It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
[Part 2 of 4]

---------------------------

Master of Orion has probably changed


[FILE UPDATES]

* File added: DLC: Elerian Fiefdoms: Mac OS X installer, English --- File size: 1.0 MB --- Version: 54.6 2.0.35234

* File added: DLC: Elerian Fiefdoms: Windows installer, English --- File size: 4.0 MB --- Version: 54.6 2.0.35234

* File added: DLC: Gnolam League: Mac OS X installer, English --- File size: 1.0 MB --- Version: 54.6 2.0.35234

* File added: DLC: Gnolam League: Windows installer, English --- File size: 4.0 MB --- Version: 54.6 2.0.35234

* File added: DLC: Trilarian Shoal: Mac OS X installer, English --- File size: 1.0 MB --- Version: 54.6 2.0.35234

* File added: DLC: Trilarian Shoal: Windows installer, English --- File size: 4.0 MB --- Version: 54.6 2.0.35234

* File changed: DLC: Retro Fleets: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* gog-7578 *TO* 54.6 2.0.35234

* File changed: DLC: Retro Fleets: Windows installer, English --- File size *FROM* 8.0 MB *TO* 4.0 MB --- Version *FROM* gog-20 *TO* 54.6 2.0.35234

* File changed: DLC: Terran Khanate: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* gog-7578 *TO* 54.6 2.0.35234

* File changed: DLC: Terran Khanate: Windows installer, English --- File size *FROM* 8.0 MB *TO* 4.0 MB --- Version *FROM* gog-20 *TO* 54.6 2.0.35234

* File changed: Mac OS X installer, English --- File size *FROM* 2.4 GB *TO* 3.0 GB --- Version *FROM* 51.3 1.3.33428 (gog-7578) *TO* 54.6 2.0.35234

* File changed: Windows installer, English (part 1 of 2) --- File size *FROM* 41.0 MB *TO* 1.0 MB --- Version *FROM* 51.3 1.3.33428 (gog-30) *TO* 54.6 2.0.35234

* File changed: Windows installer, English (part 2 of 2) --- File size *FROM* 2.3 GB *TO* 2.7 GB --- Version *FROM* 51.3 1.3.33428 (gog-30) *TO* 54.6 2.0.35234


[CHANGELOG UPDATED]
Patch 54.6 2.0.35234 (01 December 2016)

- Today 1st of December we are proud to present you what is one of the biggest game updates since the beginning of Early Access. As you may notice, this build has some obvious influences from Master of Orion II, but it is also the result of processing a lot of feedback that you have been provided since it all started. So once again, thank you for your input and support.

The new content can be divided in two parts:

- “Revenge of Antares Race Pack” DLC
- We are bringing back the three iconic races that were first introduced with Master of Orion II: the elegant yet xenophobic Elerian, the peaceful aquatic Trilarian and the skilled traders Gnolam join the fight for Orion!

Update v54.6 highlights

- The Antarans are back!
- Leaders and Governors
- Minor Civilizations
- Ship profiles for Tactical Battles
- A complete revamp to Espionage
-
Support for Mods in Multiplayer

- IMPORTANT NOTE: due to the heavy gameplay modifications, your old savegames won’t be loadable once you update Master of Orion. In order to allow you to finish your ongoing games we have enabled a GOG Galaxy Branch which contains the build 51.3, you can access it by going to the game's "Settings", clicking on "BETA CHANNELS" so that they are switched to "ON", and setting "Install Updates" to "Manually". Once you've done that, select version 51.3 1.3.33428 in the "Rollback to Version" menu.
- Also, please be advised that old mods may cause issues with the new version of Master of Orion, so you may need to update them (if a new version is available) or deactivate them.
- Read on for the full patchnotes, and as always we are eager to get your feedback!

Detailed Changes v54.6:
AI

- Improved evaluation of planet rating for better deal evaluation
- Improved invasion analysis and execution
- Improved Opportunity Rating and Opportunity Threshold analysis
- The AI is now better at handling its Command Points at an Empire level
- The AI is now better at organizing its defenses
- Decreased colony ship output
- Improved war possibility factor analysis regarding economic considerations

Balance

- Pollution:
- Pollution Processor cleaning effect increased from 10 to 15
- Core Waste Dump cleaning effect increased from 100 to 150
- Pollution absorption for Barren biomes increased to 60 (previous 30)
- Rebalanced Peaceful and Militaristic traits.
- Rebalanced Research speeds:
- Research cell output increased from 2 to 3.
- Techtree nodes cost increased by 33%.
- Rebalanced share charts costs.
- Creative perk research bonus increased to +50%
- Pollution Processor moved to Molecular Compression Technode. Core Waste dump cleaning value increased

General

- Technologies that do not belong to a race’s techtree or are void because of Victory Conditions selection no longer appear in the techtree
- Recyclotron structure added

Tactical

- Added Ramming
- Improved AIs selection of opening moves when entering combat
- Improved battlefield hazard generations better selection algorithm plus more quantity and diversity

SFX

- Added new charging sound
- Added notification sounds
- Intro sounds added for: Amoeba, Eel, Squid and Dragon.
- Updated Warp sound

UX

- Economic Victory conditions graph improvements
- The production queue is now fully functional
- Added info during Cinematic battles for easier reference
- Improved selection and formations visuals and feedback
- New battle log with more information
- Added Range Day indicator
- Added "requires" field to Tech Applications
- Added scientific victory requirement to scientific victory tech apps
- Added and revised several tooltips
- Use full empire name instead of race name in the title of espionage attack report
- Hide view planet button in mission debriefing for empire missions
- Integrated agent captured popup

