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HypersomniacLive: Answer.
avatar
muntdefems: Thanks!

PS: Coincidentally, I've spent the last hour or so replaying the first season of The Last Door before tackling Season 2. But before I could play it I had to install bloody Adobe AIR, which made me realize why the Linux version of Season 1 is not available here on GOG. I didn't know The Banner Saga also ran on AIR... :\
On the plus side, I've yet to encounter an AIR game that gave me any trouble in Wine.
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muntdefems: Following a suggestion I've received by chat, I've updated my script so it shows a list of the games included in the current batch of updates so you can know at a glance if one of your games has been updated in any way. :)
That is a GREAT idea!
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MarkoH01: That is a GREAT idea!
I know, right? It's something so useful, simple and obvious, that makes me wonder how in Earth didn't I think of it myself before.

Unfortunately, it seems like GOG is boycotting this new feature by not updating anything today so far... :_(
Telltale Batman marked as updated, but no changelog yet.
high rated
Ghost of a Tale got an update:

Changelog for patch 2.81 / GOG-11 (Windows) (added 13 January 2017):

Fixed:
- Knocked-out stars on Tilo remain after a reload.
- When Fatale sleeps after a conversation and Tilo goes to sleep for 24h and then goes back to see her she is still sleeping (although it’s not the same night).
- Rare cases where the time of day is not properly reset after reloading a save.
- Rats can sometimes remain unresponsive after reloading a save.
- Costume change sometimes fails to be noticed by NPCs.
- Color mismatch on the candle hat icon (wax should be red).
- Sometimes Tilo’s climbing ladder animation plays too slowly.
- AI can detect Tilo when he’s in the spiral staircase between the courtyards.
- Message “You need the !” appearing when no door key name is defined.
- Mouse cursor doesn’t appear at the end of the game (can’t click on buttons).
- Some guards don’t go back to their patrol points when reloading a save.
- Scrollbar appears in dialog choices when it’s not necessary.
- Some set elements are missing their colliders.
- Inspect costume UI doesn’t show the proper costume stats info.
- The courtyard map doesn’t reflect the new courtyard layout.
- Tilo can climb through some low ceilings.
- Tilo can push around a sleeping rat when wearing the armor after reloading a save.
- Landscape mesh sometime shows up within the jail.
- G&F’ cell can sometimes fail to load properly.
- Rats sometimes do not fall flat on their back.
- Skybox is visible through the windows of the gallery (landscape is missing).

Changed:
- The mouse-wheel can now be used to scroll through dialog options.
- Added colliders to scaffolding posts in courtyard.
- Item description UI now makes the inventory underneath inactive (when hovering with the mouse).
- Wooden plank in jail tower cannot be jumped upon from lower level anymore.
- When inspecting a costume item the stats of the costume are visually aligned with the current inventory stats to make comparing the two easier.
- Room at bottom of stairs in main tower has been removed in preparation for future layout updates.
- Improved fire effect when burning banners.
- Torch lighting has been improved.

Added:
- Added new UI element for when Tilo is wearing a complete costume.
- Now internally tracking how many in-game days have gone by.
high rated
First and last updates from MaGog's logs for 13 January:

---------------------------

Games included in this batch:

· Batman - The Telltale Series
· Ghost of a Tale [In Dev]

---------------------------

Batman - The Telltale Series has probably changed


[FILE UPDATES]

* File removed: Achievements Hotfix [Windows]

* File removed: Patch Episode 4 [Windows]

* File added: Patch 5 [Windows] --- File size: 56.0 MB --- Version: gog-10 -> gog-11

* File changed: Windows installer, English (part 1 of 5) --- Size has not changed (35.0 MB) --- Version *FROM* gog-10 *TO* gog-11

* File changed: Windows installer, English (part 2 of 5) --- Size has not changed (3.9 GB) --- Version *FROM* gog-10 *TO* gog-11

* File changed: Windows installer, English (part 3 of 5) --- Size has not changed (3.9 GB) --- Version *FROM* gog-10 *TO* gog-11

* File changed: Windows installer, English (part 4 of 5) --- Size has not changed (3.9 GB) --- Version *FROM* gog-10 *TO* gog-11

* File changed: Windows installer, English (part 5 of 5) --- File size *FROM* 2.7 GB *TO* 1.3 GB --- Version *FROM* gog-10 *TO* gog-11


[NO CHANGELOG]

