WinterSnowfall: until Yepoleb is done and hopefully we can retire :).
phaolo: Is Yepoleb going to be the new messiah, after Magog abandoned us? XD
In Yepoleb we trust. :)
Alright, new week and new updates from Legacy MaGog's logs:
---------------------------
Games included in this batch:
·
Chroma Squad ·
Descent: Underground [In Dev] [Upcoming] ·
Dungeon Souls ·
Tomb Raider: The Last Revelation + Chronicles ---------------------------
[Part 1 of 2] ---------------------------
Chroma Squad has changed
[FILE UPDATES] *
File changed:
Linux installer, English ---
Size *FROM* 165.0 MB *TO* 169.0 MB ---
Version *FROM* 1.11 (gog-12) *TO* 1.12 *
File changed:
Mac OS X installer, English ---
Size *FROM* 164.0 MB *TO* 168.0 MB ---
Version *FROM* 1.11 (gog-9) *TO* 1.12b *
File changed:
Windows installer, English ---
Size *FROM* 157.0 MB *TO* 148.0 MB ---
Version *FROM* 1.11 (gog-9) *TO* 1.12b [CHANGELOG UPDATED] Patch 1.12b (02 October 2017)
- Fixed an issue where multiple pop-ups would stack on top of each other;
- Fixed an issue where changing resolution in-game would freeze the game;
- Fixed an issue where NG++ Bosses had more health and damage than intended;
- Fixed an issue with Cloud Saving on MacOS;
- Fixed an issue with camera movement not working properly with the mouse;
- Fixed an issue where the game would rarely crash when launching the last episode of Season 5;
- Fixed an issue where some gamepad labels would show up when playing with the mouse;
- Fixed an issue where the mouse cursor would disappear if you used a touch-screen-enabled PC;
- Fixed an issue where some Achievements were not working on Steam;
- Fixed an issue where the Chromatize button label would disappear after failing an episode;
- Fixed an issue where the final boss would freeze on its second transformation;
- Fixed an issue where trying to Resume a paused Mecha Fight would result in the game freezing;
- Fixed an issue where the Options menu would not close on the Studio screen;
- Fixed the "Save My Telly" and "Episodes Hero" achievements;
- Fixed an issue where the game would rarely crash on the final Mecha Fight;
- Fixed an issue where you could skip an episode in Season 5;
- Fixed several other minor bugs;
Patch 1.12 (02 October 2017)
Interface/Combat
- Full Controller support;
- Drastically improved performance on combat, removed lag spikes that would occur in large maps;
Mecha Fights
- Random chance removed, replaced with reflex-based mini-game;
- “Hit Chance %” now represented as the difficulty of the mini-game (as Hit Chance gets smaller, click area diminishes and cursor speed increases);
- Old Defense mini-game replaced with a different one with new "Shield" art;
- Buff/heal skills now have a unique mini-game involving holding down and releasing the button;
- All animation times and intervals between actions reduced by 50%;
- “Defense” mini-game is now played only once per turn, instead of 3 times;
- Director’s Instructions have been implementend for Mecha Fights;
- New surprise features on Mecha Fights depending on the story branch you take (wink,wink);
New Difficulty: Heroic
- Enemies have slightly increased Health and Damage over previous Challenging difficulty;
- Enemies no longer try to “spread” their attacks across multiple Actors;
- Enemies focus their attacks on the weakest Actors;
NewGame+
- After completing Season 6, players can Load the save file to start over with the same party;
- It is possible to play the whole game 3 times (Regular, New Game+ and New Game++);
- All Studio Upgrades and access to Marketing agencies go back to Season 1 status;
- Studio Upgrades have increased acquisition and maintenance costs;
- Marketing agencies have increased hiring costs;
- Players keep their Income and Fans, but Shop and Fan Power costs scale up;
- Players keep all their Actors, Skills, Materials and Items (yes, even that bike you may or may not have!);
- All enemies are randomized on the episodes (except the Bosses);
- Director’s Instructions are randomized on the episodes;
- Enemy health and damage gain a base increase per Season;
- Items are only updated twice on the campaign (Season 1 and Season 4), have higher costs;
- New Item Rarity Tiers: Legendary+ (white), Legendary++ (green) and Heroic (red);
- 80 new items to buy and Craft;
Difficulty and Game Rebalance
- Mecha Fight Kaiju Life reduced by 25% across the board;
- Mecha Fight Kaiju Damage increased by 20% across the board;
- Challenging Difficulty Enemy HP reduced from 1.7 to 1.5;
- Challenging Difficulty Enemy Damage reduced from 1.65 to 1.4;
- Heroic Difficulty Enemy HP set to 1.7;
- Heroic Difficulty Enemy Defense set to 1.2;
- Heroic Difficulty Enemy Damage set to 1.7;
- Heroic Difficulty Kaiju HP set to 1.2;
- Heroic Difficulty Kaiju Damage set to 1.7;
- Transitmancer HP reduced from 1500 to 1100;
- Transitmancer Dodge reduced from 0.05 to 0.02;
- Transitmancer Damage reduced from 30-35 to 25-30;
- Transitmancer no longer summons Ranged minions, only Melee ones;
- Huengel The Devourer's HP reduced from 3000 to 2225;
- Huengel The Devourer's damage reduced from 72-80 to 54-60;
- Sewer Turtle damage reduced from 80-120 to 60-90;
- Sewer Turtle HP reduced from 1900 to 1500;
- Grimmgarl damage reduced from 150-190 to 112-142;
- Grimmgarl HP reduced from 1500 to 1200;
- Muligahn damage reduced from 250-300 to 190-225;
- Muligahn HP reduced from 1200 to 1000;
- Degijon damage reduced from 70-82 to 52-62;
- Degijon HP reduced from 1500 to 1200;
- Villain X's HP reduced from 9000 to 6200;
- Villain X's Teleport cooldown increased from 4 to 6 turns;
- Villain X's Bring Me A Weapon cooldown increased from 1 to 2 turns;
- "Colin's Bear" HP on the Night Rider's story path reduced from 4000 to 2400;
- "Colin's Bear" damage on the Night Rider's story path reduced from 120-150 to 85-100;
- Sewer Turtle's Damage on the Night Rider's story path reduced from 60-80 to 42-56;
- Muligahn's Damage on the Night Rider's story path reduced from 150-170 to 100-120;
- Grimmgarl's Damage on the Night Rider's story path reduced from 75-90 to 52-62;
- Degijon's Damage on the Night Rider's story path reduced from 50-62 to 35-45;
- Starting income on Season 2 reduced from 2000 to 1000;
- Starting income on Season 3 reduced from 4000 to 2000;
- Starting income on Season 4 reduced from 6500 to 3200;
- Starting income on Season 5 reduced from 9500 to 5000;
- Base Income Conversion Rate increased from .25 to .40;
- Starting Skill Regen increased from 10 to 16;
- Skill Regen scaling from Gear decreased from 3,6,6,6,6,6,6 to 3,5,5,5,5,5,5,5;
(
Full changelog)