Bug Fixes

- Blanding error at the end of "new tech added"
- Fixed inconsistencies between a monster destruction event and text
- Fix for bombing flow AI attacks player’s colony
- Fix for Escape button sometimes not responding
- Fix for the game locking up/infinite processing turn after encountering the first race
- Fix for an unusual softlock in strategy mode
- Fix for Blueprint changes not being saved
- Localization fix for: Key for 'Toggle Auto- turn' not ticking Auto- turn checkbox
- Localization fix for old Pollution Immunity perk description in custom races
- Fix for Missing key at Empire selection pop- up
- Fix for a grammatical error in notifications appearing after annual payment agreement ends
- Fix for negotiate button taking the player to a normal audience
- Fix for upgrade button disappearing when editing a blueprint name after unlocking an upgrade
- Fix for the Upgrade blueprints button appearing even when there’s is nothing to upgrade
- Added Imminent biome degradation notification
- Biome degradation now happens at the correct time
- Colony production grid distribution fixed
- Fix for incorrect food delta in colonies when polluted
- Pollution Cleaning structures now are shown in pollution tooltip
- Fix for subterranean farms not updating tile value in food line
- Fix for incorrect production values showing after building the neutron collider
- Fix for production speed, now it affects production costs instead of productive output
- Difficulty level (production bonus for AI) is now calculated properly. Added additional cleanup per AI difficulty
- Fix for weapons not being selectable after selecting an enemy
- Fixes for some issues on specials and squadrons info update
- Fixed several issues related to selecting multiple ships and giving them orders
- Fixed automatic toggle on weapons when receiving a general/weapon focus order
- Fixed tooltips for modules that don’t have a weapon type
- Fix for hotkeys being enabled in the tutorial that could guide the player into an incorrect flow
- Autorepair achievement icon art fixed
- Fix for tooltip displaying incorrect security level information
- Fixed a bug that prevented the Amoeba from attacking in tactical battles
- Fix for inconsistency in a tech bonus in two different languages
(Full changelog)

---------------------------

Offworld Trading Company has probably changed

>>> Features changed *FROM* Single-player, Multi-player, Co-op, Achievements, Leaderboards *TO* Single-player, Multi-player, Achievements, Leaderboards
Post edited December 02, 2016 by muntdefems
high rated
[Part 3 of 4]

---------------------------

Rad Rodgers: World One has probably changed

>>> Game title changed *FROM* Rad Rodgers: World One [In Dev] *TO* Rad Rodgers: World One


[FILE UPDATES]

* File removed: Windows installer, English (part 1 of 2)

* File removed: Windows installer, English (part 2 of 2)

* File added: Windows installer, English (part 1 of 3) --- File size: 31.0 MB --- Version: 1.0.4372 (gog-7)

* File added: Windows installer, English (part 2 of 3) --- File size: 3.9 GB --- Version: 1.0.4372 (gog-7)

* File added: Windows installer, English (part 3 of 3) --- File size: 856.0 MB --- Version: 1.0.4372 (gog-7)


[CHANGELOG UPDATED]
Patch 1.0.4372 (01 December 2016)

- It's been quite a ride! From the initial idea for Rad Rodgers, almost 2 years ago to the amazing Kickstarter campaign, we're extremely proud to (FINALLY) release Rad Rodgers 1.0!

- We're so proud of all the support and feedback we've been getting from everyone.
As a very small and independent studio, this is a game we've put sweat, blood and tears into and we sincerely hope you'll enjoy it. It means the world to us, and will allow us to continue making new Rad Rodgers adventures in the future.

- <3 <3 <3

Rad Rodgers 1.0 Changelog:

- Added Surfatron Mobile App Crossplay!
- Fixed issues with translucency sorting
- More Tweaks to Easy, Normal and Hard Mode
- Added option to Enable/Disable the Bug Reporter
- Added new "Help" Section
- Added new "Ordering Info" Section
- Enemy Kills counter added to main HUD
- Improved the Dusty Slam
- Added censored VO's for Kiddiemode
- Added new inhabitant items
- Added "World One" title to the Overworld
- Added Dialogue to Level endings
- Added new Intro Cinematic Segment!
- Fixed issue where it would be hard to Auto-Target multiple enemies in the same space
- Heavy Inhabitant Effects have been added
- Optimized Graphical settings
- Fixed bug where the game wouldn't use your selected resolution in fullscreen mode
- Added scrolling text in dialogue boxes
- Fixed issue where Shamans would stop shooting if they were hit by bullets
- Improved visuals of spikes
- Improved visuals of swams bubbles
- Fixed issue where Heavy Inhabitants would turn their back to the player
- Loads of fixes to the Main Menu
- Added new Controller section to the Main Menu
- New Logo Intro Added
- Updated and Finalized Credits (With special Ending Credits that ONLY plays after finishing the Boss Battle
- New Soundpass on the Exit Doors
- Fixed and Finalized Achievements
- Glowbees destroyed by Grenades no longer turn into ghosts
- Added effect when Heavy Inhabitants die
-
Increased the Health of Shamans and Heavies

- Level 1: Fixed wrong statistics
- Level 1: Adjusted collision volume on a branch where the space was too visible
- Level 1: Fixed elevator that was using the wrong collision type
- Level 2: Corrected flat looking background
- Level 2: Fixed Checkpoint that broke the camera
- Level 3: Brand new Log Animations (Pretty!)
- Level 3: Enemy Respawner fixed
- Level 3: Fixes statistics
- Level 3: Added and modified some minor setdressing at/around the exit gate
- Level 3: Lowered annotation radius for the big saw in the western part of the level
- Level 3: Lowered substancially the required amount of pixels at the conduit inisde the pixelverse in the western part of the level
- Level 3: More minor pixelverse tweaks for the level
- Level 3: Removed the heavy from the bridge in the cave. (RAD-3254)
- Level 3: Quick Crate Pass.
- Level 3: Added some embers to fires.
- Level 3: Fixed invisible hazard that was blocking the player
- Level 4: Made Pixelverse Hazards look less blocky
- Level 4: Fixed washed out mist
- Level 4: Fixed statistics
- Level 4: removed apparent leftover Pixelverse hazard
- Level 4: Fixed fog sheets at the end of the level that were looking wierd
- Level 5: Fixed blurry camera in Jumppad section
- Level 5. Fixed borked secret
- Level 5: Collision volume adjustments
- Level 5. Fixed statistics
- Level 6: Added Huts
- Level 6: Balanced Hut rewards
- Level 6: Updated statistics
- Level 6: Moved away old triggering system at the end of the level, that was causing old ending system to start and then cause the game to crash
-
Level 6: Added some vfx to secret areas

