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muntdefems: Apparently the new version of the English installer includes all other languages.
Yes, it does. Just checked it first-hand :-)
high rated
Added the Earth 2140 Trilogy, </span></i>, <i><span class="bold">[url=https://www.gog.com/forum/8bit_armies/changelog/post17]8-bit Armies, 8-bit Hordes, and Enter the Gungeon changelogs to the respective fora.


DeMignon added the </span></i> and <i><span class="bold">[url=https://www.gog.com/forum/overfall/changelog/post4]Overfall ones.
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DoctorGOGgles: Same problem with the latest Turok update. Selecting any language other than english still links to the older setup for version 1.4.7. Only english downloads 1.4.9, even though the setup contains all languages.
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muntdefems: They fixed it. :)
Maybe for Turok but not for Jedi Academy.
high rated
From MaGog's logs for 28 March:

---------------------------

Games included in this batch:

· Age of Decadence, The
· Airships: Conquer the Skies [In Dev]
· CLARC
· Delta Force Xtreme
· Quern - Undying Thoughts
· SPORE™ Collection
· Turok 2: Seeds of Evil
· Vikings - Wolves of Midgard

---------------------------

Age of Decadence, The has probably changed


[FILE UPDATES]

* File removed: Patch 1.2.0.0158

* File added: Patch 1.5.0.0018 --- File name: patch_the_age_of_decadence_2.11.0.12.exe --- File size: 10.2 MB --- Date: Tue 28 Mar 2017 10:48:02 GMT --- Version: 1.3.0.0008 (gog-11) -> 1.5.0.0018 (gog-12)

* File changed: Windows installer, English --- File name *FROM* setup_the_age_of_decadence_2.10.0.11.exe *TO* setup_the_age_of_decadence_2.11.0.12.exe --- Size has not changed (1.1 GB) --- Date *FROM* Wed 28 Dec 2016 12:03:14 GMT *TO* Tue 28 Mar 2017 10:48:43 GMT --- Version *FROM* 1.3.0.0008 (gog-11) *TO* 1.5.0.0018 (gog-12)


[CHANGELOG UPDATED]
Patch 1.5.0.0018 (28 March 2017)

- This update transfers all applicable changes and improvements from Dungeon Rats, our combat-focused, party-based spin-off set the AoD world.
- While the changes are too numerous (and in many cases too minor) to list, here is an overview:
- Overhead combat info
- New passive for axes
- Mouse cursor shows enemies' HPs
- Expanded info on weapon types
- THC, CS and ADC stats on area of effect attacks.
- Tweaked CS formula for aimed strikes.
- Ranged weapons use Perception for aimed: arms and legs attacks
- Whirldwind effect for daggers, swords and 1h spears is bleeding instead of knockdown; higher chance to score.
- Bombs: increased damage and vsDR bonus; the center of explosion does more damage and increases critical strike chance by 50% (goes down with every tile). CON is more effective. 25 + Center of Explosion Bonus - (Victim CON-6) x25; better visuals and sound.
- The Crafting screen now separates schematics by weapon type and armor material and orders them alphabetically.
- You can now select techniques without the required materials, to preview the bonuses.
- No further content or mechanics updates are planned at this point. All translations are now up to-date as well. We'd like to thank you for your support and willingness to try different games.
(Full changelog)

---------------------------

Airships: Conquer the Skies [In Dev] has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (131.0 MB) --- Version *FROM* 9.1 (gog-5) *TO* 9.1.1 (gog-6)

* File changed: Mac OS X installer, English --- File size *FROM* 134.0 MB *TO* 142.0 MB --- Version *FROM* 9.1 (gog-4) *TO* 9.1.1

* File changed: Windows installer, English --- File size *FROM* 145.0 MB *TO* 150.0 MB --- Version *FROM* 9.1 (gog-5) *TO* 9.1.1


[CHANGELOG UPDATED]
Patch 9.1.1 (28th March 2017)

- New audio system: sounds loop better, move around better, and can shift in volume and pitch. (Note to modders: this means you have to update how sounds for engines and Suspendium chambers are specified, sorry.)
- Reworked the way modules catch fire. Small arms are no longer much better at causing fires than big ones.
- Reworked the way fire spreads. Fire is now much more likely to spread between modules that are connected by a door.
- More messages pop up in the bottom left to inform you of various things like incoming torpedoes and fog.
- Added option for fullscreen window mode in the resolution settings.
- Button for disabling all mods at once.
- Dragon fire arc increased from 60 to 90 degrees.
- Heavy cannon reload time decreased from 8 to 6 seconds.
- Collisions between big ships do more damage.
- Night is a bit less dark yet.
- Saved combats now store the mods the combat used. Opening a combat will load in the correct mods.
- Brigands and mad scientists no longer spawn in road-less nest locations.
- Fixed some crashes and improved some minor GUI stuff.
- There are now instructions in the install directory for running your own multiplayer server.
(Full changelog)

---------------------------

CLARC has probably changed

>>> Supported languages changed *FROM* Audio and text: German, English, Spanish, French, Italian, Russian *TO* Audio and text: German, English, Spanish, French, Russian

---------------------------

Delta Force Xtreme has probably changed

>>> Compatibility changed *FROM* [empty] *TO* Game & lobby fixes provided by Scott Lucht, Joe Hall, devilsclaw, Othello and the Novahq.net Community.

