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high rated
The Linux version of Knock-Knock has just been added.
Post edited December 22, 2016 by Grargar
avatar
Grargar: The Linux version of Knock-Knock has just been added.
Good, another one to abandon the Games that have native Linux ports... elsewhere GOGmix!
high rated
The Void

Update (22 December 2016)

Added the Russian manual.
Added the Polish manual.
Added the Polish version of The Void.

Subterrain

Patch 1163 (22nd December 2016)

Fixed : Heat sink part not displaying correctly on production ui.
Updated : Pressing get all button will now trigger recycle all misc items when you are accessing the recyclers.
high rated
Last updates from MaGog's logs for 22 December:


[Part 1 of 4]

---------------------------

A game has probably been added: Grim Dawn - Loyalist Upgrade [DLC]

---------------------------

A game has probably been added: Metronomicon, The - Deck the Dubstep [DLC]

---------------------------

Blade & Bones has probably changed


[FILE UPDATES]

* File removed: Patch 1.8 [Windows]

* File changed: Windows installer, English --- File size *FROM* 903.0 MB *TO* 906.0 MB --- Version *FROM* 1.8 (gog-7) *TO* 1.9 (gog-8)


[CHANGELOG UPDATED]
Patch 1.9 (22nd December 2016)

- New ancient bottle system, that allows the player to extended the stamina bar by finding this secret items (They work like the life fruits).
- Special tutorial added to the start of the game to help the player direction to the seven legendary swords, with a better explanation of the Orin Insight.
- Orin Insight was totally redone with new particle effects and new visual representation.
- Every combat style has been reworked. The animation, damage and speed have changed to feel and play better.
- Cloud Water and Niro (Final Boss) have now a more balanced damage and better AI that allows the player to attack them more easily.
- Control Schemes added to options menu.
- Buff stats that indicate what a kuro does like: HEALTH + or SPEED ++.
- When a tutorial is triggered now it will stop time so you can read it.
- Trees that keep life fruits now have a mark with "X" close to them.
- When you attack a small brightness will appear at the tip of your sword that means you can do a follow up attack.
- Sword durability adjusted.
- Less enemies on the map.
- Small fixes to the collision and to the overall performance.
(Full changelog)

---------------------------

Cossacks 3 has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- File size *FROM* 1.0 GB *TO* 1.1 GB --- Version *FROM* 1.2.2.57.4326 (gog-6) *TO* 1.2.2.57.4356 (gog-7)


[NO CHANGELOG]

---------------------------

Kim has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File size *FROM* 202.0 MB *TO* 203.0 MB --- Version *FROM* 1.0.4 (gog-8314) *TO* 1.1.1 (gog-8558)

* File changed: Windows installer, English --- File size *FROM* 170.0 MB *TO* 152.0 MB --- Version *FROM* 1.0.4 (gog-28) *TO* 1.1.1 (gog-30)


[CHANGELOG UPDATED]
Patch 1.1.1 (22nd December 2016)
New Stuff

- A button in the main menu opens a photo album containing images of all the places you’ve discovered, which you can click to read their descriptions
- New ‘stuck detection’ system prevents Kim getting stuck on parts of the environment
- Unity updated to the latest stable version to improve performance and solve some minor issues

Changes

- Tents made cheaper and less powerful, they now block two-thirds of health loss from sleeping outside (in the relevant biomes) rather than all of it
- If you select a combat target, their icon enlarges to show that Kim will attack them and the combat icons of other NPCs shrink
- You can now unpause by clicking a speech bubble
- It is not possible to spawn the policeman, who has a letter from the lama, in Sarnath
- Volumes of a number of sounds reduced to better match others
- Ambient sounds default to playing quieter than they did before
- The travel line on the map is saved to stop it popping in when you open the map and it is very long
- Various bits of code optimized to reduce lag spikes
- Lots of UI and text tidied up

Bug Fixes

- Fixed occasional failure of certain achievements to unlock
- Inconsistent rounding fixed, numbers ending in .5 are now always rounded up
- Houses will never keep their lights on during the day
- Removed extra page visible when viewing the Scores list after immediately after the tutorial
- Your latest score will always be shown when opening Scores
- Lightning now always displays correctly
- Text in labels on the map will be scaled correctly
- Labels on the map will automatically close when you exit the map
- The continue button in a conversation will always light up on mouseover
- The black icon, which denotes that an NPC has a conversation available, always displays correctly
- You cannot skip past a conversation choice by clicking continue really fast
- Fixed broken sound when Kim dies after being attacked by thugs
(Full changelog)

---------------------------

Knock-Knock has probably changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.6.8 or newer) *TO* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.6.8 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04)

>>> System requirements for Linux changed *FROM* [empty] *TO* Ubuntu 14, 16.04 or later, Graphics: GPU that supports shader model 2.0, Hard drive space: 700 MB, Mouse & Keyboard, Notice: this game comes with a 32-bit binary only, Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libstdc++6:i386 libx11-6:i386 libxau6:i386 libxcb1:i386 libxcursor1:i386 libxdmcp6:i386 libxext6:i386 libxfixes3:i386 libxinerama1:i386 libxrandr2:i386 libxrender1:i386 libglu1:i386


[FILE UPDATES]

* File removed: Mac OS X installer, German+Polish+Russian

* File removed: Windows installer, German+Polish+Russian

* File added: Linux installer, English --- File name: gog_knock_knock_2.0.0.1.sh --- File size: 400.4 MB --- Date: Thu 22 Dec 2016 18:09:33 GMT --- Version: gog-1

* File changed: Mac OS X installer, English --- File name has not changed (knock_knock_1.1.0.3.dmg) --- Size has not changed (325.9 MB) --- Date has not changed (Fri 18 Oct 2013 10:34:30 GMT) --- Version *FROM* [empty] *TO* gog-3

* File changed: Universal update --- File name has not changed (patch_knock-knock_2.0.1.5.exe) --- Size has not changed (1.3 MB) --- Date has not changed (Fri 18 Oct 2013 10:32:18 GMT) --- Version *FROM* 2.0.1 *TO* gog-5

* File changed: Windows installer, English --- File name has not changed (setup_knock-knock_2.0.0.4.exe) --- Size has not changed (409.5 MB) --- Date has not changed (Wed 09 Oct 2013 09:02:35 GMT) --- Version *FROM* [empty] *TO* gog-4


[CHANGELOG ADDED]
Update (22 December 2016)

- Added the Linux version of Knock-Knock.
(Full changelog)

---------------------------

Long Dark, The [In Dev] has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File size *FROM* 1.6 GB *TO* 2.1 GB --- Version *FROM* 375 (gog-6) *TO* 388 (gog-7)

* File changed: Mac OS X installer, English --- File size *FROM* 1.7 GB *TO* 1.9 GB --- Version *FROM* 375 (gog-8) *TO* 388 (gog-9)