- Enjoy guys!
(Full changelog)

---------------------------

Rogue Wizards has probably changed

>>> Sub-forum added: Rogue Wizards sub-forum


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File size *FROM* 134.0 MB *TO* 132.0 MB --- Version *FROM* 1.0.311 (gog-7853) *TO* 1.0.312

* File changed: Windows installer, English --- Size has not changed (119.0 MB) --- Version *FROM* 1.0.311 (gog-2) *TO* 1.0.312 (gog-2)


[NO CHANGELOG]

---------------------------

This War of Mine: Soundtrack Edition has probably changed


[FILE UPDATES]

* File removed: (gog-8)

* File added: Nameless Patch (gog-8) --- File name: patch_this_war_of_mine_2.4.0.8.exe --- File size: 50.1 MB --- Date: Thu 01 Dec 2016 10:17:02 GMT --- Version: gog-7 -> gog-8


[NO CHANGELOG]

---------------------------

Windward has probably changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.7.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04) *TO* Windows (Vista, 7, 8, 10) and Mac OS X (10.7.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04)

---------------------------

Zeus + Poseidon (Acropolis) has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- File name *FROM* setup_zeus_and_poseidon_2.0.0.8.exe *TO* setup_zeus_and_poseidon_2.1.0.10.exe --- File size *FROM* 443.1 MB *TO* 441.6 MB --- Date *FROM* Fri 22 Nov 2013 14:40:35 GMT *TO* Thu 01 Dec 2016 15:16:16 GMT


[CHANGELOG ADDED]
Update 2nd December 2016

- Redirected main menu link to Activision website.
(Full changelog)

---------------------------

Divinity: Original Sin 2 [In Dev] has probably changed


[FILE UPDATES]

* File removed: Windows installer, English (part 1 of 4)

* File removed: Windows installer, English (part 2 of 4)

* File removed: Windows installer, English (part 3 of 4)

* File removed: Windows installer, English (part 4 of 4)

* File added: Windows installer, English (part 1 of 3) --- File size: 1.0 MB --- Version: 3.0.15.252

* File added: Windows installer, English (part 2 of 3) --- File size: 4.0 GB --- Version: 3.0.15.252

* File added: Windows installer, English (part 3 of 3) --- File size: 3.0 GB --- Version: 3.0.15.252


[CHANGELOG ADDED]
Patch 3.0.15.252 (1 December 2016)
Warning: Your saved games are incompatible with this patch! However, you can still play them if you user the rollback function in the GOG Galaxy client.
Our second patch is jam-packed with improvements and fixes to Divinity: Original Sin 2. So many, in fact, that your game would be seriously broken if you just started off back where you last saved. This means your saved games will be incompatible with this patch. But if you were in the middle of a playthrough and want to continue on to the end, then just follow the instructions below. You won’t have the latest improvements, but you will be able to pick up where you left off.
Disclaimer: The notes below accurately represent the changes implemented at the time of writing. However, last second changes might be made, and you may find rare cases where we've improved the game and not told you about it. If so ... you're welcome?

Improvements

- Improved player feedback when switching to inactive characters during combat
- Improved player feedback it's not possible to perform certain actions
- Improved UI sound events
- Physical armor and Magic armor now have hit effects
- Improved path visualizations in combat
- Improved clickable area of listed savegames
- Improved and redesigned the bottom bar interface.
-- Added option to switch between hotbars (up to five)
-- Chat toggle is now on the bottom bar
- Improved lighting and visuals in Blood Rose cave
- Improved visualisation of move preview
- Improved following behavior when leader of party is in combat
- Improved targeting preview when casting teleport skills (out of sight is now properly greyed out)
- Tweaked and added several effects
- Updated several animations that were not finished yet

Additions

- Added new tornado effect and fixed tornado atmosphere settings
- Added preview for attacks with multiple projectiles
- Added blinking and progress bar in windows (when game is minimized)
- Players are now directly assigned a free slot in the arena lobby upon joining
- Teams are automatically assigned for AI's in the arena lobby
- Added combat log entries for source vampirism
- Added more logging stats for balancing reasons
- Ifan's recruitment dialog now recognizes and allows Drudanae
(To be concluded in the next update)
high rated
[Part 4 of 4]

---------------------------

Divinity: Original Sin 2 [In Dev] has probably changed


[CHANGELOG ADDED] (Part 2)
Patch 3.0.15.252 (1 December 2016)

Balancing and design changes
Primary Attributes overhaul

- Strength now provides 5% damage bonus and 2% Physical Armour bonus per point
- Finesse now provides 5% damage bonus and 1% Dodging per point
- Intelligence now provides 5% damage bonus and 2% Magic Armour bonus per point
- Characters now have a base amount of vitality that grows with levels
- Constitution now provides 7% vitality bonus
- Characters now start with 3 Memory Slots and receive 1 free Memory Slot every 2 levels
- Memory attribute now provides 1 Memory Slot per point
- Wits now provides 1% Critical Chance and 1 Initiative per point
- Vitality, armour and damage numbers start from lower values, but grow faster each level

Changes to combat abilities

- Combat abilities now give larger bonuses per point and are capped at 10 points.
- Previous Defence abilities were removed.
- New Defence ability: Pain Reflection. Allows you to reflect 10% of incoming damage back onto attackers per point
- Leadership is now a combat ability in Defence category. Allies in 5m range receive 5% Dodging and 5% All Res per point

Changes to talents

- Re-enabled Elemental Affinity talent (Reduces AP cost of skills when standing in surface of corresponding element. Does not apply to skills with AP cost smaller or equal to 1)
- Added new memory talent: Mnemonic. (adds 3 Memory)
- Changed human talent to give bartering instead of leadership

