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Consoles are the first DRM products ever made.

When Digital products was born, the DRM came with it.

Then came DRM physical PC copys.

Physical PC copys use to be value for your money.

In many ways the physical PC copys was the orignal DRM-free games.

DRM should only be used for things that your machine isnt running. Multiplayer, MMO.

Phyiscal Movies and Muisc to this very day is DRM-free.

Now Digital needs to currect its greedy and immoral bussnies practices.

The only way to change it, is to vote with your wallet. -Totalbiscuit rest in peace.

Because the only word i understand and everyone else is money...

Support GOG and spread the word for DRM-FREE future in both physical and digital going forward.

-Jonaselder
This question / problem has been solved by teceemimage
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Jonaselder: Consoles are the first DRM products ever made.

When Digital products was born, the DRM came with it.

Then came DRM physical PC copys.

Physical PC copys use to be value for your money.

In many ways the physical PC copys was the orignal DRM-free games.

DRM should only be used for things that your machine isnt running. Multiplayer, MMO.

Phyiscal Movies and Muisc to this very day is DRM-free.

Now Digital needs to currect its greedy and immoral bussnies practices.

The only way to change it, is to vote with your wallet. -Totalbiscuit rest in peace.

Because the only word i understand and everyone else is money...

Support GOG and spread the word for DRM-FREE future in both physical and digital going forward.

-Jonaselder
I can’t tell if your a spammer, so with the benefit of doubt:
Consoles were not the first drm. Same with the next few points. Drm has been around since the early days, remember physical copies with code wheels, or copy protection? That is drm.
I am afraid almost all of your points are nonsense. Movies can be drm’ just like anything else, copy protection is drm!
Greed is embedded in business, it will not change, and so long as it is held in check, is not a bad thing as it makes them competitive.
Gog is not fully drm free, gwent, there are a couple others which are mostly online games so can’t be fully drm free.
Whilst I support drm (and client, online, streaming, content locked) free products, it is fully embedded in the industry and the majority of the consumer base either does not understand, or more likely does not care. Even gog only keeps drm free as a unique selling point. Most publishers will not remove drm, even with overwhelming evidence that the only people it affects are their paying customers.
Post edited March 06, 2020 by nightcraw1er.488
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nightcraw1er.488: [...]
Consoles were not the first drm.
[...]
While I agree that this is a strange post, and not very accurate (and definitely not a TED Talk...), arguably consoles came first with Magnavox, Fairchild Channel F, Atari VCS and so on from the mid 70's. To what extend it was DRM by design, or just that it was not possibly for people to copy the games is another matter and up to how people define DRM (which can be many rather silly definitions these days....)
Post edited March 06, 2020 by amok
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nightcraw1er.488: [...]
Consoles were not the first drm.
[...]
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amok: While I agree that this is a strange post, and not very accurate (and definitely not a TED Talk...), arguably consoles came first with Magnavox, Fairchild Channel F, Atari VCS and so on from the mid 70's. To what extend it was DRM by design, or just that it was not possibly for people to copy the games is another matter and up to how people define DRM (which can be many rather silly definitions these days....)
Yes, there were early consoles. Hard to call them drm though. It was a means to control copy so much as that was just the way to get things out there. Cartridges can be copied, with the right tech (otherwise we would t have roms now. So I would look more a deliberate attempts to stop copying as first drm. But yes, the term drm is quite fluid.
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nightcraw1er.488: I can’t tell if your a spammer, so with the benefit of doubt:
The account has 120 games.
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Jonaselder: Phyiscal Movies and Muisc to this very day is DRM-free.
Movies are DRM'd. Esp. BlueRay can even brick your player if it's on the blacklist.
Audio-CDs had DRM for a while. Some of it pretty evil too.
Even older media formats had built in copy protection. Vinyl in the 70s had built in copy protection. They inserted a spoiler signal that would wreck the recording if you tried to record off an output on your record player.

It didn't work well, but there have been attempts at copy protection for a long time with home media.
Post edited March 06, 2020 by firstpastthepost
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firstpastthepost: It didn't work well, but there have been attempts at copy protection for a long time with home media.
Macrovision was another analogue copy protection (for VCR's).
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I dont understand the unnecessary name calling (Spammer) But moving on.

I agree that the title of the forum post is wierd. in the moment it felt right. But not so mutch anymore.

Well Gwent is a free to play game so the rules are different. Planing on mabye making a forum post about it.

Intressting I never knew about the home media and the blacklisting. I totaly going to look this up on Google.

All of you knew more about DRM in the past then I do. The forum post is about my experince in growing up with the systems in place.

But clearly there been attempts on DRM in earlyer Media before consoles.

My Questions to you all is if the DRM practices are still a thing with physical media like Movies and Music today?

-Jonaselder
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Jonaselder: My Questions to you all is if the DRM practices are still a thing with physical media like Movies and Music today?
Movies: Yes, most of them.
Music: I haven't encountered DRM on audio CDs for a long time now.