---------------------------

Quern - Undying Thoughts has probably changed

>>> System requirements for Linux changed *FROM* Ubuntu 14.04, 16.04 or newer, Processor: Intel Core i7-3770K or AMD equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GTX 950, Storage: 7 GB available space *TO* Ubuntu 14.04, 16.04 or newer, Processor: Intel Core i7-3770K or AMD equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GTX 950, Storage: 7 GB available space, Mouse and Keyboard

---------------------------

SPORE™ Collection has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 3) --- File size *FROM* 27.0 MB *TO* 1.0 MB --- Version *FROM* [empty] *TO* 3.1.0.22

* File changed: Windows installer, English (part 2 of 3) --- File size *FROM* 4.1 GB *TO* 4.0 GB --- Version *FROM* [empty] *TO* 3.1.0.22

* File changed: Windows installer, English (part 3 of 3) --- File size *FROM* 867.0 MB *TO* 571.0 MB --- Version *FROM* [empty] *TO* 3.1.0.22


[NO CHANGELOG]

---------------------------

Turok 2: Seeds of Evil has probably changed


[FILE UPDATES]

* File removed: 1.5.1 (Update #5) [Windows]

* File added: Patch 1.5.1 (Update #5) [Windows] --- File size: 73.0 MB --- Version: 10568 -> 10749


[NO CHANGELOG]

---------------------------

Vikings - Wolves of Midgard has probably changed


[FILE UPDATES]

* File added: Nameless Patch gog-2 [Windows] --- File size: 19.0 MB --- Version: 10763 -> 10840

* File changed: DLC: Pre-order DLC: Windows installer, English --- File size *FROM* 4.0 MB *TO* 5.0 MB --- Version *FROM* gog-1 *TO* gog-2

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* gog-1 *TO* gog-2

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (3.5 GB) --- Version *FROM* gog-1 *TO* gog-2


[CHANGELOG ADDED]
Patch gog-2 (28th March 2017)

- Fixes issue with players being unable to Defeat the Jokul
(Full changelog)


---------------------------



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muntdefems: They fixed it. :)
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Geralt_of_Rivia: Maybe for Turok but not for Jedi Academy.
Right you are. Time to light up the Judas-signal again!

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JudasIscariot: *poke* *poke*
And now we've got your attention, please take a look at Quern's system requirements. The ones for Mac are still missing mouse & keyboard and, more importantly, all of them seem to be the recommended requirements and not the minimum ones.
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muntdefems: CLARC has probably changed

>>> Supported languages changed *FROM* Audio and text: German, English, Spanish, French, Italian, Russian *TO* Audio and text: German, English, Spanish, French, Russian
Did it never have an Italian translation or was it of so poor quality that they pulled it? Or is it a licensing issue?
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muntdefems: CLARC has probably changed

>>> Supported languages changed *FROM* Audio and text: German, English, Spanish, French, Italian, Russian *TO* Audio and text: German, English, Spanish, French, Russian
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The-Business: Did it never have an Italian translation or was it of so poor quality that they pulled it? Or is it a licensing issue?
Since the only thing that changed was the entry it's safe to assume this change is either an error or it never had an Italian translation.
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The-Business: Did it never have an Italian translation or was it of so poor quality that they pulled it? Or is it a licensing issue?
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Geralt_of_Rivia: Since the only thing that changed was the entry it's safe to assume this change is either an error or it never had an Italian translation.
I'm guessing the same. Later I'll re-install the game to check whether it's in Italian or not. :)
high rated
Torment: Tides of Numenera

Patch 1.0.2 (28 March 2017)

The Mac version will be updated on 29 March 2017. We apologize for the inconvenience.

Highlights

Fixed a large number of freezes that would happen in various states.
Numerous performance optimizations.
Addendum text should now be appearing on item descriptions. Many dozens of items now have more details depending on your lore skills and other factors!
Fixed an issue that was preventing party members from bantering. Party members should now be much more talkative!
Updated a number of crisis sequences to rebalance a number of enemies. In some situations, it will make combat proceed more quickly with combats that were sluggish.
Numerous fixes and improvements to movement grid, pathing, and AI. This should prevent issues where the game would hang as combat could get stuck in numerous situations.
Several quest and conversation fixes.
Inspiring Presence and other looping sound effects have been reduced or removed.
Full Release Notes (Spoiler Warning)

Conversations & Quests

Fixed issue where conversation with Sorrow does not trigger if Matkina does not participate in Memovira Crisis and castoffs are merged into her.
No longer start the Familiar Skies quest if you access the helmet after already having been kicked out of Anchorage.
Move to correct objective Covetous Hearts objective if you try to get the Cortex before talking to Dracogen about it
Fixed issue where Indigo Tide can be raised repeatedly after telling Theboros to sacrifice himself.
Fixed issue where two Shadow Rings can be created.
Fixed a bug where Infestation quest could get in an unfinishable if the player left the scene during the crisis and returned later.
Fixed bug where finding out about what Maw eats through Magmatic Annulet does not allow attempt to persuade Siowan to offer himself.
Inkpot now always tells you about killing Ioxu, regardless of the order you see him or Ioxu after bonding with the Bloom.
Show reflection message when Artaglio invades your mind in the Gullet.
Fixed bug where Inifere's Reflection used male pronoun when speaking to female Last Castoff.
Fixed bug where asking Canadu again about his hammer produced an incorrect response.
Fixed a bug in Aligern’s ending slides.
Numerous misc. typo fixes.

Gameplay

Fixed bug where enemies damaged by Frost Brooch at the beginning of their turn would sometimes lock up game after performing their move.
Fixed a bug which could cause dead enemies from trying to patrol.
Beads of Neverending Time now limit uses of Haste per crisis.
Waits-For-Prey AI better handles being stunned and/or knocked down.
Fixed an issue where retries on tasks were erroneously checking companions during crisis.
Added Initiative as a possible option for Flex Skill.
Numerous fixes to Anechoic Lazaret crisis.
Reduced number of Peerless drones during Anechoic Lazaret crisis.
Updated Sorrow Fragment AI in several fights to ensure they use their burst attack as designed.
Reduced total number of combatants in the Bloom Heart, reduced knockdown effects, and streamlined introduction of spawned enemies.
Reduced total number of enemies in Miel Avest, and made Sorrow's aura do noticeable damage but not insta-kill.
Reduced total number of enemies in the Memovira’s Fortress crisis, and added non-insta-kill aura to Sorrow.
Allowed spawned enemies to have modified initiative values.
Added instigation points to several examinables.
Fixed camera centering on Last Castoff every time a companion is granted or loses a fettle from an aura.
Weapon attack abilities use weapon stats instead of fixed cost stat. Cost tooltip info includes weapon name when this happens.
Abilities that have the potential to push/pull no longer can affect user (could cause issues with AI progressing correctly under some conditions).
Fixed an issue where auras could affect player characters not currently in the party.
Remove redundant modifiers with Cypher Sickness fettle.
Added item drops to Peliai when killed.
Rhin now gains additional abilities late in the game.
Fixed issues with Erritis “wants to talk” trigger in the Valley of Dead Heroes.