Changes to weapons

- Earth wands were replaced with Poison wands that receive bonus damage from Geomancer ability.
- Buffed armor on shields
- Gave shields a free skill that recovers their armor
- Gave two-handed melee weapons a free skill that unlocks a heavy attack that costs 3AP
- Receive a free skill when dual-wielding melee weapons, which unlocks a heavy attack that costs 3AP
- Free skill for fighting with single melee weapon and empty offhand: 1AP attack that Knocks Down
- Attacking with single-handed weapon now costs 2AP (with or without shield)
- When dual-wielding, damage of the offhand weapon is halved.
- Added free movement if you move less than one meter before attacking
- Weapon attacks receive swoosh effects depending on main combat ability
- Inquisitor preset now wields a staff and starts with melee skills. (N.B. using Crippling Blow while wielding a staff will use the base elemental damage of the staff and receive bonus from INT since staff is and INT weapon).
- Witch and Wizard start with wands
- Replaced Sawtooth Knife with Vault in the list of starting Scoundrel skills to increase early game mobility.
- Ranger now has Haste instead of Piercing Shot as starting skill

Misc

- Increased difficulty for fights level 4 and above. Humanoid enemies now have new skills and engage in combat more aggressively
- Fixed several issues with AI of ranged enemies
- Targeted source skills can never miss (e.g. Mortal Blow)
- Enemy Rage now lasts two turns
- Griff now sells weapons
- Petrified characters are now immune to Burning
- Reduced AP penalty from Slow
- You no longer lose invisibility due to blessed smoke
- Rogues should now be able to pickpocket in arena
- Increased levels NPCs that help you in the last fight
- Cursed oil now has a chance of setting Necrofire instead of Burning
- Crocodiles now have magic armor and a stronger bite
- Buffed Radeka the blood witch and her minions
- Increased damage from Viscous Voidling death explosions
- Buffed purged dragon stats and gave him Hail Attack
- Tweaked loot drops so that you cannot get two weapons or shields from the same source
- Manually placed several weapons throughout the start of Fort Joy
- Burning and Regenerate statuses now replace each other
- Petrified status now gives immunity to Necrofire and holy fire
- Improved closest possible position when using Multistrike skills
- Hail strike skillbook now can be found from level one and healing ritual from level 4
- You can now knockdown turtles
- Improved enemy NPC treasure table drop chance from 1 in 5 to 1 in 3
- Haste now costs 0 AP and removes slowed and crippled status
- Clear-minded provides more Wits (gives Critical chance and Initiative)
- Fixed items being in stuck state when frozen or petrified
- Fixed "Walk it off" talent
- Assigned colors to unique weapons and NPC weapons
- Fixed incorrect pricing for certain weapons
- Blinding radiance does not affects neutral NPC's anymore
- Characters with zombie talent do not get damaged anymore when using a bed
- Ending combat now correctly heals NPC's with Decaying Touch status
- Fixed being allowed to learn skills from a skillbook when skill is already known from wearing an item
- Fixed enemy NPC's from regaining AP incorrectly after setting a status on them
- Hasted and slowed now also modify starting AP, so you will start combat with one more AP if you are hasted
- Set correct loot for barrels
- Enemy immunity skills should now make them immune to both damage and statuses

Bug Fixes

- Fixed several crashes
- Fixed hiding helmet causing bald characters
- Fixed charm skill fumbling too much
- Fixed client player being stuck in options menu when server reloads
- Fixed client player(s) issues if host loads single player savegame
- Fixed not being able to select eighth profile
- Fixed "Your Turn" staying on screen after combat
- Fixed NPC alignment issues
- Fixed controls settings being applied to different profiles on the same machine
- Fixed arena npc's having low stats after first starting a campaign in explorer mode
- Fixed being able to talk to characters behind closed doors
- Fixed being able to learn skills by getting 1 point in them from items. You now need at least one base point of a skill school to be able to learn spells
- Fixed corpse explosion on using source vampirism
- Fixed armor values displayed incorrectly after loading in combat
- Fixed surface tooltips for certain surface combinations
- Fixed momentarily seeing an empty level when accepting invitation from arena lobby
- Fixed characters receiving fire damage after blessing a fire surface
- Fixed invisible rogues being followed by the camera, indicating their position
- Fixed being able to target enemies in sneaking (arena)
- Fixed overlapping tooltips (range indication and surface information)
- Fixed incorrect message when savethrowing out of a status
- Fixed issue with base vitality being calculated incorrectly on enemies
- Fixed Map not updating upon selection of a lobby in the lobby browser
- Fixed not getting error message when not connected to Community/Platform server
- Fixed spamming immune text when forcing application of a status
- Fixed Surrender button being available in campaign mode / not being available in arena mode in certain cases
- Fixed crash when putting something inside the Unusually Large Orange
- Fixed crash related to creation of surfaces
- Fixed issue being unable to unlearn skill from memorized skills
- Fixed HP amounts for items with very low HP
- Fixed Funny Meat not dropping
- Fixed physics for orange container
- Fixed Staff of Magus being present in skill list when selecting inquisitor class
- Fixed skills getting added to the skillbar twice
- Fixed infinite combat loop when several combats are joined together
- Fixed getting stuck when picking up an item while sneaking
- Fixed issue with guard button being enabled correctly
- Fixed "can't reach" issue when trying to talk to someone that is not visually blocked
- Fixed being able to start the game without selecting any skills
- Fixed crash related to dashing through a campfire
- Fixed characters not being able to perform attack of opportunity during first turn of combat
- Fixed Multistrike skills landing on characters outside of weapon range
- Fixed setting warm on items when dousing them to avoid spamming of statuses
- Fixed Human female portrait alignment going wrong sometimes
- Fixed Attack of Opportunity triggering on multistrike and rush skills
- Fixed Players being able to start an arena match when host is spectator
- Fixed crash when client leaves arena lobby while game is starting
- Fixed starting dialog for illusion dungeon statue
- Fixed Accuracy boost from gear not being applied correctly
- Fixed vitality tooltip when your CON is below 10
- Fixed Battering ram skillbook being unsellable
- Fixed being able to target self with Source Vampirism
- Fixed Attack of Opportunity not triggering for NPC's that are running away from characters
- Fixed tooltips for skills that restore hp and armor (they now take into account bonuses from abilities)
- Fixed inconsistent tooltip size formatting
- Stop party from doing formation when sneaking or going invisible
- Fixed issue that having more than one party member could cause getting double or triple XP reward for party
- Fixed black or grey loading screen when switching party member right before loading a savegame
- Fixed duplicate recipes in crafting interface
- Fixed "can't see" message when targeting yourself
- Fixed pickpocketed items going missing sometimes
- Fixed being able to wear a bucket on your head for all races
- Fixed Exter's dialog after Gareth dies to Magisters
- Fixed blocked dialog after winning arena under Fort Joy but dying right after
(Full changelog)
high rated
Renowned Explorers got an update :

