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Cyraxpt: Ok, it's like i previously said, it's better than it was with Dragonfall but it's not completly fixed (still playable).

Dragonfall framerate

Hong Kong framerate
Well, it's indeed better than before, but it's interesting how the same issue (albeit at a smaller scale) occurs at both the second and the third games, but not at the first one (I recall you said that it didn't occur at the first one or the non-DC version of Dragonfall).
Post edited February 07, 2016 by Grargar
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Grargar: Well, it's indeed better than before, but it's interesting how the same issue (albeit at a smaller scale) occurs at both the second and the third games, but not at the first one (I recall you said that it didn't occur at the first one or the non-DC version of Dragonfall).
Heh, you know what is even more interesting? The first mission (prologue?) of Dragonfall doesn't have that problem, only when you go to your base is when the game starts stuttering.
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MarkoH01: This one focuses mainly on the audio problems and general stability for Linux.
And then the Linux installer for Psychonauts is the only one which has not been updated?
Post edited February 07, 2016 by eiii
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MarkoH01: This one focuses mainly on the audio problems and general stability for Linux.
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eiii: And then the Linux installer for Psychonauts is the only one which has not been updated?
I just checked it again on steam and ... oh, boy. Sorry, sorry, soorry - I accidentally posted the changelog for a patch from february 2013! So forget about the patch notes I posted for Psychonauts and wait for the official ones and again sorry for the confusion.

So far the newest patch notes I could find are from january. They are not even officially patch notes but something someone noticed after the patch. Look for yourself:

http://www.doublefine.com/forums/viewthread/17696/

Hopefully Judas will post official patchnotes soon. I am just downloading the game to see if there are some patchnotes in it.
Post edited February 07, 2016 by MarkoH01
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Cyraxpt: Heh, you know what is even more interesting? The first mission (prologue?) of Dragonfall doesn't have that problem, only when you go to your base is when the game starts stuttering.
Oh well, quirks of the engine, I guess.
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eiii: And then the Linux installer for Psychonauts is the only one which has not been updated?
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MarkoH01: I just checked it again on steam and ... oh, boy. Sorry, sorry, soorry - I accidentally posted the changelog for a patch from february 2013! So forget about the patch notes I posted for Psychonauts and wait for the official ones and again sorry for the confusion.
Oh, OK. I was scratching my head as well, because I own the game on Humble and there the Windows version also got updated recently, but the Linux build is the same ever since 2013...
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eiii: And then the Linux installer for Psychonauts is the only one which has not been updated?
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MarkoH01: I just checked it again on steam and ... oh, boy. Sorry, sorry, soorry - I accidentally posted the changelog for a patch from february 2013! So forget about the patch notes I posted for Psychonauts and wait for the official ones and again sorry for the confusion.
No problem. :) Sad enough that the official changelog is missing and community members have to dig things up. So thanks for your effort anyway.
Retro City Rampage DX got an update. Can't say what it is though. When I try to access the gamecard in my account, I just get a forever spinning circle.
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PaterAlf: Can't say what it is though.
I just get a forever spinning circle.
There is your answer. :P
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PaterAlf: Can't say what it is though.
I just get a forever spinning circle.
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Grargar: There is your answer. :P
Looks like a Linux-only update:
Patch 1.55 / 1.55A (08 February 2016)
Linux:

corrected the framerate locking which occurred with some Linux graphics drivers.

added more pre-mapped controller bindings.
The newly added XInput support means that Xbox 360 and Xbox One controllers should work better, and all other XInput compatible controllers will now be automatically detected and pre-mapped. Although they're pre-mapped, you can remap them however you like.
As for other controllers, these non-XInput compatible controllers still use DirectInput. For your convenience, RCR automatically pre-maps 42 different DirectInput controllers, but you can also remap them however you like.
Don't worry if yours isn't listed. It just means you need to map it yourself.

