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Tannath: Yes. My offline backup was version 5.7.2.1, and I'm pretty sure it was up to date.
It was until a couple of hours ago, when 5.7.4 showed up - no news/changelog yet either on GOG or on the Red Thread Games forums - I guess we'll have to wait and see what all this is about.

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little_helper: Why does the first one always get in, and the problems start with the second one? :(((
Maybe your little helper got in trouble with the GOGBear? :|. Edit: Nevermind, I guess you got things working in the end :).
Post edited August 19, 2017 by WinterSnowfall
high rated
Hmmm... this one went through only after removing all the urls in it (including the one to the Factorio forums with the full changelog, sorry!)

---------------------------

[Part 2 of 4]

---------------------------

Factorio [In Dev] has changed

[FILE UPDATES]

* File removed: Patch Experimental Beta - 0.15.32 [Linux]

* File removed: Patch Experimental Beta - 0.15.32 [Mac OS X]

* File removed: Patch Experimental Beta - 0.15.32 [Windows]

* File changed: Linux installer, English --- Size *FROM* 275.0 MB *TO* 590.0 MB --- Version *FROM* 0.15.31 *TO* 0.15.33

* File changed: Mac OS X installer, English --- Size has not changed (597.0 MB) --- Version *FROM* 0.15.31 *TO* 0.15.33

* File changed: Windows installer, English --- Size *FROM* 617.0 MB *TO* 620.0 MB --- Version *FROM* 0.15.31 *TO* 0.15.33

---------------------------

Hard Reset Redux has changed

>>> Companies changed *FROM* Flying Wild Hog / Gambitious Digital Entertainment *TO* Flying Wild Hog / Good Shepherd Entertainment

---------------------------

Hard West has changed
Hard West Collector's Edition [Premium] has changed
Hard West Collector's Pack [DLC] has changed
Hard West: Scars of Freedom [DLC] has changed

>>> Companies changed *FROM* Creative Forge Games / Gambitious Digital Entertainment *TO* Creative Forge Games / Good Shepherd Entertainment

---------------------------

Legacy of Kain: Blood Omen 2 has changed

>>> Supported languages changed *FROM* Audio and text: English *TO* Audio and text: English. Audio only: German

>>> Bonuses changed *FROM* manual, wallpaper *TO* manual, manual (German), wallpaper

---------------------------

No Man's Sky has changed

[FILE UPDATES]

* File removed: DLC: Pre-order: Patch 1.31 [Windows]

* File removed: Patch 1.31 [Windows]

* File added: Patch 1.32 [Windows] --- Size: 15.0 MB --- Version: 14129 -> 14249

* File changed: DLC: Pre-order: Windows installer, English --- Size has not changed (9.0 MB) --- Version *FROM* 1.31 *TO* 1.32

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 1.31 *TO* 1.32

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.31 *TO* 1.32

* File changed: Windows installer, English (part 3 of 3) --- Size has not changed (1.8 GB) --- Version *FROM* 1.31 *TO* 1.32

[CHANGELOG UPDATED]

Patch 1.32 (18th August 2017)

- Fixed an issue that could cause cargo slots not to unlock after purchase
- Players who had previously learned all alien words are now able to progress through the story
- Players who’ve unlocked all general exosuit slots can now unlock tech and cargo slots as intended
- We’ve fixed an issue that caused base NPCs to stop responding after claiming a new base location. This will prevent new occurrences of the issue, a fix for those who have already experienced it is under investigation
- Fixed an issue preventing players from being able to finish farmer and exocraft missions
- The base terminus teleporter will now display mission objectives, allowing you to select the correct system. It will also no longer ‘forget’ mission critical systems. This will prevent new occurrences of this issue and a fix for those who’ve already experienced it is under investigation
- Creative mode players no longer need to complete mercenary missions as part of the story
- Fixed a rare issue causing multiple ships in a freighter to spawn on top of each other
- Custom waypoints will no longer override the Atlas Path in the Galactic Map
- Standing will now be correctly awarded for guild missions
- Players who recruited base NPCs prior to update 1.3 can now take missions from those NPCs as soon as they are at their terminals
- Fixed an issue that allowed players to miss Atlas Stations, which prevented progress. This will prevent new occurrences of the issue, a fix for those who’ve already experienced it is under investigation
- Fixed an issue that prevents some players from progressing when sent to an Atlas station as part of the story
- Fixed an issue causing waypoint lines not to draw in the Galactic Map
- Fixed some rare crashes
- The power of Analysis Visor upgrades has been significantly improved, resulting in much higher rewards when scanning with Flora or Fauna upgrades