Patch 406 (2 December 2016) / GOG-33 (Windows) / GOG-34 (Mac) / GOG-31 (Linux)

NEW

Added 4 items: Cork Hat, Boomerang, Biscuit Box and History Book!
Added a 2 new small events in Transylvania
Agatha's crew story now has an alternative, more dramatic ending

BALANCE

Will-o-the-Wisp now gives study for every 2 levels.
Rio's common token entourage weaker and a lot more expensive
Rio's encounter token entourage a bit more expensive
Stockholm Perk entourage a bit cheaper
All stat boosts from treasures doubled
Token boosting treasure options of treasures in the first 2 expeditions have been decreased by roughly 50%.

FIXES

Fixed UI lockup after using Mali tunnel or Llama Express.
Fixed crash for GOG users when receiving achievements
Added some missing animations
Lots of small event fixes

**********
But there seems to be a small mistake for the Mac version : it says it's GOG-34, and it should be GOG-35.
Post edited December 02, 2016 by Splatsch
high rated
Didn't get an update notification for Divinity: Original Sin 2 [In Dev], anyone else?


Titan Quest Anniversary Edition got another update:
Patch 1.4 hf2 (02 December 2016)

Item pickup mechanics fixed.
EDIT: Added the Avadon 3: The Warborn, </span></i>, and <i><span class="bold">[url=https://www.gog.com/forum/halcyon_6_starbase_commander/changelog/post15]Halcyon 6: Starbase Commander changelogs to the respective game fora.


DeMignon added the Master of Orion, Rad Rodgers: World One, and Titan Quest Anniversary Edition ones.

And vanchann added the Zeus + Poseidon (Acropolis) one.
Post edited December 02, 2016 by HypersomniacLive
high rated
avatar
HypersomniacLive: Didn't get an update notification for Divinity: Original Sin 2 [In Dev], anyone else?

Titan Quest Anniversary Edition got another update:

Patch 1.4 hf2 (02 December 2016)

Item pickup mechanics fixed.
avatar
HypersomniacLive:
Funny thing:
First update "introduced new pickup mechanism"
Second update "fixed new pickup mechanism"

How about some TESTING THQNordic? Well, at least they (mostly) do fix what they have broken.
Post edited December 02, 2016 by MarkoH01
high rated
Many unofficial extras for Russian-speaking GOGgers!

---------------------------

FEZ has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File name *FROM* fez_2.1.0.9.pkg *TO* fez_en_2.2.0.10.pkg --- Size has not changed (338.4 MB) --- Date *FROM* Mon 22 Aug 2016 15:45:53 GMT *TO* Fri 02 Dec 2016 12:26:22 GMT --- Version *FROM* 1.12 (gog-9) *TO* 1.12 Update (gog-10)


[NO CHANGELOG]

---------------------------

INSIDE has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 2) --- File name *FROM* setup_inside_2.0.0.2.exe *TO* setup_inside_2.1.0.3.exe --- File size *FROM* 27.7 MB *TO* 26.8 MB --- Date *FROM* Tue 22 Nov 2016 10:03:24 GMT *TO* Fri 02 Dec 2016 09:48:08 GMT --- Version *FROM* gog-2 *TO* version 7 (gog-3)

* File changed: Windows installer, English (part 2 of 2) --- File name *FROM* setup_inside_2.0.0.2-1.bin *TO* setup_inside_2.1.0.3-1.bin --- Size has not changed (1.1 GB) --- Date *FROM* Tue 22 Nov 2016 10:03:46 GMT *TO* Fri 02 Dec 2016 09:50:54 GMT --- Version *FROM* gog-2 *TO* version 7 (gog-3)


[CHANGELOG ADDED]
Patch version 7 (02 December 2016)

- fixes issue with game failing to launch correctly on certain systems
(Full changelog)

---------------------------

Little Inferno has probably changed

>>> Bonuses changed *FROM* 2 wallpapers, soundtrack (FLAC), soundtrack (MP3), 4 avatars *TO* 2 wallpapers, soundtrack (FLAC), soundtrack (MP3), 4 avatars, unofficial Russian localization (ZoneOfGames.ru)


[FILE UPDATES]

* File added: unofficial Russian localization (ZoneOfGames.ru) --- File size: 192.0 MB --- Version: [empty]


[NO CHANGELOG]

---------------------------

Lumino City has probably changed

>>> Bonuses changed *FROM* 9 making of photos *TO* 9 making of photos, unofficial Russian localization (ZoneOfGames.ru)


[FILE UPDATES]

* File added: unofficial Russian localization (ZoneOfGames.ru) --- File name: zog_lumino_city_win.zip --- File size: 17.0 MB --- Date: Fri 02 Dec 2016 10:45:26 GMT --- Version: [empty]


[NO CHANGELOG]

---------------------------

Renowned Explorers: International Society has probably changed


[FILE UPDATES]

* File added: Patch 406 [Linux] --- File size: 13.0 MB --- Version: gog-31

* File changed: DLC: Renowned Explorers: More To Explore: Linux installer, English --- Size has not changed (46.0 MB) --- Version *FROM* 403 (gog-9) *TO* 406 (gog-10)