PRE-MAPPED CONTROLLERS:

All XInput Compatible Controllers
Xbox 360 Controller for Windows [0x028E045E]
Xbox 360 Wireless Controller via Play & Charge Kit [0x028F045E]
Xbox 360 Wireless Receiver for Windows [0x0291045E]
Xbox 360 Wireless Controller for Windows [0x0719045E]
XBOX One For Windows [0x02D1045E]
PS4™ DUALSHOCK®4 Controller [0x05C4054C]
PS3 Controller [0x03088888]
PS3 Controller [0x0268054C]
PS3 dual shock [0x00050925]
Afterglow PS3 Controller [0x08361A34]
USB Joystick (PS2 adapter) [0x00030E8F]
Twin USB Joystick (PS2 adapter) [0x00010810]
PS2 USB [0x00030810]
OUYA Controller [0x00012836]
RetroUSB RetroPad [0x0003F000]
RetroUSB Super RetroPort [0x00F1F000]
Gtron SNES USB [0x00110079]
Mad Catz Xbox 360 Controller # [0x47160738]
Mad Catz Pro for Xbox 360 [0x47260738]
Mad Catz Xbox 360 controller 4736 [0x47360738]
Mad Catz BrawlStick (Controller) [0xF0191BAD]
Logitech Dual Action [0xC216046D]
Logitech(R) Precision(TM) Gamepad [0xC21A046D]
Logitech RumblePad 2 USB [0xC218046D]
Logitech F710 Gamepad [0xC219046D]
GameStop Gamepad [0x0000FFFF]
HORI DOA4 Stick [0x000A0F0D]
Joytech SE for 360 [0xBEEF162E]
Pelican XSZ Wired Controller (Model #PL-3601) [0x02010E6F]
G-Shark GS-GP702 [0x00060079]
Acme [0x00120E8F]
Thrustmaster Firestorm Dual Power [0xB300044F]
GamePad Pro USB [0x40010428]
SVEN X-PAD [0x333111FF]
Multilaser JS071 USB [0x310D0E8F]
NYKO AIRFLO [0x4D01124B]
PowerA Pro Ex [0xCA6D20D6]
Saitek P2500 [0xFF0C06A3]
Trust GTX 28 [0x00030E8F]
Thrustmaster Dual Analog 3.2 [0xB315044F]
Rock Candy Gamepad for PS3 [0x011E0E6F]
iBuffalo USB 2-axis 8-button Gamepad [0x20600583]
avatar
Grargar: There is your answer. :P
avatar
muntdefems: Looks like a Linux-only update:

Patch 1.55 / 1.55A (08 February 2016)
Linux:

corrected the framerate locking which occurred with some Linux graphics drivers.

added more pre-mapped controller bindings.
The newly added XInput support means that Xbox 360 and Xbox One controllers should work better, and all other XInput compatible controllers will now be automatically detected and pre-mapped. Although they're pre-mapped, you can remap them however you like.
As for other controllers, these non-XInput compatible controllers still use DirectInput. For your convenience, RCR automatically pre-maps 42 different DirectInput controllers, but you can also remap them however you like.
Don't worry if yours isn't listed. It just means you need to map it yourself.

PRE-MAPPED CONTROLLERS:

