Looks like a soundtrack for
Tyranny is comming soon:
---------------------------
Games included in this batch:
·
Cossacks II Anthology ·
Future Unfolding ·
Planetbase ·
Production Line [In Dev] ·
Tyranny - Commander Edition ---------------------------
Cossacks II Anthology has changed
>>>
Compatibility changed
*FROM* Please Note: Multiplayer is available only via TCP/IP LAN, Additionally, Cossacks II Anthology requires either a Nvidia GeForce or AMD Radeon graphics device. IntelHD or multi GPU configuration with IntelHD and Nvidia GeForce is not supported. *TO* Please Note: Multiplayer is available only via TCP/IP LAN, Additionally, Cossacks II Anthology requires either a Nvidia GeForce or AMD Radeon graphics device. IntelHD or multi GPU configurations are not supported with this game. ---------------------------
Future Unfolding has changed
[FILE UPDATES] *
File removed: Patch 1.1 [Windows]
*
File added:
Patch 1.2 [Windows] ---
Size: 3.0 MB ---
Version: 12031 -> 14744
*
File changed:
Mac OS X installer, English ---
Size has not changed (133.0 MB) ---
Version *FROM* 1.1 *TO* 1.2 *
File changed:
Windows installer, English ---
Size *FROM* 135.0 MB *TO* 136.0 MB ---
Version *FROM* 1.1 *TO* 1.2 [CHANGELOG UPDATED] Patch 1.2 (06th September 2017)
- Added Polish, French and Russian language support.
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Full changelog)
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Planetbase has changed
[FILE UPDATES] *
File added:
Patch 1.2.3 [Windows] ---
Size: 7.0 MB ---
Version: [empty]
*
File changed:
Mac OS X installer, English ---
Size *FROM* 347.0 MB *TO* 366.0 MB ---
Version *FROM* 1.2.2 (gog-4) *TO* 1.2.3 *
File changed:
Windows installer, English ---
Size *FROM* 323.0 MB *TO* 329.0 MB ---
Version *FROM* 1.2.2 *TO* 1.2.3 [CHANGELOG UPDATED] Patch 1.2.3 (06th September 2017)
MUSIC
- New (and final) music track.
UI
- Improved challenge select screen, you can now see descriptions before launching challenge.
HELP
- Added new Metagame section in help menu, explaining some of the core's game mechanics in more detail.
- Addes status icons for colonists when their stats are below optimal.
- Added food, power and repair hints in game when low on food, power or spares.
- Making sure we don't show hints in challenges.
- Added warning for low storage space.
- Added better text in game over screen, prompting the user to play tutorial or check metagame section.
- Increased width of area where tips get drawn in loading screen, to avoid them occupying 3 lines.
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Full changelog)
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Production Line [In Dev] has changed
[FILE UPDATES] *
File removed: Patch alpha 1.30 [Windows]
*
File added:
Patch alpha 1.31 [Windows] ---
Size: 9.0 MB ---
Version: [empty]
*
File changed:
Windows installer, English ---
Size *FROM* 228.0 MB *TO* 233.0 MB ---
Version *FROM* alpha 1.30 *TO* alpha 1.31 [CHANGELOG UPDATED] Patch 1.31 (06 September 2017)
1) [Bug] Fixed problem where features restricted to a body style, such as bullbars, could become essential for all body styles.
2) [Balance] Loan terms are now half the previous length.
3) [GUI] Production line placer now shows predicted cost on red background if too expensive, and cancels build to prevent you going bankrupt by accident.
4) [Bug] Fixed bug where cars could get stuck at aircon slot if it came after an un-upgraded fit accessories slot and before a fit dashboard slot.
5) [Bug] Fixed bug where vehicle design colors were not saved and loaded correctly.
6) [Performance] Various optimisations for super large factories with low end CPUs, or single/dual core CPUs.
7) [Bug] Fixed graphical glitch where stockpiles did not always remove old graphics in some circumstances.
8) [Bug] Fixed error where the efficiency screen showed car sales/hour instead of production.
9) [Feature] Car design facility can now be researched and placed, with its own separate tech tree GUI to unlock car body styles in parallel with normal research.
10) [GUI] Top strip interface now less overcrowded on small resolutions.
11) [GUI] Research facility pop-up dialog now formatted like the tech tree.
12) [GUI] Changing screen resolution now issues a warning dialog if ysou are mid-game.
13) [GUI] Cleaner design for the explanatory windows on the task picker, plus this now shows more data for some facilities.
14) [Tutorial] Added tutorial popup that explains car colors GUI.
15) [GUI] Finance graph now shown on the game over screen when you go bankrupt.
16) [GUI] Research complete screen now disables 'upgradeall' button if it would cause bankruptcy.
17) [GUI] Unlockable zones now have distinct icons to click and unlock, rather than the entire zone area.
18) [GUI] Market matrix now has better tooltips that give advice on production and pricing strategies.
19) [Bug] Locked car colors no longer assigned in random color cases.
20) [SFX] Added some more placeholder GUI sfx.
21) [GUI] The supply stockpile 'copy slot' GUI now also copies resource requirements for any unlocked upgrades available for that slot.
22) [GUI] Unlock zone dialog now shows total rent.
23) [GUI] The create button on the car design window now copies all the existing cars option settings.
24) [GUI] Research complete window now stays open until you have visited both car design (if appropriate) and research windows (if needed).
25) [GUI] Body style/production scheduler GUI on the slot details window is now much more obvious and appealing.
26) [GUI] Added stock levels and sales per hour stats to the car design window.
27) [Feature] Heated steering wheel.
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Full changelog)
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Tyranny - Commander Edition has changed
[FILE UPDATES] *
File added:
DLC: Official Soundtrack Deluxe Edition: soundtrack (FLAC) ---
Size: 512.0 MB ---
Version: [empty]
*
File added:
DLC: Official Soundtrack Deluxe Edition: soundtrack (MP3) ---
Size: 215.0 MB ---
Version: [empty]
[NO CHANGELOG]