* File changed: Windows installer, English --- File size *FROM* 1.5 GB *TO* 1.6 GB --- Version *FROM* 375 (gog-8) *TO* 388 (gog-9)


[CHANGELOG UPDATED]
Patch 388 (22 December 2016)

- Fixed delay after eating/drinking in inventory
- Fixed collision on shed in Forlorn Muskeg region
- Fixed minor clipping issues with objects in Forlorn Muskeg region
- Fixed area where player could exit the map in Forlorn Muskeg region
- Fixed bear getting stuck inside rail car in Forlorn Muskeg region
- Fixed broken stats for old save games
(Full changelog)

---------------------------

Starbound has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (703.0 MB) --- Version *FROM* 1.2 (gog-10) *TO* 1.2.1 (gog-11)

* File changed: Mac OS X installer, English --- Size has not changed (678.0 MB) --- Version *FROM* 1.2 (gog-15) *TO* 1.2.1 (gog-17)


[NO CHANGELOG]

---------------------------

Subterrain has probably changed


[FILE UPDATES]

* File removed: Patch 1162 [Windows]

* File added: Patch 1163 [Windows] --- File size: 8.0 MB --- Version: gog-32


[CHANGELOG UPDATED]
Patch 1163 (22nd December 2016)

- Fixed : Heat sink part not displaying correctly on production ui.
- Updated : Pressing get all button will now trigger recycle all misc items when you are accessing the recyclers.
(Full changelog)
high rated
[Part 2 of 4]

---------------------------

Metronomicon, The has probably changed


[FILE UPDATES]

* File added: DLC: Deck the Dubstep: Mac OS X installer, English --- File size: 5.0 MB --- Version: gog-14

* File added: DLC: Deck the Dubstep: Windows installer, English --- File size: 12.0 MB --- Version: gog-2

* File changed: DLC: Chiptune Pack 1: Mac OS X installer, English --- Size has not changed (13.0 MB) --- Version *FROM* gog-11 *TO* gog-14

* File changed: DLC: Chiptune Pack 2: Mac OS X installer, English --- Size has not changed (13.0 MB) --- Version *FROM* gog-11 *TO* gog-14

* File changed: DLC: Indie Game Challenge Pack 1: Mac OS X installer, English --- Size has not changed (12.0 MB) --- Version *FROM* gog-11 *TO* gog-14

* File changed: DLC: J-Punch Pack: Mac OS X installer, English --- Size has not changed (22.0 MB) --- Version *FROM* gog-11 *TO* gog-14

* File changed: Mac OS X installer, English --- Size has not changed (828.0 MB) --- Version *FROM* gog-11 *TO* 22.12.2016 (gog-14)

* File changed: Windows installer, English --- Size has not changed (732.0 MB) --- Version *FROM* gog-8 *TO* 22.12.2016 (gog-10)


[CHANGELOG UPDATED]
Patch 22.12.2016 (22nd December 2016/)

- Minor hotfixes
- Adds compatibility for "Deck the Dubstep" DLC
(Full changelog)

---------------------------

Shadow Tactics: Blades of the Shogun [Demo] has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File name *FROM* gog_shadow_tactics_blades_of_the_shogun_demo_2.0.0.1.sh *TO* gog_shadow_tactics_blades_of_the_shogun_demo_2.0.0.2.sh --- Size has not changed (1.8 GB) --- Date *FROM* Mon 19 Dec 2016 16:18:09 GMT *TO* Thu 22 Dec 2016 13:52:53 GMT --- Version *FROM* 1.1.1.d (gog-1) *TO* 1.2.1.d (gog-2)

* File changed: Mac OS X installer, English --- File name *FROM* shadow_tactics_blades_of_the_shogun_demo_en_2.0.0.1.pkg *TO* shadow_tactics_blades_of_the_shogun_demo_en_2.1.0.2.pkg --- Size has not changed (1.8 GB) --- Date *FROM* Mon 05 Dec 2016 14:54:52 GMT *TO* Thu 22 Dec 2016 13:52:09 GMT --- Version *FROM* 1.1.1.d (gog-1) *TO* 1.2.1.d (gog-2)

* File changed: Windows installer, English (part 1 of 2) --- File name *FROM* setup_shadow_tactics_demo_2.2.0.4.exe *TO* setup_shadow_tactics_demo_2.3.0.5.exe --- Size has not changed (29.3 MB) --- Date *FROM* Mon 05 Dec 2016 14:51:23 GMT *TO* Thu 22 Dec 2016 13:50:00 GMT --- Version *FROM* 1.1.1.d (gog-4) *TO* 1.2.1.d (gog-5)

* File changed: Windows installer, English (part 2 of 2) --- File name *FROM* setup_shadow_tactics_demo_2.2.0.4-1.bin *TO* setup_shadow_tactics_demo_2.3.0.5-1.bin --- Size has not changed (1.9 GB) --- Date *FROM* Mon 05 Dec 2016 14:52:27 GMT *TO* Thu 22 Dec 2016 13:52:10 GMT --- Version *FROM* 1.1.1.d (gog-4) *TO* 1.2.1.d (gog-5)


[NO CHANGELOG]

---------------------------

TerraTech [In Dev] has probably changed


[FILE UPDATES]

* File changed: DLC: R&D Pack: Mac OS X installer, English --- File size *FROM* 7.0 MB *TO* 11.0 MB --- Version *FROM* 0.7.1 (gog-11) *TO* 0.7.2 (gog-12)

* File changed: DLC: R&D Pack: Windows installer, English --- File size *FROM* 22.0 MB *TO* 30.0 MB --- Version *FROM* 0.7.1 (gog-9) *TO* 0.7.2 (gog-10)

* File changed: Mac OS X installer, English --- File size *FROM* 240.0 MB *TO* 245.0 MB --- Version *FROM* 0.7.1 (gog-11) *TO* 0.7.2 (gog-12)

* File changed: Windows installer, English --- File size *FROM* 394.0 MB *TO* 403.0 MB --- Version *FROM* 0.7.1 (gog-9) *TO* 0.7.2 (gog-10)


[CHANGELOG UPDATED]
Patch 0.7.2 (22nd December 2016)
New Features / Content / Improvements:

- Added new Mission Log which provides more information about your current missions, such as how far away they are and what rewards they give. Press the 'L' key or click on the current objective panel to open the Mission Log.
- Added a mission tracker which gives notifications when new missions are added to the Mission Log or objectives are updated.

New blocks:

- Added the Hawkeye Scrapper to the game (Hawkeye Grade 3, available once Hawkeye Grade 2 is maxed out).
- Added the new Hawkeye Fabricator (Grade 2).
- Added the new Hawkeye Helios AI Sentry (Grade 2).
- Added lots of new Techs to the population.
- Implemented an early test version of the Grabit 3D model viewer. This option appears when taking a snapshot of a Tech. Tech models can then be uploaded to Grabit and viewed in the online 3D viewer.
- Eventually, you will be able to purchase 3D printed Techs through this method, but that option won't be available until the New Year. Feel free to upload your favourite builds and view them in various materials that will be available.
- Performance improved for machines with lower end graphics cards.
- Updated translations from the TT Translator team (many thanks to José Prieto, Kristian Sipkes, Moisés Ojeda Gutiérrez, Malte "SenorRageQuit" Hübner, Raúl “Cusuno” Zeas and Viktor Bengtsson for the recent translation updates).

