk space issues.
- Fixed a playback divergence issue caused by ramming tree trunks.
- Made clicks and beeps obey the volume settings.
- Fixed various rare crash bugs.
(Full changelog)

---------------------------

Curious Expedition, The has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 212.0 MB *TO* 218.0 MB --- Version *FROM* v1.3.0.6 *TO* 1.3.3.0

* File changed: Mac OS X installer, English --- Size *FROM* 243.0 MB *TO* 247.0 MB --- Version *FROM* 1.3.0.6 *TO* 1.3.3.0

* File changed: Windows installer, English --- Size *FROM* 96.0 MB *TO* 98.0 MB --- Version *FROM* 1.3.0.6 *TO* 1.3.3.0


[CHANGELOG UPDATED]
Patch 1.3.3.0 (12 January 2018)

Modding Features
- Added "reload mods" to in-game debug bar, allowing to adapt script and play the change without having to restart the game
- Added support for reqXP and reqMapScore
- Added support for specifying custom loyalty for characters
- Modding recognized as disabled when all mods have been disabled manually
- Added debug button N for enabling/disabling tile borders for debugging
- Made parsing of mods more robust

Bugfixes
- Fixed overriding image slots in mods
- Fixed support for mods on OSX
- Fixed stunned dice in combat were never reset
- Fixed debug text showing up in game


Patch 1.3.2 (12 January 2018)
- Made reset profile less likely to be hit accidentely

Bugfixes
- Fixed altar broke when sacrificing certain items
- Fixed window not covering whole game area
- Fixed showing item count on actions with required items
- Fixed unlocking characters
- Fixed issues with steam achievement syncing
- Reduced target count for explorer-collect achievement

Modding
- Added refresh button to modding screen which allows to reload mods without leaving screen
- Remember entity history for in-game debug bar
- Add bonus syntax support for XP, compass score, karma
- Print syntax parsing errors for mods in debug console
- Added a warnings/error counter to the show-log button in the debug bar (gets reset on every mod refresh)
- Fixed upload button
- Fixed corrupted game state after deleting mods


Patch 1.3.1 (12 January 2018)

Modding improvements
- Added support for requirements for perks in the celebration screen. Possible use cases: only offering some perks for some explorers, having some perks as prequisite for other perks (e.g. level 1, level 2, level 3 perks), offering perks depending on visited terrain types, having a curse disallows choosing a new perk for one expedition, etc..
- Added support for adding custom character buttons (in the same style as the promote or mount button). They can have their own requirements and can trigger a custom event when clicked. A new example mod slapFace showing how to use this can be found on our githug page https://github.com/Maschinen-Mensch/curiousexpedition/tree/master/mods
- Added a new log viewer which is more stream lined than the previous version (more work to be done here). There is a new "Show Log" button on the modding screen to open it and also on the in-game debug bar. Also game events should now be contributed to the correct mod making it easier to debug things.
- Fixed modding feature check only accounted for the first new entity type instead of counting all of them
- Fixed mod version parsing was not working when the number was not written in quotes. Also reduced the amount of numbers designating the version to just two (A.B) instead of (A.B.C.D).
- Fixed parsing mods without imgData breaking game graphics
- Fixed importing files which had a single entry instead of a array
- Fixed invalid character references crashing the game (should just be ignored now)
- If mod does not designate a defaultLang property, 'English' is assumed
- Added support for triggering chat lines from the entity search bar
- Added support for gender-specific grammar in chat lines
- Removed mod ID from info screen (not relevant to most users)
- Made sure that delayedEvent is in the game scripts for events that may interrupt player movement. Events being triggered via delayedEvent show a diary alert first instead of opening up the diary right away. This mode should be used for any text events that are triggered during tripEvents or dayEvents. Maybe we'll come up with a way to detect this automatically, but this isn't trivial, so for now this has be designated manually.
- Marked sp-ee-base as abstract so they can't be spawned directly into the game
- Fixed color slots not being recognized correctly
- Restricted shown mod name lengths on mod select buttons
- Renamed blocksHealthRegen to blockHealthRegen for consistency
- Added blockLevelUp property for temporarily blocking promoting characters via a status

Game Bugfixes
- Fixed underground tunnel caves not working properly when revisiting
- Fixed polyglot perk not working properly
- Fixed villages having empty inventory
- Fixed sprawl power not being stored correctly in savegame
- Fixed legacy savegames not loadable anymore
- Fixed some localization issues on the modding screen (more work to do)
- Fixed localization on game over screen

Other changes
- Cosmic Indifference perk should now also working if there are other human trek members. Raised the required sanity to use Necronomicon without burning it to 20
- Corrupted sprawl should no longer kill zones
(Full changelog)

---------------------------

Wolf Among Us, The has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 3) --- Name *FROM* setup_the_wolf_among_us_2.0.0.1_a_(12083).exe *TO* setup_the_wolf_among_us_1.0_(17820).exe --- Size has not changed (1.0 MB) --- Version *FROM* 2.0.0.1 a *TO* 1.0

* File changed: Windows installer, English (part 2 of 3) --- Name *FROM* setup_the_wolf_among_us_2.0.0.1_a_(12083)-1.bin *TO* setup_the_wolf_among_us_1.0_(17820)-1.bin --- Size has not changed (4.0 GB) --- Version *FROM* 2.0.0.1 a *TO* 1.0

* File changed: Windows installer, English (part 3 of 3) --- Name *FROM* setup_the_wolf_among_us_2.0.0.1_a_(12083)-2.bin *TO* setup_the_wolf_among_us_1.0_(17820)-2.bin --- Size *FROM* 805.0 MB *TO* 811.0 MB --- Version *FROM* 2.0.0.1 a *TO* 1.0


[CHANGELOG ADDED]
Update (12 January 2018)

- fixed the Language Setup link not appearing in GOG Galaxy
- added Cloud Saves support
(Full changelog)
high rated
Divinity: Original Sin 2

Update (12 January 2018)

Updated the Editor to version 4.

SpellForce 3

Patch 1.24 (11 January 2018)
GENERAL

Reduced the amount of tribute required for The God-King
It has also been reported that some traders in Everlight started to sell smelly meat...

BUG FIXES

Fixed an issue that would not allow players to talk to an important NPC in Old-Haalayash after gathering all shards
The quest "The Protectors" now completes after finishing the main quest, even if the player did not utilize RTS
Fixed a potential issue that would not allow the player to talk to the Loyalist Leader in Iskander Wilds
Fixed a potential issue that would cause the artefact on Barga Gor not to work
Fixed an issue that would not let players finish the Main Quest on The Unknown Island
Fixed an issue that would not let players complete Qirr's Quest in Everlight
high rated
Not much to end the week (presumably?):

---------------------------

Games included in this batch:

· Deadnaut
· Divinity: Original Sin 2

---------------------------

Deadnaut has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) *TO* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.7.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04)

---------------------------

Divinity: Original Sin 2 has changed


[FILE UPDATES]

* File changed: editor --- Size *FROM* 306.0 MB *TO* 307.0 MB


[CHANGELOG UPDATED]
Update (12 January 2018)

- Updated the Editor to version 4.
(Full changelog)