Posted August 16, 2017
high rated
The Legend of Heroes: Trails of Cold Steel
#### Patch 1.2 (16th August 2017)
##### Bug fixes
-Fix text rendering corruption issue when button prompts are displayed on some systems-Fix Depth of Field issue in cutscenes on Intel GPUs with MSAA enabled-Do not close the game when Alt+F4 is pressed and another program has the focus-Fixed some minor text issues-Fix repeated keypresses at high (unlocked) framerates.-Input should now behave as expected up to at least 250 FPS.-Fix some minor text/linebreak issues (more to come!).-Fix one potential cause for sporadic crashes on some systems.-[Japanese version] Fix button prompt setting not applying to Japanese version (all prompts should now be correct, but the explanatory notes are not yet handled)
##### Optimization
-Improved the performance of the Depth of Field implementation, especially with MSAA.(basic DoF should be improved by around 10% with 4xMSAA, high quality DoF should be improved by up to a factor of 3)
##### New Features:
-Added an option to skip all movies-Added configurable speedup factors for Turbo mode(separate factors for battle and field exploration are possible)-Added a Mouse Sensitivity option to the mouse / keyboard configuration menu(also reworked mouse camera controls to eliminate acceleration)-Added Autosaves. The autosave interval can be configured in the launcher.-Added a Quit Game option to the main menu(though why would you want to quit?
Immortal Planet
##### Update 3 (16 August 2017)
#### Update #3
* removed the Good Ending due to popular request
#### Update #2
* nerfed spell damage progression and Bloodsteal base damage (both of these things -were overpowered as ♥♥♥♥ and you know it)
* added Good Ending
#### Update #1
* Vial of Mortal Blood now increases Blood Viscosity
* Blood Viscosity bonus healing is now lower
Tangledeep
#### Patch b.068 (16th August 2017)
##### ART/VISUALS
* Various recolored skill icons, plus Soulkeeper and 2nd mastery tier skill icons
* Numerous new item sprites
* New generic Echo and Health powerup sprites
* New Constrict sprite effect
* Updated idle/hit animation for Dirtbeak
* Various updated tiles
##### AUDIO/MUSIC
* New Butler Bell SFX
##### BALANCE
* Discipline no longer offers Defeat Dodge and Defeat Parry, which were sort of weird bonuses that didn't feel great. It does, however, now scale pet health UP.
* Monster Slaying magic mods now stack, so if you are dual-wielding or using a quiver, you can gain huge damage bonuses against specific monster families!
* Staff and Crossbow weapons no longer have a damage penalty in melee range
* Only Spears and the Flail now have a _ranged_ damage penalty
* 2nd boss fight is a bit harder now (boss abilities are now used more frequently, Void Bolt has range of 5 instead of 4)
* Bow weapon power adjusted down slightly
* Many food items and meals now make you Full for a shorter duration
* Buffed effects of Pumpkin, Pumpkin Bread, Hearty Meatwich, Mint Fudge, and Charcuterie
##### BUGS
* Fixed bug where Butler's Bell could summon food into walls and NPCs
* If you were at low health before getting healed by Percy, your health bar should no longer flash red after the heal
* Immunology should no longer prevent you from getting the FULL debuff after eating food
* Food spawned from trees in the Grove should no longer get stuck in the trees
* Added extra checks to ensure the boss defeated event always occurs in the second boss fight
* Legendary items no longer fail to receive new magic mods in Item Dreams
* You should no longer get Rumors that send you to pre/post boss areas
* Fixed bug where you could not fail multiple No Flask challenge rumors at the same time
* Fixed bugs that could mess with boss fight logic if you quit the game during the fight dialog
* Fixed bug where saving and quitting after beating a Memory King would cause an Item Dream to spawn endless Memory Kings and allow infinite item upgrades. Fun!
##### CONTENT/GAMEPLAY
* Quivers and Magic Books no longer get magic mods related to blocking/shields. Quivers instead will now get certain weapon mods such as +critical damage and +damage to monster families, as well as unique mods. Same with magic books!
* New QUIVER magic mods: Longshot, Withering, Deadeye
* New BOOK magic mods: Nimble, Quickening, Prismatic
* New status effect: SEALED. When afflicted with this ailment, characters cannot use any abilities (but can still attack, move, and use items as normal.)
* New WEAPON magic mod: SEALING
* New universal magic mod: HUNGRY
* Side areas will now spawn one (or more) bonus treasure chests upon clearing the area. These chests are chock full of loot and have a higher chance of dropping Legendary and Set items!
* New rumor challenge! For greater rewards, you may not change gear (other than weapons) until the rumor is complete
* New item: Heavy Mystery Egg! Hatches a monster from the ~12th floor of the dungeon.
* New items: Bog Frog and Rock Viper Eggs!
* Various shop owners will now stock even higher level goods, based on your character level (many shops previously only had 2 tiers of goods)
* Added 4th tier Spellbook!
##### QUALITY OF LIFE
* Rumors to find specific areas will now state their connecting map.
