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kbnrylaec: The update flag of Shadow Warrior 2 delayed 7 days.
I noticed that, too. https://gogdb.yepoleb.me/changelog says it was updated today, though.
avatar
finkleroy: I noticed that, too. https://gogdb.yepoleb.me/changelog says it was updated today, though.
Today's "update" is a false one.
Actually, today's "update" is a bug.
I got an update flag for Craft the World. According to the Changelog, there should be a patch 1.4.013

However, when I open the GOG downloader link with GOG Downloader, the file I get is setup_craft_the_world_1.4.012_(16478), this is the old version from the 16th of November.

*edit: It's been fixed, GOG Downloader gives the 1.4.013 update now.
Post edited December 29, 2017 by DubConqueror
high rated
avatar
MarkoH01: Titan Quest got updated to ver. 1.51 - so far Galaxy only and no changelog.
Offline installer and changelog now available:

Titan Quest Anniversary Edition

Patch 1.51 (25 December 2017)

Items
Adjusted Act 5 artifact level requirements
Fixed some relic drops not corresponding to difficulty

Enemies
Increased Dexterity of several Act 5 enemy types
Buffed Act 5 monster heroes
Misc minor tweaks
Infernal looks updated.
Updated looks for Hildisvini.

World
Added some extra decorations to Act 5 caves
Various art tweaks

General
Updated looks of player character outfits
Added "Loincloth" outfit similar to previous Egyptian style
Updated Rune Mastery sound
Improved Master Forge music player
Activated Holiday Mode
The UI for inspect players is now updated with a correctly sized slot for necklaces.

Patch 1.50 (15 December 2017)

Items
Added chance to get tier 7 pet prefixes on Act 4 & 5 Legendary rings, amulets and staves
Rune Mastery boosting affixes can now appear on amulets, staves, axes and shields
Geneally improved unique item distribution and drop progression across difficulties
Removed drops of Act 1-3 unique items in Act 5 Normal and Epic in favor of more new items
Adjusted the items levels (and thus requirements) of several Act 5 uniques
Fixed low-tier custom requirements that remained on some weapons
Reordered armor value progression within some armor sub-types
Fixed friendly Simulacrum Doppelgangers dropping duplicate items
Fixed missing base stats on Raven Warrior MI sword
Cold Essence Relic now correctly drops from Jotuns and Nixies
Fixed epic and legendary Zeus' Thunderbolt not being applicable to thrown weapons
Tweaked looks of common celtic tunics, common aesir torso
Added "Thrown" property to all throwing weapon tooltips
Added black dyes to all regular vendor inventories
Corinth's marketplace may occasionally offer egyptian or asian dyes
Fixed UI bitmaps of Verdandi's Knots and Ullr's Protectors
Various minor tweaks and fixes

Enemies
Certain enemies now use throwing weapons (including MIs) in Acts 1-4
Added new 'Ghost' race (designating physical resistance) to eligible enemies in Acts 1-4
Buffed attack damage of Hildisvini, Kornwyf, Gladsheim Statues and Storm Revenants
Reduced Nixie passive dodging in favor of stronger Fumble effect on their attacks
Bear pounce attacks now cause Stun
Visual tweaks made on almost all monsters, mostly textures and effects.
Tweaked animations on Bears, Jotuns, Drunk Bandits, Aesir, Alfr and Draugar
Increased the numbers of Fjord Ichthians (they really are everywhere!)
Increased enemy density in parts of Jotunheim
Tweaked balance of ranged vs melee enemies in Salt Mine and Asgard Greensward
Improved Pet interactions with the final boss"

Quests
Numerous small improvements to Side Quest logic
Improved / added door scripts to resolve irregular path blocks
Raven leader Heisthard now stops and talks
Added an additional item reward to The Magic Cauldron
Added system to preserve already completed quests in the journal during updates

World
Visual tweaks to Himingbjorg, Dvergr Mines, Master Forge and Land's End
Fixed collision problems in the Temple of Asklepius
Fixed old world map bugs at Charon's bridge and Knossos landing
The mad Dvergr enchanter has wandered closer to the waypoint
Tweaked looks and animations on various NPCs and objects

General
Officially added Stash sort button (in its proper place)
Added fix for disappearing projectile trails
Improved look of Legendary item upgrade UI
Various sound and volume tweaks

