Posted November 10, 2016
high rated
They are already here. :) (EDIT: well, at least the Windows and Linux ones)
From MaGog's logs for 10 November:
---------------------------
ArcaniA has probably changed
>>> Supported languages changed *FROM* Audio and text: English, Spanish, French, Italian, Polish. Text only: Czech, German, Hungarian, Japanese *TO* Audio and text: English, Polish. Text only: Czech, German, Spanish, French, Hungarian, Italian, Japanese
NOTE: both this game's and ArcaniA: Fall of Setarrif's sub-forums are the Gothic Series one.
---------------------------
Halcyon 6: Starbase Commander has probably changed
[FILE UPDATES]
* File changed: Linux installer, English --- Size has not changed (353.0 MB) --- Version *FROM* 1.0.0.9 (gog-11) *TO* 1.1.0.0 (gog-11)
* File changed: Windows installer, English --- Size has not changed (295.0 MB) --- Version *FROM* 1.0.0.9 (gog-8) *TO* 1.1.0.0 (gog-9)
[CHANGELOG UPDATED]
---------------------------
Lumo has probably changed
[FILE UPDATES]
* File removed: Linux installer, Brazilian-Portuguese+Finnish+French+German+Italian+Japanese+Russian+Spanish
* File removed: Mac OS X installer, Brazilian-Portuguese+Finnish+French+German+Italian+Japanese+Russian+Spanish
* File removed: Patch 1.06.21 [Windows]
* File removed: Windows installer, Brazilian-Portuguese+Finnish+French+German+Italian+Japanese+Russian+Spanish
* File added: Patch 1.11.08 [Windows] --- File size: 5.0 MB --- Version: gog-6
* File changed: Patch 1.06.27 [Windows] --- Size has not changed (4.0 MB) --- Version *FROM* 1.06.27 (gog-4) *TO* gog-4
* File changed: Patch 1.07.18 [Windows] --- Size has not changed (4.0 MB) --- Version *FROM* 1.07.18 (gog-5) *TO* gog-5
* File changed: Windows installer, English --- Size has not changed (1.5 GB) --- Version *FROM* 1.07.18 (gog-5) *TO* 1.11.08 (gog-6)
[CHANGELOG UPDATED]
---------------------------
Red Faction has probably changed
>>> Supported languages changed *FROM* Audio and text: English *TO* Audio and text: German, English
[FILE UPDATES]
* File added: Windows installer, German --- File name: setup_red_faction_german_2.0.0.7.exe --- File size: 861.8 MB --- Date: Thu 10 Nov 2016 11:48:29 GMT --- Version: 1.21 (gog-7)
[CHANGELOG ADDED]
From MaGog's logs for 10 November:
---------------------------
ArcaniA has probably changed
>>> Supported languages changed *FROM* Audio and text: English, Spanish, French, Italian, Polish. Text only: Czech, German, Hungarian, Japanese *TO* Audio and text: English, Polish. Text only: Czech, German, Spanish, French, Hungarian, Italian, Japanese
NOTE: both this game's and ArcaniA: Fall of Setarrif's sub-forums are the Gothic Series one.
---------------------------
Halcyon 6: Starbase Commander has probably changed
[FILE UPDATES]
* File changed: Linux installer, English --- Size has not changed (353.0 MB) --- Version *FROM* 1.0.0.9 (gog-11) *TO* 1.1.0.0 (gog-11)
* File changed: Windows installer, English --- Size has not changed (295.0 MB) --- Version *FROM* 1.0.0.9 (gog-8) *TO* 1.1.0.0 (gog-9)
[CHANGELOG UPDATED]
Patch 1.1.0.0 (09 November 2016)
Ship Customization!
- You can now customize Terran starships, completely changing their power load outs to create your own unique fleet compositions
New Officer Cloning Chamber!
- Clone your dead Officers and bring them back, almost as good as when they died, with the help of Crew “volunteers”
Colony Facility Rebuilding!