All XInput Compatible Controllers
Xbox 360 Controller for Windows [0x028E045E]
Xbox 360 Wireless Controller via Play & Charge Kit [0x028F045E]
Xbox 360 Wireless Receiver for Windows [0x0291045E]
Xbox 360 Wireless Controller for Windows [0x0719045E]
XBOX One For Windows [0x02D1045E]
PS4™ DUALSHOCK®4 Controller [0x05C4054C]
PS3 Controller [0x03088888]
PS3 Controller [0x0268054C]
PS3 dual shock [0x00050925]
Afterglow PS3 Controller [0x08361A34]
USB Joystick (PS2 adapter) [0x00030E8F]
Twin USB Joystick (PS2 adapter) [0x00010810]
PS2 USB [0x00030810]
OUYA Controller [0x00012836]
RetroUSB RetroPad [0x0003F000]
RetroUSB Super RetroPort [0x00F1F000]
Gtron SNES USB [0x00110079]
Mad Catz Xbox 360 Controller # [0x47160738]
Mad Catz Pro for Xbox 360 [0x47260738]
Mad Catz Xbox 360 controller 4736 [0x47360738]
Mad Catz BrawlStick (Controller) [0xF0191BAD]
Logitech Dual Action [0xC216046D]
Logitech(R) Precision(TM) Gamepad [0xC21A046D]
Logitech RumblePad 2 USB [0xC218046D]
Logitech F710 Gamepad [0xC219046D]
GameStop Gamepad [0x0000FFFF]
HORI DOA4 Stick [0x000A0F0D]
Joytech SE for 360 [0xBEEF162E]
Pelican XSZ Wired Controller (Model #PL-3601) [0x02010E6F]
G-Shark GS-GP702 [0x00060079]
Acme [0x00120E8F]
Thrustmaster Firestorm Dual Power [0xB300044F]
GamePad Pro USB [0x40010428]
SVEN X-PAD [0x333111FF]
Multilaser JS071 USB [0x310D0E8F]
NYKO AIRFLO [0x4D01124B]
PowerA Pro Ex [0xCA6D20D6]
Saitek P2500 [0xFF0C06A3]
Trust GTX 28 [0x00030E8F]
Thrustmaster Dual Analog 3.2 [0xB315044F]
Rock Candy Gamepad for PS3 [0x011E0E6F]
iBuffalo USB 2-axis 8-button Gamepad [0x20600583]
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muntdefems:
Linux and Windows :P
Darkest Dungeon got an update but both the browser download link and the GOG downloader one lead to the new installer.


Patch 13488 (8 February 2016)
Never Again

Characters who have the Never Again trait, now also carry a 30% Party XP buff when running dungeons. This effect does not stack.

FIXES

Tuned Back Resolve XP Thresholds: Left L6 a bit lower to reduce the 5 > 6.
Updated Localization based on community feedback
Fix Death’s Door Recovery Buffs not saving
Fixes to Tooltip Positioning for Tray Icons
Fixed On the Old Road, We Found Redemption and Strict Mode Achievements (These should be retroactive)
Fixed area name length (mostly for Russian Localization)
Fix target spamming bug where you use an item (dog treats or holy water) to select multiple
Fixed crash when going to the Quest Select Screen
Fixed to Man-at-Arms Command ability not affecting CRIT like intended.
Crypts tutorial quest now gives dungeon xp to fix the case where you die in old road and have limited selection of first post
tutorial quest.
Removed loot from the summons on the Necromancer, Siren, Brigand Pounder and Ectoplasm fights.
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Daniel_M: snip
whoa, the GOG downloader patch is the size of the game... that's not right haha.
From MaGog's logs for 8 February (part 1 of 2):

NOTE! Probably CHANGED FILE Darkest Dungeon, all_files, Windows installer, English, dl_ver: 13447 (gog-9) ***TO*** 13488 (gog-10)

NOTE! Probably ADDED FILE Darkest Dungeon, all_files, Patch 13488 (gog-10) [Windows], dl_ver: ***TO*** 13447 (gog-9) -> 13488

NOTE! Probably CHANGED FILE Darkest Dungeon, all_files, Mac OS X installer, English, dl_ver: 13447 (gog-10) ***TO*** 13488 (gog-11)