Localization
Fixed multiple issues where Chinese and Japanese texts were not fully displayed
Merchants in all languages now have at least an English VO
Various minor text and name fixes
Post edited December 28, 2017 by Grargar
high rated
Shadowhand

#### Patch 1.05 (28 December 2017)

##### Improvements:

* Relaxed mode added! You can change mode on the Select Chapter screen using the panel at the bottom. Relaxed mode has easier enemies and more gold. Also if you lose a duel you can click Skip on the level end dialog and move on with no penalty (you'll still get the enemy loot.)
* Beating Hard mode also unlocks Normal and Relaxed achievements. Normal mode also unlocks Relaxed achievements.
* Renamed Hard mode as Very Hard because that's what it is!
* Active Abilities recharge by 50% when retrying a hand/duel.
* Ch7 Hand 8 now reminds players to equip their recovered weapons before fighting the Executioner.
* Made Sea Tar fight at end of Ch8 a bit easier in case players didn't buy the best weapons.
* Cutpurse fight in Ch8 is a tiny bit easier.

##### Fixes:

* Ch15 Hand 7 had a gold goal of 5 turns and silver of 24. It should have been silver=29 and gold=24. Also fixed Ch 19 hand 8 turn goals to be gold=14 and silver=17.
* Pressing H on the title screen no longer tries to load the instructions screen, which doesn't exist.
* Active ability cards are now blocked on Ch1 Hand 1 because they can mess up the tutorial.
* Inventory screen sometimes didn't show defense or stealth value after completing certain chapters.
* Rabbit Foot passive ability no longer creates wildcards that overlap in the wrong order.
* Rusty Boarding Axe flavour text edited so that it doesn't run on too far.
* Weapons no longer get unhidden if you restart Ch7 Hand 1 (Gaol).
* Inventory screen now correctly warns you if you have an empty active or passive ability slot and an unused card of the correct type in your inventory.
* Fixed Ch14 hand 6 layout so that getting a torch isn't dependent on removing the suit lock first, which could sometimes result in an impossible layout.
Deep Sky Derelicts

#### Patch 0.2 (28 December 2017)

* STARTING A NEW GAME IS RECOMMENDED
* Old saves may work, but you will likely encounter some problems.

* NOTE ON BUGS: We would very much like to see the _output_log.txt_ file when you bump into bugs. The log file is located in the C:\\\Users\\\\\\AppData\\\LocalLow\\\Snowhound\\\Deep Sky Derelicts directory. You can either upload it somewhere or email it to support@snowhoundgames.com, preferably with a description of what happened. Thank you!

##### Changes:

* Character level 4 unlocked. Specializations are not yet open.
* One level 4 ship added to starmap. Actual Tier 2 ships will come in a later update, but this is something to test and play with in the meantime.
* Enemies can now move on the map - watch out!
* The scanner now shows more information about map contents when you hover over a room.
* 2 new main missions, 2 new side missions, a new contract and a few other new random encounters added.
* Unique lore datapads may be found in the derelicts.
* New room backgrounds and character portraits added.
* Added a Sell All Junk button to the station shop.
* Arena updated with 4 new encounters, rebalanced loot drops, removed empty tiles on the map (now just combat after combat) and puncture possibility in Arena minimized from enemies (only Knife with Piercing strike and spawned wurmlings occasionally proc puncture). Overall, it should be more challenging.
* A lot of card fixes and balance updates, for example:
* puncture chances have been lowered across the board
* critical hit damage bonus is now 1.5x instead of 2x
* almost all enemies and player characters have received an increase in health and shield amounts and the damage output on early levels has been slightly reduced
* We have more changes in mind for puncture, as well as balance in general.
* Localization support implemented and Russian translation added. More languages to follow.. Note: We are aware of some issues with the Russian localization and will update it later.
* Added sounds for Cobra, Necroguard, Skink, Juggernaut/Buddynaut and level 4 class abilities
* A lot of the extensions now can spawn with 0 cards while the number of cards and the chance of spawning higher number of cards on weapon cores has been increased.
The offline installers for Stars in Shadow have been updated to version 21704 (12/23/17), no changelog yet.
Post edited December 28, 2017 by WinterSnowfall
high rated
Tangledeep