User Interface

Addendums should now be appearing on items. Many dozens of items now have more details depending on your lore skills and other factors!
Fixed an issue where players could sometimes use on-ground targeted abilities on top of other characters.
Changed the Continue button text in the conversation window to be more in line with other buttons.
Make sure triggers that start conversations fire off if no owner is set, but not if owner is set and owner is inactive.
Movement lines should start disabled so they don't do stuff during exploration mode.
The item gained panel in the conversation window should be disabled unless actually needed.
Added some error checking to prevent a null reference when advancing past the Type selection panel in Character Creation.
Controller version of the crisis HUD now hides the cursor during player movements, in order to stop tooltips from appearing during this time.
Fixed an issue on controllers where pressing the trigger buttons would not always register on older controllers where the triggers weren’t being fully pressed down. This was causing some players to get stuck in specific menus.
Controller fixes for certain radial and skill selection menus.
Fixed a text overflow issue in the Max Effort display.
Added color markup code for Resistance.
The in-game UI should be correctly switched back to keyboard/mouse when canceling out of the “Press A” window.
The game should no longer be unpaused incorrectly when switching from keyboard to controller mode.
Added details of bonuses from Descriptor to character overview panel.
Added new version of ConsumeAction script that doesn't trigger tags in conversation text (used to handle special cases where actions are consumed NOT on selecting an option but delayed).
Fixed an issue where it was sometimes possible to select Edge pips on the Effort window.
Added a null reference check to avoid exploding the Item Details window under certain circumstances.
Fixed an issue with reversed controller bumpers on macOS.
Fixed an issue with D-Pad navigation in Meres on macOS and Linux.

Sound

Reduced the frequency with which companion banter timer is reset. Adjusted banter frequency values. Party members should now talk much more often!
Removed looping sound effects from Inspiring Presence.
Removed looping sound effects from Galvanic Hammer.
Reduced looping sound effects from Innervate.
Increased music volume in Fifth Eye.
Fixed incorrect or missing music in Old Slave Block, Memovira’s Courtyard, and some late game fathoms.
Fixed sound cues for Journal and Character Sheet windows.
Improvements to footstep sounds.

Graphics

The current resolution should now be added to the resolution dropdown if it is not found in the list of supported resolutions returned by Unity.
Fixed Sticha stuttering when stopping after a forced walk.
Updated visual effects for Callistege reflection during endgame.
Adjusted visual effects of Psychic Battlefield.
Improved texture for Piton Driver.
Performance & Stability
Scene-specific performance optimizations for a majority of game scenes, particularly throughout Sagus Cliffs.
Numerous cleanups and optimizations to movement grid, pathfinding, and AI calculations.
Improved performance on several visual effects.
Reduction of garbage generation to reduce associated frame drops from garbage collection.
Significant reduction of garbage generation during controller movement.
Various game cameras are now disabled when fullscreen UI is present. This should improve framerate in Inventory, Character Creation, and other screens.
Performance improvements and optimizations to NPC animators.

Miscellaneous

Polish localization updates.
Updated backer credits with some missing backers who wrote in!
Updated Techland credits.
high rated
Quite a bit of activity today. :)

From MaGog's logs for 28 March:

---------------------------

Games included in this batch:

· 8-bit Invaders
· Delta Force
· Delta Force 2
· Delta Force Xtreme
· Delta Force: Land Warrior
· Delta Force: Task Force Dagger
· Divinity: Original Sin 2 [In Dev]
· Marvel's Guardians of the Galaxy: The Telltale Series [Upcoming]
· No Man's Sky
· Quern - Undying Thoughts
· Rain World
· Torment: Tides of Numenera
· Walking Dead: A New Frontier, The [Season Pass]

---------------------------

[Part 1 of 3]

---------------------------

A game has probably been added: Marvel's Guardians of the Galaxy: The Telltale Series [Upcoming]

---------------------------

A game has probably been added: Rain World

---------------------------

Divinity: Original Sin 2 [In Dev] has changed


[CHANGELOG UPDATED]
Patch Notes v3.0.50.423 - Summoning and Polymorphing (28 March 2017)

Hello everyone!
- The day has finally come! At long last, you'll feel the power of the Polymorph and Summoning schools.
- Turn your enemies into chickens; slap them with tentacles; or turn the tide of battle with totems and a powered-up incarnate. Sprout wings and soar to high ground to fire long-distance shots at pesky enemies. Grow horns and charge at enemies across the battlefield to gain the best position-- and leave carnage in your wake. The possibilities are limitless and we can't wait to see what you'll come up with!
- Here's a juicy new trailer to whet your appetite.
- https://www.youtube.com/watch?v=A7mQOFuJNoU
- As always, your feedback helps us make the game better so please hit that "Send feedback to Larian" button after playing, or let us know your thoughts on our forums.
- Have fun!