NOTE! CHANGED Darkest Dungeon, changelog (http://www.an-ovel.com/downloads/chg/chg_1450711444.htm)
NOTE! ADD +++ Patch 13488 (8 February 2016)
NOTE! ADD +++ Never Again
NOTE! ADD +++ Characters who have the Never Again trait, now also carry a 30% Party XP
NOTE! ADD +++ buff when running dungeons. This effect does not stack.
NOTE! ADD +++
NOTE! ADD +++ FIXES
NOTE! ADD +++ Tuned Back Resolve XP Thresholds: Left L6 a bit lower to reduce the 5 >
NOTE! ADD +++ 6.
NOTE! ADD +++ Updated Localization based on community feedback
NOTE! ADD +++ Fix Death’s Door Recovery Buffs not saving
NOTE! ADD +++ Fixes to Tooltip Positioning for Tray Icons
NOTE! ADD +++ Fixed On the Old Road, We Found Redemption and Strict Mode Achievements
NOTE! ADD +++ (These should be retroactive)
NOTE! ADD +++ Fixed area name length (mostly for Russian Localization)
NOTE! ADD +++ Fix target spamming bug where you use an item (dog treats or holy water)
NOTE! ADD +++ to select multiple targets same or different targets with a one target
NOTE! ADD +++ skill.
NOTE! ADD +++ Fixed crash when going to the Quest Select Screen
NOTE! ADD +++ Fixed to Man-at-Arms Command ability not affecting CRIT like intended.
NOTE! ADD +++ Crypts tutorial quest now gives dungeon xp to fix the case where you die
NOTE! ADD +++ in old road and have limited selection of first post tutorial quest.
NOTE! ADD +++ Removed loot from the summons on the Necromancer, Siren, Brigand Pounder
NOTE! ADD +++ and Ectoplasm fights.





NOTE! Probably CHANGED FILE Fear Equation, all_files, Windows installer, English, dl_ver: 1.4.0 (gog-4) ***TO*** 1.5.0 (gog-5)

NOTE! Probably CHANGED FILE Fear Equation, all_files, Mac OS X installer, English, dl_ver: 1.4.0 (gog-4) ***TO*** 1.5.0 (gog-5)

