Posted November 02, 2017
high rated
Tangledeep
#### b086i (02 November 2017)
##### HALLOWEEN IN TANGLEDEEP!
* For a limited time, Halloween has arrived in the world of Tangledeep! Enjoy some seasonal visuals, as well as tasty and unique treats!
##### ART/VISUALS
* Added HuSyn, Edge Thane, Soulkeeper top and side attack animations
* Added some UI juice when you equip or auto-equip items
* Greatly improved grid overlay that is now pinned to the world (instead of the hero/camera), and outlines ground tiles instead of all tiles
##### BALANCE
* Campfire Roasted Meat now restores 66% of health (up from 50%)
* Campfire Roasted Cheese and Dessert now also reduce energy costs by 25% for 7 turns
* Increased the strength of Mint Fat and Mint Super brews
* Holy Symbol (chance to restore HP when you are hit) now scales slightly with level
##### BUGS
* Fixed game error with generating certain kinds of rumor text. (Rumors are now validated on load to ensure there is no bad data)
* An item’s “Favorite” status should no longer be removed if you drop it or put it in the Dreamcaster
* Swirly Pops and Lemon Delights should now list their estimated healing
* Pets should no longer try to attack invincible Nightmare Queens
* Fixed some bad behavior with the shop sort buttons and keyboard/controller
* Fixed bug with Ice Evocation and abilities that affected charge time, accuracy, or vision range
* Attempted fix at issue where game would soft hang after character creation
* Fixed weird UI state that could occur if multiple dialogs popped up at once (level up + flask upgrade etc)
* Fixed camera interruptions that could occur during Jorito’s cutscene
* Attempted fix at a bug where weapons could be added to hotbar’s active slot, but not actually equipped
* Fixed bugs with the shadow traps in the 2nd boss fight doing minimal damage and also triggering on the bosses sometmies
##### CONTENT/GAMEPLAY
* You can now purchase Pet Insurance from Jesse at the monster corral! Once purchased, if your corral pet would otherwise die, it instead ends up back at the corral with full health. The insurance applies to any pet, and has a cost that scales with your level and your pet’s level. However, once it is used, it must be purchased again.
* New legendary Accessory!
* New legendary Dagger!
##### QUALITY OF LIFE
* When closing and reopening the inventory or equipment tabs, the game will remember your current view and filter settings
* Consolidated combat log lines if the same actor is hit by the same effect multiple times on the same turn
##### WRITING
* Added some concrete effect and food descriptions for certain items
* * *
#### b086g (02 November 2017)
##### HALLOWEEN IN TANGLEDEEP!
* For a limited time, Halloween has arrived in the world of Tangledeep! Enjoy some seasonal visuals, as well as tasty and unique treats!
##### ART/VISUALS
* Player-created ice blocks and shadow traps now have distinct colors
##### BALANCE
* Decreased monster density toward the second half of the game
* Lowered the respawn rate on most floors in the second half of the game
* Increased chance of getting Lucid Orbs and legendary items from Pandora’s Boxes
* The “Companions” magic mod now applies to all pets - not just your corral pet - but the bonus is now 8% damage/defense instead of 10%.
* Tamed corral monsters now heal for 25% of their max health for each in-game day that passes
##### BUGS
* Fixed weapon pairing validation error that could happen when starting a New Game+
* Fixed error related to spawning certain Item Dreams
* Controller prompts should now be automatically disabled if the game detects keyboard input
* Fixed projectile animation for Bandit Buffslingers
* Fixed bug with Quick Step and Cleave not activating
* Fixed bug with minimap icon not working
* Fixed bug where if you cycled your hotbar, the tooltip from the previous hovered skill would linger on the screen
* Fixed bug with ‘kill monster with element’ quests; you will now ONLY be asked to use elements that exist in your ability list.
* Music on OSX/Linux should really be fixed for real
* Added more sanity checks to ensure all stairs in Item Dreams and Nightmares are accessible
##### QUALITY OF LIFE
* Added a simple difficulty indicator when selecting character job - this is a general guideline
* Text that appears in important popups/dialogs will now be copied to the game log, so you can go back and re-read (this is also in your Journal)
* Character creation has been slightly reorganized. Name input is now AFTER job creation, so you know what your character looks like before naming her.
* Character names can now have spaces
* Added a delay and fade-in time for equipment, inventory, and skill tooltips
* There are now separate bindings for Small and Large Minimap. The default binding (Tab on PC, Select on controllers) now toggles the Large Minimap on/off. You may need to manually change your binding.
* Controller users can now use the right stick to move the minimap if it is open. (You may need to manually bind this once in the Key Binding settings.)
* You can now sort equipment and inventory by Item Rank
* Merchants will now show their rarest goods first
* Merchants carrying multiples of the same consumable will now show stacks in the shop. You will now purchase these one at a time so you can make precise buying decisions
* Added more game tips!
* When modifying an item at the Dreamcaster, you will now always use an Orb of Reverie instead of a Lucid Orb (although, if you DON’T have any Orbs of Reverie, a Lucid Orb will be consumed instead)
* The character sheet now shows how many Pandora’s Boxes you have opened
* If you try to use your Flask when you are already healing from your flask, you will be prevented from doing so. Previously, it would refresh the duration of the buff but eat another charge, which potentially wasted the full potential of the flask charge.
* Added a random name button to the name input screen so you can cycle through the list of premade names.
* Cleaned up and consolidated various log messages related to gaining status conditions and gaining/losing stats
* Selecting “Continue” on a save slot with meta progress but no character progress will start a new character in that slot.