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Oh...Sir!! The Insult Simulator has changed

>>> Companies changed *FROM* Vile Monarch / Gambitious Digital Entertainment *TO* Vile Monarch / Good Shepherd Entertainment

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Pathologic Classic HD has changed

>>> Companies changed *FROM* Ice-Pick Lodge, General Arcade / Gambitious Digital Entertainment *TO* Ice-Pick Lodge, General Arcade / Good Shepherd Entertainment
Post edited August 19, 2017 by muntdefems
high rated
---------------------------

[Part 3 of 4]

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Production Line [In Dev] has changed

>>> Supported languages changed *FROM* Audio and text: English *TO* Audio and text: English. Text only: German, Spanish, French


[FILE UPDATES]

* File removed: Patch Alpha 1.28 [Windows]

* File added: Patch alpha 1.29 [Windows] --- Size: 2.0 MB --- Version: [empty]

* File changed: Windows installer, English --- Size *FROM* 226.0 MB *TO* 230.0 MB --- Version *FROM* alpha 1.28 *TO* alpha 1.29


[CHANGELOG UPDATED]

Patch 1.29 (18 August 2017)

1) [Bug] Customers now reflect body-style market size correctly as well as the cost-band (which already worked).
2) [Feature] New layout for achievements, and 12 new achievements.
3) [Bug] Fixed issue where some car components were rendered wrongly when slightly zoomed out.
4) [Bug] Changed design screen so you can no longer select an upgrade (like climate control) dependent on an upgrade (like aircon) which was not selected. Old designs may still have this issue.
5) [Bug] Fixed issue where some of the smaller marketing boosts didn't have an effect on customer numbers in the correct fashion.
6) [Redesign] Changed the resource production and fitting system so that resources are now fully descriptive without those tooltips explaining extra features.
7) [Simulation] Changed the way slot stockpiles work so they only ever queue up 4 car loads of resources, as one measure to prevent blocking.
8) [GUI] Sales matrix entries now have a tooltip to show which of your car designs are in each category.
9) [Bug] Fixed bug where the tooltips for cars in the showroom reported stock numbers for that body style, not specific design.
10) [GUI] Added a horizontal scrollbar to the top of the vehicle design browser to make it easier and clearer to navigate.
11) [Simulation] Improved the algorithm controlling the way resource stockpiles maintain stock.
12) [Translation] Added French Language.
13) [Feature] Added new research queue feature with GUI at top right of R&D screen.
14) [Feature] Premium music added as a new researchable feature.
15) [Feature] In-car music now requires a speaker component.
16) [GUI] Clicking the large image of the selected car in the showroom screen now opens the design browser at that car design.
17) [Balance] Adjusted frequency at which the AI calculates the appropriate level of competition.
18) [Bug} fixed some occasional issues wwhere the pricing and the price category of some vehicles would seem to get out of synch.
19) [Performance] Fixed a memory leak that could cause slow performance on long games with big layouts.

---------------------------

Starpoint Gemini Warlords has changed


[FILE UPDATES]

* File added: Windows installer, Chinese (part 1 of 3) --- Size: 3.0 MB --- Version: 1.330.1

* File added: Windows installer, Chinese (part 2 of 3) --- Size: 4.0 GB --- Version: 1.330.1

* File added: Windows installer, Chinese (part 3 of 3) --- Size: 1.3 GB --- Version: 1.330.1

* File changed: DLC: Deadly Dozen: Windows installer, English --- Size has not changed (34.0 MB) --- Version *FROM* 1.320.0 *TO* 1.330.1

* File changed: DLC: Titans Return: Windows installer, English --- Size has not changed (44.0 MB) --- Version *FROM* 1.320.0 *TO* 1.330.1

* File changed: Windows installer, English+German (part 1 of 3) --- Size has not changed (3.0 MB) --- Version *FROM* 1.320.0 *TO* 1.330.1

* File changed: Windows installer, English+German (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.320.0 *TO* 1.330.1

* File changed: Windows installer, English+German (part 3 of 3) --- Size has not changed (1.3 GB) --- Version *FROM* 1.320.0 *TO* 1.330.1


[NO CHANGELOG]