* File changed: DLC: Renowned Explorers: More To Explore: Mac OS X installer, English --- Size has not changed (46.0 MB) --- Version *FROM* 403 (gog-34) *TO* 406 (gog-34)

* File changed: DLC: Renowned Explorers: More To Explore: Windows installer, English --- Size has not changed (52.0 MB) --- Version *FROM* 403 (gog-32) *TO* 406 (gog-33)

* File changed: Linux installer, English --- Size has not changed (809.0 MB) --- Version *FROM* 403 (gog-30) *TO* 406 (gog-31)

* File changed: Mac OS X installer, English --- Size has not changed (790.0 MB) --- Version *FROM* 403 (gog-34) *TO* 406 (gog-34)

* File changed: Windows installer, English --- Size has not changed (817.0 MB) --- Version *FROM* 403 (gog-32) *TO* 406 (gog-33)


[CHANGELOG UPDATED]
Patch 406 (2 December 2016)
NEW

- Added 4 items: Cork Hat, Boomerang, Biscuit Box and History Book!
- Added a 2 new small events in Transylvania
- Agatha's crew story now has an alternative, more dramatic ending

BALANCE

- Will-o-the-Wisp now gives study for every 2 levels.
- Rio's common token entourage weaker and a lot more expensive
- Rio's encounter token entourage a bit more expensive
- Stockholm Perk entourage a bit cheaper
- All stat boosts from treasures doubled
- Token boosting treasure options of treasures in the first 2 expeditions have been decreased by roughly 50%.

FIXES

- Fixed UI lockup after using Mali tunnel or Llama Express.
- Fixed crash for GOG users when receiving achievements
- Added some missing animations
- Lots of small event fixes
(Full changelog)

---------------------------

Titan Quest Anniversary Edition has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (32.0 MB) --- Version *FROM* 1.4 fixed (gog-10) *TO* 1.4 hf2 (gog-11)

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (3.9 GB) --- Version *FROM* 1.4 fixed (gog-10) *TO* 1.4 hf2 (gog-11)

* File changed: Windows installer, English (part 3 of 3) --- Size has not changed (1.7 GB) --- Version *FROM* 1.4 fixed (gog-10) *TO* 1.4 hf2 (gog-11)


[CHANGELOG UPDATED]
Patch 1.4 hf2 (02 December 2016)

- Item pickup mechanics fixed.
(Full changelog)

---------------------------

Undertale has probably changed

>>> Bonuses changed *FROM* [empty] *TO* unofficial Russian localization (ZoneOfGames.ru)


[FILE UPDATES]

* File added: unofficial Russian localization (ZoneOfGames.ru) --- File size: 33.0 MB --- Version: [empty]


[NO CHANGELOG]
high rated
LIMBO got an update:

Patch 3.0.0.1 (02 December 2016)

Adds the following missing localizations: Polish, Chinese, Portugese, Russian, Turkish
Added the changelog to the game forum.

Also, added the INSIDE one.
Post edited December 02, 2016 by HypersomniacLive
high rated
StarCrawlers

Querulous Quokka v10 - 12.02.2016 (02 December 2016)

Server Rooms, Astrohund, Rhyzohm, Ragnarok & more! We'll be releasing the final faction contact event (Pink Abduction Ray) in the next regular patch and then we'll be back in the New Year with fresh content. Cheers everyone!

Server Rooms

Server Rooms are live in office, facility and labs maps. These special rooms are tough to break into, high security, and heavily guarded, but a skilled team will be able to seize control of a facility by accessing them. Certain skillsets and factions can also make getting in and getting control easier for your team.

Factions

Astrohund can now be contacted via the Wire terminal.
Ragnarok can now be contacted via the Wire terminal, if you’ve discovered them.
Rhyzohm can now be contacted via the Wire terminal.

Maps

Added additional map seed randomization and new interactions.
Added new bonus objectives for Ragnarok and Rhyzohm.
Fixed an issue that could cause contacting Gray Solutions to crash an event.

UI

Re-enabled bug reporting for crashed events.
Fixed issue causing escort NPCs to appear as a Smuggler in Overview & Loadout menus.

Misc Fixes

Failing to hack a ship system to scan for hostiles will no longer sometimes lead to hacking for objectives instead.

Items

Enabled gear restrictions for certain classes.
Added new items unique to Astrohund, Ragnarok, and Rhyzohm.

Coming Soon

Final friendly faction contact event: Pink Abduction Ray
More cool stuff!
avatar
muntdefems: Titan Quest Anniversary Edition has probably changed

[CHANGELOG UPDATED]

Patch 1.4 hf2 (02 December 2016)

- Item pickup mechanics fixed.
avatar
muntdefems:
Patch 1.4 fixed fixed :)

I have to remember not to download things immediately. ;)
high rated
avatar
muntdefems: Titan Quest Anniversary Edition has probably changed

[CHANGELOG UPDATED]

Patch 1.4 fixed fixed :)

I have to remember not to download things immediately. ;)
avatar
eiii:
This wouldn't be ncessary if devs would learn how to test a product before releasing it. Unfortunately it seems to be normal today that the customer is used as a beta tester (wihout payment of course).
high rated
avatar
MarkoH01: This wouldn't be ncessary if devs would learn how to test a product before releasing it. Unfortunately it seems to be normal today that the customer is used as a beta tester (wihout payment of course).
More so when they don't release actual patches, and one has to download large-sized installation files over and over again.