#### Build b096 (28 December 2017)

##### ART/VISUALS

* Several side area background updates
* More new visual FX and UI polish throughout the game
* New “use item” animations for a number of jobs

##### AUDIO/MUSIC

* New final boss phase 2 music (hype level S)
* New cooking SFX

##### BALANCE

* Final boss phase 2 now summons TWO phasma orbiters when struck with a ranged attack.
* Frostspike champions’ Ice Armor now deals slightly more damage, but now only reacts when struck at range.
* Acidified champions can now cast their Acid Burst at a longer range, but their melee burst deals less damage.
* Icedaggers champions now have a ranged attack
* Barrier and Turtling champions now use their shields from 100% health (up from 80 and 66%, respectively)
* Blinking and Phasing champions now have a passive ability that warps them closer to the attacker if struck by a ranged attack
* Powerup drop chance now decreases as you get further from your target.

##### BUGS

* Fixed bug with some projectiles hanging around forever
* Fixed mouse bug on job change UI
* Fixed bug with Tent fadeout
* Fixed issue preventing you from clearing metadata in slot 1
* Fixed minor bug with character creation/job change mouse hover
* Lots of Equipment screen bug fixes, including missing buttons from the old UI (pair w/ mainhand, equip to offhand)
* Fixed bug with duplicated/ghost abilities on hotbar
* When at max level, your “to next level” XP required will now show as equal to your current XP, indicating you’re at max level.
* Fixed missing text on Blackjack’s “Hit Me” button
* Fixed game bug that caused certain areas to never fade-in after level transition

##### CONTENT/GAMEPLAY

* It is now possible to instantly cook ANY recipe you already know. Just open your journal and go to the Recipes tab while next to a campfire, and click on the recipe you want to make. Note that this will automatically choose ingredients from your inventory, and will not use seasoning. If you want precise control over which ingredients (and seasoning) are used, you can still cook normally.

##### QUALITY OF LIFE

* When entering an item via Dreamcaster, if you have not added any gold/JP tribute you will get a confirmation dialog before adding.

* * *

#### Build b095d (28 December 2017)

##### ART/VISUALS

* Wild Child side and top animations complete! ALL JOBS are now fully sprited & animated!
* Big overhaul to the equipment, inventory, and skill UI pages! (Note: While most controls are the same in these new UIs, to use an ability from your skill sheet you must hold the ‘diagonal shift only’ key and then press ‘confirm’. This is Shift on PC by default)
* New animation that now plays whenever you are pulled by a monster, to help clarify and indicate the effect
* Title screen waterfall animation
* New FX for summoning various map effects like ice, fire, acid etc
* Spruced up levelup and feat selection UI
* Some projectiles now have arc movement!
* New sprite FX for spider webs and Grizzled Komodon’s sandstorm
* New sprite FX for a number of summon effects/skills, as well as monster abilities
* Various new text improvements

##### BALANCE

* It is now substantially easier to raise lower level monsters. They require less food, and their happiness grows faster. Higher level monsters still require as much as they did before.
* Emerald Maul is now a 1H weapon, and the 3-piece bonus of “Emerald Bastion” has changed to: Deal triple damage from Armor Training.
* Emerald Choker now gives you a chance to reduce cooldowns when struck
* Casino-exclusive magic mods should show up more frequently now in the Casino shop
* Increased the weapon power of several legendary 2H weapons

##### BUGS

* Fixed bug with music overlapping sometimes
* Fixed bugs where shovels could be used on the wrong maps
* Fixed game errors that could occur with targeting lines
* Fixed bug where certain passive abilities like Gambler’s advanced + innate abilities were not always being activated properly (this is now validated on load and map change)
* Big boss health bars should no longer appear in non-cutscene areas until you actually start fighting the boss
* Fixed bug with Desert/sand tile Item Dreams
* Fixed game error that could occur when defeating a Memory King in a dream with a Nightmare Prince
* It is no longer possible to dodge certain damaging effects with Medium armor (such as damage-over-time effects from statuses)
* Attempted fix at bug where monster illusions could spawn on collidable spaces, including the player
* Guardian XA2 is no longer hurt by lava

