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high rated
From MaGog's logs for 20 August:

---------------------------

Slain: Back From Hell has probably changed

>>> Sub-forum changed *FROM* <i>http://www.gog.com/forum/slain</i> *TO* <i>http://www.gog.com/forum/slain_back_from_hell</i>

---------------------------

Necropolis: A Diabolical Dungeon Delve has probably changed


[CHANGELOG UPDATED]
Patch 1.0.4 (19 August 2016)

- Added 2 New Enemies, including the Fire Djinn.
- Added 6 new weapons featuring unique abilities and effects including one which slows enemies with each slash.
- Added 2 New Armor sets with greater risks and rewards.
- Added several new behaviors to some enemies for greater challenge (flanking, grouping, predictive movement, and attack cycling).
- Added 17 new environment modules.
- Buffed Spider Queen, Bone Effigy, and Naguals..
- Buff to ‘Mr. Monk's Most Excellent Pamphlet on Avoiding Exhaustion’ Codex - it now regenerates more exhaustion than before and in a shorter time scale.
- Major rebalance to the revive system. Revive will now bring you back at a diminished ratio every time you die, down to a minimum HP and Stamina/Exhaustion.
- Loot re-balance
- Reduced gem drops on all enemies
- Reduced crafting drops on all enemies
- Removed Iron Ration from starting recipes
- Reduced crafting cost on Potion of Big Boy Strength
- Increased crafting cost of some common recipes
- Jumping is now more responsive, allowing you to jump out of more situations or in quick succession.
- More responsive general performance on lower spec computers.
- All new text added in previous updates now have translations.
- Improved UI messaging to reflect save actions, “Save & Quit to Desktop.”
- Resolved minor spawning issues.
---------------------------

Hmmm... probably another Galaxy update for Necropolis, with the updated installers and patches coming later (on Monday, most likely).
avatar
muntdefems: snip
TerraTech was updated? 0.o
That's a first, as far as I can remember...
high rated
23.7.2016: Created Changelog thread for <span class="bold">Dying Light</span>; please make it a sticky.
8.8.2016: Created Changelog thread for <span class="bold">The Solus Project</span>; please make it a sticky.
10.8.2016: Created Changelog thread for <span class="bold">Shadwen</span>; please make it a sticky.
13..8.2016: Created Changelog thread for <span class="bold">Kholat</span>; please make it a sticky.
14..8.2016: Created Changelog thread for <span class="bold">Fistful of Gun, A</span>; please make it a sticky.
Thanks.
Post edited August 20, 2016 by T_a_J
high rated
Added changelog for Necropolis: A Diabolical Dungeon Delve to its game forum.



avatar
T_a_J: 23.7.2016: Created Changelog thread for <span class="bold">Dying Light</span>; please make it a sticky.
8.8.2016: Created Changelog thread for <span class="bold">The Solus Project</span>; please make it a sticky.
10.8.2016: Created Changelog thread for <span class="bold">Shadwen</span>; please make it a sticky.
13..8.2016: Created Changelog thread for <span class="bold">Kholat</span>; please make it a sticky.
14..8.2016: Created Changelog thread for <span class="bold">Fistful of Gun, A</span>; please make it a sticky.

Thanks
Nice job, +1!
high rated
Magicmaker got an update:


Changelog for update 1.0.11b / GOG-16 (Windows) (added 22 August 2016):

GAMEPLAY CHANGES:
- Adjusted material tooltips for clarity and consistency
- One-Sided Coin's explosion radius now scales with material grade and multiple copies of it.
- One-Sided Coin's explosion damage now scales stronger with spellpower
- Added options to adjust screen shake
- When loading recipes containing an unavailable material grade, the next highest available grade will be slotted
Added secrets

BUG FIXES:
- Fixed a bug where Explosive Powder laser spells were doing 10x their intended damage
- Fixed an issue where the Forest Boss's Pollen Laser would scale into negative values in NG+
- Magic Boomerang robe effect will no longer knock back objects that are intended to be knockback immune
- Fixed an issue that caused the Final Boss to despawn if knocked off screen
- Bazel's Hourglass of Regret no longer warps the player through anti-teleport walls
- Fixed a crash caused by charming goblin wizards using Illusion Dust
- Fixed a bug where Extract of Monday's robe effect's damage was being multiplied in the Super Murderfest challenge
- Fixed a crash on WINE on OS X
- Fixed a typo in the Halloween Quest

FEATURES:
- Added screen shake intensity options
- Expanded level seed reporting

https://www.gog.com/forum/magicmaker/changelog/post7
high rated
No Man's Sky got an update:

Changelog for Patch 1289496 / GOG-5 (22 August 2016):

Patch 3
- Patch 3 is targeted at our next most common support requests, fixing the next most common crashes, as well as trying to help players who have become stranded or have corrupted their save files.