* Hovering over one of your core stats on the character sheet will now show your base stat as well as your modified stat value (after buffs, debuffs, gear, etc)
##### WRITING
* Lucid Orbs are now all named consistently
* Added more random names for character creation
#### b086i (02 November 2017)
##### HALLOWEEN IN TANGLEDEEP!
* For a limited time, Halloween has arrived in the world of Tangledeep! Enjoy some seasonal visuals, as well as tasty and unique treats!
##### ART/VISUALS
* Added HuSyn, Edge Thane, Soulkeeper top and side attack animations
* Added some UI juice when you equip or auto-equip items
* Greatly improved grid overlay that is now pinned to the world (instead of the hero/camera), and outlines ground tiles instead of all tiles
##### BALANCE
* Campfire Roasted Meat now restores 66% of health (up from 50%)
* Campfire Roasted Cheese and Dessert now also reduce energy costs by 25% for 7 turns
* Increased the strength of Mint Fat and Mint Super brews
* Holy Symbol (chance to restore HP when you are hit) now scales slightly with level
##### BUGS
* Fixed game error with generating certain kinds of rumor text. (Rumors are now validated on load to ensure there is no bad data)
* An item’s “Favorite” status should no longer be removed if you drop it or put it in the Dreamcaster
* Swirly Pops and Lemon Delights should now list their estimated healing
* Pets should no longer try to attack invincible Nightmare Queens
* Fixed some bad behavior with the shop sort buttons and keyboard/controller
* Fixed bug with Ice Evocation and abilities that affected charge time, accuracy, or vision range
* Attempted fix at issue where game would soft hang after character creation
* Fixed weird UI state that could occur if multiple dialogs popped up at once (level up + flask upgrade etc)
* Fixed camera interruptions that could occur during Jorito’s cutscene
* Attempted fix at a bug where weapons could be added to hotbar’s active slot, but not actually equipped
* Fixed bugs with the shadow traps in the 2nd boss fight doing minimal damage and also triggering on the bosses sometmies
##### CONTENT/GAMEPLAY
* You can now purchase Pet Insurance from Jesse at the monster corral! Once purchased, if your corral pet would otherwise die, it instead ends up back at the corral with full health. The insurance applies to any pet, and has a cost that scales with your level and your pet’s level. However, once it is used, it must be purchased again.
* New legendary Accessory!
* New legendary Dagger!
##### QUALITY OF LIFE
* When closing and reopening the inventory or equipment tabs, the game will remember your current view and filter settings
* Consolidated combat log lines if the same actor is hit by the same effect multiple times on the same turn
##### WRITING
* Added some concrete effect and food descriptions for certain items
* * *
#### b086g (02 November 2017)
##### HALLOWEEN IN TANGLEDEEP!
* For a limited time, Halloween has arrived in the world of Tangledeep! Enjoy some seasonal visuals, as well as tasty and unique treats!
##### ART/VISUALS
* Player-created ice blocks and shadow traps now have distinct colors
##### BALANCE
* Decreased monster density toward the second half of the game
* Lowered the respawn rate on most floors in the second half of the game
* Increased chance of getting Lucid Orbs and legendary items from Pandora’s Boxes
* The “Companions” magic mod now applies to all pets - not just your corral pet - but the bonus is now 8% damage/defense instead of 10%.
* Tamed corral monsters now heal for 25% of their max health for each in-game day that passes
##### BUGS
* Fixed weapon pairing validation error that could happen when starting a New Game+
* Fixed error related to spawning certain Item Dreams
* Controller prompts should now be automatically disabled if the game detects keyboard input
* Fixed projectile animation for Bandit Buffslingers
* Fixed bug with Quick Step and Cleave not activating
* Fixed bug with minimap icon not working
* Fixed bug where if you cycled your hotbar, the tooltip from the previous hovered skill would linger on the screen
* Fixed bug with ‘kill monster with element’ quests; you will now ONLY be asked to use elements that exist in your ability list.
* Music on OSX/Linux should really be fixed for real
* Added more sanity checks to ensure all stairs in Item Dreams and Nightmares are accessible
##### QUALITY OF LIFE
* Added a simple difficulty indicator when selecting character job - this is a general guideline
* Text that appears in important popups/dialogs will now be copied to the game log, so you can go back and re-read (this is also in your Journal)
* Character creation has been slightly reorganized. Name input is now AFTER job creation, so you know what your character looks like before naming her.
* Character names can now have spaces
* Added a delay and fade-in time for equipment, inventory, and skill tooltips
* There are now separate bindings for Small and Large Minimap. The default binding (Tab on PC, Select on controllers) now toggles the Large Minimap on/off. You may need to manually change your binding.
* Controller users can now use the right stick to move the minimap if it is open. (You may need to manually bind this once in the Key Binding settings.)
* You can now sort equipment and inventory by Item Rank
* Merchants will now show their rarest goods first
* Merchants carrying multiples of the same consumable will now show stacks in the shop. You will now purchase these one at a time so you can make precise buying decisions
* Added more game tips!
* When modifying an item at the Dreamcaster, you will now always use an Orb of Reverie instead of a Lucid Orb (although, if you DON’T have any Orbs of Reverie, a Lucid Orb will be consumed instead)
* The character sheet now shows how many Pandora’s Boxes you have opened
* If you try to use your Flask when you are already healing from your flask, you will be prevented from doing so. Previously, it would refresh the duration of the buff but eat another charge, which potentially wasted the full potential of the flask charge.
* Added a random name button to the name input screen so you can cycle through the list of premade names.
* Cleaned up and consolidated various log messages related to gaining status conditions and gaining/losing stats
* Selecting “Continue” on a save slot with meta progress but no character progress will start a new character in that slot.
* Hovering over one of your core stats on the character sheet will now show your base stat as well as your modified stat value (after buffs, debuffs, gear, etc)
##### WRITING
* Lucid Orbs are now all named consistently
* Added more random names for character creation