##### CONTENT/GAMEPLAY

* New gear set! (Great for Edge Thanes)
* New legendary bow!
* New legendary 2H sword!
* Releasing a HAPPY or JOYOUS monster from the corral will now occasionally cause something good to happen as time passes… Your former monster buddy may write a letter with one of their powers attached! This can be taught to your current pet, permanently!
* Three of the game’s jobs (HuSyn, Gambler, Wild Child) are now locked initially. This is for any or all of these reasons: the jobs are a little more unusual OR difficult to play, the story requires it, to reduce ‘analysis paralysis’ for new players… If you have been playing the game for awhile, the unlock requirements will not be too difficult…
* GAMBLER is unlocked by discovering the Casino and completing a small quest & new side area for the shark.
* HUSYN is unlocked by reaching floor 18
* WILD CHILD is unlocked by completing the FRIENDSHIP FOREST quest
* Two new character feats have been added, but they must be unlocked! “Notorious” attracts more champion monsters (a double-edge sword), and is unlocked when you complete the ‘Big Game Hunter’ achievement. “Lucid Dreamer”, which increases the chance of unusual Item Dream encounters and events, is unlocked after defeating your first Item Dream.
* The “Rager” feat is now also locked at first, and can be unlocked by defeating a champion while at 25% or lower health.
* Two new recipes involving Chili Peppers!

##### QUALITY OF LIFE

* Upon completing the 3rd boss fight, all the non-major boss monsters will be automatically destroyed.
* Smoothed over some rough edges with the “escaped frog” corral quest. There is a little camera pan intro to show you the frog, the frog can no longer die, and its happiness starts at “Content”, so that you can immediately take it as a pet if you’d like.
* Controller: Right stick can now be used to fast scroll through various menus
* Controller: Holding L2 / LT and using dpad can also be used to fast scroll
* Controller: Holding L2 / LT on various sheets will compare to accessory slot 2, instead of slot 1 (where applicable) - same is default bound to Shift on PC
* The wrath bar is now disabled if your health bar is turned off.
* Elixirs now have a default high rarity

##### WRITING

* Various flavor text updates
high rated
Sorry guys and gals! I wasn't neglecting my (otherwise auto-imposed) duties, it's just that these days I'm unusually more active socially and my increased engagement with the Real World™ leaves me less time for GOG.

Without further ado, here are the first updates since Xmas!

---------------------------

Games included in this batch:

· Craft The World
· Dex
· Divinity: Original Sin - Enhanced Edition
· Owlboy
· Production Line [In Dev]
· Shadow Warrior 2
· Shadow Warrior 2 Deluxe Upgrade [DLC]
· Shadow Warrior 2 Deluxe [Premium]
· Signal From Tölva, The
· Titan Quest Anniversary Edition

---------------------------

[Part 1 of 2]

---------------------------

Craft The World has changed


[FILE UPDATES]

* File changed: DLC: Dig with Friends: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.4.012 *TO* 1.4.013

* File changed: DLC: Dig with Friends: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.4.012 *TO* 1.4.013

* File changed: DLC: Sisters in Arms: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.4.012 *TO* 1.4.013

* File changed: DLC: Sisters in Arms: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.4.012 *TO* 1.4.013

* File changed: Mac OS X installer, English --- Size *FROM* 213.0 MB *TO* 217.0 MB --- Version *FROM* 1.4.012 *TO* 1.4.013

* File changed: Windows installer, English --- Size *FROM* 237.0 MB *TO* 240.0 MB --- Version *FROM* 1.4.012 *TO* 1.4.013


[CHANGELOG UPDATED]
Patch 1.4.013 (28 December 2017)