---------------------------

Titan Quest Anniversary Edition has changed


[CHANGELOG UPDATED]

Patch 1.45 (18 August 2017)

- Various technical fixes related to overall game stability
- Fixed bug with speed and XP increases in epic and legendary
- Improved speed on legendary Mechanical Parts
- Improved reflection chance on Archimedes' Mirror
- Fixed delay on Troglodyte Ground Smash
- Expanded teleport leash on aggressive pets
- Weakened effect of regeneration gear on the tutorial boss
- Improved Cerberus' death effect
- Improved loot in Hades' treasure vault
- Text improvements

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Train Fever has changed
Transport Fever has changed

>>> Companies changed *FROM* Urban Games / Gambitious Digital Entertainment *TO* Urban Games / Good Shepherd Entertainment
high rated
---------------------------

[Part 4 of 4]

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Unepic has changed


[FILE UPDATES]

* File removed: Linux installer, Chinese+Czech+French+German+Hungarian+Italian+Korean+Polish+Portuguese+Russian+Spanish

* File removed: Mac OS X installer, Chinese+Czech+French+German+Hungarian+Italian+Korean+Polish+Portuguese+Russian+Spanish

* File removed: Windows installer, Chinese+Czech+French+German+Hungarian+Italian+Korean+Polish+Portuguese+Russian+Spanish

* File changed: Windows installer, English --- Name *FROM* setup_unepic_2.9.0.14.exe *TO* setup_unepic_1.51.0_(14287).exe --- Size *FROM* 205.0 MB *TO* 319.3 MB --- Date *FROM* Wed 20 Jan 2016 10:04:08 GMT *TO* Fri 18 Aug 2017 07:58:42 GMT --- Version *FROM* 1.50.06 (gog-14) *TO* 1.51.0


[CHANGELOG UPDATED]

Patch 1.51.0 (18 August 2017)

- The Mac and Linux versions of the game will be updated ASAP.

1.- Level 20+
- In multiplayer, players wil be capable to go beyond level 20, being 20+1, 20+2, 20+3...
- Each extra level will grant:
- +5% damage in all weapons
- +10% damage in all spells
- 25 HP max.


2.- Balancing
- In order to balance the game (swords for instance were too OP) and improve it, we did the following changes:

ITEMS:
- Healing idol. Heal dmg reduced to 100%. Regeneration reduced to 30.
- Executor armor. Melee and range protection increased to 400. Mace and axe atk speed reduced to 30%
- Spike's eviscreator. Lvl 14->16. Dmg 275->225. Sword atk speed 40%->30%
- Axe of the crypt keeper. Damage 700->800
- Storm. Dmg 300->400
- Spear of Gendurion. Atack speed 10%>20%. Crit change 10%>5% Dmg 300->425
- Stiven's rib. Dmg 350->400
- Umbra's leather armor of evasion. Lvl 14->16. Melee and ranged protection 125->100
- Armor of dark archer. Melee and ranged prot 125->175. Extra dmg with bows 100->150. Atk speed with bows 10%->20%
- Armor of Gendurion. Level needed 14->16
- Range Deathwearer. Bow crit change 5%->15%
- Blessed thornmail of Cecil. Max hp 400->500. Damage returned from melee 150%->200%
- Blessed platemail of Luxor. Regeneraion 11->10. Lvl needed 7->14. Prot against melee 85->100, prot range 95->100
- Pieces of demonic armor. Dmg with arcane 75%>100%. Crit change with arcane 15%>5%
- Armor of devoted paladin. Protection against melee range and arcane 200->250. Max health 300->250
- Drill. Dmg 200->250. Crit change with bows 10%->15%
- Blessed armor of Raak. Melee and ranged prot 360->500
- Golem armor. General speed -20% -> -15%
- Fracture. Dmg 300->400. Added mace crit chance(+10%) and mace atk speed(+10%)
- Chap. Dmg 350->500. Added axe crit chance(+25%)
- Peignoir of great Occultist. Prot against arcane 100->400. Extra skeletons 1->4
- Rings of weapon mastery. Dmg 25->50(every ring)
- Rings of magic mastery. Crit chance 5%->10%(every ring)
- Rings of eternity. Dmg 5%->20%(every ring)
- Crystal of archmage. Extra dmg 10%->25%
- Holy cross. Extra dmg with light 10%>25%. Crit chance 5%>10%
- Latern of miracle healing. Extra healing speed (15)is removed. Added heal crit chance(+10%)
- Ashes DMG 310->375, att speed swords 10%->20%

MULTIPLAYER
- Vendors in Home now sell robes and staves.