This isn't social media here. People don't appreciate the spreading of ignorance and calling it "sharing feelings". If you lack knowledge about a certain subject: ask questions (like you've started doing now) and/or do some research.
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Jonaselder: My Questions to you all is if the DRM practices are still a thing with physical media like Movies and Music today?
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teceem: Movies: Yes, most of them.
Music: I haven't encountered DRM on audio CDs for a long time now.

This isn't social media here. People don't appreciate the spreading of ignorance and calling it "sharing feelings". If you lack knowledge about a certain subject: ask questions (like you've started doing now) and/or do some research.
I agree what you said. Alldo I do think feelings should be expressnt but in way that makes senes and not confusing like I did it here. When I read back on it, its like a wierd rant and story lesson but not all the facts straight. And the title of the post doesnt help ether! XD

Best reason why I made this post. Is because I am glad to have found GOG and like minded people that wants as little DRM as passibole. But there is clearly allot of things that I still dont know.
Post edited March 06, 2020 by Jonaselder
Back in the Atari VCS/2600 days, my dad had a friend at work who owned a ROM reader/burner and a custom Atari VCS cartridge where you could insert and remove ROM chips. By the late 80's he had built up a ROM collection of over 100 games. There was definitely no DRM of any kind on those games, it's just that most people lacked the tools and knowledge to make copies of them. (Of course, every time we borrowed his friend's collection my dad used to joke that he thought he saw an FBI agent following him home.)

Also in the 80's I remember visiting my dad's office and talking to some of the engineers there. They were using some kind of CAD software that required hardware parallel port dongles to control licensing. They could have the software installed on as many machines as they wanted, but you had to have one of the dongles plugged in to use it - which limited how many concurrent copies could be running at once. I also remember one of the engineers saying that he worked on a mainframe system in the late 70's that used something similar. Not a parallel port dongle, but some sort of hardware device that attached to the mainframe in some manner to prevent software piracy. My memory of that conversation is bit fuzzy, but if that's true then DRM on computers stretches back even to the 70's.
Post edited March 06, 2020 by Ryan333
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teceem: This isn't social media here.
Uhhhhhhh, maybe a tinny bit? :P
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Jonaselder: My Questions to you all is if the DRM practices are still a thing with physical media like Movies and Music today?
Movies are the worst of it! At least with music I've got options. At least with games I've got some options. I can still buy physical media that works well or buy through online stores such as iTunes.

Movies are causing ever rising costs in optical media players and software. The same Blu-Ray drive from 10 years ago won't play today's new discs without upgrading hundreds of dollars worth of software that do the exact same thing the software did 10 years ago: play movies.

The reason we're forced to upgrade is because of terrible and draconian DRM schemes built into the drives and discs. Don't like it? You either rent your movies at the cinema or via streaming services or you don't get them at all.

At least earlier games were creative. Codewheels and troubleshooting reference cards were 'interactive' in the same way referring to cloth maps and spellbooks was. But it got worse as publishers got greedier. Soon enough we lost Shareware, were forced to keep discs in drives and rely on software that is no longer supported, exactly the same problem as movies. I've got about 20+ games sitting on a shelf I can no longer play because Windows 10 no longer works with secure-rom. I can't even rip those discs and create ISOs because the software won't read them properly. It means I now have to pay for something twice.
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Jonaselder: My Questions to you all is if the DRM practices are still a thing with physical media like Movies and Music today?
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Dean478: Movies are the worst of it! At least with music I've got options. At least with games I've got some options. I can still buy physical media that works well or buy through online stores such as iTunes.

Movies are causing ever rising costs in optical media players and software. The same Blu-Ray drive from 10 years ago won't play today's new discs without upgrading hundreds of dollars worth of software that do the exact same thing the software did 10 years ago: play movies.

The reason we're forced to upgrade is because of terrible and draconian DRM schemes built into the drives and discs. Don't like it? You either rent your movies at the cinema or via streaming services or you don't get them at all.

At least earlier games were creative. Codewheels and troubleshooting reference cards were 'interactive' in the same way referring to cloth maps and spellbooks was. But it got worse as publishers got greedier. Soon enough we lost Shareware, were forced to keep discs in drives and rely on software that is no longer supported, exactly the same problem as movies. I've got about 20+ games sitting on a shelf I can no longer play because Windows 10 no longer works with secure-rom. I can't even rip those discs and create ISOs because the software won't read them properly. It means I now have to pay for something twice.
AACS on Blu-Rays is indeed pretty horrible when trying to watch movies on a PC. I wouldn't recommend that to anybody, unless they're going to circumvent it.
But on a standalone player, it doesn't mean much; it's just like playing a DVD.

I have a few Securom'ed games. Buying them again on GOG is just a small fraction of what they originally costed (especially on sale) If they're not on GOG, I get my own "DRM-free" backup installer, "somewhere".
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Dean478: Movies are the worst of it!
That's why I essentially stopped buying any. Unskippable intro, trailers, commercials then add insult to injury.
Movies have become the media where the pirated version is by orders of magnitude the better product than the legal copy.

I sometimes think this is some kind of social experiment about how much bullshit and pain customers will put up with.