Savegame compatibility
- Note: Savegames from v3.0.33.118 are compatible with this hotfix

Additions:
- Added Summoning combat ability: summons start with 10% increased Vitality, Damage, Magic Armour and Physical Armour per Ability Point invested.
- Added Summoning skills
- Conjure Incarnate - Conjure a personal elemental that matches the ground surface it's summoned onto. Your Incarnate can be buffed with Infusions.
- Elemental Totem - Target a ground surface and conjure a totem of the corresponding element. Each turn, this totem will fire a projectile at enemies in sight
- Dimensional Bolt - Shoot a volatile bolt that deals damage of a random type, and then creates a corresponding surface
- Farsight Infusion - Unlock ranged attack for your Incarnate. Buffs Magic Armour
- Power Infusion - Unlock Whirlwind and Rush for your Incarnate. Buffs Physical Armour
- Rallying Cry - Target character regenerates Vitality and Magic Armour according to the number of allied characters and totems in their vicinity
- Supercharger - Target summon deals increased damage during its next turn-- then explodes
- Added Polymorph combat ability: receive one free Attribute Point for every Ability Point invested.
- Added Polymorph skills
- Bull Horns - Magnificent horns sprout from your forehead. You can rush at your enemies and gore them
- Tentacle Lash - With tentacular limbs, lash out at the enemy and Disarm them
- Chicken Claw - Turn the target character into a chicken. Squawk!
- Heart of Steel - Your skin turns to steel, increasing Physical Armour and regenerating a portion of it every turn
- Chameleon Cloak - Become one with the shadows so that you're invisible to your opponents
- Spread Your Wings - Grow wings that unlock Flight skill. You ignore ground surfaces as long as you are walking
- Skin Graft - Reset all cooldowns, yet also strip off all Physical Armour and Magic Armour. Removes Burning, Poisoned, Bleeding
- Added new class presets
- Conjurer - Conjures a trusty personal demon and elemental totems to aid in battle
- Metamorph - Adapts to dangerous situations with transforming tricks of nature
- Added new visual effects and sounds for all Summoning and Polymorph skills
- Added PVP Support. This allows you to play the game in multiplayer and choose whether to work with or against your friends. You can start as allies and continue as rivals (or vice versa) by making war or peace with other parties.
- Added Origin Story Updates
- Made several changes and additions to origin stories (Ifan, Lohse, Sebille, and Red Prince)
- Party members will now engage with NPCs to play out origin moments particular to their own background stories - if the player allows them to do so.
- Added a tutorial messages log in the journal
- Added new Arena level: Castle Outskirts
- Added and updated several sound effects for skills
- Added a crime check on lockpicking items that have an owner

Improvements
- Improved the ladder animation system
- Examining a character now uses the highest level of loremaster in your party
- Certain AI 2.0 decision improvements added (regarding potions, invisibility, 'sleep' status, surface transform, Polymorph, Summons...)
- AI now supports more skills and statuses
- Improved performance when targeting enemies with ranged weapons
- Improved feedback for characters inside fog (when targeting)
- Improved targeting from high to low ground with skills that use teleport (self)
- Updated several skill and attack animations
- Updated several effects for skills
- Companion preset selector is now embedded within recruitment dialogs.

Balancing and design changes
- Several changes were made to the combats in and around Fort Joy:
- Early-game Voidwoken don't bleed Cursed Blood anymore
- The Freshly Buried Corpse no longer has armor.
- Tweaked the Source Hound Kennel's level design. Bark, bark.
- Tweaked the Houndmaster encounter's level design.
- Tweaked Teleporting Crocodiles' level design.
- Reworked a number of fights in Fort Joy to ensure coherence in spell distribution and smooth our learning curve.
- Characters that heal due to high resistance should be damaged if they have Decaying Touch on
- Pickup action now gets disabled in combat if you do not have enough AP
- You can now use sucker punch when wielding only one wand
- Applying Bless to an item on a surface now blesses that surface
- Reduced requirements on armor, weapons, and shields
- Made it easier to Pickpocket low level NPCs by changing the Thievery mechanics
- Characters will no longer absorb Source surfaces when they already have their maximum number of Source Points
- Surfaces created by skills like Fireball no longer create surfaces through walls
- Sending an item from a container to another character now also costs 1 AP
- Mark' now prevents characters from going invisible.
- Increased stats of Dallis' Hammer and renamed it to "The Reckoning"
- You can now cast Blood Sucker on other characters. Try combining it with Decaying Touch.
- Electrification and ice should go away after 3 turns.
- Changed how Magic Pockets work for multiplayer when having separate parties active (for the PvP system)
- Kniles' monks are no longer linked to other monks in the dungeon
- Blessed smoke now removes Silence
- Refusing Withermoore's help causes him to no longer appear
- Increased AP cost of Enrage to two; can only target allies now
- Refactored persuasion system: You now need more points in persuasion to have an effect on higher level NPC's. Stats have less impact
- New status: Disarmed. Prevents attacking with weapons and using skills that are based on them (e.g. Ricochet, Whirlwind)
- Muted should not prevent characters from using weapon skills
- The most used generic treasure tables have been completely redesigned. They now generate more by value than by category.
- When a container is opened and it generates items, the order in which they appear is randomized. This is purely a representative change.