NOTE! CHANGED Fear Equation, changelog (http://www.an-ovel.com/downloads/chg/chg_1452681468.htm)
NOTE! ADD +++ Patch 1.5.0 (08th February 2016)
NOTE! ADD +++ Think you have the fears of the last Nightmare Pack under control? Well, now you'll have to contend with another five fresh ones in 1.5.0!
NOTE! ADD +++ So, what's in store for your train and its passengers?
NOTE! ADD +++ Witches: No matter what you do, you can't heal your wounds.
NOTE! ADD +++ Buried: The train is your coffin.
NOTE! ADD +++ Spirits: Fallen comrades come back to life.
NOTE! ADD +++ Wasps: An experiment gone wrong.
NOTE! ADD +++ Snakes: Why'd it have to be snakes?
NOTE! ADD +++ Details for previous Nightmare Packs can be found on the forums.
NOTE! ADD +++ 1.5.0 also comes with a new loss condition: Stranded. As of this update, the train starts with just three beacons. If you use them all and run out of both passengers and fuel, it's game over. Don't worry, if you prefer the old way of doing things, a new modifier is available that provides unlimited beacons.
NOTE! ADD +++ For users with less powerful system configurations, we've added a low-quality lighting mode, which can be set in the Graphics options. This should provide a healthy framerate boost, at the expense of visual fidelity.
NOTE! ADD +++ We've also tweaked a few balance dials behind the scenes. The biggest change is that engine upgrades now boost the train's speed. However, damaged carriages will slow you down. To help you keep track of these bonuses and penalties, a new card with all the information you need has been added to the route plotting notepad in the front cabin.
NOTE! ADD +++ Next up, Fearless are now much more of a threat. If you happen to experience a fear attack in the same sector as a Fearless unit, your train's defences against that attack will be halved. All the more reason to give the Fearless a wide berth...
NOTE! ADD +++ Finally, hungry passengers will last longer before perishing and upgrades at higher tiers now require more time to complete.
NOTE! ADD +++ For the nitty-gritty of 1.5.0, check out the full changelog:
NOTE! ADD +++
NOTE! ADD +++ Added: Five new fears: Witches, Buried, Spirits, Wasps and Snakes.
NOTE! ADD +++ Added: "Stranded" loss condition. As of 1.5.0, the train starts with three signal beacons instead of an unlimited supply. Once these are expended and the train has no fuel and no passengers, the game will end in a loss. Modifiers are available for custom engineers to alter the beacon limit. This change does not affect games currently in progress.
NOTE! ADD +++ Added: A card on the route plotting notepad that show the bonuses and penalties currently affecting the train's speed.
NOTE! ADD +++ Added: Lighting Quality graphics option. This changes the rendering pipeline from deferred shading to deferred lighting, which results in a loss of lighting fidelity, but can substantially improve performance on low-end systems. Note that on the "Low" setting, directional occlusion is replaced with ambient occlusion.
NOTE! ADD +++ Added: A detailed explanatory note regarding fear attacks now appears after the first such event. Players will find it positioned near the bed.
NOTE! ADD +++ Added: Ambient noises from the first carriage can now be heard in the Engineer's cabin.
NOTE! ADD +++ Added: Epilogue text is now exported when the game ends. On Windows, epilogues are stored in "My Documents\Fear Equation\Epilogues". On OS X, epilogues can be found in "Users//Documents/Fear Equation/Epilogues", where "" is your OS X user name.
NOTE! ADD +++ Balance: Increased the time it takes to complete upgrades at higher tiers.
NOTE! ADD +++ Balance: Engine upgrades now increase the train's speed, but damaged carriages now reduce speed.
NOTE! ADD +++ Balance: Fear defense effectiveness is significantly reduced when the train occupies the same sector as a Fearless unit.
NOTE! ADD +++ Balance: Hungry passengers now live longer.
NOTE! ADD +++ Tweak: Mission equipment – by default, all are drawn from lottery carriages; added modifier to allow mission items to be drawn from any carriage.
NOTE! ADD +++ Fixed: OpenGL platforms now use Fast Approximate Anti-Aliasing (FXAA) instead of Subpixel Morphological Anti-Aliasing (SMAA) due to ongoing rendering issues.
NOTE! ADD +++ Fixed: Carriages containing passengers with a desired power setting of zero will always be set to low power when the train is refuelled after a "power out" event.
NOTE! ADD +++ Fixed: Incorrect gender pronouns sometimes appearing on messages.
NOTE! ADD +++ Fixed: Technology and Passenger concerns were not being calculated correctly.
NOTE! ADD +++ Fixed: Cargo items not being saved correctly, resulting in items changing when loading a game.
NOTE! ADD +++ Fixed: A few workarounds to try and fix sound issues on some systems.
NOTE! ADD +++ Fixed: Randomly-generated passengers not having portraits assigned properly.
NOTE! ADD +++
NOTE! ADD +++ It is recommended you start a new game after updating, as saved games may not be compatible between versions.
From MaGog's logs for 8 February (part 2 of 2):

NOTE! Probably CHANGED FILE Punch Club, all_files, Windows installer, English, dl_ver: 1.04 (gog-2) ***TO*** 1.06 (gog-3)

NOTE! Probably CHANGED FILE Punch Club, all_files, Mac OS X installer, English, dl_ver: 1.04 (gog-2) ***TO*** 1.06 (gog-3)

NOTE! Probably CHANGED FILE Punch Club, all_files, Linux installer, English, dl_ver: 1.04 (gog-1) ***TO*** 1.06 (gog-2)

NOTE! CHANGED Punch Club, changelog (http://www.an-ovel.com/downloads/chg/chg_1452777713.htm)
NOTE! ADD +++ Patch 1.06 (08 February 2016)
NOTE! ADD +++ Dodge dependence of the agility decreased (AGI nerfed)
NOTE! ADD +++ "Slave of the wind" perk fixed
NOTE! ADD +++ Fixed: no map buttons after Russia
NOTE! ADD +++ Savegame backup system implemented
NOTE! ADD +++ Added formulas for accuracy, armor and energy regen in tooltips
NOTE! ADD +++ Some minor bug fixes
NOTE! ADD +++
NOTE! ADD +++ Patch 1.05 (08 February 2016)
NOTE! ADD +++ Added new languages: Spanish and Brazilian Portuguese
NOTE! ADD +++ Fixed wrong tooltips during the fight
NOTE! ADD +++ Fixed bug when the saving button was disabled after some cut scenes
NOTE! ADD +++ Fixed some game-breaking bugs
NOTE! ADD +++ Minor buff of a stamina build
NOTE! ADD +++ Fixed minor GUI bugs
NOTE! ADD +++ Other minor bugfixes

