dnovraD: Incredibly petty: Yes, I do like it when you put your edgy MMO raid boss in my serene single player game, I like how you don't account for the fact that most players will not be using advanced movement mods, so the screen is just filled with "here, dodge this", on an already hard to read background.
I especially enjoy in this game that already has floaty and unreliable combat due to a myriad of reasons, and the most a player will be sporting is maybe 400 HP and less than 100 defence at the best of times in vanilla.
Go ahead, give it over 5000 HP, I didn't want that stack of energy javelins anyway. When the most damage they do is maybe 350ish?
Yes, I know most of the vanilla bosses already suck, you don't have to one up their foul designs by making something that feels tedious to beat even while invincible.
Screw this boss. I'm reminded of that one boss in Candy Box 2 that takes, at minimum, a half hour or so to kill.
But then again, that boss wasn't annoying at all; all you have to do, if your damage output is high enough, is get set up and then just go AFK until the boss is dead. (It doesn't fight back.) And in a game that's partly an incremental game, that task actually fits.