---------------------------

Ghost of a Tale [In Dev] has probably changed


[FILE UPDATES]

* File added: Patch 2.81 [Windows] --- File size: 54.0 MB --- Version: gog-10 -> gog-11

* File changed: Windows installer, English --- File size *FROM* 1.1 GB *TO* 1.2 GB --- Version *FROM* 2.75 (gog-10) *TO* 2.81 (gog-11)


[CHANGELOG UPDATED]
Patch 2.81 (13 January 2017)
Fixed:

- Knocked-out stars on Tilo remain after a reload.
- When Fatale sleeps after a conversation and Tilo goes to sleep for 24h and then goes back to see her she is still sleeping (although it’s not the same night).
- Rare cases where the time of day is not properly reset after reloading a save.
- Rats can sometimes remain unresponsive after reloading a save.
- Costume change sometimes fails to be noticed by NPCs.
- Color mismatch on the candle hat icon (wax should be red).
- Sometimes Tilo’s climbing ladder animation plays too slowly.
- AI can detect Tilo when he’s in the spiral staircase between the courtyards.
- Message “You need the !” appearing when no door key name is defined.
- Mouse cursor doesn’t appear at the end of the game (can’t click on buttons).
- Some guards don’t go back to their patrol points when reloading a save.
- Scrollbar appears in dialog choices when it’s not necessary.
- Some set elements are missing their colliders.
- Inspect costume UI doesn’t show the proper costume stats info.
- The courtyard map doesn’t reflect the new courtyard layout.
- Tilo can climb through some low ceilings.
- Tilo can push around a sleeping rat when wearing the armor after reloading a save.
- Landscape mesh sometime shows up within the jail.
- G&F’ cell can sometimes fail to load properly.
- Rats sometimes do not fall flat on their back.
- Skybox is visible through the windows of the gallery (landscape is missing).

Changed:

- The mouse-wheel can now be used to scroll through dialog options.
- Added colliders to scaffolding posts in courtyard.
- Item description UI now makes the inventory underneath inactive (when hovering with the mouse).
- Wooden plank in jail tower cannot be jumped upon from lower level anymore.
- When inspecting a costume item the stats of the costume are visually aligned with the current inventory stats to make comparing the two easier.
- Room at bottom of stairs in main tower has been removed in preparation for future layout updates.
- Improved fire effect when burning banners.
- Torch lighting has been improved.

Added:

- Added new UI element for when Tilo is wearing a complete costume.
- Now internally tracking how many in-game days have gone by.
(Full changelog)
high rated
From MaGog's logs for 16 January:

---------------------------

Games included in this batch:

· Darkest Dungeon
· StarCrawlers [In Dev]

---------------------------

Darkest Dungeon has probably changed


[FILE UPDATES]

* File changed: DLC: Kickstarter: Mac OS X installer, English --- Size has not changed (18.0 MB) --- Version *FROM* gog-36 *TO* gog-38

* File changed: Mac OS X installer, English --- File name *FROM* darkest_dungeon_en_2.18.0.36.pkg *TO* darkest_dungeon_en_2.18.0.38.pkg --- Size has not changed (1.6 GB) --- Date *FROM* Tue 27 Dec 2016 13:02:19 GMT *TO* Mon 16 Jan 2017 11:14:39 GMT --- Version *FROM* 16707 (gog-36) *TO* 16707 v2 (gog-38)


[NO CHANGELOG]

---------------------------

StarCrawlers [In Dev] has probably changed


[FILE UPDATES]

* File removed: Patch Querulous Quokka v10 - 12.02.2016 [Linux]

* File removed: Patch Querulous Quokka v10 - 12.12.2016 [Linux]

* File added: Sizzling Salamander v13 - hotfix [Linux] --- File size: 25.0 MB --- Version: [empty]

* File changed: Linux installer, English --- Size has not changed (837.0 MB) --- Version *FROM* Sizzling Salamander v13 - Patch 01.10.2017 (gog-31) *TO* Sizzling Salamander v13 - hotfix (gog-32)

* File changed: Mac OS X installer, English --- Size has not changed (836.0 MB) --- Version *FROM* Sizzling Salamander v13 - Patch 01.10.2017 *TO* Sizzling Salamander v13 - Patch 01.10.2017 Hotfix

