From MaGog's logs for 20 April (part 2 of 3):
NOTE! Probably
REMOVED FILE
Kerbal Space Program, all_files,
Windows installer, English (dl_ver:
1.0.5.1028 (gog-5))
NOTE! Probably
ADDED FILE
Kerbal Space Program, all_files,
Windows installer, English (part 1/2 of 2), dl_ver: ***TO***
1.1 (gog-6) NOTE! Probably
CHANGED FILE
Kerbal Space Program, all_files,
Mac OS X installer, English, dl_ver:
1.0.5.1028 (gog-8) ***TO***
1.1 (gog-9) NOTE! Probably
ADDED FILE
Kerbal Space Program, all_files,
Patch 1.1 [Mac OS X], dl_ver: ***TO***
gog-8 -> gog-9 NOTE! Probably
CHANGED FILE
Kerbal Space Program, all_files,
Linux installer, English, dl_ver:
1.0.5.1028 (gog-9) ***TO***
1.1 (gog-10) NOTE! CHANGED
Kerbal Space Program, changelog (
http://www.an-ovel.com/downloads/chg/chg_1429864849.htm)
NOTE! ADD +++ Patch 1.1 (20th April 2016)
NOTE! ADD +++ For the full list of changes, please visit:
http://forum.kerbalspaceprogram.com/index.php?/topic/137335-the-grand-ksp-11-discussion-thread/
NOTE! ADD +++ Hello everyone!
NOTE! ADD +++ Kerbal Space Program is “Turbo Charged” by the release of patch 1.1!
NOTE! ADD +++ After almost a year of hard work our major update is finally here! In the package you’ll find a large boost in performance due to the upgrade to the Unity 5 game engine, 64 bit binaries for Windows and OSX that will help you mod the game to ridiculous lengths and the brand new KSPedia reference guide for all the information you need to play the game!
NOTE! ADD +++ That’s not all though, here are some of the highlights for this patch:
NOTE! ADD +++ All new user interface
NOTE! ADD +++ The user interface has been rewritten from the ground up to take full advantage of Unity 5’s new integrated systems. The ‘parallel’ UI systems have been removed and the game now uses only one system, adding to the performance bonus the update already brings. Almost all interface elements have been redesigned and tweaked but have retained the familiar feel for experienced players. The most notable tweaks can be found in the map view, staging, IVA portraits and the right-click part menus.
NOTE! ADD +++ KSPedia
NOTE! ADD +++ KSPedia will be the primary source for information on just about anything in the game. New players will find the basics of building and flying explained here, and more experienced players can take in information about more advanced concepts such as docking, in-situ resource utilisation and all the information they need to plan a successful mission to the next planet or moon.
NOTE! ADD +++ New tutorials and scenarios
NOTE! ADD +++ The tutorials have been extended and reworked from the ground up. The new tutorials will cover topics ranging from basic and advanced construction and flight, to docking and landing on Mun. Learn how to execute the perfect gravity turn, orbit Kerbin and land the Eagle. New scenarios unlock advanced mission concepts to any player: use a spaceplane to re-enter the atmosphere and land it back on the runway at the Kerbal Space Center, return a craft without heat shield from Duna, or beat SpaceX at their own game by flying back the first stage of a rocket to the launch pad.
NOTE! CHANGED
Kerbal Space Program, file_size:
472 MB ***TO***
1.2 GB NOTE! Probably
CHANGED FILE
Man O' War: Corsair [In Dev], all_files,
Windows installer, English (part 1/2/3 of 3), dl_ver:
0.1 (gog-2) ***TO***
0.1.1 (gog-3) NOTE! Probably
ADDED FILE
Man O' War: Corsair [In Dev], all_files,
Patch 0.1.1 (gog-3) [Windows], dl_ver: ***TO***
0.1 (gog-2) -> 0.1.1 (gog-3) NOTE! Probably
CHANGED FILE
Man O' War: Corsair [In Dev], all_files,
Mac OS X installer, English, dl_ver:
0.1 (gog-2) ***TO***
0.1.1 (gog-3) NOTE! Probably
ADDED FILE
Man O' War: Corsair [In Dev], all_files,
Patch 0.1.1 (gog-3) [Mac OS X], dl_ver: ***TO***
0.1 (gog-2) -> 0.1.1 (gog-3) NOTE! CHANGED
Man O' War: Corsair [In Dev], changelog (
http://www.an-ovel.com/downloads/chg/chg_1448355943.htm)
NOTE! ADD +++ Patch 0.1.1 (20 April 2016)
NOTE! ADD +++ Changes:
NOTE! ADD +++ Crew will perform at-sea repairs on the ship whilst out of combat. Repairing damaged sections back to a percentage of their full strength over time. The amount repaired depends on difficulty level: 10% on Hard, 30% on Normal and 50% on Easy of its max structural integrity. This repair also happens immediately on docking, so don’t worry about waiting outside the port to get free repairs before docking.