Stranded in Space Station
- If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.

Loading Corrupted Save Files
- Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.
- Crash fixes for next three most commonly reported issues:
- As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
- If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you - received a new blueprint. This has been fixed.
- Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).

https://www.gog.com/forum/no_mans_sky/changelog/post37
Post edited August 22, 2016 by T_a_J
high rated
From MaGog's logs for 22 August:

---------------------------

Magicmaker has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- File name *FROM* setup_magicmaker_2.11.0.15.exe *TO* setup_magicmaker_2.12.0.16.exe --- Size has not changed (214.6 MB) --- Date *FROM* Mon 11 Apr 2016 12:26:13 GMT *TO* Mon 22 Aug 2016 10:50:49 GMT --- Version *FROM* 1.0.10 (gog-15) *TO* 1.0.11b (gog-16)


[CHANGELOG UPDATED]
Patch 1.0.11b (22 August 2016)
GAMEPLAY CHANGES

- Adjusted material tooltips for clarity and consistency
- One-Sided Coin's explosion radius now scales with material grade and
multiple copies of it.
- One-Sided Coin's explosion damage now scales stronger with spellpower
- Added options to adjust screen shake
- When loading recipes containing an unavailable material grade, the
next highest available grade will be slotted
- Added secrets

BUG FIXES

- Fixed a bug where Explosive Powder laser spells were doing 10x their
intended damage
- Fixed an issue where the Forest Boss's Pollen Laser would scale into
negative values in NG+
- Magic Boomerang robe effect will no longer knock back objects that are
intended to be knockback immune
- Fixed an issue that caused the Final Boss to despawn if knocked off screen
- Bazel's Hourglass of Regret no longer warps the player through
anti-teleport walls
- Fixed a crash caused by charming goblin wizards using Illusion Dust
- Fixed a bug where Extract of Monday's robe effect's damage was being
multiplied in the Super Murderfest challenge
- Fixed a crash on WINE on OS X
- Fixed a typo in the Halloween Quest

FEATURES

- Added screen shake intensity options
- Expanded level seed reporting
---------------------------

No Man's Sky has probably changed


[FILE UPDATES]

* File added: Patch 1289496 [Windows] --- File size: 23.0 MB --- Version: gog-5

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (29.0 MB) --- Version *FROM* 1287169 (gog-4) *TO* 1289496 (gog-5)

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (2.4 GB) --- Version *FROM* 1287169 (gog-4) *TO* 1289496 (gog-5)


[CHANGELOG UPDATED]
Patch 1289496 (22 August 2016)
Patch 3

- Patch 3 is targeted at our next most common support requests, fixing the next most common crashes, as well as trying to help players who have become stranded or have corrupted their save files.

Stranded in Space Station

- If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.

Loading Corrupted Save Files

- Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.
- Crash fixes for next three most commonly reported issues:
- As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
- If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
- Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).
---------------------------

8-bit Armies has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- File size *FROM* 822.0 MB *TO* 1.2 GB --- Version *FROM* 0.73.618157b (gog-27) *TO* 0.73.618735 (gog-28)


[CHANGELOG UPDATED]
Patch 0.73.618735 (22 August 2016)
NEW FEATURES:

- (Player Request) Hotkey added to upgrade HQ buildings where applicable for Lightbringers & Deathsworn factions.
- (Player Request) Subtitle HUD support for the hearing impaired. Any voice notification (like “Construction Complete”) will now optionally display subtitle text. This feature can be switched on in the audio options menu. Localization for languages other than English are pending translation.
- AI names are now applicable to faction being played against

IMPROVEMENTS & UPDATES:

- Multiple maps were further optimized, a few passability/clipping issues were fixed, and a few were polished up a little
- Several changes to the Cyclops animations
- Achievement “Bob’s Your Uncle” was fixed
- Audio mod files and instructions have been updated to support all 8-Bit Armies Titles. If you have a voice pack you created or have edited the text for one of our games, please double-check your mods. Text file file will be updated next.
- Attack-Move improvements allow melee units to move off the path to engage targets within their normal attack range. Previously, they would only attack enemies that were within weapon range, which was short for melee units.

