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high rated
No Man's Sky

Patch 1.33 (22 August 2017)

Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
Fixed S-class ships having incorrect pricing and numbers of slots
Added rockets to starting ship in creative default save game
Added new icon for solo difficulty AI ships
Fixed Albumen Pearl plants using the wrong name on their interaction labels
Fixed the landing marker being visible in some fighter cockpits
Fixed texturing issue seen with some combinations of AMD GPU and drivers
Added and improved audio at the ending of the Atlas path
Added and improved audio for terrain editing
Improved audio for missions
Improvement to vehicle boost timings
Made marker for rare graves stay up for the same time as other object markers
Prevented trees in frozen biomes spawning close to or intersecting buildings
Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
Fixed issue where mission waypoints on the galactic map would not be for your current mission
Improved UI error messages relating to missions on the galactic map
Improved ship speed output on ship HUD
Increased guidance for finding Convergence Cubes as part of the scientist mission
Prevented some tutorials (for example for life support) from being shown in your log
Prevented Artemis being visible in the holohub after they should have left
Protected against some cases where missions can send you to depot which has already been destroyed
Improved binocular scanning for background objects
Prevented binocular scanning flicking between multiple objects
Added ability to scan all building types and fixed their displayed names
Added ability to scan ships
Fixed text truncation on binocular HUD
Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
Fixed display of longer planet names on the discovery page UI
Added ability to cancel in progress missions
Added faction icons on the galactic map
Improved ship handling when booster upgrades are installed
Fixed mission notifications showing an incorrect icon for Electron Vapour
Fixed an issue where portals you’ve returned through could not be updated to a different address
Improved visuals around icons for different inventories
Added joypad and keyboard controls for switching between inventories
Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal
Fix for visual artifacts from transparent objects showing through the warp effect
Reduced cases where terrain editing changes are lost when reloading a save
Reduced difficulty of the final armourer mission
Improved low flight mode handling
Fixed crash in string translation when loading certain saves
Added missing scan event icon to the Antimatter tutorial
Fixed terrain editor being built with full charge
Fixed occasional hang in displaying some multi-byte characters
Improved saving and loading of terrain edits
Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
Fixed very occasional crash in rendering
Fixed occasional crash relating to destructible objects
Prevented the interaction camera occasionally triggering at inappropriate times
Fixed the Farmer displaying the wrong text for their final mission
Prevented pinned missions occasionally being deselected on warp
Fixed issue where players could become stuck in the final atlas station
Improved automatically selecting missions from NPCs in your base when they begin
Improved pricing of base building parts in normal mode
high rated
Shadow Warrior 2 should be updating soon because of the new "Bounty Hunt Part 2" DLC that has been released today.

EDIT: In GOG Galaxy the game just updated to v.1.1.11.1
Post edited August 22, 2017 by Berzerk2002
high rated
The Darkside Detective

#### Update 2 (21.08.2017) Linux only.

* bug fixes which were affecting a few Linux players.
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WinterSnowfall: [...] We don't have The Stick of Truth on GOG... yet.
Surely you jest, right?
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HypersomniacLive: Surely you jest, right?
In essence, yes. But I can't think of any other game that implements an RPG-style "Farts mode" into its gameplay :P. Perhaps it will even land here in 20 years, who knows.
high rated
From Legacy MaGog's logs for 22 August:

---------------------------

Games included in this batch:

· Balrum
· Crypt of the NecroDancer
· Legacy of Kain: Blood Omen 2
· No Man's Sky

---------------------------

[Part 1 of 2]

---------------------------

<span class="bold">Balrum</span> has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (144.0 MB) --- Version *FROM* 1.23 *TO* 1.3

* File changed: Windows installer, English --- Size *FROM* 207.0 MB *TO* 159.0 MB --- Version *FROM* 1.23 *TO* 1.3


[CHANGELOG UPDATED]
Patch 1.3 (22 August 2017)

Fixes:
- No more slight illumination hiccup in the morning time.
- Piercing Arrow now does proper weapon damage + bonus damage.
- Remaining strings in the code are now editable. (XML)
- Trinkets with lighting effects now properly cancel themselves when swapping similar trinkets.
- Fixed issues related to the “really interesting” book.
- Modernised the filesystem. (this change should minimise the file corruption issues)
- Auto rebuild of the config.xml if something goes wrong.

