[Part 2 of 2] ---------------------------
Kingdom Rush: Frontiers has probably changed
[FILE UPDATES] *
File changed: Linux installer, English ---
File size *FROM* 329.0 MB *TO* 357.0 MB ---
Version *FROM* 1.2.6 (gog-2) *TO* 1.3.4 (gog-3) *
File changed: Mac OS X installer, English ---
File size *FROM* 339.0 MB *TO* 367.0 MB ---
Version *FROM* 1.2.6 (gog-2) *TO* 1.3.4 (gog-3) *
File changed: Windows installer, English ---
File size *FROM* 299.0 MB *TO* 362.0 MB ---
Version *FROM* 1.2.6 (gog-4) *TO* 1.3.4 (gog-5) [CHANGELOG UPDATED] Patch 1.3.4 (03 November 2016)
This Update includes:
- 3 super creepy Halloween stages! Bonesburg, Desecrated Grove and the Dusk Chateau.
- 9 new terrifying enemies! Face vicious Ghouls, Ghosts of lost souls, ferocious Werewolves and even powerful Vampires!
- The 2 spookiest Heroes in the land: Hire Dante the vampire slayer or summon Bonehart the legendary Dracolich.
- Beware of the full moon! Enemies are more dangerous under the moonlight!
- 5 specific achievements!
- Easter Eggs and Cameos! Look out for the Headless Horseman!
1.3.3
- Frankenstein tower charge sound missing
- Frankie missing pound attack animation
- Frankenstein tower could skip releasing Frankie if the upgrade was clicked twice while shooting
- Decrease wave intervals L19(w9,w11) L20(w13)(#844)
- Lucrezia's slayer attack damage range
- stage21: defense flag position
- Lucrezia's missing tombstone
- fixes moon skipping before it appears
- Fixes lycantrhopy and double lycans spawned on waves with the moon active
1.3.2
- Assassins: fixed sneak attack chance, finally! (#849)
- twister: clear forced enemy waypoint on drop, fixes Fallen "moonwalking" (fixes #865)
- hero_crab: invuln after respawn (fixes #867)
- Work around love2d audio seeking bug (fix #857)
- Lucrezia slayer attack was only used during melee (fixes #853)
- missing gray bleeding fx
- problems with soldiers missing moon change. big refactor, moon_enemy_aura added. (fixes #862)
- screen_map: unlock all updates at the same time when finishing the main campaign
- ghoul completely ignore like 4 reinforcement units and run through them. (fixes #858)
- Plague Carrier attacks deal damage to borrowed dune terrors. (fixes #869)
- Vasile's blood sucking attack doesn't deal any damage, only heals him. (fixes #864)
- Templars had holy grail enabled by default
- Unstable Disease explosion with Air units are bugged (fixes #850)
- sand warriors are turned into werewolves (fixes #855)
1.3.1
- improved tower frankenstein bolt tracking (#840)
- Hero Bonehart fireball not hitting tall enemies
- fixes scaled buttons hit box with offset (Pause button in-game)
- missing blood colors
- phantom warrior: not drilled, poisoned, skeleton or explodes
- Dante: improved Akimbo and Silver Bullet (#843)
- Dante: silver bullet missing (#843)
- Dante: beacon of light only works while he is dead. (#843)
- glitch that produces a swarm of lycan (fixes #847)
- Fix wrong enemy death sounds (closes #842)
- Frankie tower: rally point sounds
- Dante: update portrait when dead with beacon of light (#843)
- Dante Akimbo hit smoke. Ghoul marker offset.
- Dante: no death quote when beacon of light is active (#843)
- Dante becomes immediately Immune when he respawns (#843)
- Dante: stats are missing (#843)
- Dante: Relic of power works only for enemies with armor (#843)
- Lycans for some reason can turn Heroes into Werewolves (fixes #841)
(
Full changelog)
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Parkitect [In Dev] has probably changed
[FILE UPDATES] *
File changed: Linux installer, English ---
File size *FROM* 233.0 MB *TO* 257.0 MB ---
Version *FROM* Alpha 6 (gog-6) *TO* Alpha 7 (gog-7) *
File changed: Windows installer, English ---
File size *FROM* 411.0 MB *TO* 460.0 MB ---
Version *FROM* Alpha 6 (gog-8) *TO* Alpha 7 (gog-9) [CHANGELOG UPDATED] Patch Alpha 7 (03 November 2016)
- added Go-karts
- added ad campaigns
- added research (note that in the default scenarios everything is already researched)
- added vandalism
- added a new background song
- added a bunch of new sounds
- added changing transparency of hidden objects
- added steeper slopes for wooden coaster
- improved grid lines/height markers/cost labels when building paths/resource pipes
- improved how tasks get assigned to workers, should prefer nearby workers and respect zones more
- small balancing changes
- fixed being able to delete deliveries building transport system connector
- fixed block section lengths not affecting maximum train length usable on track
- fixed acceleration on hydraulic launch sections not being as intended
- fixed off-screen trees not being selected by bulldozer tool
- fixed Janitors getting confused about where to dump trash if there was an unconnected Depot nearby
- fixed camera jittering when following a coaster train
- fixed not showing anything for some untranslated text instead of using the english text as default
(
Full changelog)
---------------------------
Walking Dead: Season 1, The has probably changed
[FILE UPDATES] *
File changed: Mac OS X installer, English ---
File name *FROM* the_walking_dead_season_1_en_2.0.0.25.pkg *TO* the_walking_dead_season_1_en_2.0.0.26.pkg ---
Size has not changed (3.5 GB) ---
Date *FROM* Tue 25 Oct 2016 13:38:57 GMT *TO* Thu 03 Nov 2016 15:23:33 GMT ---
Version *FROM* gog-25 *TO* gog-26 [NO CHANGELOG] ---------------------------
Walking Dead: Season 2, The has probably changed
[FILE UPDATES] *
File changed: Mac OS X installer, English ---
File name *FROM* the_walking_dead_season_2__patch_27092016_en_2.1.0.29.pkg *TO* the_walking_dead_season_2__patch_27092016_en_2.1.0.30.pkg ---
Size has not changed (3.7 GB) ---
Date *FROM* Tue 25 Oct 2016 13:43:40 GMT *TO* Thu 03 Nov 2016 15:25:59 GMT ---
Version *FROM* gog-29 *TO* gog-30 [NO CHANGELOG]