Makotolia: I finally grew to dislike referring to a walkthrough at my 1st playthrough these years (I used to do that like it’s a must when I was a kid), but I’m thinking that maybe I can scout out some of the progress blocking bugs beforehand to still enjoy it, if it’s excellent in world, characters and story. All the games that I played which lack proper stories and convincing world building these years (they may be good at combat and character customization departments though) really start to cause an itch.
I seem to hear that some fan-made patches have fixed plenty of the bugs in ToEE these years (though there are probably still plenty of them, and not sure if the poison thing is actually a bug), and since there’s no many games featuring a DND rule set these days anymore, I may still try it at some point though.
Oh, quite sure the poison thing wasn't a bug, seemed like the way it was meant, which was why I didn't want to bother with it, seemed too punishing.
... unlike for example a weapon with a negative attribute modifier in Arcanum which applies it whenever equipped and doesn't remove it when unequipped, so permanent stat drop, remove and reequip, double it, repeat, triple, no way to recover except a save from before equipping it the first time.
And speaking of things to keep in mind in Arcanum, get the dog right away! Remember that one. In Ashbury, go there right away and find him before he gets killed, need to be fast, and then you get a free companion. If you hit your companion limit with him in party others may refuse to join (I think?), but drop him for a moment, get new companion, get him back and he'll rejoin, and you'll get a tough melee fighter as extra companion, and loyal, no risk of leaving depending on what you do.
But we're rather derailing the thread here... And I'm going on 15-16 y/o memories anyway, so quite muddy.