Wonder if this is also the case when using GOG Galaxy.
high rated
Sorry guys, I've been out of town since yesterday afternoon so I couldn't report anything till now:


[Part 1 of 2]

---------------------------

Darksiders Warmastered Edition has probably changed


[CHANGELOG UPDATED]
Patch cs 2267 (02 December 2016)

- Fix for AMD performance problems
- Fix for users with Non-ANSII character based usernames that had problems to get config saved / loaded
- Fix for users without pre-existing keyboard config could not load / save keyboard config
- Note : If you had working keyboard config load / save, then please copy your keyboard configuration to the new place.
- The old file was %localappdata%\Darksiders\controls.dcon. New location and filename is %appdata%\kaiko\darksiders1\keymapping.bin. Please just copy the file and rename it.
- Aspect ratio works now in windowed mode, should work with full screen and non 16:9 Monitors (please give feedback)
- FOV settings (auto and user controlled) work now in all cases
- Framerate cap lifted from ~ 100 fps to ~330 fps
- Mouse wheel should now work as input (its default for switching targets)
(Full changelog)

---------------------------

Democracy 3 has probably changed


[FILE UPDATES]

* File changed: DLC: Electioneering: Mac OS X installer, English --- File size *FROM* 7.0 MB *TO* 7.8 MB --- Version has not changed (1.285 (gog-55))

* File changed: DLC: Electioneering: Windows installer, English --- File size *FROM* 14.0 MB *TO* 14.6 MB --- Version has not changed (1.283 (gog-19))


[NO CHANGELOG]

---------------------------

Dungeon Souls has probably changed

>>> Features changed *FROM* Single-player *TO* Single-player, Co-op


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (162.0 MB) --- Version *FROM* 15.2 (gog-7) *TO* Beta 3 15.2 (gog-8)

* File changed: Mac OS X installer, English --- Size has not changed (163.0 MB) --- Version *FROM* 15.2 (gog-7) *TO* Beta 3 15.2 (gog-12)

* File changed: Windows installer, English --- Size has not changed (159.0 MB) --- Version *FROM* 15.2 (gog-8) *TO* Beta 3 15.2 (gog-9)


[CHANGELOG HAS BEEN RESET]
Beta 3 15.2 (02nd December 2016)

Dungeons Souls is now longer a Game in Development!

- LOCAL CO-OP
- IMPROVED CRAFTING SYSTEM
- ADDED CONTENT AND POLISH
- TONS MORE STUFF (Play and find out!)
(Full changelog)

---------------------------

EVERSPACE [In Dev] has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File size *FROM* 2.3 GB *TO* 2.4 GB --- Version *FROM* 0.2.0.29432 (gog-7166) *TO* 0.3.0.29930 (gog-3)

* File changed: Windows installer, English --- File size *FROM* 1.9 GB *TO* 2.0 GB --- Version *FROM* 0.2.0.29432 (gog-4) *TO* 0.3.0.29930 (gog-5)


[CHANGELOG UPDATED]
Patch 0.3.0.29930 (02 December 2016)
New Features

- Added new player ship: Colonial Gunship
- Added new enemy: Outlaw Drone Carrier
- Perks overhaul: Divided into pilot perks and individual ship perks
- Added new perks: Trading and Diplomacy
- Attacking G&B can result in them reporting your attack and them being hostile in the current and next location
- Added two new natural hazards
- Added new point of interest: Freighter Wreck
- Added more structures
- Added option to set a flag for equipment to ignore it when switching to next/previous equipment
- Added hall of fame that keeps track of your completed runs
- Added backer-written logbook entries
- Added new planet type

Tweaks

- Interceptor and Gunship now have armor which reduces hull damage by 10% and 20% (what the Hull Enhancer used to do, but doesn't require a device slot)
- Renamed "Hull Enhancer" to "Adaptive Armor"
- Service stations now only offer one option unless perked with Trading perk
- FOV is now being slightly increased while boosting
- Slightly tweaked threat levels
- Slightly decreased Stasis Missile effect duration
- Added Weapon Overdrive blueprint to startup blueprints
- Introduced a drone limit of 1. Can be perked to 3 for gunship.
- Reduced ore pickup amount
- Reduced explosion impulse strength
- Increased grey goo NPC speed
- Slightly reduced Coil Gun spread
- Removed all shield related perks
- Removed "store credits" perk
- Made sensor range perk scout exclusive
- Made jump charge duration perk scout exclusive
- Tweaked perks for stronger differentiation between ships
- Added more ship class restrictions for equipment
- Proximity mines will no longer react to ships of their own faction
- Tweaked Mine Cluster behavior
- Tweaked jump drive animation
- Damage indicator vignette and camera shake strength now depend on the amount of health left
- Okkar Corvettes MK 1 can now come with jump suppressors, Okkar Corvettes MK 2 now won't always carry jump suppressors
- Prevent more than 2 jump suppressors being active at the same time
- Nano Injectors will now consider the nano bot efficiency
- Increased Flak Cannon II damage
- Increased Weapon Overdrive efficiency
- HUD equipment slot tweaks: Display currently active devices with green glow, give currently non-usable equipment red shading
- Energized Boost Mk1, Mk2 and Mk3 now have the same duration but increased boost multiplier
- Slightly improved Shock Rifle II stats
- Added warning and alert sound when close to black hole
- Aim assist now works with proximity mines and missiles
- The "Devastator" sub-routine now reduces the energy recharge rate rather than allocating energy

Bugfixes

- Fixed a bug where wrong consumable icon was displayed in pickup compare screen
- Fixed wrong consumable and secondary weapon amounts being shown in player equipment slots of compare screen
- Fixed devices with 4 pre-installed mods being spawned
- Fixed sun flares not affecting cloaked ships
- Fixed sun flares pushing bigger ships out of level bounds
- Fixed spread mods not being available for Coil Guns
- Fixed premature uncloaking while charging weapons
- Fixed pilot seat clipping/blocking view when playing in 1st person view in ultra-wide
- Fixed inverted mouse x and y not working when playing with centered crosshair
- Fixed perked critical hit chance not being regarded for right-hand item in compare screen
- Fixed trader not offering credits anymore (but needs a perk now)
- Fixed ships sometimes having damage in hangar
- Fixed current ship name not correctly displayed in ingame menu
- Fixed Outlaw Sniper not uncloaking when attacked with explosive weapons
- Fixed nano bots not being removed in generic freighter repair mission
(Full changelog)