- Added constructions for training combat skills of dwarves: dummies for warriors, targets for archers and magical spheres for mages. A dwarf can be sent to practice by clicking on it and selecting the appropriate command in the context menu, also by using the button in the equipment dialog or by pressing CTRL+T for several dwarves at once.
- Inside the abandoned underground rooms are added doors with treasures (level restart is needed), which can only be opened by collecting a certain combination of runes. Doors are additionally guarded by stone gargoyles and giant mechanical golems.
- Added New Year content: themed clothes for zombies and green goblins, Christmas tree, decorations for home and cookies.
- Added improved archers towers, sheathed with iron, they have more protection and damage.
- Added magic transmitters that reduce mana cost when moving away from the main stockpile. For campaign levels has been added a small drain of mana.
- Added 5 new pennants to decorate the house, corresponding to 5 hard-to-receive achievements in single game mode.
- Added new items of equipment: rings and amulets, giving different bonuses. They can only be found inside abandoned underground rooms.
- Many changes in recipes (in most cases - in the direction of simplification): planks, arrows, oil, dishes, threads, cloth, fences, wooden bridge, rails, wheel, catapult, additional stockpile.
- Improved direct control of the chosen dwarf.
- Improved dwarves pathfinding. Corrected the behavior of dwarves when fishing.
- Fixed some cases of generating a world without a room with the portal.
- Opened doors inside secret rooms can now be destroyed.
- The conditions for obtaining the achievement Naturalist have been changed from studying all creatures to study more than 50 creatures.
- The server now has the ability to change the speed of the multiplayer game.
- Fixed a duplication of objects at a time when the dwarf and imp simultaneously took one object.
- Fixed group selection of blocks with the SHIFT button.
- Fixed: dwarf digged the ladder instead of the back block when you select it in the context menu.
- Fixed: biomes did not show resource icons when camera moves away from blocks.
- Fixed: fishes did not allow to fill up pond with blocks.
- Fixed: dwarves could not jump into the portal hanging in the air next to the block.
- Fixed: extension of the farm fence sometimes caused releasing some animals.
- Workout speed was increased in 2 times.
- Increased the delay of the arrival of a new pet instead of the deceased one.
- Many other minor fixes and improvements.
(Full changelog)

---------------------------

Dex has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Name *FROM* gog_dex_2.3.0.4.sh *TO* dex_en_6_0_0_0_build_5553_17130.sh --- Size *FROM* 2.0 GB *TO* 2.0 GB (+67.0 MB) --- Version *FROM* 5.4.0.0 *TO* 6.0.0.0 Build 5553


[NO CHANGELOG]

---------------------------

Divinity: Original Sin - Enhanced Edition has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Name *FROM* gog_divinity_original_sin_enhanced_edition_2.2.0.4.sh *TO* divinity_original_sin_enhanced_edition_en_2_0_119_430_ch_17075.sh --- Size *FROM* 9.2 GB *TO* 9.3 GB --- Version *FROM* 2.0.119.430 (gog-4) *TO* 2.0.119.430 CH


[NO CHANGELOG]

---------------------------

Owlboy has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size has not changed (365.0 MB) --- Version *FROM* 1.3.6515.19883 *TO* 1.3.6564.30139

[NO CHANGELOG]

---------------------------

Production Line [In Dev] has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size *FROM* 237.0 MB *TO* 273.0 MB --- Version *FROM* alpha 1.4 *TO* alpha 1.41


[CHANGELOG UPDATED]
Patch 1.41 (21 December 2017)

- [GUI] Design scheduler window now has plus and minus buttons as well as allowing text edit.
- [GUI] The 'new' that flashes on and off for slots is now disabled if those slots were already unlocked at the game start.
- [Bug] Fixed bug where you would get an error notice if a conveyor belt went right past a resource importer.
- [Bug] Fixed a bug relating to stockpiles not always accurately reporting when they were disconnected from the resource network.
- [Bug] Fixed bug where save games from prior to build 1.4 would show missing slots for cars that were post-qa but not yet exported.
- [Feature] Electric cars can now drive straight through the emissions check, because hahaha electric cars are awesome!
- [Bug] Fixed bug where in certain circumstances custom lot rents for user-created or edited maps did not save correctly.
- [GUI] Layout for the efficiency and marketplace dialogs changed to give much higher prominence to the important stats.
- [Music] Added 2 new pieces of original music to the game!
- [Balance] There is now a cap on the creation of new loans if you already have 3 taken out.
- [Performance] Optimized processing for when there are a very large number of cars in the showroom.
- [Feature] Smart Junctions can now be unlocked and used.
- [Balance] The price pressure on features, wages and rent is now higher in the long run.
- [Bug] Fixed bug where marketing campaigns were not correctly loaded from saved games.
(Full changelog)
high rated
---------------------------

[Part 2 of 2]

---------------------------

Shadow Warrior 2 has changed

>>> Supported languages changed *FROM* Audio and text: English. Text only: Brazilian-Portuguese, German, Spanish, French, Polish, Russian *TO* Audio and text: English. Text only: Brazilian-Portuguese, Chinese, German, Spanish, French, Polish, Russian


