Posted March 18, 2013
Adzeth: [Requests to divide the forum into subforums]O=(-_- Q ) <(Taste my fist!)
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I have little tolerance for certain mistakes. Games aren't drugs, and I don't need to stand the "dealers' " ridiculous demands or hijinks in order to get my "fix". I can just walk to the next guy and ask if he's got something interesting or not play, and I won't even get withdrawal symptoms.
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To get the "best" total game play experience without the DLC, the DLC needs to be irrelevant. I have no problem with irrelevant DLC. If the day 1 DLC is a mustache skin pack (irrelevant if the mustaches aren't a part of the plot or gameplay and if this was an alternate reality where mustaches aren't relevant), I don't mind one bit. For finishing the game and getting the best ending, you can take Quake 1, take all but the first and the last mission out of the game and sell them as "Missing Memories of the Man Traumatized by The Constant Killing" DLC pack. Maybe keep some maps where you get new weapons in the base game for the game play experience.
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If you're talking about skinpacks and nothing but skinpacks, then we're talking about different things. I'm talking about day 1 DLC sans skinpacks. Skinpacks can be rubbish for different reasons ("let's disable modding so we can charge for skinpacks, yaay").
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I believe the decision that "this is in the base game" and "this is extra content" is arbitrary. They feel that both are good enough for the players, they feel comfortable charging money for each, and both are ready for release by the same date.
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This is our thread now! :D
Lol, but yeah...we need more subforums like a drunk needs more booze(speaking of which, where is Antimateria? 0.o). -----------------
I have little tolerance for certain mistakes. Games aren't drugs, and I don't need to stand the "dealers' " ridiculous demands or hijinks in order to get my "fix". I can just walk to the next guy and ask if he's got something interesting or not play, and I won't even get withdrawal symptoms.
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To get the "best" total game play experience without the DLC, the DLC needs to be irrelevant. I have no problem with irrelevant DLC. If the day 1 DLC is a mustache skin pack (irrelevant if the mustaches aren't a part of the plot or gameplay and if this was an alternate reality where mustaches aren't relevant), I don't mind one bit. For finishing the game and getting the best ending, you can take Quake 1, take all but the first and the last mission out of the game and sell them as "Missing Memories of the Man Traumatized by The Constant Killing" DLC pack. Maybe keep some maps where you get new weapons in the base game for the game play experience.
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If you're talking about skinpacks and nothing but skinpacks, then we're talking about different things. I'm talking about day 1 DLC sans skinpacks. Skinpacks can be rubbish for different reasons ("let's disable modding so we can charge for skinpacks, yaay").
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I believe the decision that "this is in the base game" and "this is extra content" is arbitrary. They feel that both are good enough for the players, they feel comfortable charging money for each, and both are ready for release by the same date.
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This is our thread now! :D
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It's good to stand by one's own morals, but not so good to let one's own morals limit what they can/can't do in life to an extreme degree.
Also no......making actual day 1 DLC as extra content(not the ones who actually cut stuff from the main game to make such content) isn't being ridiculous. :p
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And several day 1 dlcs(non-cosmetic, I mean) ARE irrelevant to the base game-play experience(If one can finish the game and enjoy it without a piece of DLC then imo it fits this "definition") of the games they're made for, imo.
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I knew what you meant. ;)
Also as for skin/weapons packs: If they're worth what they're offering(like say a pack of new weapons for a dollar) then I have no problem with them.
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Imo it's better they develop such content and have it ready on the first day than to hold off it's development until later and spend more time/resources(when they could be patching the main game/etc) to create it then. This also allows them to sell it the same day and get more sales from early buyers(and possibly invest such profits into new content & game development, paying worker's salaries, hiring new talent, etc), and also to allow us to play it earlier as well(if we want to.)
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>:-)