For translators:
- The after_release.xml has been changed.
(Full changelog)

---------------------------

<span class="bold">Crypt of the NecroDancer</span> has changed


[FILE UPDATES]

* File changed: DLC: AMPLIFIED: Linux installer, English --- Name *FROM* gog_crypt_of_the_necrodancer_amplified_dlc_2.6.0.8.sh *TO* gog_crypt_of_the_necrodancer_amplified_dlc_2.7.0.9.sh --- Size *FROM* 1.7 GB *TO* 1.9 GB --- Date *FROM* Fri 21 Jul 2017 16:23:37 GMT *TO* Tue 22 Aug 2017 14:47:41 GMT --- Version *FROM* 2.55 *TO* 1.28 (DLC 2.56)

* File changed: DLC: AMPLIFIED: Mac OS X installer, English --- Name *FROM* dlc_cryptofthenecrodancer_en_1.27(DLC 2.55)_20170721.pkg *TO* dlc_crypt_of_the_necrodancer_en_1_28_DLC_2_56__14025.pkg --- Size *FROM* 1.8 GB *TO* 1.9 GB --- Date *FROM* Wed 12 Jul 2017 15:44:34 GMT *TO* Mon 07 Aug 2017 11:08:28 GMT --- Version *FROM* 2.55 *TO* 1.28 (DLC 2.56)

* File changed: DLC: AMPLIFIED: Windows installer, English --- Name *FROM* setup_crypt_of_the_necrodancer_amplified_1.27(dlc_2.55)_(13616).exe *TO* setup_crypt_of_the_necrodancer_amplified_1.28(dlc_2.56)_(14023).exe --- Size *FROM* 749.2 MB *TO* 822.9 MB --- Date *FROM* Fri 21 Jul 2017 08:56:10 GMT *TO* Mon 07 Aug 2017 07:43:01 GMT --- Version *FROM* 2.55 *TO* 1.28 (DLC 2.56)

* File changed: Linux installer, English --- Name *FROM* gog_crypt_of_the_necrodancer_2.3.0.6.sh *TO* gog_crypt_of_the_necrodancer_2.4.0.7.sh --- Size *FROM* 1.3 GB *TO* 1.5 GB --- Date *FROM* Mon 26 Jun 2017 09:03:40 GMT *TO* Tue 22 Aug 2017 14:39:46 GMT --- Version *FROM* 1.27 (DLC 2.55) *TO* 1.28 (DLC 2.56)

* File changed: Mac OS X installer, English --- Name *FROM* crypt_of_the_necrodancer_en_1_27_DLC_2_55__20170721.pkg *TO* crypt_of_the_necrodancer_en_1_28_dlc_2_56__14025.pkg --- Size *FROM* 1.3 GB *TO* 1.5 GB --- Date *FROM* Fri 21 Jul 2017 16:22:37 GMT *TO* Mon 07 Aug 2017 11:06:01 GMT --- Version *FROM* 1.27 (DLC 2.55) *TO* 1.28 (DLC 2.56)

* File changed: Windows installer, English --- Name *FROM* setup_crypt_of_the_necrodancer_1.27(dlc_2.55)_(13616).exe *TO* setup_crypt_of_the_necrodancer_1.28(dlc_2.56)_(14023).exe --- Size *FROM* 1.3 GB *TO* 1.5 GB --- Date *FROM* Fri 21 Jul 2017 08:55:08 GMT *TO* Mon 07 Aug 2017 07:41:50 GMT --- Version *FROM* 1.27 (DLC 2.55) *TO* 1.28 (DLC 2.56)


[NO CHANGELOG]

---------------------------

<span class="bold">Legacy of Kain: Blood Omen 2</span> has changed

>>> Supported languages changed *FROM* Audio and text: English. Audio only: German *TO* Audio and text: German, English
high rated
---------------------------

[Part 2 of 2]

---------------------------

<span class="bold">No Man's Sky</span> has changed


[FILE UPDATES]

* File removed: Patch 1.32 [Windows]

* File added: Patch 1.33 [Windows] --- Size: 32.0 MB --- Version: 14249 -> 14296

* File changed: DLC: Pre-order: Windows installer, English --- Size *FROM* 9.0 MB *TO* 5.0 MB --- Version *FROM* 1.32 *TO* 1.33

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 1.32 *TO* 1.33

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.32 *TO* 1.33

* File changed: Windows installer, English (part 3 of 3) --- Size has not changed (1.8 GB) --- Version *FROM* 1.32 *TO* 1.33


[CHANGELOG UPDATED]
Patch 1.33 (22 August 2017)

- Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
- Fixed S-class ships having incorrect pricing and numbers of slots
- Added rockets to starting ship in creative default save game
- Added new icon for solo difficulty AI ships
- Fixed Albumen Pearl plants using the wrong name on their interaction labels
- Fixed the landing marker being visible in some fighter cockpits
- Fixed texturing issue seen with some combinations of AMD GPU and drivers
- Added and improved audio at the ending of the Atlas path
- Added and improved audio for terrain editing
- Improved audio for missions
- Improvement to vehicle boost timings
- Made marker for rare graves stay up for the same time as other object markers
- Prevented trees in frozen biomes spawning close to or intersecting buildings
- Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
- Fixed issue where mission waypoints on the galactic map would not be for your current mission
- Improved UI error messages relating to missions on the galactic map
- Improved ship speed output on ship HUD
- Increased guidance for finding Convergence Cubes as part of the scientist mission
- Prevented some tutorials (for example for life support) from being shown in your log
- Prevented Artemis being visible in the holohub after they should have left
- Protected against some cases where missions can send you to depot which has already been destroyed
- Improved binocular scanning for background objects
- Prevented binocular scanning flicking between multiple objects
- Added ability to scan all building types and fixed their displayed names
- Added ability to scan ships
- Fixed text truncation on binocular HUD
- Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
- Fixed display of longer planet names on the discovery page UI
- Added ability to cancel in progress missions
- Added faction icons on the galactic map
- Improved ship handling when booster upgrades are installed
- Fixed mission notifications showing an incorrect icon for Electron Vapour
- Fixed an issue where portals you’ve returned through could not be updated to a different address
- Improved visuals around icons for different inventories
- Added joypad and keyboard controls for switching between inventories
- Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
- Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
- Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal
- Fix for visual artifacts from transparent objects showing through the warp effect
- Reduced cases where terrain editing changes are lost when reloading a save
- Reduced difficulty of the final armourer mission
- Improved low flight mode handling
- Fixed crash in string translation when loading certain saves
- Added missing scan event icon to the Antimatter tutorial
- Fixed terrain editor being built with full charge
- Fixed occasional hang in displaying some multi-byte characters
- Improved saving and loading of terrain edits
- Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
- Fixed very occasional crash in rendering
- Fixed occasional crash relating to destructible objects
- Prevented the interaction camera occasionally triggering at inappropriate times
- Fixed the Farmer displaying the wrong text for their final mission
- Prevented pinned missions occasionally being deselected on warp
- Fixed issue where players could become stuck in the final atlas station
- Improved automatically selecting missions from NPCs in your base when they begin
- Improved pricing of base building parts in normal mode
(Full changelog)
In my library, Shadow Warrior 2 says, "Version: 1.1.11.1, Date Published: 4/8/2017", yet in the installers section, it says that the current version is, "1.1.10.3". 1.1.11.1 was published today, not 4/8/2017, and it's not available to download, even though it says it is. Also, No Man's Sky says, "Version: 1.33, Date Published: 18/8/2017", even though 1.33 was published today, not 18/8/2017. What on Earth is going on?
Post edited August 23, 2017 by finkleroy
avatar
finkleroy: In my library, Shadow Warrior 2 says, "Version: 1.1.11.1, Date Published: 4/8/2017", yet in the installers section, it says that the current version is, "1.1.10.3". 1.1.11.1 was published today, not 4/8/2017, and it's not available to download, even though it says it is. What on Earth is going on?
I still have 1.1.10.3 installers in my library but the game was updated to 1.1.11.1 through GOG Galaxy. This has always been the way for SW2 updates. Galaxy update first, offline installers usually one day later.
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finkleroy: . What on Earth is going on?
The updates came around a bit after our working hours :)
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finkleroy: . What on Earth is going on?
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JudasIscariot: The updates came around a bit after our working hours :)
Fair enough. I understand why the offline patches/installers aren't yet available, but what I'm really wondering about is why Adalia Fundamentals lists the published dates as 4/8/2017 for for Shadow Warrior and 18/8/2017 for No Man's Sky. Something's buggy.
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JudasIscariot: The updates came around a bit after our working hours :)
avatar
finkleroy: Fair enough. I understand why the offline patches/installers aren't yet available, but what I'm really wondering about is why Adalia Fundamentals lists the published dates as 4/8/2017 for for Shadow Warrior and 18/8/2017 for No Man's Sky. Something's buggy.
Because the installers for either of those probably haven't been updated since those listed dates.

No Man's Sky, for example, had the offline installers updated to version 1.32 on the 18th of August.
avatar
finkleroy: Fair enough. I understand why the offline patches/installers aren't yet available, but what I'm really wondering about is why Adalia Fundamentals lists the published dates as 4/8/2017 for for Shadow Warrior and 18/8/2017 for No Man's Sky. Something's buggy.
avatar
JudasIscariot: Because the installers for either of those probably haven't been updated since those listed dates.

No Man's Sky, for example, had the offline installers updated to version 1.32 on the 18th of August.
Okay. That makes sense. Thank you. While I'm thinking about it, is there any way I could talk you into "fish slapping" Pixel Titans until the wankers get off their bums and release patch 6 for STRAFE? https://www.youtube.com/watch?v=lefP0_ZM-Lw
Post edited August 23, 2017 by finkleroy
avatar
finkleroy: While I'm thinking about it, is there any way I could talk you into "fish slapping" Pixel Titans until the wankers get off their bums and release patch 6 for STRAFE? https://www.youtube.com/watch?v=lefP0_ZM-Lw
I guess this won't happen until they are done with implementing the save system. Would also like to see that patch finally appear here so I maybe could finally play and finish the games campaign without any gamebreaking bugs.
avatar
JudasIscariot: Because the installers for either of those probably haven't been updated since those listed dates.

No Man's Sky, for example, had the offline installers updated to version 1.32 on the 18th of August.
avatar
finkleroy: Okay. That makes sense. Thank you. While I'm thinking about it, is there any way I could talk you into "fish slapping" Pixel Titans until the wankers get off their bums and release patch 6 for STRAFE? https://www.youtube.com/watch?v=lefP0_ZM-Lw
All I can say is that we've contacted them and they've been informed of the situation so we'll see what comes out of it.