SPELLS
- Throwing knives. Dmg dealt on the back increased by 50%. Extra crit chance of this knife 10%->20%
- Bomb. Damage is increased to 300%
- Wind cut. KP cost 1->2. Doesn't deal double dmg to the first enemy. Piercing dmg decreases with more enemies you hit.
- Ghost axe. KP cost 2->1.
- Wrath. KP cost 2->1.
- Move out. Extra speed given is increased by 50%. KP cost 2->1.
- Split shot. KP cost 2->1.


3.- Anticheat
- Unfortunately the number of complains due to cheaters have grown up recently. They tend to alter characters of other players, annoy them and even ruin their characters.
- To prevent this, the following actions were taken:
- Blacklist: A blacklist of cheaters. Those in the black list will be rejected by everyone else when joining a game or session.
- Cheat detection: normal players will be informed if their characters have been altered somehow.
- Altered character detection: When entering in the "Multiplayer" section, the game scans all characters and, if any of them had illegal features, they will be informed to the player.

---------------------------

Zombie Night Terror has changed
Zombie Night Terror Special Edition Upgrade [DLC] has changed

>>> Companies changed *FROM* NoClip / Gambitious Digital Entertainment *TO* NoClip / Good Shepherd Entertainment
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muntdefems: Linux installer, English --- Name *FROM* gog_dreamfall_chapters_2.23.0.27.sh *TO* dreamfall_chapters_the_final_cut_en_5_7_4_14295.sh --- Size has not changed (10.2 GB) --- Date *FROM* Tue 25 Jul 2017 16:21:05 GMT *TO* Fri 18 Aug 2017 15:49:08 GMT --- Version *FROM* 5.7.2 *TO* 5.7.4
Another low quality work of GOG's package maintainer:
dreamfall_chapters_the_final_cut_en_5_7_4_14295.sh
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little_helper: Titan Quest Anniversary Edition has changed
Nice that they still update the game but I have the feeling I redownload this every two weeks.
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kbnrylaec: Another low quality work of GOG's package maintainer:
dreamfall_chapters_the_final_cut_en_5_7_4_14295.sh
This is actually more in line with the "new" convention for windows installer naming. Perhaps it's the new default rather than an oversight. With GOG you never know.
high rated
This small update got added very late yesterday night, so I've only detected it now:

Darkwood

#### Patch 1.0a (18 August 2017)

* Removed the BETA notice in the Russian version of the game
high rated
Update for The Long Journey Home
Changelog for Patch 1.40.15233 (18 August 2017)

New Features:

New Training Mode

- Learn how to play in the safety of IASA holographic training
- Try out the basics of system flight and lander piloting from the main menu
- The level contains fixed planets with different conditions so you can test and train your skills on friendly, challenging and hell-class worlds.

Improved damage and malfunction system

- Plan your journey more effectively with displays of damage from different sources
- Bridge and Lander Bay show the accumulated damage gathered by different sources like jump, hazards, etc
- Ship and lander modules and devices are now tied to those damage categories
- The accumulated stress bar displays the current risk for device damage on performing actions that additionally strain ship and lander systems.

Wounds and Medical systems overhaul

- We tweaked the way crew members get wounds and ailments
- Radiation damage from stars now afflicts the crew with a specific set of ailments (Coughing, Anxiety, Fever, Migraine, Nausea, Tremors) instead of burns
- Medical items have redistributed effects and underwent a price reevaluation
- There are items available that cure one, two or all types of ailments.

New particle effects for all weapons in game

- Improved colour coding
- Red projectiles damage your hull
- Blue projectiles damage your shields
- Purple projectiles penetrate your shields. Beware!
- The more the shots glow, the more damage they will deal

Keyboard controls for Lander and Ship

- Switch between arrow keys and WSAD in the options
- The action pad on the lower right displays the currently used layout

Option menu overhaul

- Tabs for the different categories: Graphics, Sound, Controller, Keyboard, Misc,..
- Option to turn of the System Grid
- Option to enable VSync

System:

- Loading old save games into the new damage model should work
- Added a checkmark in the System overview that indicates planets already visited
- Improved loading times for switching between modes: Surface, Galaxy, Encounter, ...
- Improved performance on gas planets
- Improved performance on galaxy map
- Improved mouse scrolling behaviour on galaxy map
- Aliens in story mode will talk for longer before getting bored.