Game Design Tweaks:
Block revisions:

- Increased the pick-up range of all Scrappers. Geocorp has the largest radius, then Hawkeye is a little smaller and GSO and Venture have the smallest pick-up range.
- Increased the range of Hawkeye Missiles and decreased their damage slightly.
- Increased the lift power of the Hawkeye Rotors and the Venture Nose Propeller.
- Added Hawkeye & Venture Blocks to Sumo. Expanded the GSO and GeoCorp Block selection too.
- Updated the enemy population spawning filters to reduce keep the sizes of enemy Techs in missions consistent per grade whatever the size of the player Tech.
- Updated mission reward Payload Crates to gift multiple blocks. Higher grade missions give more blocks.
- Prevent player attaching the SCU to their Tech during the SCU mission.
- Fabrication of all blocks is now allowed once a corporation's level has been maxed out.

Art Tweaks:

- The in-game HUD layout has been revised to have the current mission objective in the top right and the corporation XP bars in the top left.
- Improved the Tech snapshot overlay.
- Updated the appearance of Crafty Mike.
- Added clearer input and output indicators on the Hawkeye crafting blocks.

Bug Fixes:
Crash bug fixes:

- Multiple crash bug fixes.
- Game now ignores corrupted save files in load saves screen instead of crashing.
- Fixed crash bug when loading game saves from particular older builds.
- Fixed crash when saving larger snapshots.
- Prevent crash occurring when crafting blocks produce resources onto unloaded tiles.
Mission related bug fixes:
- Fixed radar mission text interrupting the solar generator mission text on reload.
- Fixed progression blocker when saving during the explanatory text at the end of the Battery mission.
- Fixed crates not unlocking when mission objectives are met.
- Fixed incorrect mission description for Master Harvester I.
- Fixed progression blocker when dragging wood onto filter during Crafty Business III mission.
- Fixed being able to spawn multiple Generators in Crafty Business III mission.
- Fixed bug where killing a Tech with only missiles wouldn’t always count it towards your enemies defeated score.
- Fixed Hawkeye Fabricator not being given as a mission reward.
- Prevented Trading Station being on top of landmarks (only fixed for new playthroughs).
- The block palette is now made available whenever you have a SCU.
- Can now manually place blocks into a GeoCorp Scrapper.
- Fixed issue with blocks getting stuck when going into a GeoCorp Scrapper.
- Fixed placement of overlays on non 16:9 resolutions.
- Fixed display of Snapshot screen to appear correctly in non-16:9 aspect ratio screen sizes.
- If the last player Tech is defeated, any open shop now automatically closes.

Known Issues:

- Most of the original base blocks have now been replaced with newer versions for the updated crafting system. The older base blocks now appear magenta in the game and will be removed completely near the start of 2017. This should give you time to replace any old base blocks that you have on existing Techs and bases before they vanish forever.
- Rocks on steam vents can respawn after reloading.
- Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
- Graphical issues with red projector on terrain when enemies spawn in.
- Some radar markers may point towards things that are missing in the world.
- Markers for missions and bases when playing in 4:3 are offset slightly.
(Full changelog)
high rated
[Part 3 of 4]

---------------------------

Void, The has probably changed

>>> Supported languages changed *FROM* Audio and text: German, English, Russian *TO* Audio and text: German, English, Polish, Russian

>>> Bonuses changed *FROM* manual, manual (German), manual (Russian) *TO* manual, manual (German), manual (Russian), manual (Polish)


[FILE UPDATES]

* File added: Windows installer, Polish (part 1 of 3) --- File name: setup_the_void_polish_2.1.0.2.exe --- File size: 27.6 MB --- Date: Thu 22 Dec 2016 17:14:06 GMT --- Version: gog-2

* File added: Windows installer, Polish (part 2 of 3) --- File name: setup_the_void_polish_2.1.0.2-1.bin --- File size: 3.9 GB --- Date: Thu 22 Dec 2016 17:19:59 GMT --- Version: gog-2

* File added: Windows installer, Polish (part 3 of 3) --- File name: setup_the_void_polish_2.1.0.2-2.bin --- File size: 131.8 MB --- Date: Thu 22 Dec 2016 17:14:13 GMT --- Version: gog-2

* File added: manual (Polish) --- File name: the_void_manual_pl.zip --- File size: 6.4 MB --- Date: Thu 22 Dec 2016 17:13:38 GMT --- Version: [empty]


[CHANGELOG UPDATED]
Update (22 December 2016)

- Added the Russian manual.
- Added the Polish manual.
- Added the Polish version of The Void.
(Full changelog)

---------------------------

Wolcen: Lords of Mayhem [In Dev] has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (31.0 MB) --- Version *FROM* 0.3.3 hotfix (gog-20) *TO* 0.3.4a (gog-21)

* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (3.9 GB) --- Version *FROM* 0.3.3 hotfix (gog-20) *TO* 0.3.4a (gog-21)

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (3.9 GB) --- Version *FROM* 0.3.3 hotfix (gog-20) *TO* 0.3.4a (gog-21)

* File changed: Windows installer, English (part 4 of 4) --- Size has not changed (635.0 MB) --- Version *FROM* 0.3.3 hotfix (gog-20) *TO* 0.3.4a (gog-21)


[CHANGELOG UPDATED]
Patch 0.3.4a (22nd December 2016)
GENERAL:

- Fixed: Naked characters.
- New : Keybinding menu
- New: Return of the Ghoul, including Audio voice and effects
The Ghoul can now use three different Skills :
Jump Attack : Quickly jump and deal open wounds to the target
Hidden Lurker : The Ghoul digs and hides underground, moving faster and tries to attack when coming back on the ground
Spike Throw : Ranged attack casting several projectiles in a cone
- Fixed: Player character could lost his pants in certain conditions
- Improved: We’ve optimized the way some elements are cached. There shouldn’t be small freeze when certains elements appears (includes UI elements, textures, enemies, spells… Still WIP)
- Improved: Minor performances improvement in various parts of the code.
- Improved: Part of Damage calculation have been refactored, in order to improve DoT management in the future and introduce new DoT types.
- Modified: Ghouls now have a stun cooldown.
- Modified: The merchant now has only one copy of each item in stock.
- Fixed: A bug preventing Crossbow hits to apply “Life On Hits” affixes.
- Fixed: A bug during Damage calculation of high-level items.