BALANCE CHANGES:

- Air Elemental: Reduced range by 25%, Reduced health by about 17%
- Ballista: Health reduced by 8%, Move speed reduced by 20%
- Shaman: Reduced base damage, resulting in a DPS reduction of about 17%, Reduced range by about 13%
- Phoenix: Health after respawn is now 75% of original health (was 100%)
---------------------------

Little King's Story has probably changed


[FILE UPDATES]

* File added: Patch 22.08.2016 [Windows] --- File size: 4.0 MB --- Version: gog-3

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (42.0 MB) --- Version *FROM* gog-2 *TO* 22.08.2016 (gog-3)

* File changed: Windows installer, English (part 2 of 2) --- File size *FROM* 2.8 GB *TO* 2.4 GB --- Version *FROM* gog-2 *TO* 22.08.2016 (gog-3)


[CHANGELOG ADDED]
Patch 22.08.2016 (22 August 2016)

- Added an in-game exit option accessed through the menu
- Added an option in the configuration menu for reversing the camera controls
- Fixed various graphical glitches
avatar
muntdefems: From MaGog's logs for 22 August:

---------------------------

Magicmaker has probably changed

[FILE UPDATES]

* File changed: Windows installer, English --- File name *FROM* setup_magicmaker_2.11.0.15.exe *TO* setup_magicmaker_2.12.0.16.exe --- Size has not changed (214.6 MB) --- Date *FROM* Mon 11 Apr 2016 12:26:13 GMT *TO* Mon 22 Aug 2016 10:50:49 GMT --- Version *FROM* 1.0.10 (gog-15) *TO* 1.0.11b (gog-16)

[CHANGELOG UPDATED]

Patch 1.0.11b (22 August 2016)
GAMEPLAY CHANGES

- Adjusted material tooltips for clarity and consistency
- One-Sided Coin's explosion radius now scales with material grade and
multiple copies of it.
- One-Sided Coin's explosion damage now scales stronger with spellpower
- Added options to adjust screen shake
- When loading recipes containing an unavailable material grade, the
next highest available grade will be slotted
- Added secrets

BUG FIXES

- Fixed a bug where Explosive Powder laser spells were doing 10x their
intended damage
- Fixed an issue where the Forest Boss's Pollen Laser would scale into
negative values in NG+
- Magic Boomerang robe effect will no longer knock back objects that are
intended to be knockback immune
- Fixed an issue that caused the Final Boss to despawn if knocked off screen
- Bazel's Hourglass of Regret no longer warps the player through
anti-teleport walls
- Fixed a crash caused by charming goblin wizards using Illusion Dust
- Fixed a bug where Extract of Monday's robe effect's damage was being
multiplied in the Super Murderfest challenge
- Fixed a crash on WINE on OS X
- Fixed a typo in the Halloween Quest

FEATURES

- Added screen shake intensity options
- Expanded level seed reporting
avatar
muntdefems: ---------------------------

No Man's Sky has probably changed

[FILE UPDATES]

* File added: Patch 1289496 [Windows] --- File size: 23.0 MB --- Version: gog-5

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (29.0 MB) --- Version *FROM* 1287169 (gog-4) *TO* 1289496 (gog-5)

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (2.4 GB) --- Version *FROM* 1287169 (gog-4) *TO* 1289496 (gog-5)

[CHANGELOG UPDATED]

Patch 1289496 (22 August 2016)
Patch 3

- Patch 3 is targeted at our next most common support requests, fixing the next most common crashes, as well as trying to help players who have become stranded or have corrupted their save files.

Stranded in Space Station

- If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.