* File changed: Windows installer, English --- Size has not changed (1.4 GB) --- Version *FROM* Sizzling Salamander v13 - Patch 01.10.2017 (gog-34) *TO* Sizzling Salamander v13 - hotfix (gog-35)


[CHANGELOG UPDATED]
StarCrawlers - Sizzling Salamander v13 Hotfix (16 January 2017)

- resolved the particle crash.
(Full changelog)
high rated
Last updates from MaGog's logs for 16 January:

---------------------------

Games included in this batch:

· 8-bit Armies
· 8-bit Hordes
· 8-bit Invaders
· Aragami
· Ceville
· Even the Ocean
· Long Dark, The [In Dev]

---------------------------

[Part 1 of 2]

---------------------------

8-bit Armies has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (1.4 GB) --- Version *FROM* 0.93.630444 (gog-39) *TO* 0.93.630860 (gog-40)


[CHANGELOG UPDATED]
Patch 0.93.630860 (16 January 2017)
GENERAL

- Map/Mission names on the loading screen are now localized rather than English text baked into the image.

BALANCE
Treant (Lightbringers, Hordes)

- The main weapon has been changed from a position target (artillery-like) to a direct-fire weapon. This means it is no longer possible to dodge the shots.
- Weapon cooldown reduced to 2.2 seconds (was 3.2).
- Base damage and AoE damage have been split out. The target will now take 20 damage (was 22), Enemies in the AoE radius will take 10 (was 22).
- AoE radius reduced to 50 (was 60)
- Weapon damage type changed to Piercing (was Heavy)

Xenodog (Cranioids, Invaders)

- Build cost increased to 80 (was 70).
- Build time increased to 8 seconds (was 5)
- Duration of Acid Pool reduced to 5 seconds (was 6)

Stink Bug (Cranioids, Invaders)

- Build cost increased to 180 (was 150)

Saucer (Cranioids, Invaders)

- Build cost increased to 180 (was 150)
- Build time increased to 15 seconds (was 12)
(Full changelog)

---------------------------

8-bit Hordes has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (1.4 GB) --- Version *FROM* 0.93.630444 (gog-16) *TO* 0.93.630860 (gog-17)


[CHANGELOG UPDATED]
Patch 0.93.630860 (16 January 2017)
GENERAL

- Map/Mission names on the loading screen are now localized rather than English text baked into the image.

BALANCE
Treant (Lightbringers, Hordes)

- The main weapon has been changed from a position target (artillery-like) to a direct-fire weapon. This means it is no longer possible to dodge the shots.
- Weapon cooldown reduced to 2.2 seconds (was 3.2).
- Base damage and AoE damage have been split out. The target will now take 20 damage (was 22), Enemies in the AoE radius will take 10 (was 22).
- AoE radius reduced to 50 (was 60)
- Weapon damage type changed to Piercing (was Heavy)

Xenodog (Cranioids, Invaders)

- Build cost increased to 80 (was 70).
- Build time increased to 8 seconds (was 5)
- Duration of Acid Pool reduced to 5 seconds (was 6)

Stink Bug (Cranioids, Invaders)

- Build cost increased to 180 (was 150)

Saucer (Cranioids, Invaders)

- Build cost increased to 180 (was 150)
- Build time increased to 15 seconds (was 12)
(Full changelog)

---------------------------

8-bit Invaders has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (1.4 GB) --- Version *FROM* 0.93.630444 (gog-7) *TO* 0.93.630860 (gog-8)


[CHANGELOG UPDATED]
Patch 0.93.630860 (16 January 2017)
GENERAL

- Map/Mission names on the loading screen are now localized rather than English text baked into the image.

BALANCE
Treant (Lightbringers, Hordes)

- The main weapon has been changed from a position target (artillery-like) to a direct-fire weapon. This means it is no longer possible to dodge the shots.
- Weapon cooldown reduced to 2.2 seconds (was 3.2).
- Base damage and AoE damage have been split out. The target will now take 20 damage (was 22), Enemies in the AoE radius will take 10 (was 22).
- AoE radius reduced to 50 (was 60)
- Weapon damage type changed to Piercing (was Heavy)

Xenodog (Cranioids, Invaders)

- Build cost increased to 80 (was 70).
- Build time increased to 8 seconds (was 5)
- Duration of Acid Pool reduced to 5 seconds (was 6)

Stink Bug (Cranioids, Invaders)

- Build cost increased to 180 (was 150)

Saucer (Cranioids, Invaders)