VISUALS:

- Modified: New impact and trail effects for crossbow
- Fixed: Same result in PST with and without GI (missed something in the last update)
- Modified: The camera shake is now strong by default and has been tweaked
- Improved: The mode has been optimized and improved. The SSDO is now disabled, as well as other post process. An optimized fog is now present, and the engine use a tiled forward shading for transparent objects, which is more efficient, but breaks some features, like the hairs. This feature is still experimental.
- Improved: Shading of metal armors
- Improved: Shadow caching update ratio

UI:

- New: Overhauled Merchant UI
- New: Keybinding menu !
- New: You can know press Left Shift when comparing rings and weapons to switch between left & right. Right-clicking on an item in your inventory while maintaining Left Shift will equip the item in the correct slot.
- New: Colored Silhouettes for enemies, usable objects and allies can now be toggled off in the game menu.
- New: Breakables no longer have red silhouettes.
- New: Damage Numbers can now be toggled off in the game menu.
- New: Contextual text like “Dodged” or “Blocked” can now be toggled off in the game menu.
- Fixed: Blacksteel Armguard [R] was equipped in the wrong inventory slot
- Fixed: Right clicking on items in the player chest wasn’t transferring the item to the player’s inventory
- Modified: Attack Speed is now displayed in categories (slow, fast, very fast, etc.) on weapons tooltips.
- Modified: Unlimited Power has a new icon.
- Improved: Enemies health bar readability
- Improved: Lot of internal cleaning
- Improved: Some tooltips in the menu

AUDIO:

- Fixed: Music state when entering a dungeon

ENVIRONMENT:

- Improved: We now load a saved navigation mesh at startup, resulting in less CPU charge during the first minutes.
- Fixed: Ghouls won’t be able to fall anymore in the Driller’s arena

ANIMATIONS:

- Improved: Expulse blow animations were improved. Some issue remains.
- Improved: Ghoul character
- New: Orc crossbow

LOCALIZATION:

- Fixed: @ui_vignettingTT (text_ui_menu.xml) wasn’t localized.
- New: Usual measurement units are now localized in magic effects strings, and are located in the text_ui_passiveskills.xml file.
- Fixed: The black templar cape was wrongly named.
- Fixed: ToolTips of ‘Play Online’ and ‘Play Offline’
(Changelog to be concluded in the next post)
high rated
[Part 4 of 4]


---------------------------

Wolcen: Lords of Mayhem [In Dev] has probably changed


[CHANGELOG UPDATED]
Patch 0.3.4a (22nd December 2016) (continuation)

GAMEPLAY:

- New: Redesigned Ghoul.
- New: Orc Crossbowman.
- New: Pulverize effect - Killing enemies with high amount of damage may trigger a gore explosion.
- New: Poison Aura boss modifier.
- New: Umbral Nova boss modifier.
- New: Fire Nova boss modifier.
- New: Fire resistance boss modifier.
- New: Frost resistance boss modifier.
- New: Lightning resistance boss modifier.
- New: Meteor Rain boss modifier.
- New: Armored boss modifier.
- New: Item Quality is now visible in the tooltip. Unlike Rarity which is linked to the magic effects of an item, Quality slightly determines its base attributes (Damage, Armor, Gold value, …) and is affected by level and Rarity for now.
- New: Raw Poison Damage sources may inflict Poisoning on time.
- New: Raw Bleeding Damage sources may inflict Open Wounds.
- Modified: After stretching his arms for so long, the Driller had to take a break from his exercise and is temporarily replaced by a something really nasty ;)
- Modified: The Skeleton Overlord should drop loot again.
- Modified: Tweaked enemy health curve.
- Modified: Decreased the cooldown reduction per level of the teleport boss modifier.
- Modified: Removed several enemies from the game (elemental zombies and shamans) as their special abilities are now generic boss modifiers.
- Modified: Raised overall chance of encountering an enemy with a boss rank.
- Modified: Various tweaks to enemy spawns
- Modified: Increased the damage of most enemies special attacks and spells.
- Modified: Slightly increased spell damage per power point.
- Modified: Rebalanced Dodge Chance.
- Modified: Rebalanced summoned creatures health and damage per level.
- Modified: Slightly rebalanced Gold Values calculation and Selling price multiplicator.
- Modified: Poison effect now stacks up to 10 times.
- Modified: Decreased drop chance of books.
- Modified: Raise minimum level for some books to drop.
- Modified: Damage of a few legendary items will now scale with their level.
- Modified: Dual Daggers Rend now has a fixed range of 3 meters.
- Modified: Attack speed and animation scaling have been refactored, for a more controllable and smooth gameplay.
- Modified: Removed damage added by weapon combos.
- Modified: Gothic Belt now has armor points and armor efficiency as default affixes.
- Modified: Reduced channeling time of two handed hammer charged attack.
- Fixed: Ammo skills damage were wrongly calculated and passive bonus like Increased Elemental Damage weren’t considered by Ranged shots.
- Fixed: Return Damage boss modifier was malfunctioning.
- Fixed: Gothic Belt did not always drop as a magical item.
- Fixed: Demonic Berserkers and other summoned creatures will no longer spawn at level 0.
- Fixed: The ROS should no longer take time to update your max mana when adding Power points.

AFFIXES:

- Modified: We’ve changed the way suffixes number is calculated when an item is generated, and it is now harder to get more suffixes for the same rarity tier.
- Modified: Impulse chance affix has been tweaked and now only rolls on one and two handed hammers.
- Modified: Tweaked Root Chance affix.
- Modified: Attack Speed bonus from the affix has been reduced.
- Modified: Attack Speed affix no longer rolls on amulets and rings.
- Modified: Tweaked elemental damage affixes.

ACTIVE SKILLS:

- Modified: Decreased Umbral Ray damage.
- Modified; Tweaked XP gains of several skills.
- Modified: Decreased Whirlwind’s damage to 55-65% weapon damage and added some weapon damage percent per level.
- Modified: Increased Brutal Strike’s damage to 300-400% weapon damage instead of a fixed value.
- Fixed: Ignite should burn the ground again as intended.

PASSIVE SKILLS:

- New: A whole new layout for the Elementalist, a few new skills and a lot of balancing : those are the main reasons for this week’s PST wipe. We have now entered the deep-balancing phase of the first two rings and Passive Skills should fit the gameplay a lot better without breaking it like it used to. However, all DoT-related passive skills may still be over-powerful while the new DoT system is being revamped.

Assassin

- Modified: Swapped Assassination and Surgeon.
- Modified: Frantic, Practical Weapons, Chained Executions, Serial Skiller, Dual Daggers Mastery, Merciless, Blood Lust, Enhanced Toxin Usage, Physiological Assault, Confusion Serum, Sneak Strike, Brawl Starter, Venom, Deadlier Poison, Critical Dash, Path to Darkness, Bloodthirst, Counter-Attack, Diversion, Backstab, Treachery, Silent Death, Unexpected Trouble, Sequencing, Bloodshed, Assassination, Blood Thinner, Momentum Absorption, Vein Cutter and Severing have been rebalanced.