Loading Corrupted Save Files

- Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.
- Crash fixes for next three most commonly reported issues:
- As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
- If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
- Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).
avatar
muntdefems: ---------------------------

8-bit Armies has probably changed

[FILE UPDATES]

* File changed: Windows installer, English --- File size *FROM* 822.0 MB *TO* 1.2 GB --- Version *FROM* 0.73.618157b (gog-27) *TO* 0.73.618735 (gog-28)

[CHANGELOG UPDATED]

Patch 0.73.618735 (22 August 2016)
NEW FEATURES:

- (Player Request) Hotkey added to upgrade HQ buildings where applicable for Lightbringers & Deathsworn factions.
- (Player Request) Subtitle HUD support for the hearing impaired. Any voice notification (like “Construction Complete”) will now optionally display subtitle text. This feature can be switched on in the audio options menu. Localization for languages other than English are pending translation.
- AI names are now applicable to faction being played against

IMPROVEMENTS & UPDATES:

- Multiple maps were further optimized, a few passability/clipping issues were fixed, and a few were polished up a little
- Several changes to the Cyclops animations
- Achievement “Bob’s Your Uncle” was fixed
- Audio mod files and instructions have been updated to support all 8-Bit Armies Titles. If you have a voice pack you created or have edited the text for one of our games, please double-check your mods. Text file file will be updated next.
- Attack-Move improvements allow melee units to move off the path to engage targets within their normal attack range. Previously, they would only attack enemies that were within weapon range, which was short for melee units.

BALANCE CHANGES:

- Air Elemental: Reduced range by 25%, Reduced health by about 17%
- Ballista: Health reduced by 8%, Move speed reduced by 20%
- Shaman: Reduced base damage, resulting in a DPS reduction of about 17%, Reduced range by about 13%
- Phoenix: Health after respawn is now 75% of original health (was 100%)
avatar
muntdefems: ---------------------------

Little King's Story has probably changed

[FILE UPDATES]

* File added: Patch 22.08.2016 [Windows] --- File size: 4.0 MB --- Version: gog-3

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (42.0 MB) --- Version *FROM* gog-2 *TO* 22.08.2016 (gog-3)

* File changed: Windows installer, English (part 2 of 2) --- File size *FROM* 2.8 GB *TO* 2.4 GB --- Version *FROM* gog-2 *TO* 22.08.2016 (gog-3)

[CHANGELOG ADDED]

Patch 22.08.2016 (22 August 2016)

- Added an in-game exit option accessed through the menu
- Added an option in the configuration menu for reversing the camera controls
- Fixed various graphical glitches
avatar
muntdefems:
There is also supposed to be a sister update for 8-bit hordes as well.
high rated
4.8.2016: Created by BKGaming Changelog thread for <span class="bold">Batman - The Telltale Series</span>; please make it a sticky. Thanks
Post edited August 22, 2016 by T_a_J
high rated
Fez got an update. I've created a changelog thread in the respective forum.

https://www.gog.com/forum/fez/changelog
avatar
PaterAlf: Fez got an update. I've created a changelog thread in the respective forum.

https://www.gog.com/forum/fez/changelog
That's new. Normally, updates would arrive first at the Humble Store and then, one or two days later, here. My copy of this game on Humble hasn't changed since June 2014... :(
high rated
Last updates from MaGog's logs for 22 August (Part 1 of 2):

---------------------------

FEZ has probably changed


[FILE UPDATES]

* File removed: Mac OS X installer, English+Chinese+French+German+Italian+Japanese+Korean+Portuguese+Spanish

* File removed: Universal update (patch 1.11)

* File removed: Windows installer, English+Chinese+French+German+Italian+Japanese+Korean+Portuguese+Spanish

* File added: Mac OS X installer, English --- File name: fez_2.1.0.9.pkg --- File size: 338.4 MB --- Date: Mon 22 Aug 2016 15:45:53 GMT --- Version: 1.12 (gog-9)

* File added: Windows installer, English --- File name: setup_fez_2.2.0.12.exe --- File size: 400.2 MB --- Date: Mon 22 Aug 2016 15:46:11 GMT --- Version: 1.12 (gog-12)


[CHANGELOG ADDED]
Patch 1.12 (22 August 2016)

- The Linux version is in progress and will be added ASAP.