Bug Fixes
- Fixed an issue causing players to have their input stuck
- Fixed an issue with the Necromancer Tower Maze. Players no longer have re-equip the ring to trigger the correct dialog options
- Fixed roofs blocking projectiles and sight inside a building
- Fixed some map markers not correctly showing up for all party members
- Fixed several spell and highlight tooltips
- Fixed certain characters dropping double the amount of loot they should be dropping
- Fixed certain skills not showing a proper area preview around the target (e.g. Crippling Blow)
- Fixed being able to cancel jump skills while they are still being cast (e.g. not creating a fire surface on landing with Phoenix Dive)
- Fixed item requirements displayed red despite meeting the requirements
- Fixed Magic Armour not disappearing on death
- Fixed incorrect behavior with Fullscreen and Fake Fullscreen mode
- Fixed certain statuses from being spammed above characters when wearing Cursed items
- Fixed several issues with Tarlene's dialog regarding Shriekers and Gareth
- Fixed items not being assigned to bottom bar when recruiting a companion
- Fixed bug where Samadel wouldn't leave towards the call to arms
- Fixed several crime-related behaviors
- Fixed several NPC alignment issues
- Fixed input being blocked in certain situations, resulting in not being able to control certain party members directly
- Fixed minor issues regarding Gareth's death and the resulting dialogs
- Fixed several minor quest and journal issues
- Fixed issue where NPC's would incorrectly force end their turn without taking action
- Fixed not being able to reassign teams for AI after returning to lobby from a previous game
(Full changelog)
high rated
---------------------------

[Part 2 of 3]

---------------------------

8-bit Invaders has probably changed


[FILE UPDATES]

* File removed: Patch 0.93.636120 [Windows]

* File added: Patch 0.93.638016 [Windows] --- File size: 10.0 MB --- Version: 10274 -> 10776

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 0.93.636120 *TO* 0.93.638016

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (1.4 GB) --- Version *FROM* 0.93.636120 *TO* 0.93.638016


[CHANGELOG UPDATED]
Patch 0.93.638016 (27 March 2017)

- The Wyvern and Gremlin units were using incorrect armor types (Heavy and Light respectively). They now are using the Air armor type as intended.
- The Wraith and Gremlin unit tooltips showed a light attack when they in fact have no damaging attack - this has been fixed.
- Map Circular Logic: Three resource positions moved; the resource points near the bottom of the start position ramps are now all on the same side of the ramp.
- All infantry have had their stealth detection radius increased by 20%
- All turrets have had their stealth detection radius increased by 30%
- Rocket Copter: Range reduced to 700 (was 800)
- Artillery (Renegades): Move speed reduced to 180 (was 200)
- Sniper Infantry: Basedamage increased to 18 (was 15)
- AA Drone: Build cost increased to 80 (was 60), Build time increased to 8 (was 6)
- Arbalist: Build time reduced to 12 seconds (was 15)
- Dragon: Base damage for Anti-Air attack increased to 12 (was 8)
- Rogue: Weapon cooldown increased to 1.5 (was 1.2)
- Pikeman: Health increased to 95 (was 80), Build cost reduced to 60 (was 80)
- Aggressor: Range reduced to 700 (was 800)
- Mothership: Weapon cooldown increased to 1.0 (was 0.7)
(Full changelog)

---------------------------

Delta Force has probably changed
Delta Force 2 has probably changed
Delta Force Xtreme has probably changed
Delta Force: Land Warrior has probably changed
Delta Force: Task Force Dagger has probably changed

>>> Companies changed *FROM* NovaLogic Inc. / NovaLogic, THQ Nordic *TO* NovaLogic Inc. / THQ Nordic GmbH

---------------------------

No Man's Sky has probably changed


[FILE UPDATES]

* File removed: Windows installer, English (part 1 of 3)

* File removed: Windows installer, English (part 2 of 3)

* File removed: Windows installer, English (part 3 of 3)

* File added: Windows installer, English (part 1 of 2) --- File size: 1.0 MB --- Version: 1.24 (A)

* File added: Windows installer, English (part 2 of 2) --- File size: 3.9 GB --- Version: 1.24 (A)

* File changed: DLC: Pre-order DLC: Windows installer, English --- File size *FROM* 8.0 MB *TO* 4.0 MB --- Version *FROM* gog-2 *TO* 1.24 (A)


[NO CHANGELOG]

---------------------------

Quern - Undying Thoughts has probably changed

>>> System requirements for Linux changed *FROM* Ubuntu 14.04, 16.04 or newer, Processor: Intel Core i7-3770K or AMD equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GTX 950, Storage: 7 GB available space, Mouse and Keyboard *TO* Ubuntu 14.04, 16.04 or newer, Processor: Intel Core i7-3770K or AMD equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GTX 950, Storage: 7 GB available space, Mouse and Keyboard, Recommended system requirements: Ubuntu 14.04, 16.04 or newer, Processor: Intel Core i7-3770K or AMD equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GTX 950, Storage: 7 GB available space, Mouse and Keyboard

>>> System requirements for OS X changed *FROM* OS X 10.9 or newer, Processor: Intel Core i7-3770K or AMD equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GTX 950, Storage: 7 GB available space *TO* OS X 10.9 or newer, Processor: Intel Core i3-2100 or AMD equivalent, Memory: 3 GB RAM, Graphics: NVIDIA GTX 650 2GB or AMD HD7770 2GB, Storage: 7 GB available space, Mouse and Keyboard, Recommended system requirements: OS X 10.9 or newer, Processor: Intel Core i7-3770K or AMD equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GTX 950, Storage: 7 GB available space, Mouse and Keyboard

>>> System requirements for Windows changed *FROM* 7 / 8.1 / 10, Processor: Intel Core i7-3770K or AMD equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GTX 950, Storage: 7 GB available space, Mouse and Keyboard *TO* 7 / 8.1 / 10, Processor: Intel Core i3-2100 or AMD equivalent, Memory: 3 GB RAM, Graphics: NVIDIA GTX 650 2GB or AMD HD7770 2GB, Storage: 7 GB available space, Mouse & Keyboard, Recommended system requirements: 7 / 8.1 / 10, Processor: Intel Core i7-3770K or AMD equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GTX 950, Storage: 7 GB available space, Mouse and Keyboard


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.0.5 *TO* 1.0.5 (v2)

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (2.2 GB) --- Version *FROM* 1.0.5 *TO* 1.0.5 (v2)


[CHANGELOG ADDED]
Update 1.5.0(v2) hotfix (28 March 2017) - Windows only

- various fixes
(Full changelog)

---------------------------

Walking Dead: A New Frontier, The [Season Pass] has probably changed


[FILE UPDATES]