- Build cost increased to 180 (was 150)
- Build time increased to 15 seconds (was 12)
(Full changelog)

---------------------------

Aragami has probably changed

>>> System requirements for Linux changed *FROM* Ubuntu 14.04, 16.04 or newer, Processor: 2 GHz 64-bit CPU, Memory: 4 GB RAM, Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM, Storage: 6 GB available space *TO* Ubuntu 14.04, 16.04 or newer, Processor: Intel Core i5 or equivalent, Memory: 4 GB RAM, Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM, Storage: 6 GB available space

>>> System requirements for OS X changed *FROM* OSX 10.9.0 or Higher, Processor: 2 GHz Equivalent Intel CPU, Memory: 4 GB RAM, Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM, Storage: 6 GB available space, Additional Notes: Required: Keyboard and Mouse with Secondary click enabled or gamepad (such as PS3 controller, Xbox 360 controller for Windows or Logitech gamepads) *TO* OSX 10.9.0 or Higher, Processor: Intel Core i5 or equivalent, Memory: 4 GB RAM, Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM, Storage: 6 GB available space, Additional Notes: Required: Keyboard and Mouse with Secondary click enabled or gamepad (such as PS3 controller, Xbox 360 controller for Windows or Logitech gamepads)

>>> System requirements for Windows changed *FROM* 7 / 8.1 / 10 (64-bit versions), Processor: Intel Core i3, Memory: 4 GB RAM, Graphics: DirectX 11 compatible graphics card (at least 1024 Mb of VRAM), DirectX: Version 11, Storage: 6 GB available space, Sound Card: Integrated audio interface, Additional Notes: Required: Keyboard and Mouse with Secondary click enabled or gamepad (such as PS3 controller, Xbox 360 controller for Windows or Logitech gamepads) *TO* 7 / 8.1 / 10 (64-bit versions), Processor: Intel Core i5, Memory: 8 GB RAM, Graphics: 2GB of Video Memory, NVIDIA GeForce GTX 660, AMD Radeon HD7870, DirectX: Version 11, Storage: 6 GB available space, Sound Card: Integrated audio interface, Additional Notes: Required: Keyboard and Mouse with Secondary click enabled or gamepad (such as PS3 controller, Xbox 360 controller for Windows or Logitech gamepads)

---------------------------

Ceville has probably changed

>>> System requirements for Windows changed *FROM* Windows XP / Windows Vista / Windows 7, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 9.0c, 2GB HDD, Mouse, Keyboard *TO* Windows XP / Vista / 7 / 8.1 / 10, Processor: 1.8 GHz, Memory: 512MB RAM (1 GB recommended), Storage: 2GB HDD, 3D graphics card compatible with DirectX 9.0c, Mouse, Keyboard

>>> Compatibility changed *FROM* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility *TO* [empty]

>>> Companies changed *FROM* Realmforge Studios / Kalypso Media Digital *TO* Realmforge Studios / Assemble Entertainment


[FILE UPDATES]

* File changed: Windows installer, English --- File name *FROM* setup_ceville_2.0.0.8.exe *TO* setup_ceville_1.0.2_(9155).exe --- File size *FROM* 799.1 MB *TO* 893.1 MB --- Date *FROM* Thu 23 Jan 2014 12:04:28 GMT *TO* Mon 16 Jan 2017 11:52:12 GMT --- Version *FROM* [empty] *TO* 1.0.2

* File changed: Windows installer, German --- File name *FROM* setup_ceville_german_2.0.0.8.exe *TO* setup_ceville_german_1.0.2_(9155).exe --- File size *FROM* 739.0 MB *TO* 833.3 MB --- Date *FROM* Thu 23 Jan 2014 12:18:28 GMT *TO* Mon 16 Jan 2017 11:45:53 GMT --- Version *FROM* [empty] *TO* 1.0.2


[NO CHANGELOG]
Post edited January 16, 2017 by muntdefems
high rated
[Part 2 of 2]

---------------------------

Even the Ocean has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File size *FROM* 377.0 MB *TO* 376.0 MB --- Version *FROM* 1.0.10 (gog-1) *TO* 1.014 (gog-3)

* File changed: Windows installer, English --- File size *FROM* 448.0 MB *TO* 375.0 MB --- Version *FROM* 1.0.10 (gog-1) *TO* 1.014 (gog-2)