[FILE UPDATES]

* File changed: Patch 1.1.13.0 [Windows] --- Size has not changed (108.0 MB) --- Version *FROM* 13954 -> 17267 *TO* [empty]


[NO CHANGELOG]

---------------------------

Shadow Warrior 2 Deluxe Upgrade [DLC] has changed

>>> Supported languages changed *FROM* Audio and text: English. Text only: Brazilian-Portuguese, German, Spanish, French, Polish, Russian *TO* Audio and text: English. Text only: Brazilian-Portuguese, Chinese, German, Spanish, French, Polish, Russian

---------------------------

Shadow Warrior 2 Deluxe [Premium] has changed

>>> Supported languages changed *FROM* Audio and text: English. Text only: Brazilian-Portuguese, German, Spanish, French, Polish, Russian *TO* Audio and text: English. Text only: Brazilian-Portuguese, Chinese, German, Spanish, French, Polish, Russian

---------------------------

Signal From Tölva, The has changed

>>> Supported OS changed *FROM* Windows (7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04) *TO* Windows (7, 8, 10) and Mac OS X (10.10.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04)

>>> System requirements for Linux changed *FROM* Missing! *TO* Ubuntu 14.04, 16.04 or later, Processor: Intel Core i5-2300 2.8 GHz, or equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GTX 550 Ti 2GB, or equivalent, Hard drive space: 2 GB, Recommended system requirements: Ubuntu 14.04, 16.04 or later, Processor: Intel Core i7 4790 3.6 GHz, or equivalent, Memory: 16 GB RAM, Graphics: NVIDIA 970 GTX, or equivalent, Hard drive space: 2 GB

>>> System requirements for OS X changed *FROM* OS X 10.10 Yosemite or newer, Processor: i5, Memory: 8 GB RAM, Graphics: 2 Gb+ Graphics *TO* OS X 10.10 Yosemite or newer, Processor: i5, Memory: 8 GB RAM, Graphics: 2 Gb+ Graphics, Recommended system requirements: OS X 10.12 Sierra or newer, Processor: i7, Memory: 16 GB RAM, Graphics: 2 Gb+ Graphics

>>> System requirements for Windows changed *FROM* 7 / 8.1 / 10 (64-bit), Processor: Intel Core i5-2300 2.8 GHz, or equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GTX 550 Ti 2GB, or equivalent, Recommended system requirements: 7 / 8.1 / 10 (64-bit), Processor: Intel Core i7 4790 3.6 GHz, or equivalent, Memory: 16 GB RAM, Graphics: NVIDIA 970 GTX, or equivalent *TO* 7 / 8.1 / 10 (64-bit), Processor: Intel Core i5-2300 2.8 GHz, or equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GTX 550 Ti 2GB, or equivalent, Hard drive space: 2 GB, Recommended system requirements: 7 / 8.1 / 10 (64-bit), Processor: Intel Core i7 4790 3.6 GHz, or equivalent, Memory: 16 GB RAM, Graphics: NVIDIA 970 GTX, or equivalent, Hard drive space: 2 GB

---------------------------

Titan Quest Anniversary Edition has changed


[FILE UPDATES]

* File removed: Patch 1.49 [Windows]

* File added: Patch 1.51 [Windows] --- Size: 423.0 MB --- Version: [empty]

* File changed: Windows installer, English (part 1 of 3) --- Name *FROM* setup_titan_quest_-_anniversary_edition_1.49_(17085).exe *TO* setup_titan_quest_-_anniversary_edition_1.51_(17389).exe --- Size has not changed (1.0 MB) --- Version *FROM* 1.49 *TO* 1.51

* File changed: Windows installer, English (part 2 of 3) --- Name *FROM* setup_titan_quest_-_anniversary_edition_1.49_(17085)-1.bin *TO* setup_titan_quest_-_anniversary_edition_1.51_(17389)-1.bin --- Size has not changed (4.0 GB) --- Version *FROM* 1.49 *TO* 1.51

* File changed: Windows installer, English (part 3 of 3) --- Name *FROM* setup_titan_quest_-_anniversary_edition_1.49_(17085)-2.bin *TO* setup_titan_quest_-_anniversary_edition_1.51_(17389)-2.bin --- Size *FROM* 2.1 GB *TO* 2.1 GB (+17.0 MB) --- Version *FROM* 1.49 *TO* 1.51


[CHANGELOG UPDATED]
Patch 1.51 (25 December 2017)

Items
- Adjusted Act 5 artifact level requirements
- Fixed some relic drops not corresponding to difficulty

Enemies
- Increased Dexterity of several Act 5 enemy types
- Buffed Act 5 monster heroes
- Misc minor tweaks
- Infernal looks updated.
- Updated looks for Hildisvini.