Elementalist

- Modified: The whole tree has been redesigned and it now has a better organization, with skills grouped by elements for the most part and Storm skills on the central path. We heard your feedback about what a mess this Tree was, and we hope you will enjoy this new version, more balanced and friendly.
- Modified: High Voltage, Thunder, Lightning Strike, Static Discharge, Conductivity, Recharging, Powerful Magic, Primary Energy, Extended Storms, Absolute Zero, Hardened Ice, Frostbite, Icefall, Icebreaker, Path to Destruction, Elemental Reversion, Status Alteration, Master of Elements, Energy Conservation, Ardent, Fire Embrace, Inflammable and Elemental Boost have been rebalanced.
- Modified: Unstable Orbs is no longer automatic, but have a chance to activate instead.
- Modified: Icebreaker no longer works on elite monsters.

Hunter

- Modified: Quick Targeting Dexterity bonus has been replaced by a SpellCasting Speed bonus, which makes this skill fully compatible with all builds.
- Modified: Quick Targeting, Head Hunter, Enhanced Reflex, Keen Eye, Steady Aim, Retreat, Light Armor Mastery, Aggravated Shots, Weakening Poison, Crippled, Vulnerability, Incapacitating Strikes, Evasion Trap, Meticulous Killer, Dishonor, Precise Shot and Crossbow Mastery have been rebalanced.

Gladiator

- Modified: Battleaxe Mastery, Swift Warrior Weaponry, Trained Eye, Prediction, Expert, Renowned target, Medium Armor Mastery, Tough Head, Anticipation, Warhammer Mastery, Tough, Commotion, Greatsword Mastery, Sturdy Warrior Weaponry, Butchery, Wide Reach, Brutality, All Against One, First Aid, Healing Knowledge, Weaponized Dance, One-Handed Mastery, Crossed Strikes, Dual-Wielding Mastery, Killing Chain and Killing Chain Extended have been rebalanced.

Trickster

- New: Bayonet Skill, which gives your ranged shots an Armor Piercing bonus the closest your target is. We think this is a must-have for this hybrid class since it encourages using Ranged Weapons at short distance.
- New: Perfect Shot has been replaced by a new Skill, Perseverance, which may double your ranged shots against a precise enemy if you continuously shoot it without changing targets, which creates a good synergy between the Trickster and the Hunter.
- Modified: Counter-Shot, Umbral Ammunition, Charge, Critical Roll, Defensive Roll, Offensive roll, Kinetic Onslaught, Thrilled, Barrage, Artery Slicing, Gifted, Evasion Extended, Path to Betrayal, Momentum, Heat-Seeking Ammunition, Lethal Strikes and Lethal Strikes Extended have been rebalanced.

Guardian

- Modified: Adrenaline, Guard Point, Resilience, Shield Of Anger, Metallic Aura, Thorn, Determination and Shards have been rebalanced.

Warden

- Modified: Elemental Affinity, Elemental Absorption, Stone Skin, Immune System, Recuperation, Natural Healing, Benediction, Endurance, Iron Health, Unmovable, Umbral Constitution, Blessing Alchemy, Static Defense, Rooted, Chainbreaker, Instant Blessing, Protection Extended, Offensive Protection, Healing Stamina, Muscularity, Path to Preservation, Chosen, Champion, Elemental Regeneration and Experimental Alchemy have been rebalanced.
- Fixed: A bug with the Rooted Skill where the invulnerability bonus was active too long.

Arcanist

- New: Lethal Magic now includes a Power bonus.
- Modified: Chain Cast, Spellcaster, Magical Affinity, Critical Cast, Composure, Mystical Forces, Rage Globe Understanding, Globes Magnet, Health Globe Understanding, Quick Rest, Lethal Magic, Umbra Pool Extended, Power Boost, Longer Power Boost, Extended Power Boost, Rage Globe Catalyst, Umbra Globe Catalyst, Battlemage, Magical Globes Understanding and Battle-Ready have been rebalanced.
- Modified: Swapped Globes Magnet and Magical Globes Understanding.

Legionary

- Modified: Weaponizer, Confrontation, Unfair Fight, Rush, Impact, Anger Burst, Wrath, Forcing The Luck, Enraged and Change of Mind have been rebalanced.

Thief

- Modified: Acrobatics, Evasion, No Rest, Exhilarating Strikes, Extinguisher, Weakness Exploit, Invincible, Urgent Withdrawal, Critical Opening, Vigorous Strikes, Untouchable and Vitality have been rebalanced.
(Full changelog)
high rated
Hey everyone, I thought the people who follow this thread might be interested in my latest script update.

I've finally found a way (thanks to Yepoleb's GOG API) to sort your library by last updated. So finding which games are needing updated should be a little easier now.
high rated
Added the Void, The changelog to the respective game forum.


Shout out to DeMignon for the great work he's doing, and having added the Blade &amp; Bones, </span></i>, <i><span class="bold">[url=https://www.gog.com/forum/knockknock/changelog/post1]Knock-Knock, </span></i>, <i><span class="bold">and [url=https://www.gog.com/forum/metronomicon_the/changelog/post7]Metronomicon, The changelogs.
GOG failed to push the Shadow Tactics [Demo] notification to me (gog-4 -> gog-5).
high rated
From MaGog's logs for 23 December:

---------------------------

Cossacks 3 has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (1.1 GB) --- Version *FROM* 1.2.2.57.4356 (gog-7) *TO* 1.2.3.58.4385 (gog-8)


[CHANGELOG ADDED]
Patch 1.2.3.58.4385 (23 December 2016)

- A new FREE mission is added to the game. Help Santa to rescue his reindeer and save Christmas for people all around the world!
- We’ve changed our main menu art, so it would be more suitable for this time of year;
- Redesigned the UI to give some additional holiday vibes to players;
- Added some holiday trees to the map generator, brings even more joy to the game!
- Peasants now use their holiday colored bags;
- Tweaked the lightning for a snowier atmosphere in the game.
(Full changelog)

---------------------------

GoNNER has probably changed

>>> System requirements for Linux changed *FROM* Ubuntu 14.04, 16.04, Processor: Dual Core, Memory: 4 GB RAM, Mouse, Keyboard, This game comes with a 64-bit binary only, Recommended system requirements: Ubuntu 14.04, 16.04, Processor: Quad Core, Memory: 4 MB RAM, This game comes with a 64-bit binary only *TO* Ubuntu 14.04, 16.04, Processor: Dual Core, Memory: 4 GB RAM, Mouse, Keyboard, This game comes with a 64-bit binary only, Recommended system requirements: Ubuntu 14.04, 16.04, Processor: Quad Core, Memory: 4 MB RAM, This game comes with a 64-bit binary only, Additional Notes: Controller recommended