- You can now rebuild ruined colony facilities from the View Sector screen
New + Important Changes:
- Increased the number of rerolls when selecting new officers
- Increased the resistance of certain status effects for all enemy ships and factions
- Slightly reduced the speed of Yabbling Ships
- Removed Korzan debuff when their leader is killed
- Rebalanced most Voraash ship powers, nerfed their healing powers
- Reduced the drone freighter resource loading delay from 3-5 days down to 2-3 days
- Some powerful enemies have a new armoured trait which caps the amount of damage a single attack can inflict
- Increased rate of colony resource production
- Decreased frequency of Chruul, Voraash, Pirate, and alien faction raids in Act 2
- Increased strength of Spire Defence Fleet but lowered strength of Spire Ground Defence Team
- Detailed enemy ship information is now available from the starmap
- “Not Effective” is now displayed when a status effect is resisted because of an inherent resistance
- You can now see unlocked ships and powers from the Tech Research room
- All Ship designs and powers are now unlocked once the respective Ship Hangar is built
- Some more powerful Chruul ships now have Reinforced Chitin which limits the amount of damage a single attack can do
- Some Chruul have adapted to the various alien factions and taken on their resistance abilities along with their colour
- Satellite Drones are now slightly cheaper and faster to build and deploy
- Reduced the cost of Improved Officer Education-related research tasks
- Sectors now have traits that render certain status effects and tactics more or less viable depending on fight location
- Fixed bug with Weapons Disruption not actually disrupting weapons
- Added starting skills to pirate officers
- Act 2 Pirate Raids will no longer occur if you have aligned with one of the pirate factions
- Chimera arrives with 1 less minion fleet and your chosen Pirate ally can assist in a more direct manner
All About Powers:
- New Evasive Maneuvers power, allows you to strategically pass your turn with an increase in evasion
- Weapons Disrupted now disables a random power when in effect
- Crew Panicked now has a chance of causing a random attack to be fired
- Increased Threat on Supercharge Polarity, Brace, Weapons Overloaded, Vulnerable, Exposed
- Deconstruct, Disable Countermeasures, Disruptor Beam, Crippling Shot, and Disabling Strike now have a 2 round Cooldown
- Ramming Speed, Spin Maneuver, Backstab Maneuver, and Bridge Shot no longer have a Recovery period
- All Epic powers now have a 3 round Recovery period
- Adjusted Recovery time for various powers across all officers, ships and factions
- Added Warmup time for some powers, some more powerful attacks need time to warm up at the beginning of combat before they can be used
- Rebalanced the Terran Ship prototype’s combat statistics
- Harass now has a higher chance of missing, but also a higher chance of a critical hit
- Focused Beam now has a small chance of causing Weapons Disruption
- Reduced effectiveness of Voraash Immunization and Resurrection
- All Terran ship designs now have unique resistance and vulnerability profiles, specific to that ship design line
- Good luck out there, Commanders.
(Full changelog) Ship Customization!
- You can now customize Terran starships, completely changing their power load outs to create your own unique fleet compositions
New Officer Cloning Chamber!
- Clone your dead Officers and bring them back, almost as good as when they died, with the help of Crew “volunteers”
Colony Facility Rebuilding!
- You can now rebuild ruined colony facilities from the View Sector screen
New + Important Changes:
- Increased the number of rerolls when selecting new officers
- Increased the resistance of certain status effects for all enemy ships and factions
- Slightly reduced the speed of Yabbling Ships
- Removed Korzan debuff when their leader is killed
- Rebalanced most Voraash ship powers, nerfed their healing powers
- Reduced the drone freighter resource loading delay from 3-5 days down to 2-3 days
- Some powerful enemies have a new armoured trait which caps the amount of damage a single attack can inflict
- Increased rate of colony resource production
- Decreased frequency of Chruul, Voraash, Pirate, and alien faction raids in Act 2
- Increased strength of Spire Defence Fleet but lowered strength of Spire Ground Defence Team
- Detailed enemy ship information is now available from the starmap
- “Not Effective” is now displayed when a status effect is resisted because of an inherent resistance
- You can now see unlocked ships and powers from the Tech Research room
- All Ship designs and powers are now unlocked once the respective Ship Hangar is built
- Some more powerful Chruul ships now have Reinforced Chitin which limits the amount of damage a single attack can do
- Some Chruul have adapted to the various alien factions and taken on their resistance abilities along with their colour
- Satellite Drones are now slightly cheaper and faster to build and deploy
- Reduced the cost of Improved Officer Education-related research tasks
- Sectors now have traits that render certain status effects and tactics more or less viable depending on fight location
- Fixed bug with Weapons Disruption not actually disrupting weapons
- Added starting skills to pirate officers
- Act 2 Pirate Raids will no longer occur if you have aligned with one of the pirate factions
- Chimera arrives with 1 less minion fleet and your chosen Pirate ally can assist in a more direct manner
All About Powers:
- New Evasive Maneuvers power, allows you to strategically pass your turn with an increase in evasion
- Weapons Disrupted now disables a random power when in effect
- Crew Panicked now has a chance of causing a random attack to be fired
- Increased Threat on Supercharge Polarity, Brace, Weapons Overloaded, Vulnerable, Exposed
- Deconstruct, Disable Countermeasures, Disruptor Beam, Crippling Shot, and Disabling Strike now have a 2 round Cooldown
- Ramming Speed, Spin Maneuver, Backstab Maneuver, and Bridge Shot no longer have a Recovery period
- All Epic powers now have a 3 round Recovery period
- Adjusted Recovery time for various powers across all officers, ships and factions
- Added Warmup time for some powers, some more powerful attacks need time to warm up at the beginning of combat before they can be used
- Rebalanced the Terran Ship prototype’s combat statistics
- Harass now has a higher chance of missing, but also a higher chance of a critical hit
- Focused Beam now has a small chance of causing Weapons Disruption
- Reduced effectiveness of Voraash Immunization and Resurrection
- All Terran ship designs now have unique resistance and vulnerability profiles, specific to that ship design line
- Good luck out there, Commanders.