---------------------------

FEZ has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File name *FROM* gog_fez_2.0.0.2.sh *TO* gog_fez_2.1.0.3.sh --- Size has not changed (348.5 MB) --- Date *FROM* Wed 09 Nov 2016 17:38:57 GMT *TO* Fri 02 Dec 2016 13:05:48 GMT --- Version *FROM* 1.12 (gog-2) *TO* 1.12 Update (gog-3)


[NO CHANGELOG]

---------------------------

LIMBO has probably changed

>>> Supported languages changed *FROM* Text only: Chinese, German, English, Spanish, French, Italian, Japanese, Korean, Portuguese *TO* Text only: Brazilian-Portuguese, Chinese, German, English, Spanish, French, Italian, Japanese, Korean, Polish, Portuguese, Russian, Turkish


[FILE UPDATES]

* File changed: Windows installer, English --- File name *FROM* setup_limbo_gog-1_(7672).exe *TO* setup_limbo_2.1.0.2.exe --- File size *FROM* 183.6 MB *TO* 182.4 MB --- Date *FROM* Tue 22 Nov 2016 12:06:22 GMT *TO* Fri 02 Dec 2016 16:33:17 GMT --- Version *FROM* gog-1 *TO* 3.0.0.1 (gog-2)


[CHANGELOG ADDED]
Patch 3.0.0.1 (02 December 2016)

- Adds the following missing localizations: Polish, Chinese, Portugese, Russian, Turkish
(Full changelog)

---------------------------

Maize has probably changed

>>> Sub-forum added: Maize sub-forum
Post edited December 04, 2016 by muntdefems
high rated
[Part 2 of 2]

---------------------------

Rad Rodgers: World One has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (31.0 MB) --- Version *FROM* 1.0.4372 (gog-7) *TO* 1.0.4377 (gog-8)

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (3.9 GB) --- Version *FROM* 1.0.4372 (gog-7) *TO* 1.0.4377 (gog-8)

* File changed: Windows installer, English (part 3 of 3) --- Size has not changed (856.0 MB) --- Version *FROM* 1.0.4372 (gog-7) *TO* 1.0.4377 (gog-8)


[CHANGELOG UPDATED]
Patch 1.0.4376 - Hotfix (02nd December 2016)

- Fixes Minor Graphical Issues
- Fixes Audio issue in Last Level
(Full changelog)

---------------------------

StarCrawlers [In Dev] has probably changed


[FILE UPDATES]

* File removed: Patch Querulous Quokka v10 - 11.11.2016 [Linux]

* File added: Patch Querulous Quokka v10 - 12.02.2016 [Linux] --- File size: 104.0 MB --- Version: gog-28

* File changed: Linux installer, English --- File size *FROM* 764.0 MB *TO* 801.0 MB --- Version *FROM* Querulous Quokka v10 - 11.22.2016 (gog-27) *TO* Querulous Quokka v10 - Patch 12.02.2016

* File changed: Mac OS X installer, English --- File size *FROM* 792.0 MB *TO* 802.0 MB --- Version *FROM* Querulous Quokka v10 - 11.22.2016 (gog-7854) *TO* Querulous Quokka v10 - Patch 12.02.2016

* File changed: Windows installer, English --- Size has not changed (1.3 GB) --- Version *FROM* Querulous Quokka v10 - 11.22.2016 (gog-30) *TO* Querulous Quokka v10 - Patch 12.02.2016


[CHANGELOG UPDATED]
Querulous Quokka v10 - 12.02.2016 (02 December 2016)

- Server Rooms, Astrohund, Rhyzohm, Ragnarok & more! We'll be releasing the final faction contact event (Pink Abduction Ray) in the next regular patch and then we'll be back in the New Year with fresh content. Cheers everyone!

Server Rooms

- Server Rooms are live in office, facility and labs maps. These special rooms are tough to break into, high security, and heavily guarded, but a skilled team will be able to seize control of a facility by accessing them. Certain skillsets and factions can also make getting in and getting control easier for your team.

Factions

- Astrohund can now be contacted via the Wire terminal.
- Ragnarok can now be contacted via the Wire terminal, if you’ve discovered them.
- Rhyzohm can now be contacted via the Wire terminal.

Maps

- Added additional map seed randomization and new interactions.
- Added new bonus objectives for Ragnarok and Rhyzohm.
- Fixed an issue that could cause contacting Gray Solutions to crash an event.

UI

- Re-enabled bug reporting for crashed events.
- Fixed issue causing escort NPCs to appear as a Smuggler in Overview & Loadout menus.

Misc Fixes

- Failing to hack a ship system to scan for hostiles will no longer sometimes lead to hacking for objectives instead.

Items

- Enabled gear restrictions for certain classes.
- Added new items unique to Astrohund, Ragnarok, and Rhyzohm.

Coming Soon

- Final friendly faction contact event: Pink Abduction Ray
- More cool stuff!
(Full changelog)

---------------------------

Zombie Night Terror has probably changed


[CHANGELOG UPDATED]
Patch 1.1.7 (02 December 2016)

- Fixed escape key not working for some players, preventing the pause menu from opening
- Fixed sniper sometimes not being able to fire from some angles when a few zombies where stacked together
- Balanced sniper in to counteract its increased firing efficiency and reduce difficulty in some levels
- Fixed sniper blood contamination animation not synchronized with the main animation
- Fixed incorrect material on the final boss resulting lightning issues
- Reduced last boss challenge timing to 2m30s from 5m30s to make it more challenging (it was not)
- Changed OpenGL backend on Mac OS to prevent black screens on startup
(Full changelog)
high rated
And again no update notification for Darksiders Warmastered Edition, and no standalone patch/installers either. Guess we won't see them until Monday.

Added the Darksiders Warmastered Edition, Dungeon Souls, Rad Rodgers: World One, and Zombie Night Terror changelogs to the respective game fora.


EDIT: added missing link.
Post edited December 04, 2016 by HypersomniacLive