World
- Added some extra decorations to Act 5 caves
- Various art tweaks

General
- Updated looks of player character outfits
- Added "Loincloth" outfit similar to previous Egyptian style
- Updated Rune Mastery sound
- Improved Master Forge music player
- Activated Holiday Mode
- The UI for inspect players is now updated with a correctly sized slot for necklaces.


Patch 1.50 (15 December 2017)

Items
- Added chance to get tier 7 pet prefixes on Act 4 & 5 Legendary rings, amulets and staves
- Rune Mastery boosting affixes can now appear on amulets, staves, axes and shields
- Geneally improved unique item distribution and drop progression across difficulties
- Removed drops of Act 1-3 unique items in Act 5 Normal and Epic in favor of more new items
- Adjusted the items levels (and thus requirements) of several Act 5 uniques
- Fixed low-tier custom requirements that remained on some weapons
- Reordered armor value progression within some armor sub-types
- Fixed friendly Simulacrum Doppelgangers dropping duplicate items
- Fixed missing base stats on Raven Warrior MI sword
- Cold Essence Relic now correctly drops from Jotuns and Nixies
- Fixed epic and legendary Zeus' Thunderbolt not being applicable to thrown weapons
- Tweaked looks of common celtic tunics, common aesir torso
- Added "Thrown" property to all throwing weapon tooltips
- Added black dyes to all regular vendor inventories
- Corinth's marketplace may occasionally offer egyptian or asian dyes
- Fixed UI bitmaps of Verdandi's Knots and Ullr's Protectors
- Various minor tweaks and fixes

Enemies
- Certain enemies now use throwing weapons (including MIs) in Acts 1-4
- Added new 'Ghost' race (designating physical resistance) to eligible enemies in Acts 1-4
- Buffed attack damage of Hildisvini, Kornwyf, Gladsheim Statues and Storm Revenants
- Reduced Nixie passive dodging in favor of stronger Fumble effect on their attacks
- Bear pounce attacks now cause Stun
- Visual tweaks made on almost all monsters, mostly textures and effects.
- Tweaked animations on Bears, Jotuns, Drunk Bandits, Aesir, Alfr and Draugar
- Increased the numbers of Fjord Ichthians (they really are everywhere!)
- Increased enemy density in parts of Jotunheim
- Tweaked balance of ranged vs melee enemies in Salt Mine and Asgard Greensward
- Improved Pet interactions with the final boss"

Quests
- Numerous small improvements to Side Quest logic
- Improved / added door scripts to resolve irregular path blocks
- Raven leader Heisthard now stops and talks
- Added an additional item reward to The Magic Cauldron
- Added system to preserve already completed quests in the journal during updates

World
- Visual tweaks to Himingbjorg, Dvergr Mines, Master Forge and Land's End
- Fixed collision problems in the Temple of Asklepius
- Fixed old world map bugs at Charon's bridge and Knossos landing
- The mad Dvergr enchanter has wandered closer to the waypoint
- Tweaked looks and animations on various NPCs and objects

General
- Officially added Stash sort button (in its proper place)
- Added fix for disappearing projectile trails
- Improved look of Legendary item upgrade UI
- Various sound and volume tweaks

Localization
- Fixed multiple issues where Chinese and Japanese texts were not fully displayed
- Merchants in all languages now have at least an English VO
- Various minor text and name fixes
(Full changelog)
high rated
The Age of Decadence

Patch 1.6.0.103 (29 December 2017)

Adds missing combat skill points
Tweaks some post-Maadoran endings not taking into account certain decisions
Fixes several localization issues affecting Russian and Spanish versions
Improves localization support for mods
Adds modding options for alchemy

UnderRail

Patch 1.0.3.20 (29 December 2017)
Mechanics

Slow immunity will now affect the following status effects (it will only negate the slowing part, not the whole status effect): chilled, knee wound