Quest:

- “New” Quest: “The Return of the King”
- Jassican’s Teeth can no longer end in a tie.
- Fixed result bugs in the Ilitza Casino mission
- The Lovestruck Wolphax does not return to his Quest intro after the princess is delivered

“A Lender Not A Borrower Be”

- Encountered hostile debtors are removed from quest
- Fixed a looping conversation when refusing the player
- Debtors from hostile aliens avoid the player now
- Fighting with a borrower removes him from the quest

“The Brain Trust”

- Quest now ends if you arrive at the lab without a weapon
- Quest now ends if you somehow manage to leave the sector on your own
- Garbage collector emergency no longer persists after the first occurrence
- Pirate wingmen should no longer turn hostile for no reason
- Daedalus-8 no longer delivers an experimental shield when the player loses the lander before visiting Mars
- Added a notification about amber removal on high radiation

General Bugs & Tweaks:

- Gate Sound is back
- Fixed several issues with the System Info widget
- Increased the size of the docking area of the Black Market
- Fixed graphical scanner effect when scanning infested planets
- Fixed issues with some shaders for the thruster flame on planet surfaces
- Changes to lighting of gas planets
- Fixed some graphical issues on the Galaxy Map
- Alien icons no longer cut off when zoomed out
- Fixed white icons that popped up after a rapture event
- Fixed an issue with some damage being carried over to a newly constructed lander
- Siobhan has learned how to use the Distress Beacon
- Ship is no longer automatically undocked at gate stations and the Entrope harvester
- Reduced efficiency of the Nanobots device
- Tons of very small bug fixes (especially on quests)
high rated
Added the </span></i>, <i><span class="bold">[url=https://www.gog.com/forum/darkwood/changelog/post1]Darkwood, Factorio [In Dev], Hellblade: Senua's Sacrifice, Production Line [In Dev], Titan Quest Anniversary Edition, and Unepic changelogs to the respective game fora.

zambrey added the Long Journey Home, The changelog.

Ulf2016 added the No Man's Sky one.




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muntdefems: Hmmm... this one went through only after removing all the urls in it (including the one to the Factorio forums with the full changelog, sorry!) [...]
No harm done regarding Factorio - link points, again, to version 0.15.30.
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HypersomniacLive: No harm done regarding Factorio - link points, again, to version 0.15.30.
Hahaha, should have imagined it myself. :P
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HypersomniacLive: That was mighty quick - Patch 1.01 was released on both Steam and GOG just yesterday; kudos to the devs for supporting both releases at the same time, and for the super quick fix to the reported performance issue.
Well, I guess I called it out a bit early - though the changelog is listed, there's no offline installer for 1.01.1 yet. Seems like it's a Galaxy-only patch for now. I'm hoping we'll get offline installers as well early next week.
I noticed that there were some prblems posting updates because of the forum not working correctly. I tried to change a post from me today (containing links) and it did not save at all. Any suggestions how to solve that problem or do we just have to wait until the sale is over?
high rated
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muntdefems: Hahaha, should have imagined it myself. :P
Seeing how differently updates/changelogs are posted on Steam, I can't help but wonder who provides the changelog info/links here.

@Judas, do not forsaken us!



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MarkoH01: I noticed that there were some prblems posting updates because of the forum not working correctly. I tried to change a post from me today (containing links) and it did not save at all. Any suggestions how to solve that problem or do we just have to wait until the sale is over?
Are you suggesting that it may be caused by the sale, or simply that nobody at GOG will look into it until after the sale ends?
I was hoping Johny. would look into it after muntdefems posted in the "What did just break" thread, but perhaps he's on vocation.
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MarkoH01: I noticed that there were some prblems posting updates because of the forum not working correctly. I tried to change a post from me today (containing links) and it did not save at all. Any suggestions how to solve that problem or do we just have to wait until the sale is over?
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HypersomniacLive: Are you suggesting that it may be caused by the sale, or simply that nobody at GOG will look into it until after the sale ends?
I was hoping Johny. would look into it after muntdefems posted in the "What did just break" thread, but perhaps he's on vocation.
I was suggesting an intended not completely working forum indeed but now as I think about it your reason (nobody there to fix it) could be a valid reason as well. However in both cases it does not work :(