From MaGog's logs for 12 September:
[Part 1 of 2] ---------------------------
Avadon 3: The Warborn [Upcoming] has probably changed
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System requirements for OS X changed
*FROM* OS X 10.9.0 or later, Memory: 512 MB RAM, Storage: 500 MB available space *TO* OS X 10.9.0 or later, Processor: 800 MhZ processor, Memory: 512 MB RAM, Storage: 500 MB available space ---------------------------
Wing Commander™ 3 Heart of the Tiger™ has probably changed
[FILE UPDATES] *
File changed: Mac OS X installer, English+German ---
File name *FROM* wing_commander_3_heart_of_the_tiger_2.0.0.9.dmg *TO* wing_commander_3_heart_of_the_tiger_en_2.0.0.10.pkg ---
Size has not changed (1.7 GB) ---
Date *FROM* Thu 17 Mar 2016 16:59:49 GMT *TO* Mon 12 Sep 2016 11:48:35 GMT ---
Version *FROM* gog-9 *TO* gog-10 [CHANGELOG ADDED] Update (12 September 2016)
- Fixed an issue with the German version of Wing Commander 3's voices not working and the game being in English. The German voices and text should now work properly with the Mac version.
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Witcher 3: Wild Hunt, The has probably changed
[FILE UPDATES] *
File added: Patch 1.31 ---
File name: patch_witcher3_1.30-1.31_2.0.0.52.exe ---
File size: 274.2 MB ---
Date: Thu 08 Sep 2016 13:13:53 GMT ---
Version: 1.30 -> 1.31
[CHANGELOG UPDATED] Patch 1.31 (12 September 2016)
- Corrects Arabic text in the expansions.
- Corrects Turkish text.
- Repairs holes in Vimme Vivaldi's new clothes.
- Fixes long loading times in dialogues in the vicinity of Hierarch Square.
- Fixes infinite loading screen occurring during the "Pyres of Novigrad" quest when following the thief.
- Correct credits.
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StarCrawlers [In Dev] has probably changed
[FILE UPDATES] *
File added: Patch Pocketmonster v8 08.27.2016 hotfix [Linux] ---
File size: 10.0 MB ---
Version: gog-19
*
File added: Patch Prolific Pocketmonster v8 08.27.2016 hotfix [Windows] ---
File size: 20.0 MB ---
Version: gog-22
*
File changed: Linux installer, English ---
File size *FROM* 755.0 MB *TO* 754.0 MB ---
Version *FROM* Prolific Pocketmonster v8 08.27.2016 (gog-18) *TO* Prolific Pocketmonster v8 08.27.2016 hotfix (gog-19) *
File changed: Mac OS X installer, English ---
File size *FROM* 759.0 MB *TO* 758.0 MB ---
Version *FROM* Prolific Pocketmonster v8 - 08.27.2016 (gog-22) *TO* Prolific Pocketmonster v8 08.27.2016 hotfix (gog-23) *
File changed: Windows installer, English ---
Size has not changed (1.3 GB) ---
Version *FROM* Prolific Pocketmonster v8 08.27.2016 (gog-21) *TO* Prolific Pocketmonster v8 08.27.2016 hotfix (gog-22) [CHANGELOG UPDATED] Patch Prolific Pocketmonster v8 08.27.2016 hotfix (12 September 2016)
- Unity 5.4 introduced an engine bug when caching font data that causes critical lag when triggering events / interactions with lots of text (you might have noticed a bit of text in StarCrawlers), so a small delay became deadly for us. A workaround has been applied and should resolve the issue on all platforms - thank you for your patience while I diagnosed and resolved the issue!
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Parkitect [In Dev] has probably changed
[FILE UPDATES] *
File changed: Linux installer, English ---
File size *FROM* 232.0 MB *TO* 227.0 MB ---
Version *FROM* Alpha 4a (gog-4) *TO* Alpha 5c (gog-5) [NO CHANGELOG] ---------------------------
We Happy Few [In Dev] has probably changed
[FILE UPDATES] *
File changed: Windows installer, English (part 1 of 2) ---
Size has not changed (32.0 MB) ---
Version *FROM* 29174 (gog-5) *TO* 29664 (gog-6) *
File changed: Windows installer, English (part 2 of 2) ---
Size has not changed (3.5 GB) ---
Version *FROM* 29174 (gog-5) *TO* 29664 (gog-6) [CHANGELOG UPDATED] Patch 29664 (12th September 2016)
Changelog:
Encounters
- A blanket pass on creating the “indoor lives” of Wellies was implemented. Now you will not always find them standing around their foyers just waiting on you to walk inside. They move around their houses with what appears to be an agenda. This lays the foundation for the stealth playthrough axis of house looting - eventually you will be able to observe NPC behaviors, hide in containers or side rooms and avoid detection while you explore their houses.