* File removed: Windows installer, English (part 1 of 3)

* File removed: Windows installer, English (part 2 of 3)

* File removed: Windows installer, English (part 3 of 3)

* File added: Windows installer, English (part 1 of 4) --- File size: 28.0 MB --- Version: gog-3

* File added: Windows installer, English (part 2 of 4) --- File size: 3.9 GB --- Version: gog-3

* File added: Windows installer, English (part 3 of 4) --- File size: 3.9 GB --- Version: gog-3

* File added: Windows installer, English (part 4 of 4) --- File size: 1.1 GB --- Version: gog-3


[CHANGELOG ADDED]
Update Episode 3 (28 March 2017)

- Adds Episode 3
(Full changelog)
Post edited March 28, 2017 by muntdefems
high rated
---------------------------

[Part 3 of 3]

---------------------------

Torment: Tides of Numenera has probably changed


[FILE UPDATES]

* File added: Patch 1.0.2 [Windows] --- File size: 227.0 MB --- Version: 10166 -> 10862

* File changed: Linux installer, English --- File size *FROM* 4.1 GB *TO* 3.9 GB --- Version *FROM* 1.0.1 *TO* 1.0.2 (gog-2)

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (2.0 MB) --- Version *FROM* 1.0.1 *TO* 1.0.2

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.0.1 *TO* 1.0.2

* File changed: Windows installer, English (part 3 of 3) --- File size *FROM* 90.0 MB *TO* 82.0 MB --- Version *FROM* 1.0.1 *TO* 1.0.2


[CHANGELOG ADDED]
Patch 1.0.2 (28 March 2017)

- The Mac version will be updated on 29 March 2017. We apologize for the inconvenience.

Highlights
- Fixed a large number of freezes that would happen in various states.
- Numerous performance optimizations.
- Addendum text should now be appearing on item descriptions. Many dozens of items now have more details depending on your lore skills and other factors!
- Fixed an issue that was preventing party members from bantering. Party members should now be much more talkative!
- Updated a number of crisis sequences to rebalance a number of enemies. In some situations, it will make combat proceed more quickly with combats that were sluggish.
- Numerous fixes and improvements to movement grid, pathing, and AI. This should prevent issues where the game would hang as combat could get stuck in numerous situations.
- Several quest and conversation fixes.
- Inspiring Presence and other looping sound effects have been reduced or removed.
- Full Release Notes (Spoiler Warning)

Conversations & Quests
- Fixed issue where conversation with Sorrow does not trigger if Matkina does not participate in Memovira Crisis and castoffs are merged into her.
- No longer start the Familiar Skies quest if you access the helmet after already having been kicked out of Anchorage.
- Move to correct objective Covetous Hearts objective if you try to get the Cortex before talking to Dracogen about it
- Fixed issue where Indigo Tide can be raised repeatedly after telling Theboros to sacrifice himself.
- Fixed issue where two Shadow Rings can be created.
- Fixed a bug where Infestation quest could get in an unfinishable if the player left the scene during the crisis and returned later.
- Fixed bug where finding out about what Maw eats through Magmatic Annulet does not allow attempt to persuade Siowan to offer himself.
- Inkpot now always tells you about killing Ioxu, regardless of the order you see him or Ioxu after bonding with the Bloom.
- Show reflection message when Artaglio invades your mind in the Gullet.
- Fixed bug where Inifere's Reflection used male pronoun when speaking to female Last Castoff.
- Fixed bug where asking Canadu again about his hammer produced an incorrect response.
- Fixed a bug in Aligern’s ending slides.
- Numerous misc. typo fixes.

Gameplay
- Fixed bug where enemies damaged by Frost Brooch at the beginning of their turn would sometimes lock up game after performing their move.
- Fixed a bug which could cause dead enemies from trying to patrol.
- Beads of Neverending Time now limit uses of Haste per crisis.
- Waits-For-Prey AI better handles being stunned and/or knocked down.
- Fixed an issue where retries on tasks were erroneously checking companions during crisis.
- Added Initiative as a possible option for Flex Skill.
- Numerous fixes to Anechoic Lazaret crisis.
- Reduced number of Peerless drones during Anechoic Lazaret crisis.
- Updated Sorrow Fragment AI in several fights to ensure they use their burst attack as designed.
- Reduced total number of combatants in the Bloom Heart, reduced knockdown effects, and streamlined introduction of spawned enemies.
- Reduced total number of enemies in Miel Avest, and made Sorrow's aura do noticeable damage but not insta-kill.
- Reduced total number of enemies in the Memovira’s Fortress crisis, and added non-insta-kill aura to Sorrow.
- Allowed spawned enemies to have modified initiative values.
- Added instigation points to several examinables.
- Fixed camera centering on Last Castoff every time a companion is granted or loses a fettle from an aura.
- Weapon attack abilities use weapon stats instead of fixed cost stat. Cost tooltip info includes weapon name when this happens.
- Abilities that have the potential to push/pull no longer can affect user (could cause issues with AI progressing correctly under some conditions).
- Fixed an issue where auras could affect player characters not currently in the party.
- Remove redundant modifiers with Cypher Sickness fettle.
- Added item drops to Peliai when killed.
- Rhin now gains additional abilities late in the game.
- Fixed issues with Erritis “wants to talk” trigger in the Valley of Dead Heroes.

