From MaGog's logs for 16 May (part 1 of 2):
NOTE! Probably
CHANGED FILE
GALAK-Z, all_files,
Mac OS X installer, English, dl_ver:
1.00.02 (gog-3) ***TO***
1.01.02 (gog-4) NOTE! Probably
CHANGED FILE
GALAK-Z, all_files,
Linux installer, English, dl_ver:
1.00.02 (gog-3) ***TO***
1.01.02 (gog-4) NOTE! Probably
ADDED FILE
GALAK-Z, all_files,
Patch 1.01.02 [Linux], dl_ver: ***TO***
[Probably complements Friday's update. The changelog ("The Mac & Linux versions will be updated with this patch ASAP.") should probably be edited.] NOTE! Probably
CHANGED FILE
Solus Project, The [In Dev], all_files,
Windows installer, English (part 1/2 of 2), dl_ver:
0.58 - Hotfix 2.0 (gog-8) ***TO***
0.61 (gog-9) NOTE! Probably
REMOVED FILE
Solus Project, The [In Dev], all_files,
Patch 0.56 [Windows] (dl_ver:
0.55+ (gog-2+) -> 0.56 (gog-4))
NOTE! Probably
REMOVED FILE
Solus Project, The [In Dev], all_files,
Patch 0.57 [Windows] (dl_ver:
0.56 (gog-3+) -> 0.57 (gog-5))
NOTE! Probably
ADDED FILE
Solus Project, The [In Dev], all_files,
Patch 0.61 [Windows], dl_ver: ***TO***
0.58 hotfix 2 (gog-8) -> 0.61 (gog-9) NOTE! CHANGED
Solus Project, The [In Dev], changelog (
http://www.an-ovel.com/downloads/chg/chg_1455617752.htm)
NOTE! ADD +++ Patch 0.61 (16th May 2016)
NOTE! ADD +++ LEVELS
NOTE! ADD +++ Ice Path unreadable block fixed
NOTE! ADD +++ Ice Path few small floating meshes, and missing ladder part fixed.
NOTE! ADD +++ VR
NOTE! ADD +++ *Vive motion controller aiming improved
NOTE! ADD +++
NOTE! ADD +++ More visuals, smoother crosshair movement, and it now detects the craft points correctly.
NOTE! ADD +++ Pick up/drop switched from Left trigger to Right trigger and vice versa.
NOTE! ADD +++ Items you pick up are now attached to your hand, so you can move around the flashlight and torch freely.
NOTE! ADD +++ Forward/backward no longer inverted on left controller.
NOTE! ADD +++ Must now press Left or Right on the trackpad of the left controller in order to turn 45 degrees, leading to a smoother experience.
NOTE! ADD +++ Right shoulder button now resets orientation. Can use this easily frequently to improve the experience.
NOTE! ADD +++ Possibly fixed starting with the wrong camera height though it is not yet perfect.
NOTE! ADD +++ PDA backside filled up so you can no longer see missing backfaces in VR.
NOTE! ADD +++ Jump bit higher.
NOTE! ADD +++ Teleport device scaled down some + fixed shooting orientation when in VR.
NOTE! ADD +++
NOTE! ADD +++ Vive Controls overview
NOTE! ADD +++ Left controller:
NOTE! ADD +++ Back trigger = Drop items or teleport to
NOTE! ADD +++ Trackpad = Walk forward backward
NOTE! ADD +++ Push trackpad left/right = Turn 45 degrees. Can be changed in options.
NOTE! ADD +++ Side buttons = Jump
NOTE! ADD +++ Shoulder button = Crouch
NOTE! ADD +++ Right controller:
NOTE! ADD +++ Back trigger = Pick up items or shoot teleporting disc
NOTE! ADD +++ Push trackpad up = Teleporter shortcut
NOTE! ADD +++ Push trackpad down/left/right = Change PDA mode to different views
NOTE! ADD +++ Side buttons = Next inventory item
NOTE! ADD +++ Shoulder button = Reset tracking and rotation
NOTE! ADD +++
NOTE! ADD +++ Patch 0.60 (16th May 2016)
NOTE! ADD +++ KEY CHANGES
NOTE! ADD +++ *Major behind the scene engine upgrade.
NOTE! ADD +++
NOTE! ADD +++ Much faster loading times
NOTE! ADD +++ Various deep problems might have been fixed such as alt-tab bugs
NOTE! ADD +++ Overall performance gain of 5-10% is expected but requires additional testing and feedback
NOTE! ADD +++ Support for Oculus SDK 1.3 and Vive. Received little testing so far however due to time constrains so don't expect it to be rock solid yet. Further fixes coming.
NOTE! ADD +++ Stereo renders VR. Scene is rendered once only for both eyes.
NOTE! ADD +++ Can now select male or female player voice! Be Octavius Sken, or Octavia Sken! Subtitles here and there still lacking.
NOTE! ADD +++ Upon the start of a new game can now select one single special item you took along from the ship for a game-long unchangeable bonus.
NOTE! ADD +++ DirectX 10 is now supported (better).
NOTE! ADD +++ Improved jumping
NOTE! ADD +++ *Most achievements can now be gotten. A few are still missing, and a rare few might be bugged..