>>> System requirements for OS X changed *FROM* OS X 10.9 or later, Processor: Intel processor, Memory: 2 GB RAM, Storage: 1 GB available space, Mouse, Keyboard, Recommended system requirements: OS X 10.9 or later, Processor: Intel processor i5, Memory: 4 GB RAM, Storage: 1 GB available space *TO* OS X 10.9 or later, Processor: Intel processor, Memory: 2 GB RAM, Storage: 1 GB available space, Mouse, Keyboard, Recommended system requirements: OS X 10.9 or later, Processor: Intel processor i5, Memory: 4 GB RAM, Storage: 1 GB available space, Additional Notes: Controller recommended

>>> System requirements for Windows changed *FROM* Vista / 7 / 8 / 10, Processor: Dual Core, Memory: 1 GB RAM, DirectX: Version 9.0c, Storage: 1 GB available space, Mouse, Keyboard, Recommended system requirements: 10, Processor: Quad Core, Memory: 4 GB RAM, DirectX: Version 9.0c, Storage: 1 GB available space *TO* Vista / 7 / 8 / 10, Processor: Dual Core, Memory: 2 GB RAM, DirectX: Version 10, Storage: 1 GB available space, Mouse, Keyboard, Recommended system requirements: 10, Processor: Quad Core, Memory: 4 GB RAM, DirectX: Version 12, Storage: 1 GB available space, Additional Notes: Controller recommended


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (333.0 MB) --- Version *FROM* gog-3 *TO* gog-4

* File changed: Mac OS X installer, English --- File size *FROM* 331.0 MB *TO* 332.0 MB --- Version *FROM* gog-2 *TO* gog-3

* File changed: Windows installer, English --- Size has not changed (325.0 MB) --- Version *FROM* gog-2 *TO* gog-3


[CHANGELOG UPDATED]
Christmas Update (23 December 2016)

- The Shotgun got a tune up. It now fires a more concentrated burst of bullets.
- Some various minor visual changes / tune ups.
- Fixed a bug some players experienced where they were dying after beating the game. (sorry!)
- General optimizations to a lot of effects and how particles get generated.
(Full changelog)

---------------------------

Grim Dawn has probably changed


[FILE UPDATES]

* File removed: Patch 1.0.0.6

* File added: 1.0.0.7 hoftix --- File name: patch_grim_dawn_2.14.0.19.exe --- File size: 5.6 MB --- Date: Fri 23 Dec 2016 10:38:01 GMT --- Version: gog-18)-> (gog-19

* File changed: Windows installer, English (part 1 of 2) --- File name *FROM* setup_grim_dawn_2.13.0.18.exe *TO* setup_grim_dawn_2.14.0.19.exe --- Size has not changed (31.1 MB) --- Date *FROM* Wed 21 Dec 2016 15:20:17 GMT *TO* Fri 23 Dec 2016 10:37:38 GMT --- Version *FROM* 1.0.0.7 (gog-18) *TO* 1.0.0.7 hotfix (gog-19)

* File changed: Windows installer, English (part 2 of 2) --- File name *FROM* setup_grim_dawn_2.13.0.18-1.bin *TO* setup_grim_dawn_2.14.0.19-1.bin --- Size has not changed (2.9 GB) --- Date *FROM* Wed 21 Dec 2016 15:21:51 GMT *TO* Fri 23 Dec 2016 10:41:32 GMT --- Version *FROM* 1.0.0.7 (gog-18) *TO* 1.0.0.7 hotfix (gog-19)


[CHANGELOG UPDATED]
Patch 1.0.0.7 hotfix 1 (23 December 2016)
Due to the changes required in this hotfix, some small tuning tweaks that didn't make 1.0.0.7 but were ready for a future update ending up making it in.
Game

- Fixed an issue with Hero/Boss/Nemesis monsters becoming immune to Life Leech
- Fixed some issues with stairs in Port Valbury causing players to become stuck when using charge skills
- Fixed an issue with players sometimes teleporting on top of traversable pipes and becoming stuck
- Fixed an exploit that could allow you to open a riftgate beyond the Gates of Valbury
- Fixed an issue with excessively high Offensive Ability on monsters on Ultimate difficulty
- Toned down some general lighting changes made in 1.0.0.7

Itemization

- Legendary - Aldanar's Vanity: proc cooldown increased to 16s
- Legendary - Fateweaver's Leggings: reduced Resist bonus from the skill proc
- Legendary - Ulzuin's Avatar Set: replaced % Chaos Resist with 6% Physical Resist, increased % Fire and % Lightning damage to 80%, increased % Burn damage to 100%, Avatar of Ulzuin flames now have a larger impact radius.
- Legendary - Heart of Ulzuin: increased % Chaos Resist to 30%
- Legendary - Ulzuin's Chestguard: increased % Chaos Resist to 30% and % Elemental Resist to 26%
- Legendary - Ulzuin's Shoulderguard: added % Lightning damage bonus, increased Defensive Ability to 26
- Epic - Runic Bracers: skill proc now has a 100% chance of activation, but cooldown increased and Resist bonus reduced

Class & Skills
Devotion

- Giant's Blood: reduced Health Regeneration to 228 by max rank
- Healing Rain: reduced % Health Regeneration to 35% by max rank

Demolitionist

- Skyfire Grenado: increased Physical dealt as Lightning to 80%

Arcanist

- Devastation: increased Target Radius to 6. Overall, Devastation is a little too effective as a single-target killer, so this will spread its damage out a bit more over a larger area, maintaining its intent as an aoe skill while slightly reducing its single-target potential.
(Full changelog)

---------------------------

Wolcen: Lords of Mayhem [In Dev] has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (31.0 MB) --- Version *FROM* 0.3.4a (gog-21) *TO* 0.3.4a hotfix (gog-22)

* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (3.9 GB) --- Version *FROM* 0.3.4a (gog-21) *TO* 0.3.4a hotfix (gog-22)

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (3.9 GB) --- Version *FROM* 0.3.4a (gog-21) *TO* 0.3.4a hotfix (gog-22)

* File changed: Windows installer, English (part 4 of 4) --- Size has not changed (635.0 MB) --- Version *FROM* 0.3.4a (gog-21) *TO* 0.3.4a hotfix (gog-22)


[CHANGELOG UPDATED]
Patch 0.3.4a Hotfix (23rd December 20

- Fixed: a resilient bug that was removing clothes from the player
(Full changelog)
high rated
Age of Decadence, The

Patch 1.3.0.0001 (23 December 2016)

The final content update expands the endgame, which makes it difficult to describe the update without spoiling it for those who either haven't played the game yet or just started playing it. Thus I have no choice but to be cryptic about it:

If you decide to return to the temple and bring one of the lords with you, you'll get a proper road trip with various challenges. Different lords will have different escorts and ways of dealing with said challenges.
You'll see the changes taking place in and around the temple, which will explain a lot, and witness a certain conversation.
If you saved a certain guildmaster, he'll make an appearance and you might regret saving his ungrateful ass.
A certain unscrupulous gentleman might be convinced to tag along and get his own, much anticipated ending
If you did nothing of importance in the third chapter and a certain ritual took place without you, it will unlock an exciting new career in manual labor and pyramid building.
If that ritual did take place without your knowledge, it will change your options at the temple.