User Interface
- Addendums should now be appearing on items. Many dozens of items now have more details depending on your lore skills and other factors!
- Fixed an issue where players could sometimes use on-ground targeted abilities on top of other characters.
- Changed the Continue button text in the conversation window to be more in line with other buttons.
- Make sure triggers that start conversations fire off if no owner is set, but not if owner is set and owner is inactive.
- Movement lines should start disabled so they don't do stuff during exploration mode.
- The item gained panel in the conversation window should be disabled unless actually needed.
- Added some error checking to prevent a null reference when advancing past the Type selection panel in Character Creation.
- Controller version of the crisis HUD now hides the cursor during player movements, in order to stop tooltips from appearing during this time.
- Fixed an issue on controllers where pressing the trigger buttons would not always register on older controllers where the triggers weren’t being fully pressed down. This was causing some players to get stuck in specific menus.
- Controller fixes for certain radial and skill selection menus.
- Fixed a text overflow issue in the Max Effort display.
- Added color markup code for Resistance.
- The in-game UI should be correctly switched back to keyboard/mouse when canceling out of the “Press A” window.
- The game should no longer be unpaused incorrectly when switching from keyboard to controller mode.
- Added details of bonuses from Descriptor to character overview panel.
- Added new version of ConsumeAction script that doesn't trigger tags in conversation text (used to handle special cases where actions are consumed NOT on selecting an option but delayed).
- Fixed an issue where it was sometimes possible to select Edge pips on the Effort window.
- Added a null reference check to avoid exploding the Item Details window under certain circumstances.
- Fixed an issue with reversed controller bumpers on macOS.
- Fixed an issue with D-Pad navigation in Meres on macOS and Linux.

Sound
- Reduced the frequency with which companion banter timer is reset. Adjusted banter frequency values. Party members should now talk much more often!
- Removed looping sound effects from Inspiring Presence.
- Removed looping sound effects from Galvanic Hammer.
- Reduced looping sound effects from Innervate.
- Increased music volume in Fifth Eye.
- Fixed incorrect or missing music in Old Slave Block, Memovira’s Courtyard, and some late game fathoms.
- Fixed sound cues for Journal and Character Sheet windows.
- Improvements to footstep sounds.

Graphics
- The current resolution should now be added to the resolution dropdown if it is not found in the list of supported resolutions returned by Unity.
- Fixed Sticha stuttering when stopping after a forced walk.
- Updated visual effects for Callistege reflection during endgame.
- Adjusted visual effects of Psychic Battlefield.
- Improved texture for Piton Driver.
- Performance & Stability
- Scene-specific performance optimizations for a majority of game scenes, particularly throughout Sagus Cliffs.
- Numerous cleanups and optimizations to movement grid, pathfinding, and AI calculations.
- Improved performance on several visual effects.
- Reduction of garbage generation to reduce associated frame drops from garbage collection.
- Significant reduction of garbage generation during controller movement.
- Various game cameras are now disabled when fullscreen UI is present. This should improve framerate in Inventory, Character Creation, and other screens.
- Performance improvements and optimizations to NPC animators.

Miscellaneous
- Polish localization updates.
- Updated backer credits with some missing backers who wrote in!
- Updated Techland credits.
(Full changelog)
high rated
Added the Airships: Conquer the Skies [In Dev] changelog to the respective game forum.


Ingsoc85 added the Age of Decadence, The one.

DeMignon added the Divinity: Original Sin 2 [In Dev], 8-bit Invaders, Quern - Undying Thoughts, Walking Dead: A New Frontier, The [Season Pass], and Torment: Tides of Numenera changelogs.


The dev of Vikings - Wolves of Midgard posted the game's changelog.
Check their post against the changelog added to people's accounts; wonder why they're not identical.
avatar
The-Business: Did it never have an Italian translation or was it of so poor quality that they pulled it? Or is it a licensing issue?
avatar
Geralt_of_Rivia: Since the only thing that changed was the entry it's safe to assume this change is either an error or it never had an Italian translation.
Just checked it and indeed the game has no Italian texts, so it was just an error correction as we assumed.



PS: By the way, thanks for fixing Quern's sys reqs, whoever did it! :)
avatar
Geralt_of_Rivia: Since the only thing that changed was the entry it's safe to assume this change is either an error or it never had an Italian translation.
avatar
muntdefems: Just checked it and indeed the game has no Italian texts, so it was just an error correction as we assumed.
Thank you for checking that.
high rated
From MaGog's logs for 29 March, here's some Linux-centric updates:

---------------------------

Games included in this batch:

· Baldur's Gate II: Enhanced Edition
· Crimsonland
· Planescape: Torment Enhanced Edition [Upcoming]
· Quern - Undying Thoughts
· Shelter 2
· Spacechem
· Trine 2: Complete Story

---------------------------

A game has probably been added: Planescape: Torment Enhanced Edition [Upcoming]

---------------------------

Baldur's Gate II: Enhanced Edition has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File name *FROM* gog_baldur_s_gate_2_enhanced_edition_2.6.0.10.sh *TO* gog_baldur_s_gate_2_enhanced_edition_2.6.0.11.sh --- Size has not changed (2.2 GB) --- Date *FROM* Fri 15 Jul 2016 11:26:48 GMT *TO* Tue 07 Mar 2017 16:24:04 GMT --- Version *FROM* 2.3.67.3 (gog-10) *TO* 2.3.67.3 (gog-11)


[NO CHANGELOG]

---------------------------

Crimsonland has probably changed

>>> System requirements for Linux changed *FROM* Ubuntu 14.04, Mint 17, Processor: 1 Ghz, Memory: 512 MB RAM, Hard Drive: 200 MB available space, Requires the following packages to be installed: libc6:i386, libasound2:i386, libasound2-data:i386, libasound2-plugins:i386, libsdl2-2.0-0:i386 and dependencies, Notice: this game comes with a 32-bit binary only *TO* Ubuntu 14.04, Mint 17, Processor: 1 Ghz, Memory: 512 MB RAM, Hard Drive: 200 MB available space, Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libgl1-mesa-glx:i386 libgl1-mesa-dri:i386 libtxc-dxtn0:i386 libopenal1:i386 libsdl2-2.0-0:i386 libpng12-0:i386 libjpeg8:i386, Notice: this game comes with a 32-bit binary only