NOTE! CHANGED Punch Club, languages: Text only: German, English, French, Russian ***TO*** Text only: Brazilian-Portuguese, German, English, Spanish, French, Russian

NOTE! CHANGED Punch Club, file_size: 55 MB ***TO*** 56 MB

[Language changes are the same for the deluxe edition, but not for the DLC; and the deluxe edition still has no size field]





NOTE! CHANGED FILE Retro City Rampage DX, downloadables, Windows installer, English+French+German+Italian+Spanish (setup_retro_city_rampage_2.13.0.29.exe ***TO*** setup_retro_city_rampage_2.14.0.30.exe; 1.50 (gog-29) ***TO*** 1.55 (gog-30); Thu, 13 Nov 2014 10:56:14 GMT ***TO*** Mon, 08 Feb 2016 11:43:04 GMT; 36,959,904 ***TO*** 37,310,280)

NOTE! REMOVED FILE Retro City Rampage DX, downloadables, Linux installer, English (gog_retro_city_rampage_dx_2.0.0.3.sh; ; Tue, 04 Aug 2015 13:44:22 GMT; 20,429,949)

NOTE! ADDED FILE Retro City Rampage DX, downloadables, Linux installer, English+French+German+Italian+Spanish (gog_retro_city_rampage_dx_2.1.0.4.sh; 1.55A (gog-4); Mon, 08 Feb 2016 11:43:15 GMT; 20,434,279)