[CHANGELOG ADDED]
Update 1.014 (16 January 2017)

- several bugfixes
(Full changelog)

---------------------------

Long Dark, The [In Dev] has probably changed


[FILE UPDATES]

* File added: Patch 393 (gog-8) [Linux] --- File size: 111.0 MB --- Version: gog-7 -> gog-8

* File added: Patch 393 [Windows] --- File size: 92.0 MB --- Version: 375 (gog-8) -> 393 (gog-10)

* File changed: Linux installer, English --- Size has not changed (2.1 GB) --- Version *FROM* 388 (gog-7) *TO* 393 (gog-8)

* File changed: Mac OS X installer, English --- Size has not changed (1.9 GB) --- Version *FROM* 388 (gog-9) *TO* 393 (gog-10)

* File changed: Windows installer, English --- Size has not changed (1.6 GB) --- Version *FROM* 388 (gog-9) *TO* 393 (gog-10)


[CHANGELOG UPDATED]
Patch 393 (16 January 2017)

- Fixed issue where Arrows would disappear upon save or scene transition.
- Fixed crash that could occur when getting Frostbite
- Fixed uncommon crash related to leaving footprints
- Reduced glare cast from first person Flare and Torch
- Fixed issue with predators interrupting player sleep in invalid locations
- Fixed issue with too many Wolves spawning in Pleasant Valley
- Fixed issue with harvested Saplings sometimes providing Cured Branches
- Fixed issue with items falling through ice after a Struggle
- Fixed issue with wildlife sometimes not being able to pathfind to valid locations
- Fixed issue with screen sometimes not smoothly fading in when starting a new game
- Fixed issue with extra cancel button prompt sometimes showing up on Inventory UI (gamepad only)
- Fixed issues with getting stuck in Forlorn Muskeg and Jackrabbit Island
- Fixed issue with getting stuck when exiting the bed in the Quonset
- Fixed issue with Forlorn Muskeg Safe not working properly in Interloper
- Fixed issue with a container being destroyed in Forlorn Muskeg when breaking down a metal shelf
- Fixed issue with being able to use Forge before it's hot enough
- Fixed issue with First Aid Kits floating after breaking down furniture
- Fixed issue with Research button not being localized
- Fixed background blur when cancelling the delete of a save slot
- Fixed missing damage state art for some clothing items
- Assign non-zero weight bonus for fish at Ice Fishing Skill Level 4
- Assign non-zero reduction in fishing time at Ice Fishing Skill Level 2
- Fixed collision issues in some caves that could prevent picking up items
- Fixed issue with drawn Survival Bow movement speed retained after Wolf or Bear struggle
- Fixed issue with Arrows not animating properly in certain cases
- Fixed corpse loot issue on Timberwolf Mountain
- Fixed issue with Snares not being visible at moderate distance
- Updated copyright notice on main menu
(Full changelog)
high rated
Added the Even the Ocean and Long Dark, The [In Dev] changelogs to the respective game fora.


PaterAlf added the Ghost of a Tale [In Dev] one.
high rated
From MaGog's logs for 17 January:

---------------------------

Games included in this batch:

· Cossacks 3
· Prison Architect
· Zombie Night Terror

---------------------------

Cossacks 3 has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (1.1 GB) --- Version *FROM* 1.2.4.59.4393 (gog-9) *TO* 1.3.0.60.4440 (gog-10)


[CHANGELOG UPDATED]
Patch 1.3.0.60.4440 (17 January 2017)

- bug fixes
(Full changelog)

---------------------------

Prison Architect has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File name *FROM* gog_prison_architect_2.15.0.16.sh *TO* gog_prison_architect_2.16.0.17.sh --- Size has not changed (336.9 MB) --- Date *FROM* Wed 21 Dec 2016 13:02:29 GMT *TO* Tue 17 Jan 2017 12:51:37 GMT --- Version *FROM* Update-11 (gog-16) *TO* Update-11f (gog-17)

* File changed: Mac OS X installer, English --- File name *FROM* prison_architect_en_2.13.0.25.pkg *TO* prison_architect_en_2.13.0.26.pkg --- File size *FROM* 335.3 MB *TO* 335.4 MB --- Date *FROM* Wed 21 Dec 2016 13:02:21 GMT *TO* Tue 17 Jan 2017 12:51:26 GMT --- Version *FROM* Update-11 (gog-25) *TO* Update-11f (gog-26)