NOTE! ADD +++
NOTE! ADD +++ LEVELS
NOTE! ADD +++ FPC1 A doll now appears on returning with the key
NOTE! ADD +++ HP and HPC levels various small issues and holes in geometry fixed
NOTE! ADD +++ HP repeating audio fixed, which in turn possibly fixes the framedrops in the level.
NOTE! ADD +++ Harder to pass the acid lake in HPC
NOTE! ADD +++ If you run HPC in the reverse order can no longer have objectives overwrite each other
NOTE! ADD +++ Are now given an extra torch before entering Ice Path
NOTE! ADD +++ *Cable at the start of the game replaced by a cargo net to cut open
NOTE! ADD +++ CORE GAMEPLAY AND BALANCING
NOTE! ADD +++ There is now an alien water bottle, to fix people from encountering water puzzles and not having a bottle. Alien bottle looks cool but is rare. It holds more water than a normal bottle.
NOTE! ADD +++ Campfires have a bigger heat range
NOTE! ADD +++ Text flickers less when it is warm
NOTE! ADD +++ New cheat solpush, teleports you 300 units forward through walls or doors
NOTE! ADD +++ New cheat soldebug, shows debug text
NOTE! ADD +++ Permanent food and water sources now give twice as much so you need to click less.
NOTE! ADD +++ Bear and spike trap also triggered by items or teleporter disc now, so it makes a bit more sense.
NOTE! ADD +++ Flamethrower warmer so you can better use it to warm up yourself
NOTE! ADD +++ No longer checks for outdoor wind direction when underground leading to improved cave wind readings
NOTE! ADD +++ Maximum number of stories you can find in the game now displays correct number (513).
NOTE! ADD +++ UI
NOTE! ADD +++ PDA text slightly smaller to make translations fit more easily
NOTE! ADD +++ Multiple fixes to non translating words left and right.
NOTE! ADD +++ Cinematic cutscene borders added
NOTE! ADD +++ Credits updated
NOTE! ADD +++ *The under development message top of the screen fades in and out during the game now, to prevent showing it all the time.
NOTE! ADD +++ VR
NOTE! ADD +++ Newest Oculus (1.3) and Vive SDKs
NOTE! ADD +++ Crash solved on load. If you still experience crashes ensure that DefaultGame.ini has loading screens UseLoadingScreens=False
NOTE! ADD +++ First version of Vive motion controllers. Not perfect yet, but it kind of works. We will improve upon this in the coming weeks. If you wish to play without the motion controllers you must set HMDUseViveControllers=True to False in DefaultGame.ini in the Solus\Config folder. It will fall back on keyboard/Xbox360 gamepad.
NOTE! ADD +++ Remember F12 is resetting your view while in VR. Oculus users should do this first before playing as we do not yet distinguish between Vive/Oculus!!
NOTE! ADD +++ DefaultGame.ini has a property added to set the camera height + if the game detects it is a Vive running the game, it will force camera height 0. This is a first step to resolve the Vive forcing the wrong height on the game but likely won't fix all problems.
NOTE! ADD +++ Chaperone area added for Vive.
NOTE! ADD +++ *The non VR game is now locked to non-VR only and cannot be toggled while playing anymore. Further VR/Non VR toggling will be removed in the future to make it easier for us behind the scenes.
NOTE! ADD +++ OTHER
NOTE! ADD +++ Particle effects of items more optimized on lower end
NOTE! ADD +++ Common FX optimized, in particular on low end and in caves.
NOTE! ADD +++ Can now set shadow range with config ini file value for players who want to tweak it
NOTE! ADD +++ Intro, extro and main menu background render faster
NOTE! ADD +++ UFO has been remade and looks a lot better/fitting.
NOTE! ADD +++ You can now also remove most of the dirt spots on the screen if Visor is False.
NOTE! ADD +++ *Most lens dirt now also hides in VR.
NOTE! ADD +++ STILL UPCOMING BEFORE FULL RELEASE
NOTE! ADD +++ An explorer diary mode where you can re-read all previously found story elements, and get an overview on the number of things found per level.
NOTE! ADD +++ Improved VR, in particular for Vive.
NOTE! CHANGED
Solus Project, The [In Dev], sys_req_win: 7 / 8 / 10 64 bit only, Processor: Dual Core 2GHZ+, Memory: 4 GB RAM, Graphics:
DirectX11 Compatible Card - GeForce 460 or equivalent and higher strongly recommended, DirectX: Version
11, Storage: 10 GB available space, Sound Card: Any Windows compatible card, Mouse, Keyboard, Recommended system requirements: 7 / 8 / 10 64 bit only, Processor: Quad Core 2GHZ+, Memory: 8 GB RAM, Graphics: GeForce 760 or equivalent and higher, DirectX: Version 11, Storage: 10 GB available space, Sound Card: Any Windows compatible card, Mouse, Keyboard ***TO*** 7 / 8 / 10 64 bit only, Processor: Dual Core 2GHZ+, Memory: 4 GB RAM, Graphics:
DirectX10 Compatible Card - GeForce 460 or equivalent and higher strongly recommended, DirectX: Version
10, Storage: 10 GB available space, Sound Card: Any Windows compatible card, Mouse, Keyboard, Recommended system requirements: 7 / 8 / 10 64 bit only, Processor: Quad Core 2GHZ+, Memory: 8 GB RAM, Graphics: GeForce 760 or equivalent and higher, DirectX: Version 11, Storage: 10 GB available space, Sound Card: Any Windows compatible card, Mouse, Keyboard