NOTE! CHANGED Retro City Rampage DX, changelog (http://www.an-ovel.com/downloads/chg/chg_1207659049.htm)
NOTE! ADD +++ Patch 1.55 / 1.55A (08 February 2016)
NOTE! ADD +++ Linux:
NOTE! ADD +++ corrected the framerate locking which occurred with some Linux graphics drivers.
NOTE! ADD +++ added more pre-mapped controller bindings.
NOTE! ADD +++ The newly added XInput support means that Xbox 360 and Xbox One controllers should work better, and all other XInput compatible controllers will now be automatically detected and pre-mapped. Although they're pre-mapped, you can remap them however you like.
NOTE! ADD +++ As for other controllers, these non-XInput compatible controllers still use DirectInput.
NOTE! ADD +++ For your convenience, RCR automatically pre-maps 42 different DirectInput controllers, but you can also remap them however you like.
NOTE! ADD +++ Don't worry if yours isn't listed. It just means you need to map it yourself.
NOTE! ADD +++
NOTE! ADD +++ PRE-MAPPED CONTROLLERS:
NOTE! ADD +++ All XInput Compatible Controllers
NOTE! ADD +++ Xbox 360 Controller for Windows [0x028E045E]
NOTE! ADD +++ Xbox 360 Wireless Controller via Play & Charge Kit [0x028F045E]
NOTE! ADD +++ Xbox 360 Wireless Receiver for Windows [0x0291045E]
NOTE! ADD +++ Xbox 360 Wireless Controller for Windows [0x0719045E]
NOTE! ADD +++ XBOX One For Windows [0x02D1045E]
NOTE! ADD +++ PS4™ DUALSHOCK®4 Controller [0x05C4054C]
NOTE! ADD +++ PS3 Controller [0x03088888]
NOTE! ADD +++ PS3 Controller [0x0268054C]
NOTE! ADD +++ PS3 dual shock [0x00050925]
NOTE! ADD +++ Afterglow PS3 Controller [0x08361A34]
NOTE! ADD +++ USB Joystick (PS2 adapter) [0x00030E8F]
NOTE! ADD +++ Twin USB Joystick (PS2 adapter) [0x00010810]
NOTE! ADD +++ PS2 USB [0x00030810]
NOTE! ADD +++ OUYA Controller [0x00012836]
NOTE! ADD +++ RetroUSB RetroPad [0x0003F000]
NOTE! ADD +++ RetroUSB Super RetroPort [0x00F1F000]
NOTE! ADD +++ Gtron SNES USB [0x00110079]
NOTE! ADD +++ Mad Catz Xbox 360 Controller # [0x47160738]
NOTE! ADD +++ Mad Catz Pro for Xbox 360 [0x47260738]
NOTE! ADD +++ Mad Catz Xbox 360 controller 4736 [0x47360738]
NOTE! ADD +++ Mad Catz BrawlStick (Controller) [0xF0191BAD]
NOTE! ADD +++ Logitech Dual Action [0xC216046D]
NOTE! ADD +++ Logitech(R) Precision(TM) Gamepad [0xC21A046D]
NOTE! ADD +++ Logitech RumblePad 2 USB [0xC218046D]
NOTE! ADD +++ Logitech F710 Gamepad [0xC219046D]
NOTE! ADD +++ GameStop Gamepad [0x0000FFFF]
NOTE! ADD +++ HORI DOA4 Stick [0x000A0F0D]
NOTE! ADD +++ Joytech SE for 360 [0xBEEF162E]
NOTE! ADD +++ Pelican XSZ Wired Controller (Model #PL-3601) [0x02010E6F]
NOTE! ADD +++ G-Shark GS-GP702 [0x00060079]
NOTE! ADD +++ Acme [0x00120E8F]
NOTE! ADD +++ Thrustmaster Firestorm Dual Power [0xB300044F]
NOTE! ADD +++ GamePad Pro USB [0x40010428]
NOTE! ADD +++ SVEN X-PAD [0x333111FF]
NOTE! ADD +++ Multilaser JS071 USB [0x310D0E8F]
NOTE! ADD +++ NYKO AIRFLO [0x4D01124B]
NOTE! ADD +++ PowerA Pro Ex [0xCA6D20D6]
NOTE! ADD +++ Saitek P2500 [0xFF0C06A3]
NOTE! ADD +++ Trust GTX 28 [0x00030E8F]
NOTE! ADD +++ Thrustmaster Dual Analog 3.2 [0xB315044F]
NOTE! ADD +++ Rock Candy Gamepad for PS3 [0x011E0E6F]
NOTE! ADD +++ iBuffalo USB 2-axis 8-button Gamepad [0x20600583]





NOTE! Probably CHANGED FILE Windward, all_files, Windows installer, English, dl_ver: 2016-02-03-3 (gog-19) ***TO*** 2016-02-07 (gog-20) (same for all other languages)

NOTE! Probably CHANGED FILE Windward, all_files, Mac OS X installer, English, dl_ver: 2016-02-03-3 (gog-27) ***TO*** 2016-02-07 (gog-28) (same for all other languages)

NOTE! Probably CHANGED FILE Windward, all_files, Linux installer, English, dl_ver: 2016-02-03-3 (gog-23) ***TO*** 2016-02-07 (gog-24) (same for all other languages)

NOTE! CHANGED Windward, changelog (http://www.an-ovel.com/downloads/chg/chg_1434370838.htm)
NOTE! ADD +++ 2016-02-07 (08th February 2016)
NOTE! ADD +++ XP reward for ships is now based on all primary stats, not just HP.
NOTE! ADD +++ Ship stats are now capped based on the minimum region level where that ship can appear and can no longer exceed the sum of 12 (defense + offense + support).
NOTE! ADD +++ Modifying the terrain while colliding with it should no longer make your ship get permanently stuck being pushed in a specific direction.
NOTE! ADD +++ Land-based units should no longer be able to bring along followers.