* File changed: Windows installer, English --- File name *FROM* setup_prison_architect_2.15.0.19.exe *TO* setup_prison_architect_2.16.0.20.exe --- Size has not changed (339.1 MB) --- Date *FROM* Wed 21 Dec 2016 13:02:15 GMT *TO* Tue 17 Jan 2017 12:51:16 GMT --- Version *FROM* Update-11 (gog-19) *TO* Update-11f (gog-20)


[CHANGELOG UPDATED]
Update 11F (17th January 2017)

- Guards whose needs are not being met were beating up the prisoners. This can still happen, but it should happen much more rarely now.
- Extras | Map Settings dialog will now allow Staff Needs to be enabled if you already have enabled everything else.
(Full changelog)

---------------------------

Zombie Night Terror has probably changed


[FILE UPDATES]

* File removed: Patch 1.1.3 [Linux]

* File removed: Patch 1.1.6 [Linux]

* File removed: Patch 1.1.7 [Linux]

* File changed: Linux installer, English --- File name *FROM* gog_zombie_night_terror_2.4.0.5.sh *TO* gog_zombie_night_terror_2.5.0.6.sh --- File size *FROM* 519.8 MB *TO* 519.1 MB --- Date *FROM* Fri 02 Dec 2016 18:00:30 GMT *TO* Tue 17 Jan 2017 13:09:20 GMT --- Version *FROM* 1.1.7 (gog-5) *TO* 1.1.10 (gog-6)

* File changed: Mac OS X installer, English --- File name *FROM* zombie_night_terror_en_2.8.0.12.pkg *TO* zombie_night_terror_en_2.9.0.13.pkg --- File size *FROM* 532.8 MB *TO* 536.0 MB --- Date *FROM* Mon 05 Dec 2016 15:24:34 GMT *TO* Tue 17 Jan 2017 13:09:07 GMT --- Version *FROM* 1.1.7 (gog-12) *TO* 1.1.10 (gog-13)

* File changed: Windows installer, English --- File name *FROM* setup_zombie_night_terror_2.7.0.9.exe *TO* setup_zombie_night_terror_2.8.0.10.exe --- File size *FROM* 629.0 MB *TO* 627.2 MB --- Date *FROM* Mon 05 Dec 2016 14:07:10 GMT *TO* Tue 17 Jan 2017 13:09:01 GMT --- Version *FROM* 1.1.7 (gog-9) *TO* 1.1.10 (gog-10)


[CHANGELOG UPDATED]
Patch 1.1.10 (17th January 2017)

- Fixed end level screen textures being white
(Full changelog)
high rated
Added the Cossacks 3, Prison Architect, and Zombie Night Terror changelogs to the respective game fora.
high rated
Read Only Memories will receive a huge update and get slightly renamed to '2064: Read Only Memories' It's also announced on its GOG game card. From the press release:
To better showcase the nuance and wide identities of the characters, therelease includes a cast of 29 voiceover
actors whose voices now make up a vast majority of the previously text-based dialogue.
...
In addition to the voiceovers, MidBoss, the developer, has rewritten a majority of the dialogue to better communicate the game’s rich narrative, as well as revamped and reimagined puzzles that are further integrated into the story to provide a more encompassing experience. Plus, the game includes new scenes, and new character animations.
high rated
And an 'added games'-only batch of updates to end 17 January:

---------------------------

Games included in this batch:

· Little Nightmares [Upcoming]
· Lost Eden
· Soul Saga [Upcoming]

---------------------------

A game has probably been added: Little Nightmares [Upcoming]

---------------------------

A game has probably been added: Lost Eden

---------------------------

A game has probably been added: Soul Saga [Upcoming]
avatar
The-Business: Read Only Memories will receive a huge update and get slightly renamed to '2064: Read Only Memories' It's also announced on its GOG game card. From the press release:

To better showcase the nuance and wide identities of the characters, therelease includes a cast of 29 voiceover
actors whose voices now make up a vast majority of the previously text-based dialogue.
...
In addition to the voiceovers, MidBoss, the developer, has rewritten a majority of the dialogue to better communicate the game’s rich narrative, as well as revamped and reimagined puzzles that are further integrated into the story to provide a more encompassing experience. Plus, the game includes new scenes, and new character animations.
avatar
The-Business:
The game was updated a few days ago on humble - maybe it is the update you are talking of. Will have to test it.