Major Features

- Switched to FNA/SDL2 from MonoGame, which removes dependencies to OpenTK, and should result in better compatibility
- Switched to libvorbisfile (instead of NVorbis) for music decoding, which results in better CPU performance of music decoding
- Music files are precached in RAM instead of streamed from HDD, to avoid disk thrashing which caused cuts and skips
- Game controller remapping has been rehauled and consolidated, now uniquely using SDL2's GameController API
- Native support for any refresh rate, and lower CPU usage when using V-Sync, thereby removing the need for related launch options
- Fully smooth rendering for any refresh rate, by using a mixture of variable timestep (for the camera and some entities) and fixed timestep interpolation (for Gomez)
- Scale mode options (full aspect, pixel-perfect or supersampling from nearest multiple of 720p)
- No more letterboxing or pillarboxing (black bars), unless omitting them would cause an aspect ratio mismatch for the screen/internal resolution combo

Minor Features

- Map previews in save menu
- Speedrun mode (--gotta-gomez-fast)
- OpenGL calls are now done on a single thread to avoid driver-specific issues and crashes during loading
- Added support for hardware geometry instancing for better rendering performance
- Button icons match PS3 and PS4 controller face buttons when connected
- Added PS4 light bar support for Linux
- VSync, lighting, Steamworks support, single-threaded mode, controller deadzone and no-pause-on-lost-focus can be customized from in-game menu instead of launch options
- Clouds fade during rotations in industrial world instead of popping in/out
- Gomez walks to NPCs when talking to them instead of warping at their position
- Talk animation for NPCs does not restart on successive dialogue lines
- Some scenes of the 32-cube end cutscene have received minor polishing touches
- Alt+Enter toggles fullscreen
- MSAA (multisample anti-aliasing) is tentatively supported, but hidden behind the --msaa-option launch option (because it generates some artifacts and blurriness in-game)
- Logger creates a new file for each run of the game, archives day-old (or more) logs to a zip file and cleans up month-old logs
- Change to view rotation limits : there's a limit to how fast you can rotate after 2 successive rotations, but you don't have to wait until the last rotation is completely finished

Bug Fixes

- Scripting fixes in 3D village to avoid a possible soft-lock
- Fix to handling of the waterfall code entry, which should be a lot more consistent now
- Fixes to the behavior of grabbing corner ledges, which prevents Gomez from clipping out of interior rooms
- Finishing the game with all cubes found unlocks all abilities
- Geezer will stand at the right spot in the 2D village no matter how fast you find him
- Glow-bit planes fade out on secret passage doors instead of Gomez clipping through them
- Zoom-through-the-sky level transitions with water are a bit less jarring
- "Solved puzzle" jingle no longer cuts off in the crypt level
- Fixed boiler room double-trigger of the secret resolved sound effect, and the camera becoming unconstrained
- Fixed wall village floating planes, NPCs and art objects
- Fixed that quick pause-unpause stopped music
- Fixed secret passage doors checking for input in the pause menu
- Fixed velocity lingering on as you attach to ladders, which made you attach too high on them
- Fixed that vines made Gomez hug walls while moving (climbing)
- Fixed issues with "impassable vines" where Gomez would clamp to them while trying to jump through vines
- Fixed the DOT dialogue soft-lock when getting the achievement cube in Gomez's house
- Fixed single-frame ground alignment vs. camera follow issue when landing and rotating at the same time
- Ladder and vine grab behavior is now smoother, no more timer that prevented jump-grab-jump movement chains
- Fixed activation of small warpgates, where it would falsely trigger when collecting 8 cube-bits nearby
- Fixed one-frame disappearance of vertically looping levels when rotating
- Changed how NPC rotation is handled so that they can never moonwalk
- Fix to collision tiles for windmill level
- Fixed culling issue with rotating level elements that caused disappearing vines
- Fixed issues with yaw-rotating spinblocks and ledge-grab actions
- Block puzzles no longer auto-solve themselves after changing save slots
- Security question and unfold puzzles will detect the solution without having to rotate one more time
- Removed check to collect cubes while in a warp gate transition to prevent cube duplication
- Fixed that DOT speech doesn't lock the player when she speaks right as you come from a pan-down "continue game" transition
- Nullified horizontal velocity when starting the "lower to straight ledge" action so you can't slide to the side and hold to thin air
- Fixed Gomez alignment when coming out of the sewer pipe
- Fixed the achievement (or map QR) anti-cube from short-circuiting level scripts that spawn and detect collection of anti-cubes based on input codes
- Fixed boiler room out-of-bounds
- Fixed issue with vibrating moving platforms and spawn points which made Gomez fall sometimes in the weightswitch puzzle room
- Slowed down thumbstick movement in world map
- Fixed areas where Gomez could fall forever in looping level
- Removed explosive block that would reappear after reentering mine level
- Fix for visual issue in industrial city star layers
- Fix for crash in world map on Iris Pro GPUs
- Water-level-changing sound now triggers on the first rotation of a water-raising/lowering valve
- Allow stereoscopy on all saves if one save has it
- Fix for ghosts objects (e.g. duplicated moving platforms) when closing the map and after rotations
- Fixes to visual clarity in QUANTUM level (cleaner radius around Gomez)
- Fixed puzzle skip for the tombstone puzzle and the 4-side puzzle
- Fixed chest anticube duplication exploit
- Fixed water height inconsistencies
- Removed floating invisible block in QUANTUM level
- Fixed camera unlocking issue in zu school
- Fixed spacing around numbers in french localization text
- Fixed water first-person transition glitches
- Disabled achievement option if overlay is disabled
- Fixed possible soft-lock when changing to first-person view in front of a tombstone, valve or timeswitch
- Desktop display resolution used on first run instead of imposing 720p
- Sound muted when "pause on lost focus" option is on, and focus is lost
- Fixed alignment of Gomez's sprite when jumping with a bomb
- Fix for falling through platforms in background mode
- Grabbing to push crates no longer allowed when in background mode, since it causes weird visual issues
- Fixed clipping through bombs in background mode
- Entering "tunnels" by pressing up in a tunnel opening can no longer be triggered when Gomez is in background mode
- Fixed a bug on respawn where the player would be appear to float in mid-air after rotating
- Gomez's Z position is now more stable/predictable when he is sandwiched between two walls
- Fixed situtations where Gomez would end up in the background after being adjusted to a ground position when rotating while overlapping a wall in an alcove (that's a mouthful)
- Fixed situations where Gomez could wrap around ledges that weren't visible from the camera
- Fixed respawn glitch that occured when last safe position was a ledge grab, and could cause Gomez to warp behind objects