- Ongoing bug fixes related to map markers not appearing, dig spots not getting map markers, encounters breaking in annoying or mysterious ways.
- House of the inventor: Added speakers and intercom so Faraday can yell at the houseboys from her cage. Faraday now completely sealed in her cage. Objects are exchanged with Faraday via a new pneumatic tube system with a port to the right of her cage. Addresses issues with quest objects sometimes falling behind Faraday’s cage window and being unobtainable.
- Fixed TV Altar "Uncle Jack" not sitting on his chair.
- Victory Garden now overgrown with vines rendering it more secret which is good since it was supposed to be secret in the first place.
- Lilies of the Field: fix the first bark from the crier that was not playing. Also, mission giver should no longer lose her mind if the player perpetrates violence nearby and thus allowing the quest to be completed. She will still be angry if you hit her however.
- I Need a Pipe: removed most suspicion stimuli from Floyd so he doesn’t aggro unless being attacked. You can now "greet" him as much as you want while the quest is not finished and he'll repeat his VO.
- Lovebirds: tweaks to animations (WIP). Fix pop-in with the bouquet prop notify.
- Unkind Dead: fix the missing loot after loading a game. Added a savegame variable to remember if corpse was already looted or not.
- Motilene spills now exude tenacious motilene fumes which are toxic. Use a gas mask to avoid taking damage while in these areas.
- Crazy legs and Misery Parade fixes: support for higher liveness radius for specific characters, fixed follow patrol behavior to persist even without a navmesh.
- Hey, what’s this Misery Parade anyway? It’s an encounter that has been in the game but completely invisible since launch. Now it should start to show up. And probably kill you. Let us know if it shows up and kills you.
- Altar of the Yam: slight improvement of the begin play logic and repopulate script.
- Fixed objective not appearing as being completed when it was completed in Sweets.
- Disabled refrigerator POIs globally since the NPCs were pretending to look inside refrigerators that do not actually open.
- Created the Village desk writing POI.
- Player and NPCs can now sit on most chairs and couches in Village houses.
- Villagers now cook on stoves.
- Tweaks to continuous suspicion for Village radios/TVs so that they work as intended. NPCs should walk over to the radio/TV now if they hear it or come into range.
- Linked Village house TVs with couches and chairs in front of them so they can be opened/closed when NPCs want to watch television.
- Added the Look In Mirror POI for male + female NPCs in Village houses.
- Added some gramophones (temporary model) that can be used to play 45 RPM records and attract multiple NPCs.
- Wellies should start to use “wipe countertops” POIs.
- Wellies freak out less when a TV or radio is turned on in another room and simply go to enjoy Uncle Jack or music.
- Set all Village house TVs and Radios off by default.
- Can now also use Village house bookcases to search inside as well as take visible objects from shelves.
- Playability modifications to second Garden District island houses: adjusted layout, added beds, added tripwires and alarm, increased loot value for alarmed areas.
- Added open/close sounds for Village loot containers (cupboards, stove, shelf tables, etc.). They didn’t have any. Tripwire alarms use instant suspicions targeted towards the player. Generally ensures that nearby AI are alerted to the player’s presence.
- Iron chest digging spots now available.
- Improved drinking at sink animation.
- Lowered outdoor televisions so that Wellies watching them no longer appear to be staring at a wall.
- Wellies will sometimes knock on house doors as if hoping to find their friend’s home. They are not home even if they are home. They are just ignoring the knocker because they might be selling something. Or they’re dead, but you probably knew that.
- More hunting down and fixing map marker bugs including adding the correct text for labeling encounters.
- Fixes to prevent bypassing bridges in some cases. Sorry speedrunners :/ It was breaking our streaming systems.
[To be continued in the next post...]