While it's the last content update, it's not the last update. We're still planning to transfer some changes from Dungeon Rats, a tactical squad-based RPG set in the AoD world, but it will take some time as such changes can easily change balance.
high rated
Update flag for Offworld Trading Company, no changelog.

Main installer version changed from 2.0.0.3 to 2.1.0.5 and file size changed from 558 MB to 560 MB. No DLC changes.
Post edited December 23, 2016 by Wurzelkraft
high rated
Last updates from MaGog's logs for 23 December:


[Part 1 of 2]

---------------------------

Age of Decadence, The has probably changed


[FILE UPDATES]

* File removed: Patch 1.2.0.0123 (gog-7)

* File added: Patch 1.3.0.0001 (gog-10) --- File name: patch_the_age_of_decadence_2.9.0.10.exe --- File size: 13.4 MB --- Date: Fri 23 Dec 2016 14:29:17 GMT --- Version: 1.2.0.0158 (gog-9) -> 1.3.0.0001 (gog-10)

* File changed: Windows installer, English+Russian+Spanish --- File name *FROM* setup_the_age_of_decadence_2.8.0.9.exe *TO* setup_the_age_of_decadence_2.9.0.10.exe --- Size has not changed (1.1 GB) --- Date *FROM* Mon 12 Dec 2016 14:19:25 GMT *TO* Fri 23 Dec 2016 14:25:43 GMT --- Version *FROM* 1.2.0.0158 (gog-9) *TO* 1.3.0.0001 (gog-10)


[CHANGELOG UPDATED]
Patch 1.3.0.0001 (23 December 2016)
The final content update expands the endgame, which makes it difficult to describe the update without spoiling it for those who either haven't played the game yet or just started playing it. Thus I have no choice but to be cryptic about it:

- If you decide to return to the temple and bring one of the lords with you, you'll get a proper road trip with various challenges. Different lords will have different escorts and ways of dealing with said challenges.
- You'll see the changes taking place in and around the temple, which will explain a lot, and witness a certain conversation.
- If you saved a certain guildmaster, he'll make an appearance and you might regret saving his ungrateful ass.
- A certain unscrupulous gentleman might be convinced to tag along and get his own, much anticipated ending
- If you did nothing of importance in the third chapter and a certain ritual took place without you, it will unlock an exciting new career in manual labor and pyramid building.
- If that ritual did take place without your knowledge, it will change your options at the temple.

While it's the last content update, it's not the last update. We're still planning to transfer some changes from Dungeon Rats, a tactical squad-based RPG set in the AoD world, but it will take some time as such changes can easily change balance.
(Full changelog)

---------------------------

Butcher has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File size *FROM* 86.0 MB *TO* 85.0 MB --- Version *FROM* gog-3 *TO* W.I.M.P. (gog-4)

* File changed: Mac OS X installer, English --- File size *FROM* 77.0 MB *TO* 73.0 MB --- Version *FROM* gog-3 *TO* W.I.M.P. (gog-4)

* File changed: Windows installer, English --- File size *FROM* 142.0 MB *TO* 136.0 MB --- Version *FROM* gog-4 *TO* W.I.M.P. (gog-5)


[CHANGELOG UPDATED]
W.I.M.P. (23 December 2016)

- BUTCHER W.I.M.P. (Winning Is My Pleasure) is an easy mode update that will allow you beat levels only for the price of losing your dignity (if you have no dignity already, you lose nothing!).

- Warning! Side effects might include:
- Depression
- Lower self-esteem
- Socially inappropriate behavior caused by the loss of self-respect
- Feeling offended
- Sleep disorders

- Also, we've recently added the following features:
- Better gamepad support (especially XBox and DS4 on Windows)
- Key combo support in controls settings
- Multiple save files
- Compatibility tweaks and minor bugfixes

- Note: if you would like to remove the changes made by the W.I.M.P. update then you will need to remove or rename the wimp.txt file found in the game's directory and restart the game.

Better gamepad support:

- Supported gamepads and operating systems (the list might grow in the future) - if not on the list, it might work, but no guarantees (we have no way to test everything, especially on non-Windows platforms):
- Windows 7: XBox 360 (wired and wireless), XBox One, DS4, Logitech F310
- Linux (Ubuntu 16.04, default driver): Xbox 360 (wireless)
- OSX: Logitech XUSB, DS3

- Slight auto-aim and rebindable gamepad layout.
- Advanced settings for unrecognized gamepads (or not recognized properly) - old "experimental" section.
- Possibility to turn off gamepad menu navigation in cases of improperly recognized gamepads.
- Possibility to change dead zones for walking and jumping.
- No keyboard layout select popup if gamepad is used in-game.
- Combo keys support - just press 2 or more keys in the key config prompt.
- Multiple save files.
- Level browser is accessible regardless of the progress of the game.
- Fixed: shader compatibility issue that caused low framerate in rare cases.
- Fixed: black screen issue (fix worked on Windows 8.1 and integrated Intel GPU).
- Fixed: city 4 end-arena elevator bug.
- Fixed: city 3 lighting didn't work properly from time to time.
(Full changelog)

---------------------------

Descent: Underground [In Dev] has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (25.0 MB) --- Version *FROM* 2881-l566 (gog-4) *TO* 2940-l566 (gog-5)

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (3.9 GB) --- Version *FROM* 2881-l566 (gog-4) *TO* 2940-l566 (gog-5)

* File changed: Windows installer, English (part 3 of 3) --- File size *FROM* 327.0 MB *TO* 475.0 MB --- Version *FROM* 2881-l566 (gog-4) *TO* 2940-l566 (gog-5)


[CHANGELOG ADDED]
Patch 2940-l566 (23 December 2016)

- Happy Holidays, Rock Jocks!
- Just in time for reindeer and dreidels, we've got an avalanche of fun, new gameplay in a wonderful new build!
- Expand your team's awareness with electronic warfare, steal energy from foes and give it to your teammates, and take a Highway to the Danger Zone with buffed afterburners!
- We hope you enjoy the new features and tweaks. As always, we'd love to hear your feedback in the forums.
- Thank you so much for your support!
- Happy Holidays, Happy New Year, and we'll see you all... Underground!
-The Team