---------------------------
Lumo has probably changed
[FILE UPDATES]
* File removed: Linux installer, Brazilian-Portuguese+Finnish+French+German+Italian+Japanese+Russian+Spanish
* File removed: Mac OS X installer, Brazilian-Portuguese+Finnish+French+German+Italian+Japanese+Russian+Spanish
* File removed: Patch 1.06.21 [Windows]
* File removed: Windows installer, Brazilian-Portuguese+Finnish+French+German+Italian+Japanese+Russian+Spanish
* File added: Patch 1.11.08 [Windows] --- File size: 5.0 MB --- Version: gog-6
* File changed: Patch 1.06.27 [Windows] --- Size has not changed (4.0 MB) --- Version *FROM* 1.06.27 (gog-4) *TO* gog-4
* File changed: Patch 1.07.18 [Windows] --- Size has not changed (4.0 MB) --- Version *FROM* 1.07.18 (gog-5) *TO* gog-5
* File changed: Windows installer, English --- Size has not changed (1.5 GB) --- Version *FROM* 1.07.18 (gog-5) *TO* 1.11.08 (gog-6)
[CHANGELOG UPDATED]
Patch 1.11.08-Windows (09 November 2016)
- The latest Windows build of Lumo addresses some long standing issues with XBox One / Xbox 360 (Wired and Wireless) controllers that have been present in the game since the Win10 Anniversary update.
- This has been tested with the following pads:
- PS4
- Xbox 360 (Wired and Wireless)
- XBox One (wired)
- Other joypads should work, but may require you to define your own controller mappings in Settings->Controls. Fight sticks are not directly supported.
- In addition to this I've re-written the redefine controls screen [and back-end], fixing several small issues that have been in there since release.
Other fixes:
- Small balancing changes
- Clue added to the Ice Cube Stairs room
(Full changelog) - The latest Windows build of Lumo addresses some long standing issues with XBox One / Xbox 360 (Wired and Wireless) controllers that have been present in the game since the Win10 Anniversary update.
- This has been tested with the following pads:
- PS4
- Xbox 360 (Wired and Wireless)
- XBox One (wired)
- Other joypads should work, but may require you to define your own controller mappings in Settings->Controls. Fight sticks are not directly supported.
- In addition to this I've re-written the redefine controls screen [and back-end], fixing several small issues that have been in there since release.
Other fixes:
- Small balancing changes
- Clue added to the Ice Cube Stairs room
---------------------------
Red Faction has probably changed
>>> Supported languages changed *FROM* Audio and text: English *TO* Audio and text: German, English
[FILE UPDATES]
* File added: Windows installer, German --- File name: setup_red_faction_german_2.0.0.7.exe --- File size: 861.8 MB --- Date: Thu 10 Nov 2016 11:48:29 GMT --- Version: 1.21 (gog-7)
[CHANGELOG ADDED]
Update (10 November 2016)
- We have added the German version of Red Faction to everyone's accounts.
(Full changelog)- We have added the German version of Red Faction to everyone's accounts.
Post edited November 10, 2016 by muntdefems