* Food item will now display how many turns you will be Full for after eating
* You can now CLICK on ingredients or seasoning on the Cooking screen to instantly add them (you can still drag and drop, if you prefer)
Full changelog here: https://pastebin.com/UBBuFmat
#### Patch 1.2 (16th August 2017)
##### Bug fixes
-Fix text rendering corruption issue when button prompts are displayed on some systems-Fix Depth of Field issue in cutscenes on Intel GPUs with MSAA enabled-Do not close the game when Alt+F4 is pressed and another program has the focus-Fixed some minor text issues-Fix repeated keypresses at high (unlocked) framerates.-Input should now behave as expected up to at least 250 FPS.-Fix some minor text/linebreak issues (more to come!).-Fix one potential cause for sporadic crashes on some systems.-[Japanese version] Fix button prompt setting not applying to Japanese version (all prompts should now be correct, but the explanatory notes are not yet handled)
##### Optimization
-Improved the performance of the Depth of Field implementation, especially with MSAA.(basic DoF should be improved by around 10% with 4xMSAA, high quality DoF should be improved by up to a factor of 3)
##### New Features:
-Added an option to skip all movies-Added configurable speedup factors for Turbo mode(separate factors for battle and field exploration are possible)-Added a Mouse Sensitivity option to the mouse / keyboard configuration menu(also reworked mouse camera controls to eliminate acceleration)-Added Autosaves. The autosave interval can be configured in the launcher.-Added a Quit Game option to the main menu(though why would you want to quit?
##### Update 3 (16 August 2017)
#### Update #3
* removed the Good Ending due to popular request
#### Update #2
* nerfed spell damage progression and Bloodsteal base damage (both of these things -were overpowered as ♥♥♥♥ and you know it)
* added Good Ending
#### Update #1
* Vial of Mortal Blood now increases Blood Viscosity
* Blood Viscosity bonus healing is now lower
#### Patch b.068 (16th August 2017)
##### ART/VISUALS
* Various recolored skill icons, plus Soulkeeper and 2nd mastery tier skill icons
* Numerous new item sprites
* New generic Echo and Health powerup sprites
* New Constrict sprite effect
* Updated idle/hit animation for Dirtbeak
* Various updated tiles
##### AUDIO/MUSIC
* New Butler Bell SFX
##### BALANCE
* Discipline no longer offers Defeat Dodge and Defeat Parry, which were sort of weird bonuses that didn't feel great. It does, however, now scale pet health UP.
* Monster Slaying magic mods now stack, so if you are dual-wielding or using a quiver, you can gain huge damage bonuses against specific monster families!
* Staff and Crossbow weapons no longer have a damage penalty in melee range
* Only Spears and the Flail now have a _ranged_ damage penalty
* 2nd boss fight is a bit harder now (boss abilities are now used more frequently, Void Bolt has range of 5 instead of 4)
* Bow weapon power adjusted down slightly
* Many food items and meals now make you Full for a shorter duration
* Buffed effects of Pumpkin, Pumpkin Bread, Hearty Meatwich, Mint Fudge, and Charcuterie
##### BUGS
* Fixed bug where Butler's Bell could summon food into walls and NPCs
* If you were at low health before getting healed by Percy, your health bar should no longer flash red after the heal
* Immunology should no longer prevent you from getting the FULL debuff after eating food
* Food spawned from trees in the Grove should no longer get stuck in the trees
* Added extra checks to ensure the boss defeated event always occurs in the second boss fight
* Legendary items no longer fail to receive new magic mods in Item Dreams
* You should no longer get Rumors that send you to pre/post boss areas
* Fixed bug where you could not fail multiple No Flask challenge rumors at the same time
* Fixed bugs that could mess with boss fight logic if you quit the game during the fight dialog
* Fixed bug where saving and quitting after beating a Memory King would cause an Item Dream to spawn endless Memory Kings and allow infinite item upgrades. Fun!
##### CONTENT/GAMEPLAY
* Quivers and Magic Books no longer get magic mods related to blocking/shields. Quivers instead will now get certain weapon mods such as +critical damage and +damage to monster families, as well as unique mods. Same with magic books!
* New QUIVER magic mods: Longshot, Withering, Deadeye
* New BOOK magic mods: Nimble, Quickening, Prismatic
* New status effect: SEALED. When afflicted with this ailment, characters cannot use any abilities (but can still attack, move, and use items as normal.)
* New WEAPON magic mod: SEALING
* New universal magic mod: HUNGRY
* Side areas will now spawn one (or more) bonus treasure chests upon clearing the area. These chests are chock full of loot and have a higher chance of dropping Legendary and Set items!
* New rumor challenge! For greater rewards, you may not change gear (other than weapons) until the rumor is complete
* New item: Heavy Mystery Egg! Hatches a monster from the ~12th floor of the dungeon.
* New items: Bog Frog and Rock Viper Eggs!
* Various shop owners will now stock even higher level goods, based on your character level (many shops previously only had 2 tiers of goods)
* Added 4th tier Spellbook!
##### QUALITY OF LIFE
* Rumors to find specific areas will now state their connecting map.
* Food item will now display how many turns you will be Full for after eating
* You can now CLICK on ingredients or seasoning on the Cooking screen to instantly add them (you can still drag and drop, if you prefer)