War for the Overworld just be updated:
patch_war_for_the_overworld_1.6.5f1_(15781)_to_1.6.66_(16451).exe
setup_war_for_the_overworld_64_1.6.66_(16451).exe
setup_war_for_the_overworld_64_1.6.66_(16451)-1.bin
setup_crucible_1.6.66_(16451).exe
setup_heart_of_gold_1.6.66_(16451).exe
setup_my_pet_dungeon_1.6.66_(16451).exe
setup_underlord_edition_content_1.6.66_(16451).exe
war_for_the_overworld_en_1_6_66_16455.sh
Changelogs:
Patch 1.6.66 (20 November 2017)
European Languages Return!
As announced in our previous post, and in today’s announcement, we’re proud to reveal that the discontinued European languages are now updated and back in the game, and we’ll be continuing their support into the future! We welcome your feedback! Updated previously deprecated European Languages to include all the game’s text updates since Patch 1.0.1:
- Spanish
- Italian
- Polish
- Russian
- Added subtitles in various pre-rendered cinematics throughout the game for the above languages
Gameplay Changes
Units
Spirit
- Can no longer pass through Possession Doors
Spirit Worker
- Can no longer pass through Possession Doors
Constructs
- Constructs may no longer be placed inside shrines or Dungeon Cores
Rituals
Assembly
- Now has an effect if used twice on the same defence.
AI Improvements
- Workers will no longer attack anything except rival Workers, regardless of how high their chances are to win. This is to keep them on task when working near low-threat objects such as doors.
Mutator Changes
- Extra Workers granted by increasing the default minimum Worker amount no longer grant mana when sacrificed in the Dungeon Core
- Undiggable walls can no longer be tagged
- Wall tooltips will now update to correctly reflect if undiggable walls is enabled
Performance Optimisations
- Improved the performance of Worker scouting behaviour
- Optimised unit behaviour to significantly reduce “garbage” created on unit spawn
Game Text Updates
- Clarified the mutator behaviour on tooltips for disabling Fortified Walls, and disabling the ability to dig them out, in relation to certain Aspects (prompted by a user forum issue)
Visual Changes
- Small improvements to Slaughterpen lights
- Increased brightness of Slaughterpen slightly
Miscellaneous
- Gold Piles will now be placed up to 17 tiles from where they are dropped in the Vault, rather than 5
- Achievements for My Pet Dungeon unlockable themes are now listed in level order on the unlocks screen
Bug Fixes
General
- Fixed an issue that allowed units to teleport into walls/map border
Gameplay
- When a Dungeon Core is claimed, the gold it held now correctly enters the new owner’s Vaults
- The Garrison buff will no longer incorrectly stack for multiple activated props
- Aureate Monoliths now correctly update the minimap after use
- Removed Last Stand from Templar abilities list as the ability had been disabled for some time
Levels
- Fixed an incorrectly rotated “corridor” on My Pet Dungeon level Ponygrasp
Visuals
- Highlight effect on the Dwarven Dungeon Core should no longer present with visual artifacting
- Garrison prop range corrected, now more representative of actual range
- Corrected a minor clipping VFX in the Spirit Chamber
Audio
- Removed duplicate line from War for the Overworld Level 3
- Fixed some errors caused by missing audio on War for the Overworld Level 3
- Arcane Chunder now correctly uses the Chunder voice
- The Arcanist boss should now correctly play her post sleep voice-over
- Necromancer, Gnarling, and Chunder all now issue battle cries when in the Arena
- Gave Duke and Duchess missing voice-over from their base unit
- Vampire now correctly plays his eating voice-over when in the Tavern
Multiplayer
- Fixed missing VFX and SFX for Lightning and Shockwave spells for clients
- Fixed missing animation and effects on Bombards for clients
Text
- Made "fortified wall" a proper noun on tooltips for Siege Shrine, Underminer, and Augrum Wall (consistency issue)
- Fixed a tooltip typo for the Ember Demon Rally Flag
- Fixed the time limit on the War for the Overworld Level 5 timed achievement, so that it now correctly reads 23 minutes, not 18 (in Simplified and Traditional Chinese)