Known Issues

- Some Intel integrated GPU/drivers have an issue maintaining 60fps when VSync is enabled and might fall back to 30fps after moving from one area to another. The workaround is to disable VSync, or try updating to a newer driver (see : https://github.com/renaudbedard/fez-1.12-issues/issues/113 )
- Since the game now uses SDL 2.0's DESKTOP_FULLSCREEN mode, there is no exclusive fullscreen mode supported and the game always assumes a presentation buffer that matches the screen's native resolution. This means that screenshots and video capture will use the screen's native resolution, whichever internal resolution the game is set to with video settings. (this is more of a "heads-up" than an issue since it will not be addressed)
- PS3 controller not natively supported under Windows, unless you use 3rd party drivers and then you're on your own
high rated
Part 2 of 2:

---------------------------

We Happy Few [In Dev] has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (32.0 MB) --- Version *FROM* 29020 (gog-4) *TO* 29174 (gog-5)

* File changed: Windows installer, English (part 2 of 2) --- File size *FROM* 3.4 GB *TO* 3.5 GB --- Version *FROM* 29020 (gog-4) *TO* 29174 (gog-5)


[CHANGELOG UPDATED]
Patch 29174 (22 August 2016)
Shelter Hotfix

- This is a very small hotfix to address an issue where players would need to use a Jimmy Bar every time they exited their safe house. Using the Jimmy Bar now correctly unlocks the hatch permanently.
---------------------------

8-bit Armies has probably changed

>>> Supported languages changed *FROM* Audio and text: English. Text only: German (BETA) *TO* Audio and text: English. Text only: Brazilian-Portuguese, Chinese, German (BETA), French, Russian
high rated
Little King's Story got an update.

Changelog for Patch 22.08.2016 / GOG-3 (added 22 August 2016):
- Added an in-game exit option accessed through the menu
- Added an option in the configuration menu for reversing the camera controls
- Fixed various graphical glitches

https://www.gog.com/forum/little_kings_story/changelog/post1

I've created a changelog thread in the respective forum.
Post edited August 22, 2016 by T_a_J
high rated
Blood & Gold: Caribbean!

Patch 2.065 (23 August 2016)
New:

Improved water shader.
Animated compass during sea battles.
Redistribution of sail crew upon selling a ship.

Fixed:

An error with incorrect price for upgrading troops.
An error with negative balance in the card game.
Inability to join a faction while possessing its letter of marque.
Duplication of player’s party upon mooring in some ports.
An error with guards in the “Ships hijack” mission.
Bomb quantity after finishing missions from the Suspicious man.
Some errors in localization.