Makotolia: Talk about Syberia, maybe you guys would care to enlighten me about why the first 2 are good? I dropped the first one months ago, mainly because it plays somewhat too slow for me. The walking/running seems to take forever (well, if I'm better at solving the puzzles then less backtracking would probably lighten this feeling though;), and I just somehow got frequently lost (maybe it's the language requirement? Since it does offer a lot to read. I'm not a native English reader after all). I tried to love it, but instead I dropped it after I had left the first town.
I'm definitely not saying it's a bad game though. While not being a hardcore P&K AVG fan, there are P&K games that I do enjoy, and that's why I hope I can get more out of this loved series by listening to your opinions.
It's a game where it divides people: either you love it or you hate it. It's sort of a niche. Both its strength and its weakness is that the game is designed very much like a book. In a book, you'd read about the sweeping environments, the crunching of the snow, the singing of the birds, etc. In the game, it shows you all this visually - and forces you to take it in by making you walk slowly, giving it to you via visuals rather than words (the same issue happens if you watch a movie directed by an author, like Coma from Michael Crichton or Maximum Overdrive from Stephen King). A lot of the appeal is based off the characters and your attachment to them. If you find them charming and memorable in an Alice-in-Wonderland sort of way, you'll form an attachment and love it (I mean, Syberia is the only game I can think of that actually lets you go back and say goodbye to people you meet before leaving an area). If they don't hold that kind of charm for you and you aren't taken in by the atmosphere, you'll find it a slow drag that has too much backtracking.
greyhat: I would like to request hitman Absolution if it is still available.
Granted.