---------------------------

Quern - Undying Thoughts has probably changed

>>> System requirements for Linux changed *FROM* Ubuntu 14.04, 16.04 or newer, Processor: Intel Core i7-3770K or AMD equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GTX 950, Storage: 7 GB available space, Mouse and Keyboard, Recommended system requirements: Ubuntu 14.04, 16.04 or newer, Processor: Intel Core i7-3770K or AMD equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GTX 950, Storage: 7 GB available space, Mouse and Keyboard *TO* Ubuntu 14.04, 16.04 or newer, Processor: Intel Core i3-2100 or AMD equivalent, Memory: 3 GB RAM, Graphics: NVIDIA GTX 650 2GB or AMD HD7770 2GB, Storage: 7 GB available space, Mouse and Keyboard, Recommended system requirements: Ubuntu 14.04, 16.04 or newer, Processor: Intel Core i7-3770K or AMD equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GTX 950, Storage: 7 GB available space, Mouse and Keyboard

---------------------------

Shelter 2 has probably changed

>>> System requirements for Linux changed *FROM* Ubuntu 14.04, Mint 17, Processor: Dual core from Intel or AMD at 2.8 GHz, Memory: 2 GB RAM, Graphics: nVidia GeForce 8600/9600GT, Hard Drive: 2 GB available space, Sound Card: OpenAL Compatible Sound Card, Requires the following packages to be installed: libc6:i386, libasound2:i386, libasound2-data:i386, libasound2-plugins:i386 and dependencies, Notice: this game comes with a 32-bit binary only *TO* Ubuntu 14.04, Mint 17, Processor: Dual core from Intel or AMD at 2.8 GHz, Memory: 2 GB RAM, Graphics: nVidia GeForce 8600/9600GT, Hard Drive: 2 GB available space, Sound Card: OpenAL Compatible Sound Card, Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libstdc++6:i386 libx11-6:i386 libxau6:i386 libxcb1:i386 libxcursor1:i386 libxdmcp6:i386 libxext6:i386 libxfixes3:i386 libxinerama1:i386 libxrandr2:i386 libxrender1:i386 libglu1:i386, Notice: this game comes with a 32-bit binary only


[FILE UPDATES]

* File changed: Linux installer, English+Chinese+French+German+Italian+Portuguese+Russian+Spanish+Swedish --- File name *FROM* gog_shelter_2_2.5.0.9.sh *TO* gog_shelter_2_2.5.0.10.sh --- File size *FROM* 980.2 MB *TO* 978.8 MB --- Date *FROM* Tue 04 Aug 2015 14:31:57 GMT *TO* Wed 29 Mar 2017 10:31:19 GMT --- Version *FROM* 20150519 (gog-6) *TO* 20150519 (gog-10)


[NO CHANGELOG]

---------------------------

Spacechem has probably changed

>>> System requirements for Linux changed *FROM* Ubuntu 14.04 / Linux Mint 17, Processor: 2.0 GHz, Memory: 1 GB RAM, Graphics: frame buffer support recommended. Requires the following packages to be installed: libc6:i386, libasound2:i386, libasound2-data:i386, libasound2-plugins:i386 and dependencies. Notice: game comes with a 32-bit binary only *TO* Ubuntu 14.04 / Linux Mint 17, Processor: 2.0 GHz, Memory: 1 GB RAM, Graphics: frame buffer support recommended, Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libcaca0:i386 libjpeg-turbo8:i386 libpng12-0:i386 libtiff5:i386 libncurses5:i386 libsqlite3-0:i386 libsdl1.2debian:i386 libsdl-mixer1.2:i386 libsdl-image1.2:i386 libgdiplus:i386, Notice: this game comes with a 32-bit binary onlynly


[FILE UPDATES]

* File changed: Linux installer, English+French+German+Japanese+Portuguese+Russian+Spanish --- File name *FROM* gog_spacechem_2.0.0.5.sh *TO* gog_spacechem_2.0.0.6.sh --- File size *FROM* 101.4 MB *TO* 96.7 MB --- Date *FROM* Tue 04 Aug 2015 14:22:14 GMT *TO* Wed 29 Mar 2017 10:35:49 GMT


[NO CHANGELOG]

---------------------------

Trine 2: Complete Story has probably changed

>>> System requirements for Linux changed *FROM* Ubuntu 14.04, Mint 17, Processor: 2.2 GHz CPU, Memory: 1 GB, Graphics: ATI Radeon HD 2400 or NVIDIA GeForce 7600 or better (OpenGL 2.1 needs to be supported), Hard Drive: 4.0 GB, OpenGL: 2.1, Additional: Trine 2 runs best with proprietary drivers and may not function correctly with open source drivers, Requires the following packages to be installed: libc6:i386, libasound2:i386, libasound2-data:i386, libasound2-plugins:i386 libgtk2.0-0:i386 and dependencies, Notice: this game comes with a 32-bit binary only *TO* Ubuntu 14.04, Mint 17, Processor: 2.2 GHz CPU, Memory: 1 GB, Graphics: ATI Radeon HD 2400 or NVIDIA GeForce 7600 or better (OpenGL 2.1 needs to be supported), Hard Drive: 4.0 GB, OpenGL: 2.1, Additional: Trine 2 runs best with proprietary drivers and may not function correctly with open source drivers, Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libwrap0:i386 libopenal1:i386 libvorbisfile3:i386 libglu1:i386 libfreetype6:i386 libgtk2.0-0:i386 libuuid1:i386, Notice: this game comes with a 32-bit binary only


[FILE UPDATES]

* File changed: Linux installer, English --- File name *FROM* gog_trine_2_complete_story_2.0.0.4.sh *TO* gog_trine_2_complete_story_2.0.0.5.sh --- Size has not changed (3.0 GB) --- Date *FROM* Tue 04 Aug 2015 16:42:05 GMT *TO* Wed 29 Mar 2017 10:26:00 GMT


[NO CHANGELOG]