Bugs

Fixed a rare bug with canceling a level up through the game menu
Fixed the bug that caused the game to crash when destroying cameras, burrower eggs and other inanimate object in turn-based combat with acid gun when the combat speed is increased
Fixed the bug that caused the cameras in SGS to repeatedly put you in turn-based combat when you try lockpicking/hacking in their presence
Added the missing stunned animations for hunchback mutants that are carrying objects
Fixed the bug that enabled the player to close a double door while an NPC is standing in the doorway
Minor dialog and map fixes
The latest Installer for Titan Quest is broken :(

https://www.gog.com/forum/titan_quest_anniversary_edition/new_release_151_manuel_installation_wont_install
high rated
Unfortunately I'll have to confirm this (just tried my backup). Will try to redownload and see if it stays this way.

Edit: Judas confirmed the issue is known and they are working to fix it.

Edit2: According to Judas new Titan Quest versions are uploaded. I am downloading them to test.

Edit3: I can confirm it and it also has been confirmed by the user who reported it first: Titan Quest 1.51 Update is now working again.
Post edited December 29, 2017 by MarkoH01
high rated
Redownloaded the new Titan Quest installers (Non-Galaxy). These are the new MD5 Checksums:

01ac1d1382ff860762a41ef50314f2a4 setup_titan_quest_-_anniversary_edition_1.51_(17389).exe
2ce7037c55a5266eac3523d31958e890 setup_titan_quest_-_anniversary_edition_1.51_(17389)-1.bin
b2c777ba282588480d25ac16631e5de0 setup_titan_quest_-_anniversary_edition_1.51_(17389)-2.bin

The DLC has also been re-uploaded:

b9ec31da7cb1da31f341500357ab4a94 setup_titan_quest_ragnarok_1.51_(17389).exe
91ffbafecb11de98e7bb3918db936491 setup_titan_quest_ragnarok_1.51_(17389)-1.bin
Post edited December 29, 2017 by Ganni1987
high rated
Hello Neighbor

#### Patch 1.1.6 (29 December 2017)

* Streamlined some puzzle designs with more intuitive hints
* Added a new cutscene into Act 3
* Fixed an issue that could happen with falling umbrellas during that one scene (no spoilers)
* More improvements to cutscenes
* Fixed a problem with the inventory being unresponsive after cutscenes
* Fixed a physics issue with the plane in Fear Darkness

* * *

#### Patch 1.1.5 (29 December 2017)

* Added a new menu at the start. You can now restart acts or start a new game if you have save issues. You can also select acts.
* Slight tweaks to the maps - level design, lighting, visual cues for puzzles
* Fixed a problem where static shadows wouldn't appear for trees
* Improved overall performance and stability
* Optimized the lighting

* * *

#### Patch 1.1.4 (29 December 2017)

* Updated Unreal Engine from version 4.17 to 4.18

* * *

#### Patch 1.1.3 (29 December 2017)

* Performance optimization. You should be getting more frames
* Lots of bug fixes
* Reworked some of the levels
* Improved the grass shader
* Fixed a few audio bugs
* Added and improved Neighbor animations for both in-game and cutscenes
* Improved cutscenes (intro to Act 3 & dream sequences)

* * *

#### Patch 1.1.2 (29 December 2017)

* Physics changes and improvements. Objects shouldn't be flying and rolling around endlessly. This also gives a performance increase.
* Optimized lighting for better performance
* Fixed a few instances of Neighbor getting stuck
* Map changes including level design changes and coliders
* Jump animation improvements
* Some objects have been redesigned
* Added more SFX

* * *

#### Patch 1.1 (29 December 2017)

* Fixed issue with screen flickering and VR pop-ups when connected to a VR headset.
* Added an easy (friendly) mode for Neighbor, available in settings
* Added captured animations
The offline installers for Finding Paradise have been upgraded to version 1.2c, no changelog yet.
Post edited December 29, 2017 by WinterSnowfall
deleted
avatar
Fairfox: Still no lossless for Finding Paradise (probs Steam too-too). I r confuzzled. It's flaccy on Bandcamp sooo why is it hard for dev peep.
Maybe just missing time and the holidays. GOG has FLAC announced as following soon so this HAS to come.