- ENERGY TRANSFERER - The Warlock can now siphon energy from enemy ships (by stealing their disposable capacitors) and transfer energy to friendly ships, too!
- SENTINEL ORB - The Predator can drop this gadget to provide radar coverage of an area to the whole team. You can only have two active at one time.
- SCRAMBLER - The Shaman and Predator can both drop this gadget to jam radar and disable Sentinel Orbs in an area. You can only have one active at one time, and they last 60 seconds unless destroyed.
- INTRO VIDEO - We have video! We hope you enjoy it! Feel the love!
- BASIC TRAINING - New to the game? Try out this tutorial mode! (Wingman promises the voice is a placeholder).
- BAMM - More ore added, plus even more just for the Corporate War game mode.
- MINER MAYHEM - The Miner should now have a harder time phasing through walls and escaping the map. Miner pickup radius increased, drag distance decreased, and drop position synced to carrying ship's gadget bone.
- DEACTIVATOR - After the UCIA cited Aisha for the Warlock's ability to steal Boyd Ulbrick's pet rock, the Warlock's Deactivator tool can no longer steal from other ships. It can still steal deployed gadgets (laser grids, mines, etc., plus the new ones).
- SHIELD ORBS - All PVP game modes (Anarchy, Corp War, etc.) should now no longer have random shield powerups on all maps. PVE (Vs. AI, Survival) modes should still have them. In addition, ships still drop Shield Orbs on death.
- AFTERBURNER - Now looks cooler when you use it, and the acceleration has been kicked up, getting you to speed much quicker.
- GAMEPAD - Default mappings for roll and tool/gadget have been swapped now that auto-level has been implemented.
- FIELD-OF-VIEW - Better fitting of corners of the HUD.
- SINGLE PLAYER - End-of-game splash screens have been added for single-player, including Training.
- NETWORKING - Net performance improved for beam tools.
- VALOR - We've added different mining blocks in new places and a new surprise!
- Various bug fixes and adjustments.
(Full changelog)
high rated
[Part 2 of 2]

---------------------------

Mini Metro has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File size *FROM* 197.0 MB *TO* 206.0 MB --- Version *FROM* 201611091216 (gog-9) *TO* 201612231349 (gog-10)

* File changed: Mac OS X installer, English --- File size *FROM* 200.0 MB *TO* 212.0 MB --- Version *FROM* 201611091216 (gog-9) *TO* 201612231349 (gog-10)

* File changed: Windows installer, English --- File size *FROM* 200.0 MB *TO* 205.0 MB --- Version *FROM* 201611091216 (gog-10) *TO* 201612231349 (gog-11)


[CHANGELOG UPDATED]
201612231349 (23rd December 2016)

- We’ve got two new maps, Seoul and Shanghai! We’ve also made some adjustments in the passenger’s decision making to help them take the best route. You can now switch between multi monitors option in the options menu on Windows. We are still working on this for Ubuntu and macOS.
(Full changelog)

---------------------------

Offworld Trading Company has probably changed


[FILE UPDATES]

* File changed: DLC: Ceres Initiative DLC: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.9.14057 (gog-7) *TO* gog-9

* File changed: DLC: Map Toolkit DLC: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.9.14057 (gog-7) *TO* gog-9

* File changed: DLC: Real Mars Map Pack DLC: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.9.14057 (gog-7) *TO* gog-9

* File changed: DLC: The Patron and the Patriot DLC: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.9.14057 (gog-7) *TO* gog-9

* File changed: Mac OS X installer, English --- File size *FROM* 643.0 MB *TO* 644.0 MB --- Version *FROM* 1.9.14057 (gog-7) *TO* 1.10.14376 (gog-9)

* File changed: Windows installer, English --- Size has not changed (560.0 MB) --- Version *FROM* 1.9.14057 (gog-3) *TO* 1.10.14376 (gog-5)


[NO CHANGELOG]

---------------------------

Parkitect [In Dev] has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File size *FROM* 263.0 MB *TO* 266.0 MB --- Version *FROM* Alpha 8a (gog-8) *TO* Alpha 9 (gog-9)

* File changed: Mac OS X installer, English --- Size has not changed (269.0 MB) --- Version *FROM* Alpha 8a (gog-8) *TO* Alpha 9 (gog-9)

* File changed: Windows installer, English --- File size *FROM* 472.0 MB *TO* 474.0 MB --- Version *FROM* Alpha 8a (gog-10) *TO* Alpha 9 (gog-11)


[CHANGELOG UPDATED]
Patch Alpha 9 (23 December 2016)

- added Mine Train Coaster
- added Turbine
- added Market Research
- added scenario goals
- added sorting attraction/shop list by various properties
- added adjustable chain lift speed
- employees only work on tasks outside their assigned zone if there's nothing left to do in their zone
- less blurry shadows
- fixed Ferris Wheel being a sadness factory
- fixed all kinds of problems with wooden supports
- fixed problems with building tracked ride blueprints near park border
- fixed lag if loading a new savegame while the game is paused
(Full changelog)

---------------------------

Zombasite has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (306.0 MB) --- Version *FROM* 1.007 (gog-2) *TO* 1.008 (gog-3)

* File changed: Mac OS X installer, English --- Size has not changed (306.0 MB) --- Version *FROM* 1.007 (gog-3) *TO* 1.008 (gog-8581)

* File changed: Windows installer, English --- Size has not changed (401.0 MB) --- Version *FROM* 1.007 (gog-5) *TO* 1.008 (gog-6)


[CHANGELOG UPDATED]
Patch 1.008 (23 December 2016)

- aren't forced to stand still as long after attacks now - greatly increases player mobility
- fixed using Shield Slam in right click slot crashing the game (jalias)
- fixed a crash when sometimes recruits aren't deleted correctly (Taolaen)
- now hunting/foraging/other npc lists and next/prev recuit buttons use main npc sorting from clan screen (Dorok)
- now items salvaged try to distribute to clan first (option can be turned off in crafting menu)
- debuffs/dots on projectile attacks no longer affect the target unless projectile hits
- fixed multishot not dropping down to normal arrow when out of mana
- tightened multishot projectile spread some
- removed collision from a lot of weed models
- gargoyles are now much tougher
- now clean up recruits that haven't been deleted correctly (Taolaen)
- changed save version to 202
- put number of potions after version number
- made monster aggression easier to mod by adding AggressionRangeMult
- no longer auto identify items that don't need identifying
- can now mod whether or not monsters are less aggressive to higher level enemies
- changed poison resistance to poison & acid resistance
- made highlight outlines a little thicker
- right clicking with melee skills no longer turns character if no target
- added a BadQuest parm for quests so can remove quests with mods
- renamed bonus chests to be less confusing
- fixed unclickable braziers in Torment Tomb and Midnight Caverns
- now EgoTalking magic modifier is marked as cursed
- now show areas burned in hunting/foraging highlight text
- can no longer try to randomize enchantments on unique items (Destro*)
- fixed a way some passive skills could be actively used (Dorok)
- fixed getting some non-relevant warnings about guard focus
- fixed a bunch of level collision issues caused by making weeds not collide
- fixed a minimap corruption around the edge of levels
- now shields show armor scraps needed to repair correctly
- now only show solve quests icon on trade screen if there is a solved quest
- fixed a way that AI clan relics could get above level 100 (Destro*)
(Full changelog)