NOTE! ADD +++ Added a character aim sensitivity slider
NOTE! ADD +++ Mouse wheel now controls sharpshooter zoom level
NOTE! ADD +++ Temporarily hostile ships (friendlies who you have attacked!) will show as orange instead of red
NOTE! ADD +++ Added UI to the world information screen to show when there are pages that can be turned.
NOTE! ADD +++ Ship Upgrades can be cancelled for a 100% refund (as long as you haven’t left the refit screen)
NOTE! ADD +++ Ship upgrades now give a 50% refund when removed (at any other time)
NOTE! ADD +++ Gather cargo quests will now give you a sensible price for your cargo (significantly better than just selling them in your current port)
NOTE! ADD +++ Hunt and assassinate quests will give a reward more proportionate to the size of ship encountered.
NOTE! ADD +++ Courier quests now give a less painfully difficult enemy for early missions.
NOTE! ADD +++ Race quests are no longer quite so lucrative.
NOTE! ADD +++ Sailing out of the map bounds now has an informative message.
NOTE! ADD +++ Pressing ‘L’ will allow you to holster/draw your gun.
NOTE! ADD +++ Repeating Handgun reload time increased
NOTE! ADD +++ Added an indicator as to camera direction on the minimap
NOTE! ADD +++
NOTE! ADD +++ Bugs and fixes:
NOTE! ADD +++ Fixed a bug causing a load game hang in some situations
NOTE! ADD +++ First mate will no longer sneakily switch from oars to sailing whilst the captain uses the spyglass.
NOTE! ADD +++ Fixed some issues with Lost Treasure of Neue Emskrank quest
NOTE! ADD +++ Fixed an bug preventing AI from using the hatches on empire ships
NOTE! ADD +++ Fixed a navigation bug which caused crew to get stuck inside walls of Greatships
NOTE! ADD +++ Added a failsafe timeout for overwhelming boarding victories that wouldn’t end
NOTE! ADD +++ Fixed a bug where two AI ships boarding would never end
NOTE! ADD +++ Fixed a bug which caused the sails to clip incorrectly
NOTE! ADD +++ Fixed camera positions on Wolfship
NOTE! ADD +++ Behemoth will no longer follow you to the ends of the earth (aww, such devotion)
NOTE! ADD +++ Sea monsters no longer heal themselves whilst diving in some situations
NOTE! ADD +++ Searching and finding nothing no longer takes up the whole screen
NOTE! ADD +++ Fixed a bug which caused the captain and first mate to stand waist-deep inside the deck.
NOTE! ADD +++ AI no longer fires its guns at sinking targets
NOTE! ADD +++ Fixed a bug which caused the captain’s weapon to disappear.
NOTE! ADD +++ Fixed some issues with the Raiders of Erengrad quest
NOTE! ADD +++ Fixed some issues with the Advisor to the Empire quest
NOTE! ADD +++ Fixed a bug where trade ships could spawn on top of you after leaving Erengrad in the tutorial
NOTE! ADD +++ Objective markers are no longer so crazily huge when seen through the sniper’s scope
NOTE! ADD +++ Audio compression changed for dialogue files to improve initial loading speed
NOTE! ADD +++ Improved performance of terrain streaming
NOTE! ADD +++ Performance improvements for ship smoke
NOTE! ADD +++ Fixed some issues with the Fog of War quest
NOTE! ADD +++ Fixed an issue which caused the wave physics and display to go out of sync
NOTE!
ADDED FILE
Privateer 2: The Darkening, downloadables,
Windows installer, German (
setup_privateer2_german_2.2.0.7.exe;
gog-7;
Wed, 20 Apr 2016 13:02:10 GMT;
1,431,189,848)
NOTE! CHANGED
Privateer 2: The Darkening, changelog (
http://www.an-ovel.com/downloads/chg/chg_1207659613.htm)
NOTE! ADD +++ Update (20 April 2016)
NOTE! ADD +++ We have added the German version of Privateer 2: The Darkening to everyone's accounts.
NOTE! CHANGED
Privateer 2: The Darkening, languages: Audio and text: English ***TO*** Audio and text:
German, English