Posted August 28, 2017
high rated
Tangledeep
#### Patch b.071 (28th August 2017)
###### BALANCE
* Several abilities used by the 3rd boss and the summoned adds are now more powerful
* Magic mods that convert weapon damage to elements no longer boost weapon damage by a % - it is now a flat increase. This applies to the WILD magic mod as well
* Many legendary items have been buffed with higher stats and additional mods (depending on the item, this may not apply to current versions of the items in your inventory)
* Well-Rounded accessory magic mod removed from the game
* Increased rewards for completing Spiny Maze
###### BUGS
* Fixed bugs with various room templates (particularly hidden rooms)
###### CONTENT/GAMEPLAY
* It is now possible to remove magic modifiers from items via the Dreamcaster. This costs one Orb of Reverie plus gold (depending on the rank & rarity of the item). Removing magic properties does NOT remove the extra core bonuses (such as weapon power or armor defense) from upgrading the item. You can continue entering the item as much as you would like by removing magic mods, but keep in mind you will not get additional + bonus upgrades beyond the third.
* Seven new weapon magic mods related to elemental damage, including a second tier of mods!
* New weapon mod: WARLORD'S (stronger version of Gladiator's)
* Shields can now offer varying amounts of damage reduction on block. The standard amount is still 35%; Paladins increase this to 50%.
* Magical shields now have guaranteed higher % damage reduction on block
* Magical offhand books now have guaranteed +% elemental damage
* Magical quivers now have guaranteed boosts to ranged attack damage
* Magical accessories now have guaranteed bosts to ALL core stats
###### ENGINE
* Extensive work done to convert various in-game text objects (log messages, UI stuff) into a format that can be easily localized
###### QUALITY OF LIFE
* It is now possible to PAIR your currently equipped offhand with your currently equipped weapon. Just click/confirm on your offhand to see this new option. Paired offhands are auto-favorited, too! The way this works is very simple: When you switch to the mainhand weapon of choice, the paired offhand will auto-equip with it. If you have a mainhand weapon WITHOUT a paired offhand, the game will pick the best option it can, as it did before.
* It is now possible to equip an offhand item even if your mainhand is empty. This is useful if, for example, you are a Budoka and want to keep your mainhand free for punching, but use a shield in your offhand.
* Damaged blocked by shields is now shown in the item tooltip
Serious Sam's Bogus Detour
#### Patch 187 (28 August 2017)
* Added split screen
* Improved game over screen
* Fixed several crashes
* Several editor fixes
* Adjusted gamepad cursor movement for improved accuracy
* Added short immortality when spawning in survival
* Added Last weapon key
* Added Infinite ammo switch
* Improved high DPI screen support
* Several code fixes for modding
* Added savepoint when the robots die, end bossfight.
* End timer on normal was increased by 20 seconds.
* Loot drop chance of Health and Ammo from scientists were increased.
* The same scientists has a slightly reduced speed.
* Some missing netricsa information was added.
#### Patch b.071 (28th August 2017)
###### BALANCE
* Several abilities used by the 3rd boss and the summoned adds are now more powerful
* Magic mods that convert weapon damage to elements no longer boost weapon damage by a % - it is now a flat increase. This applies to the WILD magic mod as well
* Many legendary items have been buffed with higher stats and additional mods (depending on the item, this may not apply to current versions of the items in your inventory)
* Well-Rounded accessory magic mod removed from the game
* Increased rewards for completing Spiny Maze
###### BUGS
* Fixed bugs with various room templates (particularly hidden rooms)
###### CONTENT/GAMEPLAY
* It is now possible to remove magic modifiers from items via the Dreamcaster. This costs one Orb of Reverie plus gold (depending on the rank & rarity of the item). Removing magic properties does NOT remove the extra core bonuses (such as weapon power or armor defense) from upgrading the item. You can continue entering the item as much as you would like by removing magic mods, but keep in mind you will not get additional + bonus upgrades beyond the third.
* Seven new weapon magic mods related to elemental damage, including a second tier of mods!
* New weapon mod: WARLORD'S (stronger version of Gladiator's)
* Shields can now offer varying amounts of damage reduction on block. The standard amount is still 35%; Paladins increase this to 50%.
* Magical shields now have guaranteed higher % damage reduction on block
* Magical offhand books now have guaranteed +% elemental damage
* Magical quivers now have guaranteed boosts to ranged attack damage
* Magical accessories now have guaranteed bosts to ALL core stats
###### ENGINE
* Extensive work done to convert various in-game text objects (log messages, UI stuff) into a format that can be easily localized
###### QUALITY OF LIFE
* It is now possible to PAIR your currently equipped offhand with your currently equipped weapon. Just click/confirm on your offhand to see this new option. Paired offhands are auto-favorited, too! The way this works is very simple: When you switch to the mainhand weapon of choice, the paired offhand will auto-equip with it. If you have a mainhand weapon WITHOUT a paired offhand, the game will pick the best option it can, as it did before.
* It is now possible to equip an offhand item even if your mainhand is empty. This is useful if, for example, you are a Budoka and want to keep your mainhand free for punching, but use a shield in your offhand.
* Damaged blocked by shields is now shown in the item tooltip
#### Patch 187 (28 August 2017)
* Added split screen
* Improved game over screen
* Fixed several crashes
* Several editor fixes
* Adjusted gamepad cursor movement for improved accuracy
* Added short immortality when spawning in survival
* Added Last weapon key
* Added Infinite ammo switch
* Improved high DPI screen support
* Several code fixes for modding
* Added savepoint when the robots die, end bossfight.
* End timer on normal was increased by 20 seconds.
* Loot drop chance of Health and Ammo from scientists were increased.
* The same scientists has a slightly reduced speed.
* Some missing netricsa information was added.